Recent posts by Flying_Dutchman on Kongregate

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avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Age of Titans / Mother’s Day: Pick a bag & Win Lucky!

Bag 4
Character Name: Flying
User ID:172515

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Game of Thrones Ascent / Tomcat and 502 Issues

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Galaxy Online / Harvest Huma BP

Or you could not troll? because that tab doesn’t display ALL the stats just a minor few. kk thx bai.

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Galaxy Online / Harvest Huma BP

IGG if you plan to make people buy event MP for x item. Post the stats of the item in question….. I refuse to buy an item without knowing what it is.. Respond before the event ends and I might consider buying it otherwise, you just lost 500 kreds.

-FD

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Galaxy Online / Quality Gifts for a Quality Game! (unlocked)

If you vote 1 star why play the game at all? also don’t complain when the game dies because of a lack of new players because certain groups of people downrate this game.

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Skyshard Heroes / FiC - Conquest

Originally posted by Rudgutter:

The change to Conquest was to encourage more tactile play and skill, rather than land grabbing and hoarding. Instead of 1-6 guilds being on the map with a few stragglers trying to push their way in and getting stomped, the hope is the map will be more diversified.

More Tactile play? thats utter shite. The whole point of the game before was to be diplomatic and create a sort of meta game. Now thats gone, just like ye did in Tyrant. Ye love killing the “Meta game”… in my opinion there’s less tactics now than before. So yeah just Hoard and land grab your 40 odd tiles and screw the rest.

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Skyshard Heroes / FiC - Conquest

Anyway after the recent Patch;
-We have added a tile cap to Conquest mode. The maximum number of tiles you can control is (total guild heroes + number of guild members).

FiC is officially going to retire from conquest, we might annoy a few people but its “Game Over” Synapse has again ruined another game for us. This was the last straw. First it was Tyrant, then Redshift Online and now Skyshard. Sorry to say were leaving but adios amigos. Wish ye all the best. Conquest is just no fun anymore, more and more changes are just removing all the fun aspects of the game. Time to move FiC to a new game.

P.s. Would like to thank all our FiC members for participating and putting up a good fight :)

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kongregate Multiplayer Games / [Redshift] Awesome Empire is Awesome

Any feedback on this from our new community manager? :)
Developers said they would release a newer roadmap soon to keep us coming back so whats new or getting fixed finally?

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kongregate Multiplayer Games / [Redshift] Meet The Mod

Welcome to hell, hope you brought fire extinguishers or bribes.
Goodluck, you will need it :)

P.s. if your the “new” community manager, whom was the old one?

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Deck Submissions!


This deck can be used to clear all Light Campaigns on Hard. All the cards are gotten by clearing the Ancient campaign on normal.

Tactics: Just keep your cards in your hand till you can discard and bring out a mountain Giant or War Mammoth on turn 2. Basicly Fear, Shrivel and Whelps to an extend are pure discard cards.

Tips: Possible to summon a baby whelp and hit a 2hp target with the special, move it to another slot then summon the next baby whelp at the first location to kill a 2 hp target on the same turn. Or Use a baby whelp to kill a 1hp target on summon then move it to block the next attack at another slot.

Hero Skills: 2/2 Whelp and 2/2 Stat Boosts.

Weaknesses: Ancient Campaign – Chaos Alchemist Spamms “unstable concoction”, Mystical Campaign – Battle 10 is a tough one but beatable.

Possible Tweaks: Another Mountain Giant and Plenty
(Deck Submitted by Cheeseex)

Source

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Hitchhikers Guide to Kingdoms CCG

Originally posted by PCSwarrior:
Originally posted by Flying_Dutchman:

Complete overhaul to the guide completed to make it flow better. Enjoy!

Looks good! Though you may want to add TomAntic and FredrickAntic to the dev team

Will do, thanks for reminding me about their names

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Hitchhikers Guide to Kingdoms CCG

Complete overhaul to the guide completed to make it flow better. Enjoy!

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Card Suggestions Builder [Beta]

Here is the game card font as requested, how to actually use it as a real font that I don’t know. Some one else know how?

Can provide the picture in .png (transparant), .svg or jpg (above) format.

