Recent posts by grenade17 on Kongregate

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Topic: Elements / Pandemonium Bug

I don’t use upgraded pandemonium, because I like when it affects my creatures. This bug only happened when there were immortal creatures on the field.

 
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Topic: Elements / Pandemonium Bug

The rest of all the creatures. I meant that if the opponent only had immortal creatures but I had mortal creatures, the pandemonium would not affect mine. It seems to be fixed now.

 
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Topic: Elements / Pandemonium Bug

Whenever I play pandemonium against an opponent with immortal creatures, it stops affecting the rest of the creatures.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Solar shield should not generate light if a creature only has 1 attack. Whenever a shield with both an ability and damage-reducing is in play, creatures with less attack are not affected by the shield’s ability because they do not attack. Solar shield should act the same way.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Fangs
Cost: 4 death
Type: Creature Control
Ability: target gains -2|-2 and the venom ability

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Fangs
4 death
The target creature’s skill is now venom.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Name: Antibiotic
Type: Spell
Cost: 1 life
Ability: Remove the poison status from the target creature

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Originally posted by Thirdy:

Suicide Bombing(Spell)
Cost: 12 Fire Quanta
Effect: Sacrifice one creature of yours at the battlefield and deal 3-7 damage to a random creature, When no enemy creatures are on the battlefield, The damage will be done to the enemy. +3 damage if the sacrificed creature is fire. If the sacrificed creature is fire and has 5 damage/more, Extra damage depending on the creature’s health will also be dealt to the enemy. Enemies nearby the target will also recieve damage, However weaker.

Any problems?

This is very underpowered. A fire bolt can deal the same amount of damage, to the creature of your choice, without sacrificing. If it was sacrificing a creature to generate a rain of fire, and the cost was lower, it may be good.

 
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Topic: Elements / hematite golem vs graviton mercenary

Why is the hematite golem 4|6 while the graviton mercenary is only 3|5?

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Name: (not sure what to call it)
Type: creature
Cost: 3 time
Stats: 0|4
Ability: Impatience (2 time) – the target takes an extra attack (right now) and loses 2 HP

automatic skills (those repeated with adrenaline) are triggered, does not stack with adrenaline, can be casted directly to trigger the weapon, reflective shields do reflect it if casted directly

stats can be changed if this appears over/underpowered

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

a vortex redirecting damage is basically just a voodoo doll with gravity pull

 
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Topic: Elements / acceleration overpowered

That’s what I was saying. Turns matter.

 
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Topic: Elements / acceleration overpowered

I also didn’t think of the turn difference. Acceleration can make very high damage, but it takes a while. Like the difference between fractal (10+all aether, but instant) and mitosis (5 life, but 1 per turn).

 
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Topic: Elements / acceleration overpowered

It must have seemed overpowered to me because the last opponent I played with acceleration was a fake god. I made a list of counters to acceleration, so it’s really not overpowered.

full block shields (if no momentum) – bone wall, dimensional shield, gravity shield
status-inflicting shields (also if no momentum) – thorn, ice, procrastination (firewall doesn’t deal enough damage)
lobotomize (also removes momentum)
mitosis (removes acceleration, but allows generation of more creatures)
liquid shadow (only if done early, semi-lobotomize)
gravity pull (if you have high damage creatures)
a big army of parasites
reverse time (creature can be replayed, but acceleration is gone)
freeze (3-turn stall creates enough time for rush)
freeze + shockwave (destroys instantly)
quintessence (if done early, prevents granting acceleration)
antimatter (gains back attack, but not quickly enough)
mutation
epic fire bolt with lots of fire quanta
paradox (accelerated colossal dragon at 13|12, accelerated armagio at 19|16)
raged paradox (colossal dragon immediately, accelerated armagio at 11|20)
a really fat otyugh (very rare)
an army of grey or red nymphs (generated with fractal, mitosis, or nymph tears)
eternity weapon (basically a complete nerf)
iridium wardens (buffed makes it even better against armagio but not dragon)

 
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Topic: Elements / acceleration overpowered

Maybe it should be a cost of 4. Rage costs 3 and deals +5/-5, and requires 2 elements because no fire creature has more than 5 HP. Acceleration, which works best with 1 element, is definitely worth more than rage. The cost should be 4, similar to the cost of adrenaline, which also works best with 1 element.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Name: Recycler
Cost: 3 death
Stats: 1|1
Ability: Recycle (every time a creature is killed, recycler heals you 4 HP)

 
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Topic: Elements / acceleration overpowered

Lava golems do gain 2|2 per turn, but their health starts low, and they require 2 elements. Giving it momentum to pass shields requires a third element. Armagio + Acceleration + Momentum requires only one element.

Also, freezing a golem stops it from getting bigger, while freezing an accelerated creature does not.

 
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Topic: Elements / acceleration overpowered

Acceleration gives +2|-1 per turn. It is best used on creatures with high health, usually gravity creatures. Combining with momentum, also gravity, makes it immune to shields. Since mono gravity decks can use this to generate very powerful creatures, acceleration is overpowered. The only spells that can defeat these creatures are mutation, reverse time, and freeze/shockwave. Gravity was originally a more defensive element. It can also be used as a lobotomizing creature control. Its cost should be raised to 5 or 6.

 
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Topic: Elements / weirdest mutations

Originally posted by qazzaq123:

The mutation status will remain with the creature until it is made invulnerable or removed from the board,

or if it is lobotomized

 
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Topic: Elements / FG Killer Decks

I just beat a fake god. I had a bone wall, vulture, otyugh, soul catcher, parasites, and shrodinger’s cat as a pet. He didn’t stand a chance.

 
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Topic: Elements / Poison ownz joo! naw, really, this is just sick!

For this example, at least 3 elements are needed.

Aether for the fractal
Death for the deathstalker
Darkness for the nightfall

It’s not overpowered.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] Intrepids on Blitz maps.

Intrepids can be used to block or uncloak subs.

 
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Topic: Kongregate Multiplayer Games / [Battalion: Arena] Battalion Freedom

There are things I like about both. I think Freedom should be reopened for paid members.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Recycler
3 death
1|4
recycle: when a creature dies, recycler generates 1 death quantum

Antidote
3 life
remove the poison status from a creature

Personal Trainer
4 gravity
4|2
boost (1 fire): the target creature gains 1|0

 
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Topic: Elements / good combinations

Malignant Cell + Empathy = 23 healing per Empathy
Bone Wall + Bone Yard + Vulture + enemy Firewall = every creature that dies generates 2 bone shields plus 2 for every Bone Yard, vulture gains 1|1 plus 1|1 for every Bone Yard
Bone Wall + x Parasites + 2x enemy Phoenixes = parasite infects Phoenix or Ash, deaths power up Bone Wall
Malignant Cell + Fallen Elf + creature with Devour = Fallen Elf mutates Malignant Cell into aflatoxined abomination or mutant, if you don’t like it you can devour it back into a Malignant Cell and mutate it again
Bone Yard + Fallen Elf + creature with Devour = Fallen Elf mutates Skeleton into abomination or mutant, if you don’t like it you can devour it back into a Skeleton and mutate it again
Minor Vampire + Momentum + Adrenaline + Quintessence = unstoppable 12 damage and 12 healing
Firefly Queen + Firefly + Rustler = Firefly generates light, Rustler converts light into 2 life, Firefly Queen generates Firefly using 2 life