Recent posts by Whut on Kongregate

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Topic: Gravitee Wars Online / Suggestions megathread

An Inflatable Planet weapon that creates a new planet with artificial gravity that units can land on. A weapon with drill attribute will destroy it instantly (pops) but other projectiles bounce off.

 
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Topic: Gravitee Wars Online / Suggestions megathread

Limit nukes to 1 per game. Reasoning: compare with super repeater, and see how the former requires cheaply little skill to be super effective. Even without the rad, should it get detoxed, a single 80 damage blast with huge radius is already above most weapons in the game.

 
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Topic: Gravitee Wars Online / Bug Reports

Longest shot stat occasionally changes to a lower value instead of showing your all-time best.

 
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Topic: Gravitee Wars Online / Future Feature: Bots

Originally posted by rft50:

That seems like a good idea. But if it’s all humans (or 2 humans for that matter) you will gain more stuff than you usually would, so they’d need to do a bit more math. And all humans means it would be dividing by zero, which literally breaks everything.

It’s multiplied by fraction of human opponents, not humans divided by number of bots. So 2 humans and 1 bot opponent gets multiplied by 2/3, all humans 3/3 or normal rewards.

 
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Topic: Gravitee Wars Online / Epic Replays

3.75 times damage multiplier from skillshots: http://www.graviteewarsonline.com/replays/4905

 
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Topic: AdVenture Capitalist / 99% cheaper managers. Questions.

As subignition said, it really doesn’t matter since the scaling of prices doesn’t change. Speaking of efficiency, just buy which is more affordable first: the next x100 of a business or the cost reduction. Before you hit a wall the order doesn’t matter. By the way, it’s 99.999% cheaper instead of 99%, which reduces cost to 0.001%; 1000 times cheaper than 1% or 100 000 times cheaper than the original.

 
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Topic: Gravitee Wars Online / Suggestions megathread

A beam weapon with a moderate width (about a unit’s height) that pierces through and damages everything in a straight line, only blocked by shields, suns and black holes. Maybe a blue laser that goes through bounce shields and a red one for dissolve shields. After a certain distance proportional to the accuracy of the unit that shot it, the damage decreases with distance but it will still damage planets and detonate energy cores at 0 damage.

 
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Topic: Gravitee Wars Online / Bug Reports

After my turn the game said I left the game even though my connection was fine and I was still viewing the match.

 
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Topic: Gravitee Wars Online / Bug Reports

Not a game-breaking bug but more of an annoyance: the preview line assumes bounce shields to have 3 bounces left even when it’s less, but with planet shields when the bounces would be used up the preview line goes through. I messed up a couple of sniper shots because of this. (I’m not used to the shield’s thickness indicating whether it has either one or two bounces left.)

 
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Topic: Gravitee Wars Online / Suggestions megathread

Bouncy planets mod: Planets’ surfaces reflect all projectiles as if they have a permanent shield. By default, planets can still be damaged by indirect explosions. That way we can (sort of) play pinball and maybe reduce wasted misfire turns.

 
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Topic: Gravitee Wars Online / Best custom weapon?

For an early custom, it’s a good idea to get the attribute(s) you don’t already have on other weapons or weapons you don’t feel like buying such as detox or fire. My first custom was a detox which evolved to detox + heal but now I’m using a cluster multi-shot/repeater just for fun.

 
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Topic: Gravitee Wars Online / Suggestions megathread

Wraparound mod: Every point on the huge dotted boundary circle around the map would act as a wormhole that warps things in from the opposite side.
If it hasn’t been mentioned before, this game could use a co-op mode where we fight the AI, for example campaign bosses that specialize in certain weapon types or something; because teaming against others make people rage.

 
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Topic: Gravitee Wars Online / What is the name of your team members?

Ninjas
A noob
Nobody
No one
An enemy unit
A mistake
(No, seriously.)

 
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Topic: Gravitee Wars Online / Suggestions megathread

Planetary decay mod: The explosion craters on planets would increase their radius by a small percentage each turn, more if the planet is irradiated.
Loose orbit: Explosions can move planets slightly based on their sizes. If two planets collide, their contact point explodes like a real collision.