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Card Suggestions Builder [Beta]

Welcome to the Beta Card Builder for Kingdoms CCG. Currently its a manual card builder, but maybe some kind soul with more spare time and expertise can use the images to create an automatic one. Currently only has “Silver” colour but might create more at a later stage.

Instructions are given on the actual image, just right click it and save image then use a graphics editing program to make your changes. You can use programs ranging from “Microsoft Word” to “Photoshop”.

Feedback would be great.
Enjoy!

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Hitchhikers Guide to Kingdoms CCG

Originally posted by PCSwarrior:

If there’s 1 thing I learned from this guide, it’s that there are 2 crucial steps to getting a guide stickied on Kong:

1) Have a massive over-abundance of pictures, and

2) Copy-paste large portions of someone else’s guide without their permission.

A picture is worth a thousand words :)

Also compiling all information into one thread is allowed when due credit is given. And this has been given in abundance.

On a sidenote, the promotion cards will be out later this week, currently not public yet.

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Hitchhikers Guide to Kingdoms CCG

Originally posted by Gianfo:

Hello, a really good job. Could you add the cost of the spell of heroes?

Done for all the heroes i could find :) More suggestions are welcome and ill add them when I find the relevant information.

Also added a normal Holy/Alchemy/Ancient/Elemental Campaign tutorial with a sample deck.

@FD Something about advantages of unaligned vs. aligned cards might also be useful, what with unaligns generally costing more than aligned counterparts but being able to be used in both kinds of decks.

If anyone wants to add something to this guide that they feel important post it below and I will integrate it into the main section with due credits. Better to work together on one main guide than have many small guides. Bigger is better with pretty pictures :)

This thread will be updated soon, so keep watch.

P.s. Woot Sticky :)

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Tier 2 and 3 heroes full description

Updated the Hitchhikers Guide with all.

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Hitchhikers Guide to Kingdoms CCG

Normal Campaign Help
Strategy: Get a “Temple Warrior” out, Buff it with “Blessing of Light” and just Use “Holy Bolt” against enemy Undead units with 2HP. Skillwise I received 3 Stars from finishing the campaign I put 1 in Calm and 2 in Soothe. At the final battle (10) try to get a “Faithful Worshiper” in the middle and a “Temple Guard” and a “Temple Warrior” on either side for an easy win. You should be able to beat this campaign without buying a single booster pack.

Beating Battle 1 awards you the following, Add “Blessing of Light” to your deck.

Beating Battle 2 awards you the following, Add “Holy Bolt” to your deck.

Beating Battle 3 awards you the following,

Beating Battle 4 awards you the following, Add “Temple Guard” to your deck.

Beating Battle 5 awards you the following, Add both to your deck.

Beating Battle 6 awards you the following, Add “Holy Day” to your deck.

Beating Battle 7 awards you the following, Add “Wandering Cleric” to your deck.

Beating Battle 8 awards you the following, Add “Faithful Worshiper” to your deck. This is your first rare card congratulations!

At the final stage “Battle 10” your deck should look something like this;

Normal Campaign Help
Strategy: Get out a “War Mammoth” in midgame and “Baby Whelps” on the side and you should win. Use “Plenty” to gain mana. Skillwise I received 3 Stars from finishing the campaign I put 1 in Ancient Brawl and 2 in Summon Whelp. You should be able to beat this campaign without buying a single booster pack.

Beating Battle 1 awards you the following, Add “Baby Whelp” to your deck.

Beating Battle 2 awards you the following.

Beating Battle 3 awards you the following, Add “Both” to your deck.

Beating Battle 4 awards you the following, Add “War Mammoth” to your deck.

Beating Battle 5 awards you the following, Add “Black Bear” to your deck.

Beating Battle 6 awards you the following.

Beating Battle 7 awards you the following, Add “Baby Whelp” to your deck.

Beating Battle 8 awards you the following, Add “Vengeful Titan” to your deck.

