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  <post>
    <body>Thanks, fixed.  :)</body>
    <body-html>&lt;p&gt;Thanks, fixed.  :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T12:55:54-08:00</created-at>
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    <post-number type="integer">24</post-number>
    <topic-id type="integer">65621</topic-id>
    <updated-at type="datetime">2009-11-20T12:55:54-08:00</updated-at>
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  </post>
  <post>
    <body>Sacred Seasons I believe does have a problem with Linux, but Dragon Age: Journeys should be fine.</body>
    <body-html>&lt;p&gt;Sacred Seasons I believe does have a problem with Linux, but Dragon Age: Journeys should be fine.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T12:29:18-08:00</created-at>
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    <id type="integer">1479557</id>
    <post-number type="integer">20</post-number>
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    <updated-at type="datetime">2009-11-20T12:29:18-08:00</updated-at>
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  </post>
  <post>
    <body>SavageWolf - I just asked Ventero to check it out in Linux and it worked for him.  What's happening when you try it?  It should work fine.

Bah - ninja'd!!!</body>
    <body-html>&lt;p&gt;SavageWolf &amp;#8211; I just asked Ventero to check it out in Linux and it worked for him.  What&amp;#8217;s happening when you try it?  It should work fine.&lt;/p&gt;
&lt;p&gt;Bah &amp;#8211; ninja&amp;#8217;d!!!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T12:24:14-08:00</created-at>
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    <id type="integer">1479541</id>
    <post-number type="integer">18</post-number>
    <topic-id type="integer">65621</topic-id>
    <updated-at type="datetime">2009-11-20T12:24:27-08:00</updated-at>
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  <post>
    <body>Fair enough, though that's more of a Suggestions thread type of thing.  We could create a very long list of things we _didn't_ do, but I tend to find making a list of things we did do to be a bit more efficient.  :)  Anyway, improved search isn't anywhere in the immediate future - sorry.  The game suggester/autocomplete was intended to help with search a lot, which it has done quite well.  Perhaps we'll get to it later, but we have lots of grand plans we want to hit first.</body>
    <body-html>&lt;p&gt;Fair enough, though that&amp;#8217;s more of a Suggestions thread type of thing.  We could create a very long list of things we &lt;em&gt;didn&amp;#8217;t&lt;/em&gt; do, but I tend to find making a list of things we did do to be a bit more efficient.  :)  Anyway, improved search isn&amp;#8217;t anywhere in the immediate future &amp;#8211; sorry.  The game suggester/autocomplete was intended to help with search a lot, which it has done quite well.  Perhaps we&amp;#8217;ll get to it later, but we have lots of grand plans we want to hit first.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T11:50:03-08:00</created-at>
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    <post-number type="integer">13</post-number>
    <topic-id type="integer">65621</topic-id>
    <updated-at type="datetime">2009-11-20T11:50:03-08:00</updated-at>
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  <post>
    <body>Yeah, search could use a little work, but I hardly see the point in dissing a release just because we didn't hit a particular feature this time.  Whatever - his glass can be half empty.  The rest of us will be making weapons and trading them around.  :)  New search might come at some point, but I'll go ahead and flat-out say it's not in our immediate plans so don't hold your breath.  We have lots of other stuff we're working on too!  

Matoking: hate to break it to you, but it's probably about time to learn AS3.  ;-)  It's much faster and has a lot more features - your games will thank you for it!</body>
    <body-html>&lt;p&gt;Yeah, search could use a little work, but I hardly see the point in dissing a release just because we didn&amp;#8217;t hit a particular feature this time.  Whatever &amp;#8211; his glass can be half empty.  The rest of us will be making weapons and trading them around.  :)  New search might come at some point, but I&amp;#8217;ll go ahead and flat-out say it&amp;#8217;s not in our immediate plans so don&amp;#8217;t hold your breath.  We have lots of other stuff we&amp;#8217;re working on too!&lt;/p&gt;
&lt;p&gt;Matoking: hate to break it to you, but it&amp;#8217;s probably about time to learn AS3.  ;-)  It&amp;#8217;s much faster and has a lot more features &amp;#8211; your games will thank you for it!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T11:43:36-08:00</created-at>
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    <updated-at type="datetime">2009-11-20T11:45:23-08:00</updated-at>
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  </post>
  <post>
    <body>Advanced search?</body>
    <body-html>&lt;p&gt;Advanced search?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T11:40:45-08:00</created-at>
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  <post>
    <body>&lt;h3&gt;CR 2009.11.20&lt;/h3&gt;