 
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Topic: Gravitee Wars Online / Epic Replays

Sextuple kill board clearer or as I’d call it “Luck is Mine”. (I’m the last to die.)
http://www.graviteewarsonline.com/replays/2083

 
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Topic: Clicker Heroes / Late-game hero power

For the simplest calculations, just aim for a suitable price to current hero DPS ratio (since you will be aiming for the x4 bonus, small additions are negligible) and level up the cheapest heroes in multiples of 25 with respect to that. For me, I set 10x level cost to be less than 10,000 times DPS before advancing the next 25 levels, which is quite manageable with the usual energized dark rituals. You might need to get used to the suffixes but you never have to reformulate for gilding.

 
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Topic: AdVenture Capitalist / 500+ Tredecillion Angels

About 10hrs (with the doubled offline earnings bug) if you can get to 1950 newspapers quite quickly, no kred multipliers.

 
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Topic: AdVenture Capitalist / a piece of accidental advice!

Actually the break point is 1.25. (1.25-1)5=1.25, but (1.2-1)5=1, from 1.2 tredecillion to effectively 1 tredecillion is a 16.67% loss.

 
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Topic: AdVenture Capitalist / The Good News (Maths is Hard)

Considering the x10 bank profits would increase total profits by about 90%, maybe when around 4.5 tredecillion angels at least. But that’s only profit-wise; gaining back almost half your angels would take around 2.25 times longer than the first time. It’s probably better to wait until (1+2tredec./n) 2 <1.9.
2 tredecillion angels should be at most ~38% of your total, if it’s the first time you buy the upgrade, i.e., at 5.2 tredecillion angels or more.

 
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Topic: AdVenture Capitalist / Who likes icing on the cake?

It would be cool if the icons for businesses changed into fancier and more lavish images after a certain amount of upgrades or achievement milestones. For example, the lemonade stand icon shows more lemons, then a jug of lemonade, then maybe storage tanks, an industrial lemon squeezer or something similarly superfluous, but still business-like. Maybe even an aesthetic name change to reflect that progress. If that seems too much, at least have the times x profit upgrade icons reflect their names, similar to the managers, instead of the same pictures for every upgrade.

 
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Topic: AdVenture Capitalist / Late Game Reset Strategy

If every AI gained is automatically made effective instead of having to reset to claim them, then that should net the theoretical highest growth rate. Without constantly buying angel claims, the only limit to approaching that would be the time it takes to get back to your current level of upgrades/businesses/achievements (such that base income would be similar) after reset. Let’s call that recovery time, R. So maybe you should experiment based on recovery time, waiting 1R, 1.5R, 2R, etc. before resetting.

 
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Topic: AdVenture Capitalist / Scientific Notation?

Originally posted by hahaownedlolz:

I don’t really like the idea of having a scientific notation.. as it’s not so fun to see numbers increase from 1*10(87) to 1*10(90) that just destroys all the fun of progressing and the game itself.

…because ‘leveling up’ on an obvious logarithmic scale is totally not fun and shows menial progress. It doesn’t have to skip to the next 1000, with the distinction between 10 87 and 10 88 being easier to state and compare (so you never have to say something like hundreds of duodecillions when trying to be precise). In fact, because the last indicator changes more often it actually gives more of an incentive and a better sense of progress in my opinion.

 
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Topic: AdVenture Capitalist / Scientific Notation?

Originally posted by Akheris:

By too big, i didn’t mean for writing…

The numbers are so important that they lost all their meanings. It’s adventure capitalist, not adventure mathematician. Everyone understand 1 million $ but 1 octovigintillion $ ?

That’s the point of scientific notation. You don’t need Latin names for arbitrarily large numbers, the raised number after the ten tells you how many zeroes there are after it. Plus, in capitalism, you’re supposed to go as high as possible, so there is no such thing as ‘too big’.

 
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Topic: AdVenture Capitalist / Scientific Notation?

Like 2.322*1057 instead of 2.322 octodecillion. The text is shorter but the superscript could be hard to read for business costs or cash/sec.

 
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Topic: Dawn of the Dragons: General / Post your Raid URLs here

NM Mardachus
http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=5463917&kv_difficulty=4&kv_raid_boss=mardachus&kv_hash=b3P5iZtVGq