At the final stage “Battle 10” your deck should look something like this;

Beating Battle 1 awards you the following,
Beating Battle 2 awards you the following,
Beating Battle 3 awards you the following,
Beating Battle 4 awards you the following,
Beating Battle 5 awards you the following,
Beating Battle 6 awards you the following,
Beating Battle 7 awards you the following,
Beating Battle 8 awards you the following,

At the final stage “Battle 10” your deck should look something like this;

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Hitchhikers Guide to Kingdoms CCG

Normal Campaign Help
Strategy: Get a “Dwarven Sot” or “Demolition Golem” out and just Use “Toxic Concoction” against enemy units with 2HP. Skillwise I received 3 Stars from finishing the campaign I put 1 in Stunshot and 2 in Scattershot. Use Stunshot to remove Flying or the armored buff from opponents. You should be able to beat this campaign without buying a single booster pack.

Beating Battle 1 awards you the following, Add “Dwarven Sot” to your deck.

Beating Battle 2 awards you the following, Add “Mana Flask” to your deck.

Beating Battle 3 awards you the following, Add “both” to your deck.

Beating Battle 4 awards you the following, Add “Gatling Gnome” to your deck.

Beating Battle 5 awards you the following, Add “both” to your deck.

Beating Battle 6 awards you the following, Add “Toxic Concoction” to your deck.

Beating Battle 7 awards you the following.

Beating Battle 8 awards you the following, Add “Anti-Air Cannon” to your deck. Congratulations you just earned your first rare.

At the final stage “Battle 10” your deck should look something like this;

Normal Campaign Help
Strategy: Get a “Fire Spawns” and “Lightning Elementals” out and just Use “Fire Bolt” and “Spark” against enemy units. Skillwise I received 3 Stars from finishing the campaign I put 1 in Forest Fire and 2 in Entangle. You should be able to beat this campaign without buying a single booster pack.

Beating Battle 1 awards you the following, Add “Fire Spawn” to your deck.

Beating Battle 2 awards you the following, Add “Fire Bolt” to your deck.

Beating Battle 3 awards you the following, Add “both” to your deck.

Beating Battle 4 awards you the following.

Beating Battle 5 awards you the following, Add “both” to your deck.

Beating Battle 6 awards you the following, Add “Flash Fire” to your deck.

Beating Battle 7 awards you the following, Add “Brain Freeze” to your deck.

Beating Battle 8 awards you the following,

At the final stage “Battle 10” your deck should look something like this;

Beating Battle 1 awards you the following,
Beating Battle 2 awards you the following,
Beating Battle 3 awards you the following,
Beating Battle 4 awards you the following,
Beating Battle 5 awards you the following,
Beating Battle 6 awards you the following,
Beating Battle 7 awards you the following,
Beating Battle 8 awards you the following,

At the final stage “Battle 10” your deck should look something like this;

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Hitchhikers Guide to Kingdoms CCG

Alchemy Rares:

Undead Rares:

Elemental Rares:

Mystical Rares:


Holy Rares:

Ancient Rares:

Non Aligned Rares:

 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Hitchhikers Guide to Kingdoms CCG

Alchemy Epics:

Undead Epics:

Elemental Epics:

Ancient Epics:

Holy Epics:

Mythical Epics:

Non Aligned Epics:


 
avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Hitchhikers Guide to Kingdoms CCG

Arena (credit to PCSwarrior)

In the Arenas, you must build a deck that follows a certain set of rules, and you will use it to battle other players’ decks which also follow the same rules, being controlled by the AI. As you win, you gain Rating and can climb through the Leaderboards, but if you lose, you will lose Rating. You gain Gold if you win, and a smaller amount if you lose. There are 4 different Arenas: Bronze, Silver, Gold, and Epic.

There are 4 main restrictions added into Arenas. Deck Size indicates the number of cards that must be in your Deck. Rarity Limit tells you the limit of the rarity of your cards, and how many of them you can have. Card Copy Limit is the number of copies of a single card you are allowed to have in your Deck. Max Hero Tier Is the highest Tier of hero you are permitted to use.

Bronze

Deck Size: 20-60
Rarity Limit: Max 2 Rares
Card Copy Limit: 2
Max Hero Tier: 1

The Bronze Arena is the most restricted one. You must use almost purely Common and Uncommon cards. This is a good Arena for beginners to get a feel for what they are like, and to develop some deck-building strategies.

