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  <post>
    <body>Keep in mind that by our upload agreement, you must be the rights-holder (i.e. either one of the game developers or the game sponsor) in order to upload a game.  We consider the uploader to be the owner of the game, and if any disputes arise regarding ownership, they will likely lead to the game being removed from our site and disqualified from the competition.</body>
    <body-html>&lt;p&gt;Keep in mind that by our upload agreement, you must be the rights-holder (i.e. either one of the game developers or the game sponsor) in order to upload a game.  We consider the uploader to be the owner of the game, and if any disputes arise regarding ownership, they will likely lead to the game being removed from our site and disqualified from the competition.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T07:16:43-08:00</created-at>
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    <post-number type="integer">9</post-number>
    <topic-id type="integer">63556</topic-id>
    <updated-at type="datetime">2009-11-06T07:16:43-08:00</updated-at>
    <user-id type="integer">16762</user-id>
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  <post>
    <body>Haha - you guys beat me to posting a thread in here.  In any case, if anyone has any questions, please feel free to post them in here.  Sorry 'bout the no out-of-US devs - we had to limit to just the US for legal reasons.  However, for the US devs this is an amazing opportunity to get a piece of a very nice prize, so best of luck to all of you!  :-)</body>
    <body-html>&lt;p&gt;Haha &amp;#8211; you guys beat me to posting a thread in here.  In any case, if anyone has any questions, please feel free to post them in here.  Sorry &amp;#8217;bout the no out-of-US devs &amp;#8211; we had to limit to just the US for legal reasons.  However, for the US devs this is an amazing opportunity to get a piece of a very nice prize, so best of luck to all of you!  :-)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T15:25:11-08:00</created-at>
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    <updated-at type="datetime">2009-11-05T15:30:47-08:00</updated-at>
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  <post>
    <body>*ThirdParty* - Well, the reasonable answer is that most people won't page through all of the pages just to find out how many there are.  And while there might be more data sent, we're looking more at database usage, which really is better this way (since the database would have to go through all entries each time in order to generate pagination information, even if you're only looking at page one, which is by far what most people do).  In any case, I'll ask and see if it's feasible to add a &quot;XX results&quot; to a filter.

For looking at a user's mediums, my answer will be &quot;how often will someone really want to look at medium badges someone else has earned?&quot;  Not too often.  However, I think our main intention in dropping the filters was to avoid confusion with earned/unearned.  It might be fine for us to add difficulty filters back in - I can't really see the harm.  Again, I'll ask and see.  Good points.  :)</body>
    <body-html>&lt;p&gt;&lt;strong&gt;ThirdParty&lt;/strong&gt; &amp;#8211; Well, the reasonable answer is that most people won&amp;#8217;t page through all of the pages just to find out how many there are.  And while there might be more data sent, we&amp;#8217;re looking more at database usage, which really is better this way (since the database would have to go through all entries each time in order to generate pagination information, even if you&amp;#8217;re only looking at page one, which is by far what most people do).  In any case, I&amp;#8217;ll ask and see if it&amp;#8217;s feasible to add a &amp;#8220;XX results&amp;#8221; to a filter.&lt;/p&gt;
&lt;p&gt;For looking at a user&amp;#8217;s mediums, my answer will be &amp;#8220;how often will someone really want to look at medium badges someone else has earned?&amp;#8221;  Not too often.  However, I think our main intention in dropping the filters was to avoid confusion with earned/unearned.  It might be fine for us to add difficulty filters back in &amp;#8211; I can&amp;#8217;t really see the harm.  Again, I&amp;#8217;ll ask and see.  Good points.  :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T14:56:06-08:00</created-at>
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    <post-number type="integer">26</post-number>
    <topic-id type="integer">63534</topic-id>
    <updated-at type="datetime">2009-11-05T14:56:06-08:00</updated-at>
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  <post>
    <body>Hey - I'm writing up the FAQ right now.  If anyone has any questions, lemme know and I may include them in the FAQ.  Good luck everyone!</body>
    <body-html>&lt;p&gt;Hey &amp;#8211; I&amp;#8217;m writing up the &lt;span class=&quot;caps&quot;&gt;FAQ&lt;/span&gt; right now.  If anyone has any questions, lemme know and I may include them in the &lt;span class=&quot;caps&quot;&gt;FAQ&lt;/span&gt;.  Good luck everyone!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T13:35:26-08:00</created-at>
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    <id type="integer">1432817</id>
    <post-number type="integer">17</post-number>
    <topic-id type="integer">63551</topic-id>
    <updated-at type="datetime">2009-11-05T13:35:26-08:00</updated-at>
    <user-id type="integer">16762</user-id>
  </post>
  <post>
    <body>Clearly off-topic and appear to be referral links - I hid them.  Anyway...

