Recent posts by billiska on Kongregate

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Topic: War of Omens / Tournaments!!

Time for my own deck. Since I’m a control freak, I’ll do just that.

tome of memory
rite of brood
stolen plan
word of unmaking
banishing gust

Hopefully, this have enough controlling power to beat those aforementioned scary scary decks.

  • synod and cheap metris card is a well-known combo even in the normal game mode.
  • rite of brood and (deceit/impersonate) is also a combo already exist. This provide some explosive early game power.
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Topic: War of Omens / Tournaments!!


Hey, clam down. Your deck is one of the best. But it might be hard to understand, plus you didn’t really explain it. I’ll try to write out an explanation and try to improve on it.

Originally posted by Braingeyser:

Synod, Rite of Brood, Repopulate, Scrivener, Carnage, …and five Vespitole allies. It barely matters which.

Braingeyser’s deck, as I understand it, is another way to go infinite fast: vespitole ally + repop + carnage + fertility

  • One repop will increase hand size by two.
  • Playing vespitole ally also have the chance to redraw repopulate and other rites.
  • Carnage will put ally on field back to inventory, so the redrawing can be continued. (Just make sure you are holding an ally and a repop before you carnage.)
  • Fertility accelerate the process. (remember when red infinite was available?)

So the deck:

(optional: soldier or bishop)
infinite engine
fertility offering
sibyline scroll (or harvest, or benediction, or festival)
(optional: devotion)

  • Ballista and supplicant have high HP for its cost, goes well with carnage.
  • Sibyline is pretty good when your chaining depends very much on drawing the correct card.
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Topic: War of Omens / Tournaments!!

Originally posted by ea_the_best:

tome of memory x2
shrine of rebirht x2
synod x2
collect taxes x2
lead the charge x2

As I understand, SoR would proc on playing Vespitole spells making this oh-so-OP. Just imagine any vespitole spell with a 10% chance of drawing 2 card instead of 1. So, good job ea_the_best for bringing up this combo. Here is how to make it better:

  1. Replace the 2nd collect taxes with prayer. You’ve got no reason not to. Magic can also be used to extend tome of memory life.
  2. Replace 2nd lead the charge with devotion. sure, not quite unarguable as the above but still I think is still clearly better.
  3. Replace 2nd tome of memory with word of unmaking. I understand you’re trying to hold coins to go infinite. But since you will have increased pocket size why not hold something that benefits more than just holding coin. You could use unmaking to control opponent, or to speed your infinite strategy up by unmaking your own coin.
  4. Replace 2nd SoR with strategem. For the cost of 1 coin, you can take 1 more turn than your opponent. Why not? You have synod anyway, maybe you’ll get to take 2 turns every time your opponent take 1 turn.
  5. Overall, once you buy synod, your bank will cycle through the available options. Hence, you don’t really need to repeat the other cards in your deck.

In conclusion:

tome of memory
shire of rebirth
synod x2
collect taxes
lead the charge

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Topic: War of Omens / Suggested the fourth type for Endazu

Originally posted by Vatesky:

Is it only me or the word you’re looking for is actually “rune”?

It’s just you. All of the ideas goes together with the word ‘ruin’ which means “the remains of a building, city, etc., that has been destroyed or that is in disrepair or a state of decay” ( So cards are named as place/location.


I like the overall idea of ruin.

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Topic: War of Omens / Mogesh FOTW? How does everyone deal with him?

I don’t come across many people playing late game control Rakt like me, but if you do
there are two things Endazu should do against Mogesh:


Golem is very important for this task.
Because Mogesh can’t just store his attack up as resource, even golem without any behind it is already useful.

Charging up the golem is of course good.

And now with the introduction of Echo, you can mass produce golems and survive without a problem.


Gust, and unmake.
Mainly target his idols.

However, in some situation there might be a bottle neck in Mogesh’s attack chain.
For example, he might have loads of sacrifice and draw but only with a single starting ally.
In that case, getting rid of that key card will get you a free turn where mogesh can’t attack.

