Recent posts by Phoenix00017 on Kongregate

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Topic: League of Angels - League of Angels / TheHiddenOne Guild Updates.

Yeah, sorry – the guild API is currently bugged, we’re working on a fix but we’re probably going to disable it until it works correctly.

 
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Topic: Blade Hunter / Not getting Diamonds

Hey everyone – we’re aware of the problem and are working with R2 to get it resolved ASAP. It’s likely something broke in the big content update they just pushed out. The China-based office should be waking up pretty soon, so hopefully we can get a resolution before too much longer. Thanks for your patience, and apologies!

 
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Topic: Tyrant Unleashed / Join Sons of Guns before the war!

I’m a free agent xJustice – send away. :)

 
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Topic: Tyrant Unleashed / Join Sons of Guns before the war!

Hey, do you still have room? I’m in a guild now, but I’m ranked well above most of them. My current BR is 18k, and it was only 750 two weeks ago, so rising rapidly. Gauntlet score is 330. Definitely looking for a guild that can take top 100 in the next guild war. If you confirm that I’ve got a spot with you I’ll move over.

 
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Topic: Tyrant Unleashed / [Deck Advice] 35K player has a weak deck

You may need to wait more than 6 minutes for a reply. :-P

I’m not experienced enough to be able to help you, but I’m sure you’ll get some replies if you come back in a couple of hours.

 
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Topic: Sandbox Hero / * LATEST BUILD * Build 61 - Flagging, Water, Pure Mode, Level Cap

GvP: jmtb02 is the developer, I’m just consulting with him in a pseduo-producer role.

Ok, responses:

- Really good points about enemy levels, that was simply a mistake on our end that we missed. We’ll get that fixed. For now we’ll probably default to level 1, though I’d like to see if we can eventually give the designer the ability to specify the general enemy level (probably not on a 1-by-1 basis though).

- Capping levels actually does level the playing field substantially. Yes, maxed people will continue to max, but because that’s only a couple of people and as long as we raise the cap slowly the top-level people will cluster tightly. It’s not perfect, but we felt it was a nice balance that evened things out without us just deleting most of the progress from the players who farmed, but actually spent a lot of time doing so too.

- Interesting observation about the pure mode icons. I disagree with your assessment that it’s an “ultimate challenge” though. That’s just how you’re looking at it (which is totally fine). It’s entirely possible to make easy levels too. The point of pure is just that the designer will have very specific control over the level design by knowing exactly what a player can and can’t do. What each designer does with that is up to them. But your point about confusing new players does stand, and we’ll consider ways to adjust that. I think the best way is probably to add a “pure” filter that defaults to hiding those levels, so players will discover it later.

- We unfortunately have some technology limitations that keep us from doing too much with layered filters, so while I like your idea RedErrorSuru, it’s probably not possible. :/

Really great feedback everyone. This is why we’re considering ourselves in open beta at this point and haven’t really advertised the game heavily yet. This analysis is really helpful and lets us continue to shape the game to be the best experience for the widest range of players. :)

 
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Topic: Sandbox Hero / * LATEST BUILD * Build 61 - Flagging, Water, Pure Mode, Level Cap

We may indeed increase the level cap over time. However, for now we capped it at 30 for two primary reasons:

a) Leveling was accelerated for a lot of people due to farming. With the new leveling in place it’ll take longer to get higher (meaning all of you got to enjoy a bit of a boost for playing early). Reaching level 30 will take roughly 25 hours of straight gameplay (or about 1500 1-minute long maps). That’s a lot of leveling and progress for most people.

b) We wanted to cap at 30 for a while so that other people could catch up to those who had jumped ahead. Only about 6 people were above level 30, but some of them were way above it (a few over level 80). By capping to 30 we were able to even the playing field a bit and cut some outliers, which could become important later.

 
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Topic: Sandbox Hero / Build 60 - Laying the groundwork

Thanks Fxie – can you screenshot the elements that you find off? The split gradients might be a bug, I saw that earlier in one spot and it wasn’t intentional. Some of this might be just preference, but it sounds like at least that part might be an error.

As for other types, we’ll still be deciding and aren’t necessarily limited to only one more, depending on the layout adjustments we make. Landscape sounds good (I’d probably call it “Adventure” or “Exploration” instead though), and we’ll consider it, but I’m not willing to commit yet.

 
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Topic: Sandbox Hero / New tile ideas

Got ideas for new types of tiles? Talk about them here! We’ll be looking for suggestions from you guys as we add more. Thanks! :D

 
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Topic: Sandbox Hero / Feature Requests (not multiplayer)

Got any ideas for features you want? Let us know! (Yes, we know everyone wants multiplayer – I’m afraid it’s outside of our scope, but something similar will go in pretty soon). Be specific, keep in mind scale (small new features are great, major overhauls aren’t going to happen). Thanks everyone!

 
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Topic: Sandbox Hero / lets see those treasures

 
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Topic: Sandbox Hero / Suggestions!

@griffinlane:
- That’d be a nice feature, we’ll have to figure out how hard it would be to implement background tiles.