*hokage4354* - It appears that we slightly over-paid you with the kreds, so there's a slight negative balance.  I'm not sure exactly how that happened, but it's only 12 cents, and it appears to be in your favor.  It also is not something that would have been affected by these changes.  If you want to investigate it further, use the Development Support option on the Contact Us page.

*RedPanda21* - Normal?  Yes.  Intended?  No.  It's a caching bug that we need to fix.  :-)

*ThirdParty* - Glad you like it.  In response to your specific suggestions, having dual-filters we debated but ultimately worried that it would confuse the interface too much.  You can find most of what you need with the current setup and we felt this was the best power to ease-of-use ratio we could obtain.  When looking at another user's badges, you should be able to sort by difficulty to look at their impossibles.  Badges they have but you don't would be cool but complicated, so I'll consider that to be an excellent suggestion that hopefully we can get to eventually.  :-)  As for the number of results, that's unfortunately something we had to do for the sake of efficiency - we've changed a lot of our page-by-page navigation to that style because it is significantly lighter on our database and servers.  I'm not sure if we can eventually have a &quot;XX results found&quot; though - that might not be as bad.

*Badabingldoo* - I don't know about &quot;all future games&quot;, but we're experimenting with some new capabilities.</body>
    <body-html>&lt;p&gt;Clearly off-topic and appear to be referral links &amp;#8211; I hid them.  Anyway&amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;hokage4354&lt;/strong&gt; &amp;#8211; It appears that we slightly over-paid you with the kreds, so there&amp;#8217;s a slight negative balance.  I&amp;#8217;m not sure exactly how that happened, but it&amp;#8217;s only 12 cents, and it appears to be in your favor.  It also is not something that would have been affected by these changes.  If you want to investigate it further, use the Development Support option on the Contact Us page.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;RedPanda21&lt;/strong&gt; &amp;#8211; Normal?  Yes.  Intended?  No.  It&amp;#8217;s a caching bug that we need to fix.  :-)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;ThirdParty&lt;/strong&gt; &amp;#8211; Glad you like it.  In response to your specific suggestions, having dual-filters we debated but ultimately worried that it would confuse the interface too much.  You can find most of what you need with the current setup and we felt this was the best power to ease-of-use ratio we could obtain.  When looking at another user&amp;#8217;s badges, you should be able to sort by difficulty to look at their impossibles.  Badges they have but you don&amp;#8217;t would be cool but complicated, so I&amp;#8217;ll consider that to be an excellent suggestion that hopefully we can get to eventually.  :-)  As for the number of results, that&amp;#8217;s unfortunately something we had to do for the sake of efficiency &amp;#8211; we&amp;#8217;ve changed a lot of our page-by-page navigation to that style because it is significantly lighter on our database and servers.  I&amp;#8217;m not sure if we can eventually have a &amp;#8220;XX results found&amp;#8221; though &amp;#8211; that might not be as bad.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Badabingldoo&lt;/strong&gt; &amp;#8211; I don&amp;#8217;t know about &amp;#8220;all future games&amp;#8221;, but we&amp;#8217;re experimenting with some new capabilities.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T11:56:31-08:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/63534?page=1#posts-1432315'&gt;SavageWolf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Hmm&amp;#8230; Your web developers only seem to do anything if you have been sponsored&amp;#8230;&lt;/p&gt;&lt;/blockquote&gt;

That's hardly the case - most of our new features aren't related to sponsored material.  However, we are also a business, and we have to prioritize our projects based on a number of factors, and getting a sponsor certainly increases priority.  I'm not really sure what your point is, but really you should be happy that Kongregate has such a strong and active userbase that big companies are taking notice and willing to sponsor these cool events and features.  I hardly see how &quot;having a sponsor&quot; reduces the quality of the result, and in many cases I think the sponsor actually improves the result by the inclusion of their brand and backing.  