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Topic: War of Omens / Advanced card questions

Originally posted by Daikoru:

I also have a question. The Underworld Barge summons skeletons on discard. However, does having it get Seduced count as a Discard and summon those skeletons?

Seduce doesn’t discard. The Endazu side don’t get summoned skeletons when his Barge get seduced.

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Topic: War of Omens / Thought on Jesmai & suggested change

According to a dev (catluck), his opinion on Jesmai is that since her winrate is balanced so the devs are not in a hurry to change her.
He said further that the argument that Jesmai is unfun is a subjective one, i.e., some might think this Jesmai is fun.

I think his reasoning is good in that Jesmai’s change is not a priority.
As for the unfun/fun part, I think dev can decide that by looking at how often Jesmai is used in MP. The stats should tell no lie.

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Topic: War of Omens / Thought on Jesmai & suggested change

I think catpaw’s and F7_Fenrir’s:

Anima on hand gains 1 extra charge per turn

is nice.

@ F7_Fenrir
I thought about

When an anima is killed: gain +1 magic

before and decided against it because:

1. If summoned ally counts as anima, Jesmai would be using song & grave instead of the anima tab’s cards.
2. Even if summoned ally don’t count as anima, Jesmai still wouldn’t synergize with golem and yarakeen at all.

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Topic: War of Omens / If you could make a deck using all cards how would it be?

fertility offering + catapult + benediction

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Topic: War of Omens / Thought on Jesmai & suggested change


Glad you like the 3rd alternative :)
The 2nd though, I think you misunderstood it:
summoned ally can’t gain charge so it doesn’t benefit from the ability.
Holding song also doesn’t get the benefit, because song card itself is not an anima.
I guess this is an evidence that the 2nd alternative is a bit hard to explain.
I’ll try to change the wording.


Thanks for input. I’ll include this in opening post.
The second of your suggestion though, allow me to change to

On turn: a random ally anima gain +1 charge

because I think even then, this one is still not too strong.

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Topic: War of Omens / Thought on Jesmai & suggested change


Right, a card which on a hero is absolutely unusable is a bit of a shame.
I heard catluck says he might try to make empowering seal give 2 charge per magic though. (and a bit of nerf to balance it out.)

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Topic: War of Omens / Thought on Jesmai & suggested change

Hey, visionmaster. I added my thought on your alternative suggestion at the bottom of the post. Thanks for feedback.

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Topic: War of Omens / Thought on Jesmai & suggested change

In my humble opinion, Jesmai is not overpowered,
but her dominant strategy (flower+intercept) is either super strong in some match up or super weak in others.
This makes it unfun because win/lose is decided almost immediately depending on what you’re matched up with.

Why is flower+intercept the dominant strategy for Jesmai?

Let’s assume you play just 1 flower and it survives and you keep feeding it;
here is the amount of magic you’ll have at the start of each turn:

0, 1, 2, 4, 8, 16, 26, 36, 46, 56, …

It starts off with exponential growth then level off with +10/turn.
If you can play more flowers, the exponential trend can keep going.
If your wishing coin proc first turn, the growth can tremendously accelerated.

Why is this strategy strong?

According to above, your opponent usually die when you have 26 magic. That’s the 7th turn.
But let’s say you proc wishing coin 2 times on first turn and is holding a veil from your second turn on wards… your magic at the start of each turn (including that on veil) would be:

0, 4, 8, 15, 26, 37, 48, …

So it have an exponential growth and level off with +11/turn.
This time opponent would die around turn 5. That’s pretty damn quick!

Why is this strategy weak?

The following lists things that will shut the aforementioned Jesmai’s strategy down with almost no change of recovery
because Jesmai really struggle to win if her anima can not survive.

ignore intercept (waylay,catapult,)
high early damage (sofo,mogesh,…)
seduce, mayhem

An example Jesmai deck

For the sake of discussion, I give my current Jesmai deck below so we have a concrete picture of the deck being talked about. Following () gives the cost.