&lt;p&gt;
&lt;b&gt;Developers:&lt;/b&gt;&lt;br&gt;
- Added a new avatar crop/replace API, which you can read about &lt;a href=&quot;http://www.kongregate.com/pages/avatar-api&quot;&gt;here&lt;/a&gt;.  It is integrated into our AS3 API and allows you to create custom avatars for players to use on Kongregate.  We look forward to seeing what you all can come up with using this tool!&lt;br /&gt;
- Fixed a formatting bug that was causing numbers to be out of place in IE and Opera for the kred revenue reports.&lt;br /&gt;
- The &lt;a href=&quot;http://www.kongregate.com/contests&quot;&gt;Contests&lt;/a&gt; page now lists the top nine games for a month (instead of just five) since we give out nine prizes each month.&lt;br /&gt;
- The user's .json feed now has a count of how many Awards (raffle tickets, medals, etc.) a user has.&lt;br /&gt;
- Added a link to the &lt;a href=&quot;http://www.kongregate.com/stride_game_contest&quot;&gt;Longest Lasting Game Contest&lt;/a&gt; on the main Upload page.  If you uploaded a game during the contest period and didn't put it in the contest and wanted to, please use the Developer Support option on our &lt;a href=&quot;http://www.kongregate.com/feedbacks/new&quot;&gt;Contact Us&lt;/a&gt; page and we can add it to the contest for you.  Good luck everyone - there's a huge $10,000 prize for the winner!&lt;br /&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;b&gt;Users:&lt;/b&gt;&lt;br&gt;
- Added the new Dragon Age Forge event.  Check it out &lt;a href=&quot;http://www.kongregate.com/dragon_age_forge&quot;&gt;here&lt;/a&gt; to get your collection started and earn a ton of Kongregate points in the process!&lt;br /&gt;
- As mentioned above, we have a new avatar-replacement API that developers can use in games.  You'll see the first example of it in &lt;a href=&quot;http://www.kongregate.com/games/EA2D/dragon-age-journeys&quot;&gt;Dragon Age: Journeys&lt;/a&gt;, where you can use the feature to add one more forged weapon per day.  &lt;i&gt;Please note: this is not like the L4D2 promotion where we revert to your old avatar later.&lt;/i&gt;  Please keep a copy of your old avatar on your computer if you want to switch back later.&lt;br /&gt;
- There's an undocumented Forge feature for users in chat: if you use /inv (or /inventory) in chat it will tell you what you currently have collected and how many weapons you can still give away.&lt;br /&gt;
- Increased our room full limits to 150, in addition to creating some new rooms, in order to accommodate the awesome growth we've been having recently.&lt;br /&gt;
- Multiplayer game chat rooms were renumbered to always use two digits, so Room #1 is now Room #01.  This will make finding rooms easier for games with lots of rooms.&lt;br /&gt;
- Popular demand for lots of kreds has led us to create a larger package option, so you now can purchase kreds in $5, $20, or $50 sets.&lt;br /&gt;
- Fixed a problem with the kreds purchase page that was logging users out in IE7.&lt;br /&gt;
- Fixed a bug that was causing some pre-game ads to keep playing the sounds in IE even after the ad closed.  Yodeling is great, but there's a limit I suppose.  :)&lt;br /&gt;
- &lt;b&gt;OCD Fix of the Year:&lt;/b&gt; So, I hesitate to even point this out for fear of it overshadowing the fantastic work done on the Forge event and the other fixes in this release, but we finally got the big one.  The one everyone's been talking about.  Which one?  I'll give you a clue: I posted this thread &quot;a few seconds ago&quot;.  
&lt;/p&gt;</body>
    <body-html>&lt;h3&gt;CR 2009.11.20&lt;/h3&gt;
&lt;p&gt;
&lt;p&gt;&lt;b&gt;Developers:&lt;/b&gt;&lt;br&gt;&lt;br /&gt;
- Added a new avatar crop/replace &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt;, which you can read about &lt;a href=&quot;http://www.kongregate.com/pages/avatar-api&quot;&gt;here&lt;/a&gt;.  It is integrated into our AS3 &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; and allows you to create custom avatars for players to use on Kongregate.  We look forward to seeing what you all can come up with using this tool!&lt;br /&gt;&lt;br /&gt;
- Fixed a formatting bug that was causing numbers to be out of place in IE and Opera for the kred revenue reports.&lt;br /&gt;&lt;br /&gt;