Would you also criticize the game developers for only producing games because portals like Kongregate and ArmorGames sponsor them?  They can't afford to make for free just because they want to, just like we can't host our servers and provide the service that you are enjoying without bringing in revenue ourselves.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/63534?page=1#posts-1432315&quot;&gt;SavageWolf&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Hmm&amp;#8230; Your web developers only seem to do anything if you have been sponsored&amp;#8230;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;That&amp;#8217;s hardly the case &amp;#8211; most of our new features aren&amp;#8217;t related to sponsored material.  However, we are also a business, and we have to prioritize our projects based on a number of factors, and getting a sponsor certainly increases priority.  I&amp;#8217;m not really sure what your point is, but really you should be happy that Kongregate has such a strong and active userbase that big companies are taking notice and willing to sponsor these cool events and features.  I hardly see how &amp;#8220;having a sponsor&amp;#8221; reduces the quality of the result, and in many cases I think the sponsor actually improves the result by the inclusion of their brand and backing.&lt;/p&gt;
&lt;p&gt;Would you also criticize the game developers for only producing games because portals like Kongregate and ArmorGames sponsor them?  They can&amp;#8217;t afford to make for free just because they want to, just like we can&amp;#8217;t host our servers and provide the service that you are enjoying without bringing in revenue ourselves.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T09:41:18-08:00</created-at>
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  <post>
    <body>Sharingan123 - I didn't notice it in Chrome because my gesture controls don't work in Parallels.  Is Chrome fixed too?</body>
    <body-html>&lt;p&gt;Sharingan123 &amp;#8211; I didn&amp;#8217;t notice it in Chrome because my gesture controls don&amp;#8217;t work in Parallels.  Is Chrome fixed too?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T08:58:49-08:00</created-at>
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  <post>
    <body>As some of you may have noticed, BenV completely rewrote our documentation for our APIs in our new &quot;Kongregate APIs&quot;:http://www.kongregate.com/pages/kongregate_api page.  You can get to this page easily by using the link in the Developers sub navigation bar at the top of the screen.  

These new pages contain the most up-to-date information and are more concise and specific than the old threads have become.  Because a number of changes have been made in how we handle our APIs and what features we have, we've decided to un-sticky and lock the older threads - too much of the information is just simply wrong at this point that we worry that keeping them around will continue to confuse people.  

After reading the docs, we highly encourage you to continue posting questions about the APIs in this forum.  We'll let you guys decide on a format for these posts, be it one thread per API or a thread per question or whatever.  

We're trying to avoid mammoth threads on the topic, so please don't post all API questions in this one.  However, if you have any questions specific to the documentation pages (possible typos, missing information, etc.) do please let us know in this thread.  Thanks!</body>
    <body-html>&lt;p&gt;As some of you may have noticed, BenV completely rewrote our documentation for our APIs in our new &lt;a href=&quot;http://www.kongregate.com/pages/kongregate_api&quot;&gt;Kongregate APIs&lt;/a&gt; page.  You can get to this page easily by using the link in the Developers sub navigation bar at the top of the screen.&lt;/p&gt;
&lt;p&gt;These new pages contain the most up-to-date information and are more concise and specific than the old threads have become.  Because a number of changes have been made in how we handle our APIs and what features we have, we&amp;#8217;ve decided to un-sticky and lock the older threads &amp;#8211; too much of the information is just simply wrong at this point that we worry that keeping them around will continue to confuse people.&lt;/p&gt;
&lt;p&gt;After reading the docs, we highly encourage you to continue posting questions about the APIs in this forum.  We&amp;#8217;ll let you guys decide on a format for these posts, be it one thread per &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; or a thread per question or whatever.&lt;/p&gt;
&lt;p&gt;We&amp;#8217;re trying to avoid mammoth threads on the topic, so please don&amp;#8217;t post all &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; questions in this one.  However, if you have any questions specific to the documentation pages (possible typos, missing information, etc.) do please let us know in this thread.  Thanks!&lt;/p&gt;</body-html>
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  <post>
    <body>&lt;h3&gt;CR 2009.11.2&lt;/h3&gt;