Argoreth flower (1,2)
Golem (6,7)
Warding circle (3)
Glided Warriors (3)
Poem of Blight (3)
Banishing Gust (3)
Underworld Barge (8)
Behold the veil (2)

You might notice I don’t use hedge guardian.
Gust and Barge goes well together.
Blight can prevent opponent from stocking skull/magic so my anima can survive when played.
Veil is as insurance way to get magic.

What’s your suggestion?

First alternative

change Jesmai ability to:

When anima gain charge, gain +1 magic.

1. a single magic can burn through empowering seal.
2. holding anima in hand gives magic at the end of every turn.
3. holding yarakeen gives 2 magic per turn.

This is probably too strong. Let’s tune it down to the second alternative below.

second alternative:

Once per turn and once per anima, the first time each anima gain charge: gain +1 magic.

So the +1 magic is per turn per anima.
A bit harder to explain, but probably balanced.

Third alternative:

Once per turn, the 1st ally you feed activate then gain a charge.

Since you can only do this once per turn, I think it’s not too strong.
It also provide a way to get immediate effect from anima.
The ability activated are those with ‘on turn’ condition.

1. It synergize really well with yarakeen.
2. Still need a way to generate some initial magic to feed your anima.
3. On golem, it heals when activated.
4. On underworld barge, this ability should just activate barge’s attack, but not summoning.
5. It would be nice if hedge guardian is buffed a little to have summon 1 flower on turn so Jesmai can also activate that.

This alternative is my current favorite.

Fourth alternative (From Visionmaster):

Every 2 magic you feed anima, it gains +1 permanent charge

Right, this is one natural alternative I forgot to mention.
Let’s try to calculate the magic you would have at the start of each turn if you keep a flower alive and keep feeding the flower:

0, 1, 2, 2, 3, 5, 7, 10, 18, 28, 38, 48, …

So, it’s now taking 10 turns to get above 20 magic.

The reason I skip this option is mainly:
I think this ability is too weak. I didn’t say the current Jesmai is OP (see the top), I said it’s unfun. This ability just make Jesmai weaker and nothing else.

5th alternative (From jeekev):

When Jesmai gain magic: x% chance a random ally anima gain +1 charge

This one could work. Though I find it a bit hard to analyze. I’ll just put here for now.

6th alternative (From jeekev):

On turn: a random ally anima gain +1 charge

This ability is so-so with smaller anima bacause they need to survive to get any benefit, but would go quite well with early golem or yarakeen.

7th alternative (From BuddyPharaoh):

On play: anima gain +1 charge

To clarify, this is not a one-time bonus. Every time an anima cycle back in play it gains a charge. As BuddyPharaoh put it: “kinda boring [ability], but not unbalanced”. The strategy would revolves around small anima that gain health with charge for sure; gilded warrior, scribe and hedge guardian would be key cards to have.

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Topic: War of Omens / Suggest balance changes

Just as Kholai said, serpent altar is already very good. at times I would choose it over boar.

Tavern wench is a bit hard to use, that i agree.
Mainly because this card does absolute zero on its own. Just like cutpurse.
But with a much higher cost than cutpurse makes it really hard to play and be worth it.
Moreover, the both ally protection cards (frame,bodyguard) were recently nerfed, making it even harder to play tavern wench.

as for suggestion. seduce before attacking sounds good. but gain a health might be anti thematic.

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Topic: War of Omens / games won by top2

Suppose someone paid to the dev a lot, and still use bot all day all night.
I guess that’s fine.

Suppose someone don’t support the dev at all, and use bot all day all night.
draining the server’s cost. not to mention development cost.
well, that’s a behavior to be ashamed of.

technologically, it’s hopeless to prevent bot.
I can program on my on computer’s side to move mouse and read screen.
nothing dev can do to automatically prevent it.
banning account case by case is pretty much the only thing to do.
(I’m not condemning any specific person. I don’t know which case they are.)
Dev can probably ban because of term of use agreement.