- The &lt;a href=&quot;http://www.kongregate.com/contests&quot;&gt;Contests&lt;/a&gt; page now lists the top nine games for a month (instead of just five) since we give out nine prizes each month.&lt;br /&gt;&lt;br /&gt;
- The user&amp;#8217;s .json feed now has a count of how many Awards (raffle tickets, medals, etc.) a user has.&lt;br /&gt;&lt;br /&gt;
- Added a link to the &lt;a href=&quot;http://www.kongregate.com/stride_game_contest&quot;&gt;Longest Lasting Game Contest&lt;/a&gt; on the main Upload page.  If you uploaded a game during the contest period and didn&amp;#8217;t put it in the contest and wanted to, please use the Developer Support option on our &lt;a href=&quot;http://www.kongregate.com/feedbacks/new&quot;&gt;Contact Us&lt;/a&gt; page and we can add it to the contest for you.  Good luck everyone &amp;#8211; there&amp;#8217;s a huge $10,000 prize for the winner!&lt;br /&gt;&lt;/p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;p&gt;&lt;b&gt;Users:&lt;/b&gt;&lt;br&gt;&lt;br /&gt;
- Added the new Dragon Age Forge event.  Check it out &lt;a href=&quot;http://www.kongregate.com/dragon_age_forge&quot;&gt;here&lt;/a&gt; to get your collection started and earn a ton of Kongregate points in the process!&lt;br /&gt;&lt;br /&gt;
- As mentioned above, we have a new avatar-replacement &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; that developers can use in games.  You&amp;#8217;ll see the first example of it in &lt;a href=&quot;http://www.kongregate.com/games/EA2D/dragon-age-journeys&quot;&gt;Dragon Age: Journeys&lt;/a&gt;, where you can use the feature to add one more forged weapon per day.  &lt;i&gt;Please note: this is not like the L4D2 promotion where we revert to your old avatar later.&lt;/i&gt;  Please keep a copy of your old avatar on your computer if you want to switch back later.&lt;br /&gt;&lt;br /&gt;
- There&amp;#8217;s an undocumented Forge feature for users in chat: if you use /inv (or /inventory) in chat it will tell you what you currently have collected and how many weapons you can still give away.&lt;br /&gt;&lt;br /&gt;
- Increased our room full limits to 150, in addition to creating some new rooms, in order to accommodate the awesome growth we&amp;#8217;ve been having recently.&lt;br /&gt;&lt;br /&gt;
- Multiplayer game chat rooms were renumbered to always use two digits, so Room #1 is now Room #01.  This will make finding rooms easier for games with lots of rooms.&lt;br /&gt;&lt;br /&gt;
- Popular demand for lots of kreds has led us to create a larger package option, so you now can purchase kreds in $5, $20, or $50 sets.&lt;br /&gt;&lt;br /&gt;
- Fixed a problem with the kreds purchase page that was logging users out in IE7.&lt;br /&gt;&lt;br /&gt;
- Fixed a bug that was causing some pre-game ads to keep playing the sounds in IE even after the ad closed.  Yodeling is great, but there&amp;#8217;s a limit I suppose.  :)&lt;br /&gt;&lt;br /&gt;
- &lt;b&gt;&lt;span class=&quot;caps&quot;&gt;OCD&lt;/span&gt; Fix of the Year:&lt;/b&gt; So, I hesitate to even point this out for fear of it overshadowing the fantastic work done on the Forge event and the other fixes in this release, but we finally got the big one.  The one everyone&amp;#8217;s been talking about.  Which one?  I&amp;#8217;ll give you a clue: I posted this thread &amp;#8220;a few seconds ago&amp;#8221;.&lt;/p&gt;
&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T11:35:11-08:00</created-at>
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  <post>
    <body>As many of you have probably noticed, there's a new social meta game on Kongregate: the &lt;a href=&quot;http://www.kongregate.com/dragon_age_forge&quot;&gt;Dragon Age Forge&lt;/a&gt;.  For those of you who've had enough zombies for a while and want a more collaborative/trading-based game, the Forge is the game for you.  You can choose one type of specialty (Bows, Axes, Swords, or Maces) and you can make three weapons a day to give to other people.  Try to collect a full set (5 of each type) to earn 30 points and a limited-edition medal!  Plus, you get a point for every weapon you give out, which adds up really quickly, especially if you earn some badges and a custom avatar in &lt;a href=&quot;http://www.kongregate.com/games/EA2D/dragon-age-journeys&gt;Dragon Age Journeys&lt;/a&gt; to increase your daily limit to eight weapons.  

