Recent posts by Askuriel on Kongregate

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Topic: Time World / Bugs and Glitches

Originally posted by playmage:

It looks when we added tech skills 31-35, level progression data for level 30+ techs was based off old un-tweaked level 1-30 values thus resulting in unbalancing jumps and and slightly weaker alcon/veeren and slightly stronger human/mu weapons. This should be fixed soon once we might a slightly adjustments for level 30+ techs skills based on correct values and rebalance the racial weapons.

Thanks for quick response pm!

 
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Topic: Time World / Bugs and Glitches

The jump in attack power for carrot weapons from level 29 to level 30 is 19% (241% attack bonus to 260% attack bonus) as compared to 9% to 10% for the other weapons. Why do the other weapons not get the same boost?

 
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Topic: Time World / Feedback and Suggestions

Originally posted by waraxe:
Originally posted by Vidiot966:
Originally posted by averycardoza:

Means you have a High command stat, People with High command stats have lower war stats, Low war stats make you do worse in pvp. so more loses in pvp

Thank you. The nimrod’s comment above me (not Kevin) could have been
like yours. Now I understand.

Pretty ridiculous you try to pull this little stunt trying to label me a nimrod. It’s not so ambiguous and hidden that I wouldn’t expect you to know it, it’s a fairly common term and again the previous point still applies, insults don’t change that.

The colloquial definition of nimrod stems from a misinterpretation in which the original intent was to refer to a great hunter and man of power on Earth.

‘Nimrod’ is also the name of the ship that carried the first expedition to successfully reach the South Pole. It’s a good read.

 
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Topic: Time World / Feedback and Suggestions

Allow players to redeem coupons on hero respecs at the current conversion rate for coupons→gold.

 
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Topic: Time World / Bugs and Glitches

Maximum army power calculations assume that a player can equip more than 1 Mobile Fortress, which is not allowed ingame.

Eg. If a player scraps all ships except 2 Mobile Fotresses, the game calculates maximum army power to be 50m instead of 25m.

 
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Topic: Time World / Bugs and Glitches

I have heard that the XP from the new chapters is bugged (too low; less than Chapter N).

Furthermore, the 5x boost in XP from completing the storyline missions the first time only applies to the first battle of each NPC. Eg, if there are 10 battles, only battle No.1/10 gives 5x as much xp. The rest 2/10 to 9/10 do not.

 
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Topic: Time World / Bugs and Glitches

Only Galaxies 1 & 2 can be selected in diplomacy settings.

 
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Topic: Time World / Galaxy Recruitment

Name of your galaxy: Lugovalos (8)
Wonder level: 3
Average hero stats across best 5 heroes: Minimum 225com/175war. Skills are always a plus.
Name of the galaxy leader (in-game name): Askuriel
Description:

If you consider yourself an exceptional player and want to be a part of an exceptional galaxy, I invite you to send applications to me indicating what makes you special. In your application, please include your current galaxy and hero stats. Non-serious apps will be treated non-seriously. Extra-serious apps will be treated extra-seriously.

Members are expected to contribute to the galaxy through
1) Having fun
2) Being friendly
3) Activity
4) Participation in pillar raids
5) Ore donations when required
6) PvPing heavily
7) Communicating in galaxy chat
8) Having fun

 
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Topic: Time World / Anybody do the math on war command yet?

With recent war changes, if one wishes to optimize for damage done in the first shot, the following formula applies:

command = 100 + your_war – 0.5* enemy_war

Eg. if enemy_war = 300,

command = -50 + your_war

Applying this formula is up to you to decide.

 
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Topic: Time World / Bugs and Glitches

The XP given by chapter N is bugged (too low).
1x Chapter N victory brought a lvl 10, 0% to lvl 11, 66%
1x Second last battle in Chapter 9 brought a lvl 10, 0% to lvl 18, 8%

 
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Topic: Time World / War = Comm - 96! (CONFIRMED)

There is some good discussion about how strictly com = war + 100 should be followed in this post

http://www.kongregate.com/forums/111-time-world/topics/229223-armor-and-defense?page=1#posts-4955108

 
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Topic: Time World / PVP and resources.

Credit/Ore gained = (Attacking army strength / 2000) * (Defending Power/Attacking power) * Diplomatic bonuses

Energy gained = (Attacking army strength / 4000) * (Defending Power/Attacking power) * Diplomatic bonuses

If the target doesn’t have enough resources to provide the above, less is received, down to 50% of the formulas above.

 
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Topic: Time World / For those doing pillar raids for coupons

The fairest solution I can think of for coupons awarded to galaxies dealing less than 3 million damage but are ranked 5 and above in the damage done list follows:

coupons awarded = (damage dealt by galaxy / 3 million)*2000 coupons.

2k coupons is the reward for the ranked 5 galaxy in damage, and this way, up to the 3 million mark, reward is directly proportional to effort.

As a matter of fact, instead of the rank system for the allocation of coupons, each pillar should have a fixed number N of coupons associated with it. The number of coupons allocated will then always be given by

coupons awarded = (%damage dealt by galaxy/100) * N

That way, reward is always directly proportional to effort for all participating galaxies, with none of those silly rank stages.

 
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Topic: Time World / Pillar occupation

As I understand from playmage’s patch notes from the statement,

“In this case, the next ranked place will earn the pillar instead of coupons, unless they too already have a pillar and didn’t choose to swap.”

If the next ranked place does not have a pillar, they will take it regardless of whether they choose to swap or otherwise, so long as they are outside the 24h cooldown. Just for reference, did Space Core have their ‘Swap pillar automatically’ button checked?

