Recent posts by Manahimik on Kongregate

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Topic: SAS: Zombie Assault 4 / No more ammo and no more money...

Lol, I call BS. Lowest amount of in game cash you can buy for creds is 100,000, way too much for ammo. I haven’t even spent more than 1k on the rifle ammo and my 1st char is level 8. How is it even possible to lose the 1st level so badly? Did you sell your pistol then shot all your initial ammo against the wall? If you did, just delete and make a new char and don’t do that. Shoot the zombies.

 
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Topic: GemCraft Labyrinth / I hate pay to win

Originally posted by Gremlion:

Pay to win – BTD 5 with ingame purchases for money, lives, even continue after defeat for real money.

What exactly in GCL premium makes game easier?
30 skillpoints? 3 levels + 1 apparition.
Hardest settings? LOL.
Premium skills? They are good, but best skill – Wild gem – available without premium.

Non-premium player can easily win the game, and, if he want, unlock premium and play the game much longer.

hear hear.

premium just makes starting out easier. it doesn’t matter in the long run unless the player’s a completion-ist ocd. The game’s story is winnable even without premium (I’ve completed up the 3rd pylon before I bought premiium in my 1st game).

oh, and lol at “pay to win games that doesnt require skill just money”.

 
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Topic: GemCraft Labyrinth / Suggested easy strategy!

not really that helpful towards newbies since they won’t have half your level, meaning lesser skill points.

 
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Topic: GemCraft Labyrinth / My first (and last) 1337 battle

Well it’s called endurance afterall.

Test your patience it does young jedi.

 
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Topic: GemCraft Labyrinth / level unlocking

Look at where roads connect to. If it connects to the edge and spawn monsters, you will unlock the map at that side.

For example, G13 (the first map stage you start with) has 2 roads that connect to the east and west sides. Once you finish it, you get to unlock bothl eft and right maps.

H13 has roads connecting to the north east and west. After beating that level, you will unlock left, right and top maps.

I13 on the other hand, only have 1 road connecting to it which is the left and a bunch of monster nests. Finishing this level won’t unlock any maps because you have already originally unlocked H13.

The only exceptions are the 4 corners A1, A13, M1, and M13.

 
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Topic: GemCraft Labyrinth / what level do you reach??

lvl 53 T_T

I forgot to back up my save file before I performed a disk cleanup. Was lvl 694 back then. T_T

 
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Topic: GemCraft Labyrinth / remmber when flash games were free

Originally posted by malako:

I hated it when i didn’t get to play Bloons TD 4 with all the good stuff. I simply ditched that one. It broke the feeling of solidarity and friendly fellowship i felt @ kong.

I do however realize that mental solidarity doesn’t pay for all the coke and pizza slices necessary to output a game like this (or Bloons TD 4 either for that matter). I think a lot of people let their emotions out before they give it a rational thought.

Now I paid for the first time. I reevaluated my stance by exercising some empathy towards my fellow developers. Keep em coming but don’t get too greedy. while (price<=$10) { …

Yeah agree. Bloons td4 was a great game but my enjoyment gets hampered when 50% of the content got locked out and in order to unlock all of them, you are charged 175 kreds.

 
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Topic: GemCraft Labyrinth / Point of Bloodbound gem?

If I remember right, stun immunity only goes up once every time the target gets stunned, so the stun immunity should not go up against a (currently) stunned monster even if the stun% procreate. It should only go up after the target loses it’s stun and gets stunned again.

 
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Topic: GemCraft Labyrinth / My first (and last) 1337 battle

lol… guys just look for macro programs so that your keyboard keys would live longer lives. xD

 
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Topic: GemCraft Labyrinth / Point of Bloodbound gem?

Oh that’s a nice find. Do effects chain too? If it does, I might make my main damager gem into traps instead of tower now for the extra oomph on orange component’s mana gain.

 
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Topic: GemCraft Labyrinth / Point of Bloodbound gem?

Originally posted by taemyr:

1 second is not even close to instant. Iirc guides on user interfaces states that waiting times less than 30ms will seem to be instant.

I did say by human standards lol. And with x4 speed… that makes a second into .25 secs. Most humans will consider that instant.

 
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Topic: GemCraft Labyrinth / remmber when flash games were free

Some countries/cultures do not accept workers below 16 years old (or 18).
Also some countries/cultures have minimum wage lower than 10$ per day(8 hours of work).

 
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Topic: GemCraft Labyrinth / Special Challenge

I think you can reach more than lvl 20 if you rely only on poison traps in armored only waves.

 
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Topic: GemCraft Labyrinth / Best Ratio of Amps:Towers?

I will prefer a single lvl 20 gem more than 8 lvl 17 to be honest.

 
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Topic: GemCraft Labyrinth / Premium Content Transferable?

You can still transfer your saved data, though not the premium.

