Recent posts by djirtsdew on Kongregate

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Topic: Trimps: Bug Reports / [Fixed] Discipline challenge is easier than no challenge

The discipline challenge currently changes the damage you do to the range 80%-200% of your total weapon damage.
Without challenge (and without range perk) this is 80%-120%.
So actually the “challenge” just allows you to do more damage, without any strings attached.

What I was expecting based on the description was more like a 20%-180% range, which would be more challenging because while some enemies suddenly get one-hit, others take much longer to kill, therefore the net result would be to slow you down.
Maybe even 10%-150% would be applicable, really also shifting the average down.

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Topic: Trimps: General Discussion / bone trader cost/benefit analysis

Originally posted by KaidokJ:

@Niklas91 – I do remember instances of getting +.04 but I think it is a rounding issue (actual increase might be 0.35 or something), because I just went from 49.8 to 50.2 at level 46, so I am pretty sure there is no compounding going on.

The chance of encountering them is clearly mentioned as 3% per field while working on zones. So on average 3 per zone. At the start of level 46 you would have encountered on average around 135. And 1.003^135=1.49839377. Note: 49.8% bonus…
And beating one more would give you 1.003^136=1.50288895. Note: 50.288…%. I believe Trimps always shows numbers rounded down, so it would be displayed as 50.2%. So actually these values you mention are quite logical if it DOES compound.

But due to the low factor 1.003 (0.3%), the difference between simple linear increase and compounding is very small…
Check the plot on[{100*%281.003^%283*x%29-1%29%2C0.35*%283*x%29}%2C{x%2C0%2C100}]&lk=4&num=1
Actually until zone 40, the equation with 0.35% works almost perfectly. It will give a bit higher results in the very first few zones. But around zone 46 you actually should be able to notice that the steps are 0.4% and 0.5% so your 0.35% cannot be true.

In a more practical sense: whether it compounds or not is not so relevant. You’ll only really notice the faster increase for zone 50 and above… And that’s not a zone number most of us typically encounter afaik.

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Topic: GemCraft - Chasing Shadows / Importing Magician's Pouch?

Originally posted by ClarissaGavin:

I say all of us who bought Magician’s Pouch somewhere else already should nuke the ratings for this game. I think this is really lame, and the creators should really thought of a solution beforehand. I can’t even import my save from Armor Games cause I used the online save.

1/5 stars.

Judge a game by its worth. Not by how much you liked it on Armor Games (enough to buy the pouch there) and the impossibility to get the paid version on Kongregate for free.
Honestly, playing the game without pouch is definitely a nice experience as well. So maybe you can just continue playing it without pouch here for the extra challenge? And of course you can still keep playing it on Armor Games with pouch… After all, that’s precisely what you paid for.

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Topic: GemCraft - Chasing Shadows / Pouchless achievments

Originally posted by BLOONINCINERATOR:

I did get the all skills unlocked one. I guess it means all free skills. The most shadows I’ve gotten on one map is 2 or 3. Play X2 on glaring, starting all waves at once (use a red-yellow-white gem).

I was not able to get the “Skillful” achievement without pouch.
I have unlocked all but the four pouch skills, raised the ones I had left at 0 to level 5, and played the first map (looming). No achievement…

Maybe your level 100 talisman fragments contributed in your case?

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Topic: GemCraft - Chasing Shadows / Plan for upcoming Kongregate badges!

Originally posted by ForsakenOutlaw:

Isn’t hard badge supposed to be hard?
There are 15 vision fields in free version. I’ve finished the game and conquered 7 of them. I know if I put more time and effort I can do more. As it was written there are walkthroughs for all vision fields. So, maybe, conquering 10 vision fields fits better for the hard badge?

There are 10 non-pouch vision fields you can unlock before unlocking glaring at field K4. So you may be right that 10 is the right amount. It is probably not something you would do in a normal playthrough, but you can indeed beat 10 vision fields halfway the game. So as a separate goal that definitely also makes sense. And note that vision fields can be done at any time. They do not get any easier as you progress through the game. So you’re better off doing them immediately, as the extra skill points give you a small bonus for the remainder of the game.