&lt;p&gt;
&lt;b&gt;Developers:&lt;/b&gt;&lt;br&gt;
- Lowered the limit so that only 40 ratings are required to get out of judgment for a game.&lt;br /&gt;
- Fixed a bug that was giving the share percentage in a dev's kred sales report as NaN% if they hadn't sold any kred items.  This will now (correctly) read as 0% (yes, the theoretical share is normally 70%, but since nothing has been earned the most accurate statement is 0%, which is a weighted average of your actual earnings, not theoretical earnings).&lt;br /&gt;
- We have completely rewritten the API documentation so that you no longer have to search through long forum posts to try to get the details that you need.  Check out our new &lt;a href=&quot;http://www.kongregate.com/pages/kongregate_api&quot;&gt;documentation page&lt;/a&gt; to see the results!&lt;br /&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;b&gt;Users:&lt;/b&gt;&lt;br&gt;
- The big news of course is the awesome new badges browser.  We've been wanting to redesign this for a while and finally had the opportunity thanks to a sponsorship from &lt;i&gt;Dragon Age: Origins&lt;/i&gt;.  You can now easily view all of the badges on the site and look at various subsets using the dropdown options.  You can select a game genre on the left, then choose a filter such as all &quot;Unearned Badges&quot; or only &quot;Medium Badges&quot;, and then sort by things like date or even which ones have been earned by the fewest number of people!&lt;br /&gt;
- Additionally, we're excited to announce a new type of challenge at Kongregate: the Badge Quest!  In these challenges you set out on a journey across numerous games to collect a specific set of badges in order to earn a medal and potentially additional points.  We have two badge quests to start off with: a Beginner's Quest of easy badges and a special &lt;i&gt;Dragon Age: Origins&lt;/i&gt; Quest that will provide a little more challenge with some great RPGs on the list, and a limited-edition medal as your bounty.  Good luck!&lt;br /&gt;
- Fixed a bug that was causing abuse reports to only confirm that it was handled to one of the filers instead of all.  That is, if three people reported someone, and we ended up banning them, only one of the three was getting a whisper saying that we acted on it.&lt;br /&gt;
- Removed a bug that caused extra whitespace to appear to the right of game pages in Safari (which was often apparent if you use two-finger scrolling and accidentally scrolled a little to the right). &lt;br /&gt;
&lt;/p&gt;</body>
    <body-html>&lt;h3&gt;CR 2009.11.2&lt;/h3&gt;
&lt;p&gt;
&lt;p&gt;&lt;b&gt;Developers:&lt;/b&gt;&lt;br&gt;&lt;br /&gt;
- Lowered the limit so that only 40 ratings are required to get out of judgment for a game.&lt;br /&gt;&lt;br /&gt;
- Fixed a bug that was giving the share percentage in a dev&amp;#8217;s kred sales report as NaN% if they hadn&amp;#8217;t sold any kred items.  This will now (correctly) read as 0% (yes, the theoretical share is normally 70%, but since nothing has been earned the most accurate statement is 0%, which is a weighted average of your actual earnings, not theoretical earnings).&lt;br /&gt;&lt;br /&gt;
- We have completely rewritten the &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; documentation so that you no longer have to search through long forum posts to try to get the details that you need.  Check out our new &lt;a href=&quot;http://www.kongregate.com/pages/kongregate_api&quot;&gt;documentation page&lt;/a&gt; to see the results!&lt;br /&gt;&lt;/p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;p&gt;&lt;b&gt;Users:&lt;/b&gt;&lt;br&gt;&lt;br /&gt;
- The big news of course is the awesome new badges browser.  We&amp;#8217;ve been wanting to redesign this for a while and finally had the opportunity thanks to a sponsorship from &lt;i&gt;Dragon Age: Origins&lt;/i&gt;.  You can now easily view all of the badges on the site and look at various subsets using the dropdown options.  You can select a game genre on the left, then choose a filter such as all &amp;#8220;Unearned Badges&amp;#8221; or only &amp;#8220;Medium Badges&amp;#8221;, and then sort by things like date or even which ones have been earned by the fewest number of people!&lt;br /&gt;&lt;br /&gt;
- Additionally, we&amp;#8217;re excited to announce a new type of challenge at Kongregate: the Badge Quest!  In these challenges you set out on a journey across numerous games to collect a specific set of badges in order to earn a medal and potentially additional points.  We have two badge quests to start off with: a Beginner&amp;#8217;s Quest of easy badges and a special &lt;i&gt;Dragon Age: Origins&lt;/i&gt; Quest that will provide a little more challenge with some great RPGs on the list, and a limited-edition medal as your bounty.  Good luck!&lt;br /&gt;&lt;br /&gt;
- Fixed a bug that was causing abuse reports to only confirm that it was handled to one of the filers instead of all.  That is, if three people reported someone, and we ended up banning them, only one of the three was getting a whisper saying that we acted on it.&lt;br /&gt;&lt;br /&gt;
- Removed a bug that caused extra whitespace to appear to the right of game pages in Safari (which was often apparent if you use two-finger scrolling and accidentally scrolled a little to the right). &lt;br /&gt;&lt;/p&gt;
&lt;/p&gt;</body-html>
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  <post>
    <body>Ok, so yes, this was a few days ago.  Unfortunately, I got the flu and it knocked me out for a couple of days, but I figured late was better than never, so here are the details on the newest Kongregate release.  

