Recent posts by Barragor on Kongregate

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Topic: Berserk: The Cataclysm / Game news

Thanks a lot bytex! We needed 100 bosoters button! :)

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by Gilgamesh_SP:

I just found a bug!

I have a Flame Adept (1 star). It has Fire Breath 2 as a skill, but then it equipped the Runic Pike

After that, she lost her Fire Breath and just attacked “normally” twice.

Is that a bug or just a way to make an OP combination “not so OP”? Can you answer me?

Are you sure? Fierbreath only activates when there is a creature in front of your firebreathing creature. Or maybe you found a bug :)

 
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Topic: Berserk: The Cataclysm / Game news

Please undo the recent changes to the interface, it is really ugly. But thanks a lot for the invaderbutton, we have all been waiting for it to come back!

 
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Topic: Berserk: The Cataclysm / Clan Wars phases. Voting.

I vote for Option 1.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Will there ever be new stages of achievements? Some of us have run out of active achievements… I don’t know what to do anymore :/

 
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Topic: Berserk: The Cataclysm / Bug reports

I get what a special attack is, but you can probably adjust the attributes of a ‘bounced’ attack so that disguise can recognize it as a normal attack…

 
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Topic: Berserk: The Cataclysm / Your suggestions

Originally posted by KoPaladin:

taking your idea but it could be simpler. Still have the existing damage calcs in place. still need 4500 dmg to take a city. However don’t stop the battle once the city is taken. Allow it to enter “Overkill” where members can still attack.
The overkill wins still count toward total # of wins in the clan for prize pool splitting later. This would allow clan members to attack at any point in the 6h phase and encourage higher activity. The only way they lose out is by not showing up at all.

That’s kinda what I said xD But if you do it your way, it’s fairer I think… because I think my way gives you more prizemoney if you fight more in timeslots that are less active.

Assume we have a war with 3 phases with 30, 60 and 60 clan wins respectively and suppose i have contributed 10, 10 and 0 wins resp. Then, with my way, I would get 1/3rd of 1/3rd + 1/6th of 1/3rd + 0 of 1/3rd of the prize = 4/9th. With your way I would get 2/15th od the prize, which is less. Good, my instincts were correct :)

Then comes the question whether or not it is fair to grant certain timeslots a larger portion of the prizemoney and the answer is a simple ‘no’ in my opinion.

Originally posted by bytex:

I really love this idea, Barragor. Hope we’ll make something like this.

Good to hear! :)

 
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Topic: Berserk: The Cataclysm / Your suggestions

I have a really good suggestion:

Instead of the current system to capture a city in CW, there could be just a damage meter on a city. The meter would not have a limit other than the maximum damage a clan could do in a phase (30 members * 30 wins per member * attack damage per win).
Everyone that contributed a percentage of wins would get that same percentage of ‘effective wins’, meaning wins needed to take the city.

So let’s say a player does 20 wins, resulting in 500 damage to a 4500 hp city, but the clan does 9000 damage in total. Then the player would have effectively done: 20 Wins = 500 Damage = 500 * 4500/9000 = 250 Effective Damage = 10 Effective Wins, so there would be 10 wins that count for the players personal prizepool.

This way the prizemoney is evenly spread amongst all players and this takes away the pressure of being in time for CW (which is very annoying).

 
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Topic: Berserk: The Cataclysm / Your questions about the game

How about not facing your own decks in dragon? I know that pisses a lot of people off…

 
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Topic: Berserk: The Cataclysm / Your suggestions

Another suggestion regarding enhancing came to mind, i forgot it earlier.
It would be really nice to be able to tag how many of a card you want to keep, then you can for example tag 7 vixas (if you want to keep 7) and just enhance with the rest. Then there could also be ‘auto-fill’ enhancement session of non-tagged cards, this would really speed up the enhancement process. That way, if you would want to keep 1 of each card, you would only have to tag every card once and then you can auto-enhance with any spare ones.

 
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Topic: Berserk: The Cataclysm / Your suggestions

I got another suggestion :p
If there was a searchbox in the friends bar below, that would make it easier to check out garrisons, otherwise it requires so much scrolling.

 
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Topic: Berserk: The Cataclysm / Your suggestions

Ok, that’s good to hear :)

 
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Topic: Berserk: The Cataclysm / Your suggestions

Some more suggestions, they may have been made already and they might be less important than the needed changes in CW, but they are to be taken into consideration.

1 The ’ invite friends ’ system still doesn’t work, so we can still not get the Cauldron or special cards that come from that.
2 It would be really nice to have a shortcut to go to the laboratory, a ’ LAB ’ tag next to ’ TOWER ’ for example, would be really helpful.
3 It would be nice to have all cards pop up in the ’ enhancement ’ section, the cards could show x/y (available / total) and that way it’ would be easier to decide how many you want to use on a hero.
4 Change the ’ Defender of the Frontier ’ Achievement. It is fairly impossible for a lot of players, it also doesn’t make very much sense; any active player won’t get many invaders and any inactive player won’t ever finish this achievement anyway.
5 Make a ’ Protector Of Laar II ’ Achievement. That should make it a more attractive feature in the game, most people don’t have good reasons to play it currently.
6 Give an option to hide your island or lower its graphics or whatever it is that makes it so slow. You could give an option to show a table with the amount of lands instead of the island itself. In addition to that, a box (much like the CW repair box) could be made, so you can fill in the amount of energy you want to spend on collecting from non-governed lands and that could be done automatically for you then.

I’m not sure if I missed any, but those 6 could already keep you busy for a little while :p I hope you read it carefully and consider implementing them into he game.

 
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Topic: Berserk: The Cataclysm / Your suggestions

Sounds very good indeed :)

 
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Topic: Kongregate / Suggestions

How about a ‘not yet rated’ option when searching games? That way you can find games you haven’t played yet alot easier…

 
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Topic: Berserk: The Cataclysm / laar 5k reward

PoL is the only thing you can do that is any fun (after your normal daily schedule) and now it is pretty much useless.

I agree with basically anyone that said anything, you are killing your own game!

 
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Topic: Berserk: The Cataclysm / protector of laar for ounces?

I agree with Sir_Valimont, but I don’t see how people could get super-rich from Dragon, it was basically gambling and now it is not accessable to most players or not worth the price. Also, Protector of Laar didn’t give millions of experience points, besides it isn’t easy so the reward should be decent.

The main problem is the fact that almost anything costs ounces now and that is going to break the game for f2p. It is becoming a slot machine / arcade game in which you have to insert money in order to play.

 
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Topic: GemCraft Labyrinth / Really wierd but cool bug.

haha lol gremlion :d

 
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Topic: Kongregate / Suggestions

The recommended games section shouldn’t show games you already rated…

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Every1 that tries to materialize immaterial creatures, just stop it… immaterial stuff is going to stay, just live with it!

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Creature idea

Thief (2/5) (costs 4 dark quanta)
Ability: Theft: Steal opponents creature’s ability, target looses this ability (costs 3(2) dark quanta)

 
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Topic: TDP4 Team Battle / TDP4 Strategy Guide

Colt>MP5>AUG … it’s always been so easy lol.. after that i bought SAW cuz its was 50% off, but i was saving for Assassin… now i dont rly know what to buy next :p

 
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Topic: TDP4 Team Battle / best new non explosive wep?

xD hey bongoz :) But yeah assassin is epic… wish i had some more cash ._.

 
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Topic: TDP4 Team Battle / Gun Price List

You can easily go straight to mp5 when u start by lvling up and pwning noobs…

 
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Topic: General Gaming / Best RTS game?

Stronghold 2 is good :D Starcraft 2 will b #1 tho i guess…