We also had some other bug fixes, including one very popular OCD request we've had a for a while...

As always, please feel free to add comments, questions, and suggestions to this thread.

I've included the newest changelog below, though you can also view the full (non-incremental) one at any time &quot;here&quot;:http://www.kongregate.com/pages/changelog.</body>
    <body-html>&lt;p&gt;As many of you have probably noticed, there&amp;#8217;s a new social meta game on Kongregate: the &lt;a href=&quot;http://www.kongregate.com/dragon_age_forge&quot;&gt;Dragon Age Forge&lt;/a&gt;.  For those of you who&amp;#8217;ve had enough zombies for a while and want a more collaborative/trading-based game, the Forge is the game for you.  You can choose one type of specialty (Bows, Axes, Swords, or Maces) and you can make three weapons a day to give to other people.  Try to collect a full set (5 of each type) to earn 30 points and a limited-edition medal!  Plus, you get a point for every weapon you give out, which adds up really quickly, especially if you earn some badges and a custom avatar in &lt;/p&gt;
&lt;p&gt;We also had some other bug fixes, including one very popular &lt;span class=&quot;caps&quot;&gt;OCD&lt;/span&gt; request we&amp;#8217;ve had a for a while&amp;#8230;&lt;/p&gt;
&lt;p&gt;As always, please feel free to add comments, questions, and suggestions to this thread.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ve included the newest changelog below, though you can also view the full (non-incremental) one at any time &lt;a href=&quot;http://www.kongregate.com/pages/changelog&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-20T11:35:06-08:00</created-at>
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  <post>
    <body>Ah, that's not good...we'll check it out and see if it's something widespread or perhaps just a small incompatibility with a certain browser or setup.  Thanks for the heads-up and the detailed and thorough testing!  :)</body>
    <body-html>&lt;p&gt;Ah, that&amp;#8217;s not good&amp;#8230;we&amp;#8217;ll check it out and see if it&amp;#8217;s something widespread or perhaps just a small incompatibility with a certain browser or setup.  Thanks for the heads-up and the detailed and thorough testing!  :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T10:32:25-08:00</created-at>
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  <post>
    <body>robotmonkeys - would you be able to take a screenshot and show us?  Also, do you see a green plug, and is your name next to the green plug?  Also, what browser(s)?