@Ruzerek:
- Update/destroy levels will be added eventually.
- Multiplayer will be done asynchronously as “ghost runs”.
- We’ll probably keep in game names fixed as the player’s Kongregate names.
- Trading opens up to lots of hacking, cheating, and fraud, so we’ll have to consider that pretty hard. It’s probably a no.
- Nope.
- Yeah, more characters would be useful if we can ensure it won’t break our parsing.
- A daily spin is a nice idea.
- Still nope.

@1337al:
- Let’s think this out a little more. While there certainly will be some “quick coin” levels, I’d like to discourage them (or more accurately, encourage more interesting level designs). There may be some sort of time limit on coins (i.e. you can’t earn more than 1 coin per 10 seconds of gameplay or something), and an experimental idea we’re toying with is tracking coin collection rates so we can make hard-to-reach coins more valuable. But this all circles back to a more core question: how do we incentivize designers to create good, fun levels, instead of just pandering to players who want quick coins?

I suppose we should point out that you don’t actually get XP for killing enemies.

 
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Topic: Sandbox Hero / Bug Report Thread

Yup, it’s actually a hitbox problem rater than a clipping through walls issue, but the result is similar. Thanks for the screenshot!

 
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Topic: Sandbox Hero / Bug Report Thread

Known Issues:

- Played levels don’t persist when you reload the game (the check marks reset).
- Neither do favorited levels.
- XP & Gold don’t refresh until you reload the page (though they do properly save) (will be fixed soon).
- Hit boxes on the level end and spikes (and lava) are slightly off.
- Player/item stats don’t actually do anything (yet!).
- Gems are not yet implemented.
- Timer doesn’t mod by 60 seconds (so it shows both minutes and >60 seconds).

 
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Topic: Sandbox Hero / Bug Report Thread

Thanks so much for helping us test this new game out! Noticed some bugs? Let us know! Helpful information includes:

- Operating System
- Browser
- Game Version (if you remember, it tells you when you first load)
- What you expected to happen
- What actually happened
- Specific reproduction steps

Thanks!

 
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Topic: Rise of Mythos / 'Rise of Prizes' discussion

This event is actually being run by Kongregate – we’ve updated the image to now link to the contest page: http://www.kongregate.com/pages/rise-of-mythos-sweepstakes.

Sorry for the confusion, and good luck!

 
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Topic: Technical Support / Lost my progress on BTD5

Hey guys – we contacted NinjaKiwi and it turns out they are having server problems. They are actively working on fixing it. We have temporarily unpublished the game to avoid having new players try it while it is broken, and we’ll bring it back up once it is fixed.

Hopefully all progress prior to the server problems should appear again, but it’s possible/likely that a little progress from today may be missing if it happened before the server could save it. If you have problems with any purchased items missing, you should be able to contact NinjaKiwi for support. If that fails, please email kreds@kongregate.com and we’ll help you get in touch with them.

 
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Topic: Rise of Mythos / Bought gold on City Gates... no gold?

Quick question: were any failed purchases from any of you not on the City Gates server? We’re wondering if that one server is having issues.

 
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Topic: Rise of Mythos / Bought gold on City Gates... no gold?

Hey guys – I’ve sent a note to the developers to ask them to take a look. If you have a purchase problem please email us at kreds@kongregate.com. To our knowledge most gold purchases are working fine, but it’s possible that a few have glitched and we’ll handle those on an individual basis.

 
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Topic: Rise of Mythos / Stone Ruins server down?

I just logged into Stone Ruins without problem. I’m not sure if it was down earlier, but it seems fine now.

 
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Topic: Kongregate Multiplayer Games / [Soul of Guardian (SOG)] SOG Says Goodbye to Kongregate

Due to the short notice of this takedown (Kongregate found out the same day this was posted), all kreds spent in the game on or after 4/13/2013 will be returned to the players. Please contact kreds@kongregate.com if you have any questions.

 
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Topic: Wartune / Temporary Fix for DNS Issues

FWIW, we (Kongregate) are not officially condoning this fix, nor have we verified the data as accurate. The DNS issues should be solved now, but may take some time to fully propagate. Change your hosts file at your own risk.

 
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Topic: Backyard Monsters / === BYM Compensation Packages on Kongregate ===

Please don’t PM me. While I helped organize this I can’t manage all of the 1-on-1 fixes and issues. Please email support@kongregate.com for help with any problems that you’re facing. In some cases we may need to redirect you to the developer, as we have no way of verifying in-game status.

 
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Topic: Backyard Monsters / === BYM Compensation Packages on Kongregate ===

Quick update: we’ve talked with ConArtists (The Last Stand) and they think they have a fix for those who didn’t get the packages. It should go up later today. A few of you accidentally got the bronze and silver packs – that was an error on our part, and in each case you did in fact qualify for silver, so it was just an extra bronze. Hopefully you’ll be able to get the silver pack to credit in the game, though we can’t help if you used the bronze code in Galaxy Online first – there’s a hard one-code-per-account limit enforced there.

Thanks again for the patience everyone – hopefully this last hiccup will be settled shortly.

 
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Topic: Backyard Monsters / === BYM Compensation Packages on Kongregate ===

Update: Galaxy Life items should be almost entirely fixed now – feel free to check it out. You may need a reload to trigger it.

Update 2: We’re confused about Backyard Monsters. It’s actually working in most, but not quite all, of our tests. Anyone having any luck? Or lack thereof?