Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
Suggestions!
Hm… would it be possible to get a “feed dragon to reward” button? With a rollover cost showing the amount of all 500 feeds added together like a regular feed?
Shift click I guess so no one accidentally blows 999b YC in 4 seconds
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
Idea : Online save
1. This should be posted in the suggestions page, where it has been suggested DOZENS of times before.
2. After dozens of suggestions, it hasn’t been implemented for 2 reasons.
A. It can’t be.
B. It is actually a really bad idea.
You’ll figure it out eventually.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
Goodbye topic
I assume that a leave from anti idle isn’t the same as a leave from Kong. I will be in touch. Thank you for continued contributions to our little community.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Canceled] NOTICE: Upcoming Mystery Box / Randomfruit limit
I would love to make some suggestions, but you will really need to explain to us why this cap is being considered in the first place. If a player hoards enough resources to go through 5 ascensions nonstop, then that likely took 50 ascensions in itself, and is completely deserved and earned. You will have to clarify why the cap is needed at all.
edit: For fun you should cap stadium tokens at 99,999 so I can find a way to spend 750k of them…
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
Biggest Accomplishment of the Day in Anti-Idle
Keep in mind Pala is not optimizing the pyramid, or anywhere close to it. It gets sweeter than that.
With that said, semi-active pyramids with a set up that is useful ONLY in wm pyramid is not overpowered in my opinion, as I rarely have the time to do it. It is still somewhere like 10% of what it used to be. (used to could have been)
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
How come so much time-limited stuff?
Just want to point out that a timed and life rock-able item does set 1 limit. No matter how many 1000s of days you invest on the life time of it, you will be afraid to finalize it.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
Negative reputation isn't that negative
I highly doubt that negative rep could ever match positive rep in rewards and exp. In blue coins maybe, seeing as positive rep players are smarter to not use their rep to buy blue coins.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
Biggest Accomplishment of the Day in Anti-Idle
Kind of a nonsense post but…
I got 3 censor sheep spawns in a row in CS with under 25k zone kills.
Isn’t that 1 in 125,000 odds? 1/50^3?
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Update1] New Cards system!
Disregarding all posts before me:
The new card system works very well, especially the new timer feature.
I do feel as if the increase insta-cost was harsh though. Where exp and coin builds were still competitive and could be debated before, its hard to debate for coin builds anymore. Is there a way that instas can still be level based over multiple ascensions? Impossible right?
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
Final version of anti idle coming soon
This is a very useless post with an extremely misleading title. Betterplayer… you single-handedly make the forums a worse place every day.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Update2] Community Optimization Project (in Progress)
Savage would you mind editing your post to include the average pixel gain rate and autosteal level you are on? I think that’ll improve future posts
Edit: oops sorry, by pixel gain rate i meant average pixel% boost, I know combo is easy to lose in PSI
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Update2] Community Optimization Project (in Progress)
Does drop rate affect the rate of unob? I thought unob was a just guaranteed 70% chance or something when encountering an epic monsters, because the 40x drop is pretty much guaranteed to get you it when it was 100%.
Spawn rate can be obtained with CGT or Chaos set, or both if you refresh magnet often. Then your gear all epic rate, is probably best.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Has anyone posted a max-corruption-mob-level guide?
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Update2] Community Optimization Project (in Progress)
- MESSAGE BOARD
I will leave notes here to people so I can ask questions and they can simply modify their post instead of flooding the topic with Q&A posts.
@Gruner and Omesh: I am not intentionally ignoring your posts, they are greatly appreciated. I would just like to look into these items myself before going forward with them. I also would like a truly AFK method of doing the pyramid (can we get +11 with an aura?) or a truly active method (players can choose to admit or not if they really want to be active, but we shouldn’t encourage it). Your idea of raging up and increasing your revenge damage bonus is very clever though.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Update2] Community Optimization Project (in Progress)
Current Submissions
- Pixel (Idle):
(93,314,476 pixel/min)(Savag3blow)
Uses maximum pixel and autosteal bonuses with encounter ring and Dark ruler weapon on Pirate Ship Interior map
- Crafting Material
(14,005,700 CM/min)(Alga)
Turn on item maker career and use double drop rate perk. Optimize your pixel/drop rate ratio at 1.55:1, and fight in the highest area you can handle in WM mode. Enable autoloot by any means needed. (This method gained about 2.6x amount of pixels per minute, surprisingly less the PSI pixel method named above.)
- Unobtainium (idle):
(8 unob/min) (Cabbage42)
Maximize drop rate (does this change unob drop rate?) and use an IA with an ignore defense attack at the fastest rate (CHAOS at 11sec). Use this in foodlandistan on WM.
Note: The above should be easily beaten by the unob/scm rate at WM Lullaby Lake.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Update2] Community Optimization Project (in Progress)
Update2
I am currently thinking of ways to reshape the goal and format of this post which may lead to a change in the direction of the original goal. Bare with me while I modify and prepare my account to make some contributions. I have added a message board to the third post of the topic. New messages to players who have posted will be placed there
The Goal:
The goal of this topic is bring players together in order to help one another to find the best way to obtain a certain currency in the game. Assuming consistent involvement from players, I will hopefully be able to bring together different strategies together in order to help players find the best way method of obtaining something.
