Recent posts by edwin79 on Kongregate

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Topic: Idle Car Manager / Balancing need

As now no more negative weight is possible, seems some balancing is need. As weight has huge weight in brake formula, i think brake power should be improved significally, and i mean really a lot. I think somethink like 0-20 +1 power 21-40 +2 power and so on forever. Otherwise it is just impossible if we design new positive weight parts to create car with high speed and 100% brake. (or more exactly we will need a few thousand on brake power research). I agree that this cars we make should weight nearly a ton, and the negative weight was not somethink normal, but make some calculations to see how much research we will need to brake a 1500HP car with weight of 500-600kg.

Also, you should leave us somewhere to improve, either NEW item as transmission, ellectricity eff of more than 100%, or hybrid systems.

And i think after balancing, you should stop allowing negative weight parts to be used in new cars.

 
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Topic: Idle Car Manager / Races are strange

Well

i am driving in league SSS (rank 13), i have car with max speed of 770 and acc 1,5 sec, in general im not winning, but there are some vry vry strange results:

Race: 38 laps x 0,56km, 20km total.

Winner was with 55 minutes !!!!!!! – common top maraton guy is close to that result runing – and our drivers are driving real monsters with over 500hp engines.

I do not know the logic of races in the game but in general races take a lot more time than it must be, specially on high rank leagues.

 
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Topic: Idle Car Manager / Serious bug

OK i made some serious testing, seems after level 100 production speed and production cost technologies does not have any impact, either we have to not be able to research them, get warning for missing effect or to have reduced effect.

 
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Topic: Idle Car Manager / Future Updates

Can we get auto price to have option what to look production time of the car with parts or without, or to set manually auto what time to keep. Now if we use manual workers on parts auto is useless. Hint, time must have possibility to be under 1 sec, or to be in number of game ticks.

 
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Topic: Idle Car Manager / Future Updates

To be able to brake, we need increase in brake power after level 60 and 80. Before i use time machine, my level 80 brakes designed for all power for race, were no been able to stop a level 250hp engine.

 
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Topic: Idle Car Manager / Future Updates

For the heat technology on engine i think 1-30 should decrease heat with 1, 31-60 should decrease heat with 2, 61-80 should decrease heat with 3, 81+ with 4. This way huge engines will still produce a lot of heat, but there will be point to level up that technology, it is expensive and slow, and the effect is minimal, so currently that technology is completelly useless after level 40 or 50.

 
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Topic: Idle Car Manager / Future Updates

Heat on engines, goes up very fast with cylinders adding. While reduce heat technology of engine reduces just 1 heat which is miserable effect on v12 engine. I think it should be increased.

Braking power – needs to be changed, formula should contain horse power and weight of the car.

Sell formula should be updated so fuel consumption and range does not have so much power.

 
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Topic: General Gaming / [Shonen Idle] (Mission) KI CONTROL XIII and XIV are Broken

I have QiD Ki and none of Ki control 13-15 missions are trigered.

 
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Topic: Idling to Rule the Gods / Bug or planned ?

Hahaha, that makes sense, thanks for clearing it out Ryu.

 
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Topic: Idling to Rule the Gods / Bug or planned ?

It is gain from mobs + gain from div generator multiplied by some number according to each fight. What i write is that gain from mob in the formula (for the divinity generator) either gets capped or else. The reason to take out generator for the test is to not make mistakes. So my question is simple is it planned or it is some mistake. Take out some mobs and you will see quite a difference in your gain from special fight, so it is not only the generator that makes sense.

 
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Topic: Idling to Rule the Gods / Bug or planned ?

Special fight div bonus gain, can not calculate all div from battle gain.
I get 140.600 trillion from god fight with all mobs on, with all mobs except last one, or only last one – it is equal in the 3 cases. (div generator is empty).

 
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Topic: Idling to Rule the Gods / special fight bug

Thanks, this will be really helpful cause winning loosing was really bad.

 
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Topic: Idling to Rule the Gods / Future Updates

A really nice feature that i like to see is some option to let you choice what the game can auto-buy and what not. I will like to be able to set that the game can auto-buy tree, animals, water and etc., but not towns, nations and so on.

 
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Topic: Idling to Rule the Gods / Creation Bug

Every time you fight any version of P.Bal your creation bar stops, and you have to go manually to start it.

Leave 1 clone doesn’t work for me. Using Firefox and Windows 7.

A very very very strange bug happened to me once, never been able to reproduce it, but once it happened the game to go faster for me, Rebirted once it was still alive, stopped after 2nd rebirth. The speed was – 670k mobs killed for 1h 50min, the strange think was that building speed was normal, training killing and creation was faster than normal.

 
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Topic: Idling to Rule the Gods / Future Updates

I can say great game again. I just want to ask, a lot of time passed since last patch, are you going to develop more the game or you have finished this project and this is final version.