 
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Topic: Time World / Pillar occupation

Space Core made a conscious decision to not occupy a pillar long after the 24h cooldown on claiming pillars was over. The strategic reasoning behind the decision was to claim the dodge pillar, and I approve of that. However, this decision entailed the risk of automatically claiming the first pillar that was destroyed, which in this case was Rex instead of Iris.

Now that taking this risk has not paid off, it is unfair to ask for risky decision making to be reverted. To draw an analogy to the concept of risk-taking, it’s like risking attacking a player with higher power in the hope that you will win, then asking playmage for a complete refund for lost ships if the attack doesn’t pan out as desired.

If the decision to not claim was pillar was to deny Galaxy 8 coupons, the same point holds regardless. It was a risk that the leadership decided to take, and must accept.

 
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Topic: Time World / What The Hell mothership vs fighter

Before the patch, given equal weapon research and heroes, and ignoring dodge as well as attack/defence/armor mods, pure fighters would always defeat pure motherships as long as

(1+war/100)*(100+%weapon_research_bonus) > 580

Now with the war handicap, it is

(1+0.8*war/100)*(100+%weapon_research_bonus) > 580.

For pure cruisers vs pure motherships, pure cruisers always win as long as

(1+0.9*war/100)*(100+%weapon_research_bonus) > 680.

 
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Topic: Time World / Feedback and Suggestions

In the new patch, fragment drop rates are halved to 5%, and the price of the available coupon hero items are 7 times higher than the Christmas 5k item.

Even though the new items are of a higher level than the Christmas 5k item, this still means that it will take 15 times longer on average for a player to obtain any loot.

This is clearly a bad idea, as considering that only a small fraction of players were able to purchase the 5k item over the course of three weeks, extrapolation implies that the same small fraction would require 45 weeks.

The vast majority of players will never accumulate 36k coupons. 36k coupons requires ~450 bubble raids, and only the top 125 players even have had that many PvE AND PvP wins, let alone raids.

 
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Topic: Time World / Bugs and Glitches

For all the current raid bosses, a player does not receive any coupons at all, even for participation, if the boss is killed before the player gets a chance to fire in round 1.

This is a very serious bug, especially for the bubble boss which can be killed easily.

 
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Topic: Time World / Bubble,Gloom,Demon boss raids! ( Pics + some stats )


Coupon drops (estimated):
Bubble Lvl 1: 100 total
Bubble Lvl 2: 100 total
Bubble Lvl 3: 200 total

Gloom Lvl 1: 150 total; 12.5 (participation), 50 (gem-holder), rest (damage)
Gloom Lvl 2: 150 total; 12.5 (participation), 50 (gem-holder), rest (damage)
Gloom Lvl 3: 300 total; 25 (participation), 100 (gem-holder), rest (damage)

 
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Topic: Time World / Bugs and Glitches

Raid participants do not receive their 50 coupons if the snowman is defeated before their turn in round 1.

 
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Topic: Time World / New coupon items

Could we get a preview of the new items and their costs?

We would like to make an informed decision as to whether we should save coupons from the christmas event, or purchase the christmas event items.

 
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Topic: Time World / Bugs and Glitches

When I (as galaxy leader) & my vices attempt to kick a member, we receive a ‘Permission not allow’ notification.

 
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Topic: Time World / Bugs and Glitches

The chest from the snowman raid boss no longer provides 5X odd increase for green/blue/purple. Would appreciate a comment on whether this is intended.

 
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Topic: Time World / Hero levels beyond 50

Assuming that one allocates states according to command = war + 100, the damage potential of a hero increases approximately with the square of the hero’s level. This means that a

lvl 65 hero deals 2x the damage of a lvl 45 hero (without items)
lvl 50 hero deals 2x the damage of a lvl 35 hero (without items)
lvl 50 purple hero with 3 +45 war & comm items deals 28% more damage than a lvl 50 purple hero with 3 +30 war & comm items

 
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Topic: Time World / bored

Unlike Dream World, this game lacks an overall character experience system which would otherwise sustain interest by providing players a goal which they could work towards incrementally.

The chance based system for acquiring blue/purple heroes is an example of a design that frustrates players greatly, as it does not guarantee rewards even if some (large) fixed amount of effort and time invested.

In my opinion, this situation could be greatly improved by introducing, for example, a system whereby the occurrence of blue/purple heroes is determined by a deterministic grind that depends on some significant milestones. Some examples of such milestones could be include:one purple hero when all buildings are at lvl 20, or one purple hero every 1000 PvP victories at 25m power, then 50m power, then 100m power etc, whatever the developers feel are reasonable.

The whole system of chance-based hero occurrence with very low odds on the order of 0.1% for blue heroes let alone 0.01% for purple heroes is flawed, as this describes so-called ‘small occurrences’ that are modeled by a Poisson distribution. In a Poisson distribution, the variance is equal to the mean. As a result, if one expect one purple from one tavern every 40 days on average, one could have a good chance of getting one after only 20 days, but one could just as well have to wait 80 days before getting one. This large range of time, in which some players can find success whereas others cannot due to luck, on the order of several weeks is unreasonable for a casual game like Time World.

The devs might say that all this is to promote the purchase of hero cads, which I can understand, but would nevertheless be very disappointed at them for deliberately introducing gameplay elements that operate in such at that they bring in revenue, which is fine, but do so by exploiting emotions with negative connotations, namely player frustration.