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Topic: GemCraft - Chasing Shadows / Has CS really fixed core issues that have been with Gemcraft for so long?

Suppression is mainly useful in one of the vision fields, where the regen rate is ridiculously high…
That in my opinion is the way to go if you want suppression to be more important.
With regen rates of only 1000 per minute, noone cares to reduce it.

Suppression is very powerful in that it has a permanent effect, but currently it mainly is a useless effect… Killing also has a permanent effect. ;)

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Topic: GemCraft - Chasing Shadows / sleeping hive can doom you quickly

Originally posted by BLOONINCINERATOR:

This trick also works with some achievements. Take a grade 1 gem and beam-enhance it. It will gain tons of hits and get the achievements “have a grade 1 gem with xxx hits”. I believe the hits count towards bloodbound as well. Not sure if every hit gives mana for the mana gain gem type.

Yes, it earns you a lot of mana fast. So I guess you indeed get the mana/hit, as advertised. And also it’s indeed a great way to boost bloodbound gems in early game.

Beam is awesome (but be careful not to use it too much against a sleeping hive). I also found that the sleeping hive gave a rapidly increasing high HP with more spawnlings being summoned (exponential increase?). Luckily, I stopped just in time, and had already built up a decent mana gem and kill gem. I had set up my gem to structure to harvest a mana shard, but the sleeping hive got priority (because it’s further to the left? It seems there is a left-right priority if you set structure priority.)

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Topic: GemCraft - Chasing Shadows / Plan for upcoming Kongregate badges!

Originally posted by greg:

Hi everyone, thanks for all the feedback! I just wanted to give an update on what the newest plan is:

Easy: Earn 30 achievements

Medium: Reach wizard level 30

Hard: Conquer 4 vision fields

Hard: Complete the final story level

Let us know what you think!

Sounds great! Maybe 4 vision fields is too low? I’ve completed 3 of them already. And there are apparently 2 yet unlocked ones in the J hextile, and also one in G hextile. So that means I’m close to 6…

So probably 5 would be a better choice. It also is a nicer (rounder) number. But of course 4 and 6 are almost the same amount of work, so if a badge name works better with either of those, that would probably be the best choice.

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Topic: GemCraft - Chasing Shadows / Plan for upcoming Kongregate badges!

Originally posted by kajzerata:

how about a badge that requires 200 achievs

200 is rather arbitrary. I currently have 250 achievements, am level 150, can see 12 tiles, and don’t have the pouch.
300 achievements would definitely also be possible. I guess 350 also. But some of the achievements are of course pouch-only.

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Topic: GemCraft - Chasing Shadows / Plan for upcoming Kongregate badges!

Originally posted by BLOONINCINERATOR:

Maybe make it “Spend 300 shadow cores on traits at Y6”. The 5 maxed traits would be 280, so to get 300, you would need level 4 hatred. I’m assuming glaring difficulty here.

I guess shadow cores is a fairer metric. If you have the pouch traits as well, you can get the higher wave number in an easier fashion than the same number of shadow cores (aside from obvious wizard level advantages of having the pouch).

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Topic: GemCraft - Chasing Shadows / Plan for upcoming Kongregate badges!

Originally posted by RedeemedWahrior:
Originally posted by Stanich:

Maybe a hard/imp for completing all the vision fields? Just an idea.

Otherwise it looks great even as it is planned.

Now this idea on the other hand, sounds like an impossible badge >_<. Some of these vision fields are insanely difficult.

Firstly, it should be restricted to only the free vision fields. Secondly, there are walkthroughs available for most if not all vision fields.

For impossible the ridiculously high hp example given above would make sense. But I doubt 10^13 is already enough to make it “impossible”. Sure, it’s a lot of grinding to get to that point, but with even more grinding, you’d easily be able to get further…

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Topic: GemCraft - Chasing Shadows / Plan for upcoming Kongregate badges!