Note to Tech Support regulars: we have a potential new bug (not sure if it's new or just something we hadn't noticed before) where sometimes a green plug will appear but the username won't be next to it and stuff won't function.  Might be worth asking people if the username is there in addition to asking if they have the green plug.  Please lemme know if you find someone who's seeing just the green plug.  Thanks!</body>
    <body-html>&lt;p&gt;robotmonkeys &amp;#8211; would you be able to take a screenshot and show us?  Also, do you see a green plug, and is your name next to the green plug?  Also, what browser(s)?&lt;/p&gt;
&lt;p&gt;Note to Tech Support regulars: we have a potential new bug (not sure if it&amp;#8217;s new or just something we hadn&amp;#8217;t noticed before) where sometimes a green plug will appear but the username won&amp;#8217;t be next to it and stuff won&amp;#8217;t function.  Might be worth asking people if the username is there in addition to asking if they have the green plug.  Please lemme know if you find someone who&amp;#8217;s seeing just the green plug.  Thanks!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T10:24:48-08:00</created-at>
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  <post>
    <body>Ha - well done Ventero.  :)</body>
    <body-html>&lt;p&gt;Ha &amp;#8211; well done Ventero.  :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T09:42:59-08:00</created-at>
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  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/7/topics/65222?page=1#posts-1475343'&gt;Trigger_Happy_XD&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;What if I hate my infected avatar and I just wanted the points for infecting?&lt;/p&gt;&lt;/blockquote&gt;

Then you'll get back your old avatar tonight.  :)

&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/7/topics/65222?page=1#posts-1472745'&gt;UnknownGuardian&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;
&lt;p&gt;Will you still have the avatars/borders available for public use?&lt;/p&gt;&lt;/blockquote&gt;

I'm not sure - I'd need to check on that.  I don't think we planned on it, but we might be able to make those assets public for people to use in their avatars.  No promises without me checking with management first.  :)</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/7/topics/65222?page=1#posts-1475343&quot;&gt;Trigger_Happy_XD&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;What if I hate my infected avatar and I just wanted the points for infecting?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Then you&amp;#8217;ll get back your old avatar tonight.  :)&lt;/p&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/7/topics/65222?page=1#posts-1472745&quot;&gt;UnknownGuardian&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br /&gt;
&lt;p&gt;Will you still have the avatars/borders available for public use?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I&amp;#8217;m not sure &amp;#8211; I&amp;#8217;d need to check on that.  I don&amp;#8217;t think we planned on it, but we might be able to make those assets public for people to use in their avatars.  No promises without me checking with management first.  :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T09:41:59-08:00</created-at>
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  <post>
    <body>I just tried that in Chrome and it worked fine for me.  Does the same thing happen in other browsers?  Have you tried clearing your cache/cookies?</body>
    <body-html>&lt;p&gt;I just tried that in Chrome and it worked fine for me.  Does the same thing happen in other browsers?  Have you tried clearing your cache/cookies?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-19T09:39:32-08:00</created-at>
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    <topic-id type="integer">65314</topic-id>
    <updated-at type="datetime">2009-11-19T09:39:32-08:00</updated-at>
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  </post>
  <post>
    <body>flyordie - have you tried uploading any different files?  I'm not sure what our limits are, but I know at some point we prevent files from being uploaded for being too big.  Also, perhaps the file is corrupt and confusing our servers.  Either way, try uploading another file to see if that helps.

EDIT: Hmm...you said you get the same error just when changing your gender?  Same goes for any other edit on the page?</body>
    <body-html>&lt;p&gt;flyordie &amp;#8211; have you tried uploading any different files?  I&amp;#8217;m not sure what our limits are, but I know at some point we prevent files from being uploaded for being too big.  Also, perhaps the file is corrupt and confusing our servers.  Either way, try uploading another file to see if that helps.&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;caps&quot;&gt;EDIT&lt;/span&gt;: Hmm&amp;#8230;you said you get the same error just when changing your gender?  Same goes for any other edit on the page?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-17T17:10:10-08:00</created-at>
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  <post>
    <body>Spoils go to the victors - they get the right to gloat for a few days.  :)  