The obvious change that everyone noticed is certainly the amazing new badge browser.  With category selection, filters, and choice of sorts, you can look for all kinds of subsets of the many badges on our page.  Plus, we have the awesome new Badge Quests which open up a whole new level of pain for Greg to &quot;inflict on us all&quot;:http://www.kongregate.com/forums/1-kongregate/topics/63327-quest-suggestions!  

Most of our work was certainly focused on these new features, but we did fix up a few other things while we were at it.  Included in this is actually a big win for the game developers: a completely rewritten &quot;API documentation&quot;:http://www.kongregate.com/pages/kongregate_api courtesy of BenV.  No more looking through forum posts to get the information you need - now it's all in one, convenient spot that is up to date and will be easier for us to make changes to as needed.

Check out all the details in the changelog below, though you can also view the full (non-incremental) one at any time &quot;here&quot;:http://www.kongregate.com/pages/changelog.

As always, please feel free to add comments, questions, and suggestions to this thread.</body>
    <body-html>&lt;p&gt;Ok, so yes, this was a few days ago.  Unfortunately, I got the flu and it knocked me out for a couple of days, but I figured late was better than never, so here are the details on the newest Kongregate release.&lt;/p&gt;
&lt;p&gt;The obvious change that everyone noticed is certainly the amazing new badge browser.  With category selection, filters, and choice of sorts, you can look for all kinds of subsets of the many badges on our page.  Plus, we have the awesome new Badge Quests which open up a whole new level of pain for Greg to &lt;a href=&quot;http://www.kongregate.com/forums/1-kongregate/topics/63327-quest-suggestions&quot;&gt;inflict on us all&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Most of our work was certainly focused on these new features, but we did fix up a few other things while we were at it.  Included in this is actually a big win for the game developers: a completely rewritten &lt;a href=&quot;http://www.kongregate.com/pages/kongregate_api&quot;&gt;&lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; documentation&lt;/a&gt; courtesy of BenV.  No more looking through forum posts to get the information you need &amp;#8211; now it&amp;#8217;s all in one, convenient spot that is up to date and will be easier for us to make changes to as needed.&lt;/p&gt;
&lt;p&gt;Check out all the details in the changelog below, though you can also view the full (non-incremental) one at any time &lt;a href=&quot;http://www.kongregate.com/pages/changelog&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;As always, please feel free to add comments, questions, and suggestions to this thread.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T08:33:32-08:00</created-at>
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    <updated-at type="datetime">2009-11-05T10:09:48-08:00</updated-at>
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  <post>
    <body>Glad everyone likes the new page!  I'm afraid the changelog is going to have to wait a little - I have the flu and am taking the day off.  Stupid piggy flu.  I feel the need to eat bacon to get back at them.  Anyway, if I'm feeling better later today I'll try to write it up, but it might be a day or two late this time...Sorry!  

(P.S. - Please don't sidetrack this topic with &quot;get well&quot; posts - I appreciate the thoughts but I'd rather continue to help and talk about the awesome new page that our programmers put together!)