I agree with RedeemedWahrior: The final badge should be for completing Y6, the “final” level. That keeps the Gemcraft badges consistent. And yes, it will be more of an endurance badge again…

At FishinthePond: some other easy badges are similarly easy. And to finish 20 achievements in the very first run definitely requires some ideas you don’t expect first-time players to have. I think 20 is quite fair. Even without paying too much attention you can complete that in tile F.

Regarding the medium badge: that is roughly where you should be after finishing F- & I-hextile. Maybe it is a bit on the easy side, but upping it to level 40 might already make it a bit on the hard side for a medium badge. I guess it’s okay.

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Topic: GemCraft - Chasing Shadows / Transferring save file to Steam version?

If you’re using Chrome they should be in that directory, noting that you should replace UZK5R4N2 by whatever it is on your PC. There is a single folder there, but the name seems to be PC dependent.
The save files in my case are called:
giabGc2CsPrefs.sol (preferences)
giabGc2CsSaveData.sol (game progress)

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Topic: The Gate / Share your invite codes!

My invite code: 63C7PDM1

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Topic: Tyrant: General Tyrant Discussion / [Announcement] Tyrant Forum Scavenger Hunt - **STARTS TOMORROW JULY 29** 100 kred prizes

Originally posted by Naidsipo:
Originally posted by Shadowhopeful:
We’ve not going to be using ciphers (but I am curious as to which you used, would you mind saying which one?).

It’s Vigenère cipher.

Vigenère ciphers can be decoded without additional hints, if the key is short enough, the text is long enough, and it is known what language we’re looking for. The spaces which were left in the text in this case made it easier. Knowing it was a Vigenère cipher beforehand would have made the other hints superfluous.

Originally posted by Pats133:

You could have just used a hashing machine and gotten one that was nearly impossible to crack

The idea was that it should be possible to crack it. ;) So it should be a simple cipher with a short key, or even without a key (e.g. a Caesar cipher).
In this case the key was the solution, and a “dictionary definition” was the encoded text.
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Topic: Tyrant: General Tyrant Discussion / [Announcement] Tyrant Forum Scavenger Hunt - **STARTS TOMORROW JULY 29** 100 kred prizes

Originally posted by Mathmoss:

How the devil did he get jam?

I don’t know how he got Jam, But if you look Jam, Iran up on wikipedia you do find out that it is the city in the bottom left.

Thinking in terms of Tyrant skills I guess that the first picture is Immobilize. also uses the same image.

The fansite gives 8 cards with those 2 skills, amongst which 4 versions of Pyro Rig, 2 versions of Damascus’s blade, Perplexer and Enforcer mech. All of these cards have a 3rd skill.

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Topic: Tyrant: Faction Recruitment / General Recruitment

“Nameless faction” is looking for new members. You can check us out on the fansite at
We’ve just become a level 18 faction, thanks to our strong and active players.
However, because we are a small faction (13 members at the moment) we could really use your help!

If you want to join us (preferably level 100 and above), you can use the following url:

At the moment we’re not participating in conquest, but because we are a level 18 faction we get 8 tokens per day, more than can be obtained with conquest anyway. ;)

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Topic: Tyrant: General Tyrant Discussion / Haileon future

Thanks a lot for all the work you put in.

I’m guessing I was responsible for around 700 (130,069/182) daily pageviews of SimTyrant, while running simulations for the fansite. ;) So that would make around 5% of the total pageviews.
It was an honour doing most of the SimTyrant simulations…

When you’re gone, and Tyrant Optimizer is not being updated, how will we cope with new missions, abilities etc.?

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Topic: Tyrant: General Tyrant Discussion / SimTyrant - The simulator that runs from your browser!

I’m assuming you’re working on SimTyrant and changed something?

JavaScript error:
Uncaught ReferenceError: missions is not defined
on line 7175
Browser CodeName: Mozilla
Browser Name: Netscape
Browser Version: 5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/33.0.1750.117 Safari/537.36
Cookies Enabled: true
Platform: Win32
User-agent header: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/33.0.1750.117 Safari/537.36
SimTyrant version: v1.199

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Topic: Tyrant: General Tyrant Discussion / SimTyrant - The simulator that runs from your browser!

