Recent posts by Borntolose on Kongregate

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Topic: Galaxy Online / WARNING: MP purchases are bugging ATM

Good news! They fixed it so it is 100% safe now to do this. They are giving out bonus MP (but it’s not announced because it’s too much trouble to develop the announcements).

 
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Topic: Galaxy Online / R.I.P Griz

This topic never dies pun unintended

 
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Topic: Galaxy Online / April 15 Maintenance and Content Update

All I can say is if you’re reading this seriously in an effort to play the game better, time to go out and get some sunshine. Or possibly just kill yourself.

 
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Topic: Galaxy Online / Drexler Ratchet Strategies

Originally posted by MordredofFairy:

not entirely correct: IF you would need to take, say, 100k damage(20k structure per ship with 500% stability, just for sake of this example) to lose a ship, and VR triggering does about 60k stray damage, if you repair those up again, you should NOT take a ship loss from the next 60k hit.

the whole other question is: If you are losing 1-6 ships on a huma run, does that mean you want to sacrifice space for a drexler ratchet on those ships? I doubt it.

In summary: For use with reflect, they are too costly to be efficient. For regular damage taken, they are triggering too late to be efficient since you already take losses.

One of the ONLY valid scenarios I could see is with Ninja-coms(e.g. QoB) using glassy ships with QRA and high stability. So if their ninja-proc fails and they get hit, or they get hit by a faster enemy QoB, they have a chance of survival and then can stealthily build up their max structure(lest loss ships) again, while QRA also reloads, increasing their survivability somewhat.
Again, one has to weight if the extra spent space is worth it in comparison to alternatives. But its the only scenario I can imagine in which I would consider them useful, having 1 or 2 at most on a Bart-based com that is not 100% proc(and as said, even there it’s questionable in terms of efficiency)

Not entirely correct

 
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Topic: Galaxy Online / WARNING: MP purchases are bugging ATM

except it’s working fine you just have to do it more often

 
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Topic: Galaxy Online / Mergable bound cards

i strongly disagree due to reasons

 
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Topic: Galaxy Online / HELP OTHERES pls

Originally posted by Cosmokevin_sonic:

_well still try to make newbie happy and others _

fail

 
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Topic: Galaxy Online / HELP OTHERES pls

Originally posted by aift:

Also, @Cosmo, right and wrong are subjective. In case you didn’t understand that, it means that there is really no “right thing” to do.

Well, people are usually great at finding the downright stupid thing to do, right or wrong regardless.

 
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Topic: Galaxy Online / HELP OTHERES pls

Originally posted by kcap:
Originally posted by Borntolose:

i put one on the market just now

Wonder what the price would be, Um. >.<

5 gold

 
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Topic: Galaxy Online / HELP OTHERES pls

i put one on the market just now

 
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Topic: Galaxy Online / Cool Ideas

People who post passionately in this thread: Legion

Chance of IGG giving a ****: 0

 
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Topic: Galaxy Online / So...

Originally posted by Rauchmalz:

with all the new ships, new flags and new coms, who else things we’re going to see an new constellation soon?

I thing, you thing, we all thing for constellation soon

 
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Topic: Galaxy Online / R.I.P Griz

requie scat in pace

 
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Topic: Galaxy Online / Missile update

Originally posted by Ganthrithor:

I always thought they nailed the weapon balance last time they updated. Every weapon had some type of advantage that no other weapon could provide. However, we all know IGG must fix what ain’t broken.

Yeah has nothing to do with balance — just means the other weapons have been bought enough and they want you to put down some dough on missile weapons.

It’s really kind of comical that people actually are trying to work out how it makes sense for game design. If IGG cared about that, you’d have a real game to begin with….

 
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Topic: Galaxy Online / Suggestion: Make pirates meaningful again.

again?

 
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Topic: Galaxy Online / Cool Ideas

Originally posted by qazzaq123:
Originally posted by saphert:
Originally posted by chutaiko:

Random placement for attacking and defending fleets in Space Raids.

This.

May I know the reasons behind your suggestion chut? Also why you agreed to the suggestion saphert?

Mystery deepens…

But yeah all these ideas are awful.

 
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Topic: Galaxy Online / Buying Mall Points problem

Originally posted by arctlad:

It’s whatever though, thanks!

yes.

 
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Topic: Galaxy Online / suggestion time again - help the badge mall

Originally posted by I_am_Pinkie_Pie:
Don’t be flaming

That is so homophobic of you

 
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Topic: Galaxy Online / Cool Ideas

Originally posted by Fortunate3:

i dunno

 
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Topic: Galaxy Online / Senary Gems

Originally posted by qazzaq123:
Originally posted by Borntolose:
Originally posted by qazzaq123:

Okey saphert and lynx, carry your matters somewhere else and get back to the original topic about the gem idea.

The gem idea to be never read by IGG?

Doesn’t matter if it is or not.

So long as you know it’s futile, carry on! :D

 
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Topic: Galaxy Online / AltWars

Originally posted by CenTiSoN:

So it changed did it? Last time I read it, it said one account per person. I guess it’d be convenient in games like these to have 10+ accounts.

This game proves you can have multiple accounts but not necessarily a full brain.

But yeah i used multiple accounts before and those got shut down. Then again, I was trolling tweenies hard.

 
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Topic: Galaxy Online / Senary Gems

Originally posted by qazzaq123:

Okey saphert and lynx, carry your matters somewhere else and get back to the original topic about the gem idea.

The gem idea to be never read by IGG?

 
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Topic: Galaxy Online / Senary Gems

Originally posted by I_am_Pinkie_Pie:
Originally posted by Plasmatique:

at the risk of starting a whole other branch of comments, but do you guys believe that f2p and ww should be able to compete with each other? I mean, should non-paying players be able to beat someone who spent say 2000 bucks?

The issue is that such a gap exists in the first place – is it reasonable to create enough game-enhancing content that certain players will pay over two thousands for it?

Reasonable is one point. Pretty sure IGG only cares about another: profitability.

Is it profitable to create stuff a minority will pay ridiculous amounts for? Sure. After that, what motive would they have to care about being reasonable or balancing the game? They’ve already got crazy loons paying hundreds of dollars for a flawed game…

 
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Topic: Galaxy Online / GO2 Moderator

Originally posted by I_am_Pinkie_Pie:

IGG doesn’t even test for literacy in their support staff, I would know – I’ve contacted support. It’s likely that IGG gets people to do the reading for them… And whether they pay attention to them is anyone’s guess.


I don’t know about the rest of what you said but this is true.

 
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Topic: Backyard Monsters / Came back here ever since leaving in 2012, and backyards was removed

Originally posted by Fronebular:
Originally posted by Borntolose:
Originally posted by Caravine:


@Frone, I’m just not going to answer that.

Only smart thing you’ve said so far.

Ah, I get it. You resort to dodging your own argument

I’ve been here many years… but I must say being accused of resorting to dodging my own argument was novel.

Also finally false prophet made it this far…

I’ve never played this game by the way.