*Kioyoh* - the first drop down is a filter, so it will only show a subset of badges.  The second is a sort.  They do different things and it would be confusing to try to mix those up.  We knew there would be a few combinations that wouldn't be possible (in fact I mentioned the unearned medium badges issue when we first started testing it), but it turned out that trying to cover all of those would have made the interface less usable.  Additionally, you likely either a) have lots of unearned badges in which case filtering only medium badges will work well or b) have very few badges in which case filtering unearned and sorting by difficulty will work.  No, it's not perfect, but it's a compromise we had to make in favor of usability.</body>
    <body-html>&lt;p&gt;Glad everyone likes the new page!  I&amp;#8217;m afraid the changelog is going to have to wait a little &amp;#8211; I have the flu and am taking the day off.  Stupid piggy flu.  I feel the need to eat bacon to get back at them.  Anyway, if I&amp;#8217;m feeling better later today I&amp;#8217;ll try to write it up, but it might be a day or two late this time&amp;#8230;Sorry!&lt;/p&gt;
&lt;p&gt;(P.S. &amp;#8211; Please don&amp;#8217;t sidetrack this topic with &amp;#8220;get well&amp;#8221; posts &amp;#8211; I appreciate the thoughts but I&amp;#8217;d rather continue to help and talk about the awesome new page that our programmers put together!)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Kioyoh&lt;/strong&gt; &amp;#8211; the first drop down is a filter, so it will only show a subset of badges.  The second is a sort.  They do different things and it would be confusing to try to mix those up.  We knew there would be a few combinations that wouldn&amp;#8217;t be possible (in fact I mentioned the unearned medium badges issue when we first started testing it), but it turned out that trying to cover all of those would have made the interface less usable.  Additionally, you likely either a) have lots of unearned badges in which case filtering only medium badges will work well or b) have very few badges in which case filtering unearned and sorting by difficulty will work.  No, it&amp;#8217;s not perfect, but it&amp;#8217;s a compromise we had to make in favor of usability.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-03T06:58:42-08:00</created-at>
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    <updated-at type="datetime">2009-11-03T07:03:28-08:00</updated-at>
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  <post>
    <body>For comments we tend to filter by number of flags, so if you're the only one who flagged it (which is likely since the comment wasn't inappropriate) then it won't even be reviewed by us.  If other people hit it too then we'll look at it and decide whether or not the flags were justified and act accordingly.  

I think comments being set in stone is fairly common practice online.  Moving into editing and deleting tends to become more of a forum.</body>
    <body-html>&lt;p&gt;For comments we tend to filter by number of flags, so if you&amp;#8217;re the only one who flagged it (which is likely since the comment wasn&amp;#8217;t inappropriate) then it won&amp;#8217;t even be reviewed by us.  If other people hit it too then we&amp;#8217;ll look at it and decide whether or not the flags were justified and act accordingly.&lt;/p&gt;
&lt;p&gt;I think comments being set in stone is fairly common practice online.  Moving into editing and deleting tends to become more of a forum.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-02T10:47:15-08:00</created-at>
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    <updated-at type="datetime">2009-11-02T10:47:15-08:00</updated-at>
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  <post>
    <body>Indeed, I'm pulling my numbers from our servers which record peak users.  I guarantee we didn't break 40K today.  However, at almost 39K we're definitely looking promising to hit it soon.  My bet is Thanksgiving weekend, but perhaps we'll get lucky sooner?