There is a bug in both SimTyrant v1.198 and the optimizer v 1.1.6, so I thought I’d comment on it here as well.

Stunned units cannot be weakened in-game, so if they get cleansed after having been wrongly weakened they may not attack, while in-game they do.

didgogns’s provided a test case on the fansite, which I also added to the test case repository:

In the game the first player apparently always loses (ordered surging vs. ordered def), while in both simulators he always wins.

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Topic: Tyrant: General Tyrant Discussion / Event sucks lalala

@ratapwnz: If you’re level 50 you can buy an energy upgrade, right? I don’t know how long it takes you to get there, but I guess it should be easily possible before the end of the event. For now you can continue farming mission 2 to get event points.

Originally posted by raa275:

I’ve said this to all newbies who started playing Tyrant in the past several months: buy WBs or don’t bother playing.

Minimum required WBs to start from the bottom and reach the top is about 3,000 USD and increasing at an average rate of 75 USD every month.

When do they want to be in the top? If they are prepared to take years, they can without spending money.
If they want it sooner, well, then they should indeed spend. But the free players currently near the top also spent years on getting there…

And if events will be repeated, (or at least the legendaries from them are obtainable through new events) then the difference between old and new will become less.

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Topic: Tyrant: General Tyrant Discussion / Simple proof of Tyrant Optimizer limitation

Originally posted by Moraku:

New conditional deck hashes will look something like this:


That’s along the lines I was thinking. But if you write it like that, I guess I would expect
The brackets are around the hashes which are searched for (can be extended to a set of enemy cards), and the () ? : notation is standard in some programming languages. If the condition between the brackets is met, the part after the question marks is used, otherwise the part after the colon.

In this case Pr(Bf)?v0:BDBD has a 100% win chance, but so far it is not supported as a deck notation…
Oh, and note that “PrBDBD(Bf)?v0:” is identical to “PrBDBDv0”, due to the ordered character of the deck. With this notation, a conditional card needs to be placed at the first instance where you want to be able to use it, which in this case is the very first position.

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Topic: Tyrant: General Tyrant Discussion / Simple proof of Tyrant Optimizer limitation

What this thread is about has nothing to do with the optimizer.
It’s about the limitations of “ordered decks”.
In this case you need to “Immediately after the enemy plays arc trooper, play the Airstrike*”

There are also clear situations where depending on the enemy first card you need to adapt your strategy.

But it’s hard to come up with a good alternative for “ordered decks”. Especially against raids and quests where you only know what cards can be in the enemy deck instead of knowing his deck. There are so many options of what can happen in a game, that you cannot write down everything with ifs. “ordered decks” provide a clear way to describe a reasonable strategy, and it can be reasonably analyzed with a computer. And missing obvious wins like in the example here is a sacrifice you’ll have to live with if you work with “ordered decks”.

Maybe something like “conditionally unlocked cards for ordered decks” could be implemented. You’ll basically get an ordered deck, but some cards you’ll have to keep in your hand until a specific enemy card is played. If all cards in your hand correspond to cards for which the conditions are not met, you play the first in the order, neglecting the condition.

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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

Scythos #34,246
Join | Status | Suggested decks

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Topic: Tyrant: General Tyrant Discussion / First Successful ESoK

Originally posted by cslaci:

in theory with 2 overseer, and korwald and HoC it is “beatable” but totally not worth it. The biggest problem is that you cannot afford to let noobs in a raid, which is near impossible. If it was like 1000 members i would become feasible though honor payout would still remain terrible.

The fansite could probably be extended to provide people who add the raid with the option to add filters on player level, or even ARD. That way you avoid the noobs.

Originally posted by Cold_Master:

189 packs and 117 refills is 5895 warbonds, that is just over 8 of the 730 warbond packs, which is just over 800 dollars.
Just to put things in perspective.

And why not use double the energy refills and twice as bad a deck? No need to spend 800 dollars just for this raid. He could have soloed it for less. So apparently he wanted those Flashpoint cards also for another reason.