I think this is the thread discussing some of that.

http://www.kongregate.com/forums/76-gemcraft-labyrinth/topics/161351-save-on-kong

 
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Topic: GemCraft Labyrinth / Premium Content Transferable?

premium is saved in your kong account while saved games are in your computer.

 
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Topic: GemCraft Labyrinth / Point of Bloodbound gem?

You should use an the average damage instead of minimum since I doubt the gem always hit for minimum damage.

(2,017,399[min damage]+8813920[max damage])/2 = 5,415,659 [average damage]

5,415,659[average damage] x 4784[yellow damage multiplier] = 25,908,512,656[approximate raw damage]

25,908,512,656[approximate raw damage]-124,970,252[armor]= 25,783,542,404 [average net damage per hit]

25,783,542,404 should be the net damage per hit and not 9,526,266,564

with 25,783,542,404, a target with 9,999,999,999,999 only needs to be hit by 387.8 times.

Now I’m not sure how firing speed is applied. If we assume that firing speed = amount of times a gem can fire in a second, your gem can hit 553.6 times per second… the monster only needs to be hit by the gem 387.8 times so this should theoretically should still be able to kill the target in under 1 second… which can be considered “instant” by human levels of judgement lol. xD

 
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Topic: GemCraft Labyrinth / remmber when flash games were free

Originally posted by captingray:

I love the game but as a 15 y/o, my I cannot get the premium. My parents don’t like to waste money on entertainment which I agree to, but it would be nice to be able to get premium somehoe without using a cc or gc.

Surveys.

 
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Topic: GemCraft Labyrinth / remmber when flash games were free

Originally posted by Galcyonis:
Originally posted by Koekert:

Remember when people didn’t whine about 5 bucks? Well, they do now.

5 bucks barely gets a gallon of gas or a pack of smokes anymore.

I think it’s around 13$ for a 20-pack here in my city. :D

 
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Topic: GemCraft Labyrinth / whz wont it load for me??

Can you load other flash games from kongregate?

 
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Topic: GemCraft Labyrinth / Why are people anoyed over premium?

Originally posted by insign:

There are more ways to get the premium worth buying. Better quality graphics, music, sounds.. highscore table, badges, permission to comment:) . Some reasonable stuff not the gameplay itself. But whatever. They do what they can and I would also use all tricks to get the most kreds out of my little game if I was a keen flash programmer.

All the stuff you’ve listed are not “premium worth buying”. Well except maybe the last one.
Better quality graphics – not worth it unless the developer makes the “free version” with very crappy graphics. This will only work for full games, not flash games. Besides, flash has in built quality control.
Music – Uhh… you can just turn the music volume off and play a song on your media player.
Sounds – I’m sure most people like me turns the sound effects off after playing more than 10 hours of it.
High Score Table – Only for the vain.
Badges – Uhh I would assume you meant in-game badges, not kongregate badges… but the amulets already count as badges. I don’t think it’s not fair for non premium users to have all the amulets locked out for them.

 
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Topic: GemCraft Labyrinth / Endurance at level 19

Uhh… that’s highly inadvisable. You’d probably get creamed before wave 100. There’s just too few skill points and you haven’t even unlocked wild gem yet which is I highly advise to have for first endurance runs.

 
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Topic: GemCraft Labyrinth / Best way to make Triple Gems

I (used) to make 1-1-1 gem where the last gem was the dominant effect I want because the final gem has a more powerful effect.

eg.
lvl 2 lime/cyan + lvl 1 orange for my mana farm gem
and
lvl 2 lime/orange + lvl 1 yellow for my killer gem

It’s not very efficient though because upgrading cost gets noticeably higher at later lvls.

I think the most efficient is a a/b+b/c gem where b is the dominant trait you want your gem to have.

eg.
lvl 2 lime/orange + lvl 2 orange/cyan for mana farm gem
lvl 2 lime/yellow + lvl 2 yellow/orange for killer gem.

These should be cheaper to upgrade though the effects are gonna be less then others

 
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Topic: GemCraft Labyrinth / NON- premium strategy discussion

^ I don’t think they do. They still hit a surviving monster the same amount that they normally hit a full hp monster.

 
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Topic: GemCraft Labyrinth / My first (and last) 1337 battle

Turning the info box off (i) reduces the lag a lot. You were probably hovering the the mouse over a gem and keeping the info box on. Then after that you can just walk away and come back 30mins to 1 hour and have it finished.

You only have to manage your game until you get a lvl 21 damager gem (l+y+something) and just surround it with some amps.

After turning the info box off, I just usually spam summon wave after getting my killing gem to my target lvl (22). Since my lvl 22 gem can clear em off (I used giants, 2x hp, max +monsters, giants only and the extra stuff except armored), the monsters do not reach the 3rd tile (they get creamed before being shown in the screen xD) so they don’t lag me anymore.

But even with these my endurance runs still lasted around 45 mins to 1 hour…