Also, I'm pretty sure we'll be adding some more chatrooms soon considering how full they were this weekend.  I'll let the community team speak officially on that though.</body>
    <body-html>&lt;p&gt;Indeed, I&amp;#8217;m pulling my numbers from our servers which record peak users.  I guarantee we didn&amp;#8217;t break 40K today.  However, at almost 39K we&amp;#8217;re definitely looking promising to hit it soon.  My bet is Thanksgiving weekend, but perhaps we&amp;#8217;ll get lucky sooner?&lt;/p&gt;
&lt;p&gt;Also, I&amp;#8217;m pretty sure we&amp;#8217;ll be adding some more chatrooms soon considering how full they were this weekend.  I&amp;#8217;ll let the community team speak officially on that though.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-01T14:33:15-08:00</created-at>
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  </post>
  <post>
    <body>Wow - 38,787 is our new record for today.  Prior to this weekend, we had only broken 37,000 one time, and that was only 37,035.  This is amazing!</body>
    <body-html>&lt;p&gt;Wow &amp;#8211; 38,787 is our new record for today.  Prior to this weekend, we had only broken 37,000 one time, and that was only 37,035.  This is amazing!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-01T11:14:19-08:00</created-at>
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    <updated-at type="datetime">2009-11-01T12:12:04-08:00</updated-at>
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  </post>
  <post>
    <body>Yay - glad it worked.  :-)  Welcome back!</body>
    <body-html>&lt;p&gt;Yay &amp;#8211; glad it worked.  :-)  Welcome back!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-01T07:35:18-08:00</created-at>
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    <body>Yeah, I see that you have another account - I'll send you a whisper with the username you probably meant to use.  :-)</body>
    <body-html>&lt;p&gt;Yeah, I see that you have another account &amp;#8211; I&amp;#8217;ll send you a whisper with the username you probably meant to use.  :-)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-01T06:36:19-08:00</created-at>
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  </post>
  <post>
    <body>I missed this last year, but that's pretty funny.  :-)  Not sure that it's really worth the effort to try to fix 1 hour of confusing posts a year though...</body>
    <body-html>&lt;p&gt;I missed this last year, but that&amp;#8217;s pretty funny.  :-)  Not sure that it&amp;#8217;s really worth the effort to try to fix 1 hour of confusing posts a year though&amp;#8230;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-01T06:29:19-08:00</created-at>
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    <post-number type="integer">12</post-number>
    <topic-id type="integer">63058</topic-id>
    <updated-at type="datetime">2009-11-01T06:29:19-08:00</updated-at>
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  </post>
  <post>
    <body>If you'll notice, the ads are 13+, not 17+.  If you log in as a guest you may notice a request for a birthday on some pages in order to verify your age.  We actually run a lot of our content by the ESRB to make sure we comply with their guidelines.  :-)</body>
    <body-html>&lt;p&gt;If you&amp;#8217;ll notice, the ads are 13+, not 17+.  If you log in as a guest you may notice a request for a birthday on some pages in order to verify your age.  We actually run a lot of our content by the &lt;span class=&quot;caps&quot;&gt;ESRB&lt;/span&gt; to make sure we comply with their guidelines.  :-)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-31T22:25:22-07:00</created-at>
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    <post-number type="integer">15</post-number>
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  </post>
  <post>
    <body>This is likely the high for today.  We usually peak somewhere between 10am and noon, Pacific time.  And yeah, ridiculous how much bigger Kong has grown since that post.  :)</body>
    <body-html>&lt;p&gt;This is likely the high for today.  We usually peak somewhere between 10am and noon, Pacific time.  And yeah, ridiculous how much bigger Kong has grown since that post.  :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-31T12:54:52-07:00</created-at>
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  </post>
  <post>
    <body>We just broke 38,000 for the first time ever!  w00t!  38,017 is the current high, which is awesome since prior to today we had only broken 37,000 once!</body>
    <body-html>&lt;p&gt;We just broke 38,000 for the first time ever!  w00t!  38,017 is the current high, which is awesome since prior to today we had only broken 37,000 once!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-31T12:28:14-07:00</created-at>
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  <post>
    <body>Yikes - well, glad to hear you figured out the problem at least.  Might be time to invest in a good fan to put under the laptop.  Belkin makes a nice one that I use a lot (though it isn't shaped right for MacBooks, but works well for most other laptops).</body>
    <body-html>&lt;p&gt;Yikes &amp;#8211; well, glad to hear you figured out the problem at least.  Might be time to invest in a good fan to put under the laptop.  Belkin makes a nice one that I use a lot (though it isn&amp;#8217;t shaped right for MacBooks, but works well for most other laptops).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-30T12:41:07-07:00</created-at>
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  <post>
    <body>Well, if all goes well, we'll be lowering or entirely removing the level minimum before too long.  We just wanted to avoid getting flooded when still testing.  :)  

Also, onelastwonder did get in, so it looks like 20+ is indeed working.</body>
    <body-html>&lt;p&gt;Well, if all goes well, we&amp;#8217;ll be lowering or entirely removing the level minimum before too long.  We just wanted to avoid getting flooded when still testing.  :)&lt;/p&gt;
&lt;p&gt;Also, onelastwonder did get in, so it looks like 20+ is indeed working.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-30T12:34:43-07:00</created-at>
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    <body>Thanks for pointing that out SavageWolf - Mac and Windows should work, native Linux does not.

onelastwonder - That's not good...it should be open to everyone 20+.  If you still can't get in post again and we'll check it out.  Actually, I'll see if you're in a chat room now and try to get in touch with you directly.  

Glomple - The only unreleased Premium game (that is, one that we funded the development on) is Remnants of Skystone.  Heroes of Gaia is a great MMO that we're promoting and that I think will end up being kreds-enabled, though I'm not sure of yet.  We did not, however, fund it.</body>
    <body-html>&lt;p&gt;Thanks for pointing that out SavageWolf &amp;#8211; Mac and Windows should work, native Linux does not.&lt;/p&gt;
&lt;p&gt;onelastwonder &amp;#8211; That&amp;#8217;s not good&amp;#8230;it should be open to everyone 20+.  If you still can&amp;#8217;t get in post again and we&amp;#8217;ll check it out.  Actually, I&amp;#8217;ll see if you&amp;#8217;re in a chat room now and try to get in touch with you directly.&lt;/p&gt;
&lt;p&gt;Glomple &amp;#8211; The only unreleased Premium game (that is, one that we funded the development on) is Remnants of Skystone.  Heroes of Gaia is a great &lt;span class=&quot;caps&quot;&gt;MMO&lt;/span&gt; that we&amp;#8217;re promoting and that I think will end up being kreds-enabled, though I&amp;#8217;m not sure of yet.  We did not, however, fund it.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-30T12:02:16-07:00</created-at>
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  </post>
  <post>
    <body>The restriction on level is because it's a new and complicated integration that we're trying, so we want to do a sort of limited beta test first to keep it from being flooded too early if there are still technical problems or bugs.