 
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Topic: Idling to Rule the Gods / Future Updates

Ryu82, can you please check this: I noticed that when i go for increasing my stats with godly statue or temple of gods, that rate between my mystic/battle/creation is changing (im god power farming and everythink else is absolutely same). Considering that they all give x ALL stats, value can be changed but rate between them should be same if i keep all same. As the difference i see i can guess that the value for temple of gods for battle multiplier has stayed same from the pyramids of power – x 400, and all 3 others are x750.

 
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Topic: Idling to Rule the Gods / Future Updates

Originally posted by Ryu82:

@edwin79

Base time (for 1 clone) of godly statue 0-1 is 30000000000 ms. (all stats 200x)
Base time of temple of god 0-1 is 150000000000 ms. (all stats 750x), 5 x as much time, 3.75 the effect → worse
Base time of godly statue lv 1-2 is 60000000000 ms 2 x as much time, 1 x the effect → temple of god is better. (each level higher adds 1x base time to the build time)
Pyramids of power is in between.

The same is for higher updates. It is worth it to build all of them, if the level of godly statue is high enough, a lower level of temple of god or godly statue is better.
The same is also for upgrades.

So I don’t think they need to be reworked, it looks just fine to me.

@demonwonders
uhm you can fill the divinity converter with one click from 0 to full. You only need to have enough creations.

Absolutely true if you look on simple scale, considering you cant keep tracking all of them upgraded because of the money, every statue that is 2-3 levels in upgrades lower than the other one is simply useless compared to the one that is upgraded.

 
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Topic: Idling to Rule the Gods / Future Updates

Sorry that i am again, without even time to read/reply to my previous posts. Last 2 days i made intensive testing, calculations and excel spreadsheets on Godly statue/Pyramid of Power/Temple of God and their upgrades. Result is that higher versions are completely useless and expensive compared to Godly statue on any point of view – results, price, time of build, on middle high-end level of play. Only way to be worth is if you go for Temple of God with upgrade 16/20 and you make runs long about 40 hours each. Maybe their stats, time of build or upgrade result should be reworked.

 
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Topic: Idling to Rule the Gods / Future Updates

LastS4, i quite well understand where the limitation comes. If decided Ryu82 can change the way calculations are made just for shadow clones. No one will care if he receives shadow clones once every sec or once every 30ms. I think it will be better to have some choice how to play the game. Now when you reach the cap for creating shadow clones everyone bumps all their god power to building. If my proposal is accepted you can choice balanced, building or creating build to go.

 
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Topic: Idling to Rule the Gods / Future Updates

Hey Ryu82, great game! What do you think to make creation speed of shadow clones to be equal to 100% creation speed = 1 clone/sec. 3400% creation speed = 34 clones/sec. 7000% creation speed = 70 clones/sec. Getting higher with this capped speed becomes really slow.

 
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Topic: Idling to Rule the Gods / Future Updates

I think physical multiplier should be reworked, in late game it becomes totally useless, you get HP from creation, and more important is your mystic. Attack is mainly from killing mobs. Personally i play with 0 in physical stat from one week and i dont have any problems with that. One idea is physical to add you to building speed each 0 in your stat gives 1% building speed, so 1000 will give u 3% 1mln will give u 6%, 1 E+55 55% (this should be overall bonus let say you have 1500% from god power → 1500+100% base = 1600% let say we have phsycial 1 E+50 → 1600 * 1.5 = 2400% building speed total. It is just idea. I think creation speed cap should be removed somehow, it is paid with god power, i see the idea of cap for training and mob killing but there shouldnt be such one on creation.

 
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Topic: Idling to Rule the Gods / Future Updates

I think p.Baal and his higher versions need to give more god power, I think 10 for first (not Baal, P.Baal), 20 for second etc. It is really slow to get those so it will give some better reward for going higher. Now most people just farm till baal for god power and that is.

 
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Topic: Kongregate Multiplayer Games / [Castlot] Any new content for level 100 ??

Ok im more than month minister and more than 25 days level 100. In 3 days my dragon will be maxed, 5 days after cards (HoG, CoD, talents, pvp) i’m using will be maxed too. Troops 4 star all too. No race up chalenges as 120 fall a week ago. What the hell to do or i had simply to quit the game.

PS. Another idiotic think – after my main hero made 100, drop rate become awfull – let say about 300 spins i got 5-6 cards and 50-60mp that is all, no items no anythink usefull, prestige reduction is huge. For all that time and silver keys i used i got 2-3 cards, no any items.

 
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Topic: Kongregate Multiplayer Games / [Castlot] Quick Questions

Actually if you are smart, the int heroes are best way to win race up battles, specially late battles.

 
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Topic: Kongregate Multiplayer Games / [Castlot] Official Announcements Thread

IF there are no heroes i can take out even 200k/each soldiers without any problems, so practically you cannot guard your seizes and with the new “little guy protection system” your seizes can be easy overtaken without anyone fearing you will strike him.