What we want to accomplish:
- Finding methods of obtaining an object that are universal. This means that if a player makes a post about coin gain with ultimate gear, we also want them to be sure it is better than other methods posted (since we all can’t have the same gear)
- Be as objective as possible
- I expect we will mostly be comparing BA exp and coin ideas
What this post is NOT about:
- Bragging rights – This is a community project to help one another
- Finding multiple currencies together – This may get too complicated, we simply want to maximize gain of one item
Rules for Posting an Optimization suggestion
- Honesty is key – to make this successful we need people to use the honor system. Don’t take 10 samples of an exp rate and use the 5 best only. Use them all and given an honest range of exp rates.
- USE A MEDIUM ASCENSION (many penalties exist for impossible ascensions that would make it difficult to compare it to another method)
- Use at least a 3 minute tracking on your variable checker – It is up to you how much you contribute but if you take multiple samples of the time you choose and average them, but the more you do the better for everybody.
- Please include details related to your post (coin gain, from BA, should include an average coin %, autosteal level, perks, a method for which another player can attempt to prove/unprove that it is the best, etc.
- Feel free to pm me with any questions and please use the guides that are posted to compare and try for yourself to see if you can really out-perform the method listed.
Examples of what we wish to find:
- Coins (idle/anti-idle) (from level x to y/ beginning at level x)
- Exp (idle/anti-idle)
- SCM gain (idle/anti-idle)
- Unobtainium gain (idle/anti-idle)
- BC gain (idle/anti-idle)
- Pixels and Crafting Material
- Other creative ideas?
Feel free to post general ideas and suggestions for this project. I hope that I will be able to support this and upkeep this topic to benefit the most people. I personally won’t have any suggestions myself until I complete my impossible ascension.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
Question about Heal vs. Undead
To stand by my point, I just went to SC on my current ascension, which is at level 4k on impossible setting. Using the same set up, Heal was doing about 8m damage and SKB was able to do 20m damage and double hit. I don’t think it is unfair to to say that at higher streaks for higher levels you can see something very similar.
Heal is USUALLY better, and for more experienced players it IS BETTER. However, the advice for experienced players is not always the best for new players.
Edit: Edited to remove my own frustration. I am glad we have come to a common ground on this topic.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Guide] HCWM 10c CHAOS (v1562)
@Sturm:
They are points that probably would serve little use anywhere. For some skills like absorb and revenge having a point so the effect is activated is significantly better than nothing (not the case for protection really…).
That said, I personally find crescendo to be useless still and absorb is still a tremendous tool.
@Stacie: I think all the most experienced players would say that Buff Boost is absolutely must have in all situations. It has more value than 90% of the other skills.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
Question about Heal vs. Undead
Undead monsters have something like a 70% resistance to physical attacks (meaning anything but heal). However it should be noted that there is a damage penalty for fighting monsters that are higher levels than you. This affects heal much more than SKB. I am not sure the exact details.
Here is an example. I am level 7500. I use heal for 1b damage and skb for 400m (with chance to double hit, heal can’t do that). After 500 kills heal does 950m, and SKB still does 400m damage. By 1500 kills, heal does 600m damage, but SKB still does 400m and is probably a better option at this point.
(this example is LIKE what happens, and not based on any real numbers)
So it really depends on where you are in the game. For most players SKB actually is better for most of the fight. For more skilled players or those who reach 9k and 9k1, heal can be 10x more powerful than SKB through 8000+ kills. Use what is best for you, but more skilled players will see heal as much more powerful.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Guide] HCWM 10c CHAOS (v1562)
This post has been removed by an administrator or moderator
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Guide] HCWM 10c CHAOS (v1562)
Apoc should be impossible. Unless you could quickly get off 30 chaos strikes 2 or 3 times during the fight and max your HP so the revenge skill can give you +800% damage or so.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Guide] HCWM 10c CHAOS (v1562)
I liked Atsubi’s question a lot. So I re-learned some algebra to figure out something interesting.
So, obviously, the more often you use chaos, the weaker CHAOS gets, and thus the weaker chaos strike is.
and here is how using chaos strike 10x over (multiplied by 3 at the end to simulate re-using it twice for the same amount of strikes) and 30x over match up. Feel free to correct my math.
10x (3x)
34.5 * 1.005^x = 100
1.005^x = 2.9
log(1.005^x) = log(2.9)
x*log(1.005) = .46
x*.002 = .46
x = 230
230 * 3 = 690
30x
4.24 * 1.005^x = 100
1.005^x = 23.58
log(1.005^x) = log(23.58)
x*log(1.005) = 1.37
x*.002 = 1.37
x = 685
So it actually takes the same amount of strikes about for chaos to return to normal power. However reducing him down to about 5% strength by using it 30x in a row, his accuracy will be lowest for the longest amount of time, allowing you to build combos and spend less time with statuses.
But that’s just a theory.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Guide] How to beat 10c CHAOS HCWM
Ya, this seems like the most organized and easiest place to find all things wm CHAOS related. And Aurian, I know it is hard for me to speak for everyone but Alga’s method really is nearly failproof because of how much it weakens CHAOS. As long as you have enough attack power to put him down in time he simply can’t kill you. The skillset is a guideline and advisement for those of us who haven’t yet beaten 10c HC WM CHAOS.
I don’t think another strategy is as built for everyone as his.
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
[Guide] How to beat 10c CHAOS HCWM
how do you see where your fury bar is at? I got just a message on my screen saying to press space to activate it for the first time, aside from that my fury bar just stays the same and doesn’t move. All my other aura bars are filled and I have idled for 1 minute or 40 minutes, it doesn’t matter. Is this unusual?
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Beeshrine09
819 posts
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Topic: Anti-Idle: The Game /
Biggest Accomplishment of the Day in Anti-Idle
Joined the chaos aura club with 3576 score tonight. Now what…
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