Good news onelastwonder - we've dropped it to level 20 because not enough level 30 people joined in. :)</body>
    <body-html>&lt;p&gt;The restriction on level is because it&amp;#8217;s a new and complicated integration that we&amp;#8217;re trying, so we want to do a sort of limited beta test first to keep it from being flooded too early if there are still technical problems or bugs.&lt;/p&gt;
&lt;p&gt;Good news onelastwonder &amp;#8211; we&amp;#8217;ve dropped it to level 20 because not enough level 30 people joined in. :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-30T11:10:18-07:00</created-at>
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  </post>
  <post>
    <body>*Update: Level cap lowered to level 17. Also, we need more people to test orcs.*
*Please remember that there will be a server wipe before the game goes live.*

We're excited to announce that we've brought a new strategy MMO to Kongregate: _Heroes of Gaia_!  It is a beautifully-rendered game that gives you control over a kingdom and army and allows you to set out on the world conquering enemies, collecting treasure, and building up your castle.  

&lt;a href=&quot;http://www.kongregate.com/games/snailGame/heroes-of-gaia_preview&quot;&gt;&lt;img src=&quot;http://kong.dreamhosters.com/grabs/df1bc3074eebc10623059fd9c59e3db2.png&quot; /&gt;&lt;/a&gt;

(The game is physically very large, as you can see, so you may need to up your screen resolution if it's too big.)

We are currently testing it with a limited set of users.  Anyone who's level 17+, as well as our mods, should be able to access the game here:

http://www.kongregate.com/games/snailGame/heroes-of-gaia_preview 

This link will not work for users under level 17 - you'll just be re-directed to the home page.  As we continue with the tests we should be opening it up to more users of lower levels and I'll update this thread to reflect that.

If you have any technical difficulties accessing or loading the game, please report them here.  Any other questions about the game itself should be posted in the game forum or filed as bug reports to the developer.  Have fun!</body>
    <body-html>&lt;p&gt;&lt;strong&gt;Update: Level cap lowered to level 17. Also, we need more people to test orcs.&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Please remember that there will be a server wipe before the game goes live.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;We&amp;#8217;re excited to announce that we&amp;#8217;ve brought a new strategy &lt;span class=&quot;caps&quot;&gt;MMO&lt;/span&gt; to Kongregate: &lt;em&gt;Heroes of Gaia&lt;/em&gt;!  It is a beautifully-rendered game that gives you control over a kingdom and army and allows you to set out on the world conquering enemies, collecting treasure, and building up your castle.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.kongregate.com/games/snailGame/heroes-of-gaia_preview&quot;&gt;&lt;img src=&quot;http://kong.dreamhosters.com/grabs/df1bc3074eebc10623059fd9c59e3db2.png&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;(The game is physically very large, as you can see, so you may need to up your screen resolution if it&amp;#8217;s too big.)&lt;/p&gt;
&lt;p&gt;We are currently testing it with a limited set of users.  Anyone who&amp;#8217;s level 17+, as well as our mods, should be able to access the game here:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.kongregate.com/games/snailGame/heroes-of-gaia_preview&quot;&gt;http://www.kongregate.com/games/snailGame/heroes-of-gaia_preview&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This link will not work for users under level 17 &amp;#8211; you&amp;#8217;ll just be re-directed to the home page.  As we continue with the tests we should be opening it up to more users of lower levels and I&amp;#8217;ll update this thread to reflect that.&lt;/p&gt;
&lt;p&gt;If you have any technical difficulties accessing or loading the game, please report them here.  Any other questions about the game itself should be posted in the game forum or filed as bug reports to the developer.  Have fun!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-30T09:53:13-07:00</created-at>
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    <updated-at type="datetime">2009-11-01T06:32:05-08:00</updated-at>
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