Indeed, Thursday night we'll be taking down all of the zombie/survivor stuff (including reverting the avatars), but until then the infection/training has stopped and we're just letting the promotion cool off for a few days while we work on new stuff for you guys.  :-D</body>
    <body-html>&lt;p&gt;Spoils go to the victors &amp;#8211; they get the right to gloat for a few days.  :)&lt;/p&gt;
&lt;p&gt;Indeed, Thursday night we&amp;#8217;ll be taking down all of the zombie/survivor stuff (including reverting the avatars), but until then the infection/training has stopped and we&amp;#8217;re just letting the promotion cool off for a few days while we work on new stuff for you guys.  :-D&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-17T17:08:28-08:00</created-at>
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  <post>
    <body>That's very odd - I haven't heard any other reports of this.  Has anyone else had problems connecting when that ad appears?</body>
    <body-html>&lt;p&gt;That&amp;#8217;s very odd &amp;#8211; I haven&amp;#8217;t heard any other reports of this.  Has anyone else had problems connecting when that ad appears?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-17T17:06:33-08:00</created-at>
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  <post>
    <body>mydjinn - Please send an email to kreds@kongregate.com to let us know what happened and we can likely unblock your account for you.

ruudiluca - If you have nothing helpful to say please don't post in the tech support forum.</body>
    <body-html>&lt;p&gt;mydjinn &amp;#8211; Please send an email to &lt;a href=&quot;mailto:kreds@kongregate.com&quot;&gt;kreds@kongregate.com&lt;/a&gt; to let us know what happened and we can likely unblock your account for you.&lt;/p&gt;
&lt;p&gt;ruudiluca &amp;#8211; If you have nothing helpful to say please don&amp;#8217;t post in the tech support forum.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-17T17:05:14-08:00</created-at>
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  </post>
  <post>
    <body>You can also take a screenshot and submit it to our missing achievement system and we'll award it for you by hand.  :)</body>
    <body-html>&lt;p&gt;You can also take a screenshot and submit it to our missing achievement system and we&amp;#8217;ll award it for you by hand.  :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-17T17:03:59-08:00</created-at>
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  <post>
    <body>Armac - are you signing in after getting the badge or prior to trying to get it?  If you sign in on the homepage and then browse to the game page, do you connect to chat successfully?</body>
    <body-html>&lt;p&gt;Armac &amp;#8211; are you signing in after getting the badge or prior to trying to get it?  If you sign in on the homepage and then browse to the game page, do you connect to chat successfully?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-17T16:55:03-08:00</created-at>
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  <post>
    <body>It's up to the developer, at least within reason.  And I don't see any reason why music catch isn't an action game.  It requires quick reflexes and dexterity to score well.  In fact, I think it's a stretch to call it a music game since there is no requirement of any sort of rhythm or pitch on the part of the player.  Perhaps we need to move Music Catch 2 into Action games.  ;)</body>
    <body-html>&lt;p&gt;It&amp;#8217;s up to the developer, at least within reason.  And I don&amp;#8217;t see any reason why music catch isn&amp;#8217;t an action game.  It requires quick reflexes and dexterity to score well.  In fact, I think it&amp;#8217;s a stretch to call it a music game since there is no requirement of any sort of rhythm or pitch on the part of the player.  Perhaps we need to move Music Catch 2 into Action games.  ;)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-17T16:53:09-08:00</created-at>
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  <post>
    <body>Yup, as sellyme explained it's an off-by-one error.  Just rate it as you want to rate it and ignore the number that changes.  The number of stars you give it is what will actually be counted.  We have a bug to fix this but it's not super high priority, so no promises of &quot;soon&quot; or anything like that. :)</body>
    <body-html>&lt;p&gt;Yup, as sellyme explained it&amp;#8217;s an off-by-one error.  Just rate it as you want to rate it and ignore the number that changes.  The number of stars you give it is what will actually be counted.  We have a bug to fix this but it&amp;#8217;s not super high priority, so no promises of &amp;#8220;soon&amp;#8221; or anything like that. :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T19:49:19-08:00</created-at>
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  <post>
    <body>I think he was trying to provide a generalized correction to the thread.