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Topic: War of Omens / Purple probably needs tutorial

I still remember when I have only played Vespitole.
That time, I never really understood other factions by playing against them.
It’s only after playing as them that I understood how to play against them.

so, purple tutorial. or a tutorial for every factions is nice.
at least you have a hand-on chance to understand them. (even if you don’t have silvers to get a working purple deck.)
good for new player.
but for me personally? It’s not needed and I enjoy figuring it out myself any way.

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Topic: War of Omens / Vespitole Cycle nerfed?

Let me be that guy who tells zorro21 that every player starts with 10 coins and everything in the pile has uniformly equal chance to be drawn.

It has always been this way.

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Topic: War of Omens / Spacebar to End Turn

Spacebar to end turn is kind of common to other games as well.

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Topic: War of Omens / Proposal: Draw

In my case, my deck have both ransack and misinfo.
Had the opponent not keep stalling his turn, I will eventually win legitimately.

1. misinfo all his cards
2. ransack all from inventory (so he can’t cycle to heal anymore)
3. use damage cards

If he tries to have 0 cards in inventory, so I can’t ransack him.
I’ll skip to damaging step and force him to put cards back into inventory.

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Topic: War of Omens / Battle log desperately needed

Maybe it’s just me, but actually what is more important than battle log feature is the ability to view inventories.

Particularly useful for red decks. Sometimes I forget how many allies are already in the inventory.

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Topic: War of Omens / From Epic to Oblivion, a Babarus Obituary

jokes aside, it’s true that Barbarus needed a change.
I don’t want, in my favourite game,
to exist a deck that can win 15% of a time no matter how good the opponent is.
That wouldn’t be a win that shows player’s skill.

As the designer of OrbsCCG once mentioned,
game mechanics that is set to have an extreme effect on a small chance
can be considered balanced, but the balance can only be perceived larger number of game plays.

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Topic: War of Omens / How do you counter these cards?

I’ll just answer this one, because it’s kind of important to figure out.
“are 1hp allies not meant to be relied upon?”

Against malediction, malediction is a late game card.
[sure, it can be played on turn 1 but I’m talking out getting to play it consistently has to be on late game.]
So the question becomes: “how will 1hp allies contribute anything against malediction in late game?”

If you are green, it’s not hard right?
Your 1hp allies transformed into ‘spell amplifier’ for your own late game cards like ‘Spy network’ or ‘Benediction’.
So, they can contribute while it’s in your turn. Don’t need to survive the opponent’s turn to contribute.

If you are red, well…
Before ‘idols’ cards came, red was more of an early game faction. [It still is, I think]
Still, 1hp allies are meant to come and go in red because red revolves around sacrifices any way.
That’s why repopulate is such a key card to get.

Against infighting, it’s an early game board clearing.
If you played AS blue, you will realize how much of a ‘resource’ having a card in your bank is.
As and extreme example, you could make a blue deck entirely out of all the gold-efficient cards of blue
and still that deck wouldn’t do well because you’ll run out of cards to play. with gold left over.

So, a simple strategy against infighting [or mayhem ] is let blue ‘trade’ his resource of having infighting against just a few of your 1hp allies.
[And of course we are talking about early game here. For late game, just see the above strategy against malediction.]

If you are green, there is also Rampart card to help. It blocks a lot and doesn’t count as allies.

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Topic: Heroes of the Realm / Suggestions

There should be a marker on which formula you don’t care to use.
The main reason for this is to make ‘Exclude heros used in formula’ check box more complete.
The heroes in ignored formula will not be exluded by the check box.

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Topic: Kongregate Multiplayer Games / [BattleCraft] ideas about what you want to be added to battlecraft

A filter in skirmish for the active entires that you still need to do something.
For example, those that you haven’t challenged all the fights yet
and those that you haven’t modified the deck from default.

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Topic: Kongregate Multiplayer Games / [BattleCraft] Q:Tie breaking in skirmish

I assume that if multiple players have highest number of win,
the winner is the one with more “points”.
See “Basic Skirmish 0297” for example, where 3 people tie at 8 wins each.

But I don’t know how the “points” are calculated/what they actually represent.
Anyone care to enlighten me?