!http://thorgolucky.com/humor/Ctl-Alt-Del_-_newb_vs._noob.jpg!</body>
    <body-html>&lt;p&gt;I think he was trying to provide a generalized correction to the thread.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://thorgolucky.com/humor/Ctl-Alt-Del_-_newb_vs._noob.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T19:46:49-08:00</created-at>
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  <post>
    <body>Again, I'd like to see evidence of this.  I ran some tests with a performance-monitoring game and found no difference between having chat up and running and being disconnected from it all. If there actually is a real, appreciable drop that'd be good for us to know (though not necessarily something we can fix), but I just haven't seen clear generalized evidence of it (cases like this that are specific to one user or one game don't count as generalized).</body>
    <body-html>&lt;p&gt;Again, I&amp;#8217;d like to see evidence of this.  I ran some tests with a performance-monitoring game and found no difference between having chat up and running and being disconnected from it all. If there actually is a real, appreciable drop that&amp;#8217;d be good for us to know (though not necessarily something we can fix), but I just haven&amp;#8217;t seen clear generalized evidence of it (cases like this that are specific to one user or one game don&amp;#8217;t count as generalized).&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T08:42:45-08:00</created-at>
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  <post>
    <body>While some people think that causes lag, I've yet to see hard evidence of it.  In this particular case I can confidently that's not the problem because this game doesn't have the Stats API enabled, so it never sends stats to us.  

ycc2106 - It's not likely a graphics card problem if your computer is less than 4 years old or so.  This game does do a lot of physics calculations, but that wouldn't explain why it's Kong-only.  We could try a few more tests with you to see if you're having some connection problems with chat, but I know in the past when I had a Kong-specific issue it was will Cell Warfare and it was because I didn't have my storage turned up.  However, the fact that you're still reporting it not playing as well as elsewhere is odd.  Do you have problems with other games compared to other sites, or just this one?</body>
    <body-html>&lt;p&gt;While some people think that causes lag, I&amp;#8217;ve yet to see hard evidence of it.  In this particular case I can confidently that&amp;#8217;s not the problem because this game doesn&amp;#8217;t have the Stats &lt;span class=&quot;caps&quot;&gt;API&lt;/span&gt; enabled, so it never sends stats to us.&lt;/p&gt;
&lt;p&gt;ycc2106 &amp;#8211; It&amp;#8217;s not likely a graphics card problem if your computer is less than 4 years old or so.  This game does do a lot of physics calculations, but that wouldn&amp;#8217;t explain why it&amp;#8217;s Kong-only.  We could try a few more tests with you to see if you&amp;#8217;re having some connection problems with chat, but I know in the past when I had a Kong-specific issue it was will Cell Warfare and it was because I didn&amp;#8217;t have my storage turned up.  However, the fact that you&amp;#8217;re still reporting it not playing as well as elsewhere is odd.  Do you have problems with other games compared to other sites, or just this one?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T08:16:03-08:00</created-at>
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  <post>
    <body>I think his implication is that banning gay marriage is politically very conservative, while universal healthcare is very liberal.  They seem at odds, but as Gryvix pointed out the church is not a political party, and as Kyriva said when you think about the issues as issues on their own they both make sense for a church to support traditional religious marriage and healthcare for everyone.</body>
    <body-html>&lt;p&gt;I think his implication is that banning gay marriage is politically very conservative, while universal healthcare is very liberal.  They seem at odds, but as Gryvix pointed out the church is not a political party, and as Kyriva said when you think about the issues as issues on their own they both make sense for a church to support traditional religious marriage and healthcare for everyone.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T08:07:21-08:00</created-at>
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    <topic-id type="integer">64694</topic-id>
    <updated-at type="datetime">2009-11-14T08:07:21-08:00</updated-at>
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</posts>