Silver

Deck Size: 20-60
Rarity Limit: Max 4 Rares, 2 Epics
Card Copy Limit: 3
Max Hero Tier: 2

The Silver Arena is one step up from the Bronze. It allows for more powerful cards, thus causing more variety. It is recommended to hold out on this Arena for a bit until you build a larger card pool and develop some good strategies.

Gold

Deck Size Limit: 30-60
Rarity Limit: Any
Card Copy Limit: 4
Max Hero Tier: Any

The Gold Arena is for experienced players with a large card pool. Most players will be using powerful Heroes. There are no restrictions on Rarity, so you can also expect some very tough Decks. Come here if you have mastered the Silver Arena.

Epic

Deck Size Limit: 60
Rarity Limit: Any
Card Copy Limit: 1
Max Hero Tier: Any

The Epic Arena is a unique Arena. You must have a 60-card Deck, and you may not have any duplicates. there are no Rarity or Hero restrictions. The feature that stands out the most, however, is that all Heroes start out with an extra 10 HP and 2 Mana. This Arena is for those with a very large card pool, who want to see some truly Epic battles.

Arena Rewards

Bronze: 150 Gold
Silver: 200 Gold
Gold: 275 Gold
Epic: 350 Gold

Arena Rating
it’s an ELO system (submitted by Schierkewiking)


On the arena screen you can choose how your AI reacts in battles. You switch between Defensive Stance & Aggressive Stance , below are the differences.

Defensive Stance
Weights Censored by Developer request

In short: Bigger emphassis on keeping its HP up.

Aggressive Stance
Weights Censored by Developer request

In short: Lower emphassis on keeping its HP up.

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avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Hitchhikers Guide to Kingdoms CCG

Card Combo Samples:


This Combination works wonders because with every card you draw you do 1 damage to either the enemy hero or to his units. You can boost the card draw rate through other cards such as “Deep Thought” (Rare) or the Mystical Heroes. (Submitted by JeffoANTIC)


This lets you switch the Fleshbags 5hp into 5 damage for a big nuke unit. Can be a game changer. (Submitted by JeffoANTIC)


This is just stacking as many Essence Mantles as you have with a simple Long Sword. Basicly you just out tank the enemy’s deck. You can also combine this with a quickdraw cannon instead of a Longsword or even use both for a nice finish.


Torture Chamber deals damage to all heroes and creatures while the magic ward keeps you safe from harm. Can be a powerfull combo. (Submitted by JeffoANTIC)


Ancient Being gives War Mammoth 1 extra splash damage. War Mammoth then does a total of 2 damage as splash. Really good but a bit mana expensive. (Submitted by Qazzaq123)


Get this on the first turn for an iWin button. (Submitted by Cheeseex)


Golemnify allows the user to polymorph ANY enemy card into a 2 Attack, 2 HP golem (used to be rabbit) and cause it to have to skip 1 turn. This allows you to kill even the strongest unit with a simple 2 attack unit or a 2 damage attack spell. It also resets all the units abilities to nothing.

Deck Examples:


This deck can be used to clear all Light Campaigns on Hard. All the cards are gotten by clearing the Ancient campaign on normal.
Tactics: Just keep your cards in your hand till you can discard and bring out a mountain Giant or War Mammoth on turn 2. You should be responding to their summons. Not summoning first unless its a Giant or Mammoth. Basicly Fear, Shrivel and Whelps to an extent are pure discard cards.
Tips: Possible to summon a baby whelp and hit a 2hp target with the special, move it to another slot then summon the next baby whelp at the first location to kill a 2 hp target on the same turn. Or Use a baby whelp to kill a 1hp target on summon then move it to block the next attack at another slot.
Hero Skills: 2/2 Whelp and 2/2 Stat Boosts.
Weaknesses: Ancient Campaign – Chaos Alchemist Spamms “unstable concoction”, Mystical Campaign – Battle 10 is a tough one but beatable.
Possible Tweaks: Another Mountain Giant and Plenty
This deck has been tested in all 30 battles and it works
(Deck Submitted by Cheeseex)


This deck can be used to clear all Darkness Campaigns on Hard. All the cards are gotten by clearing the Elemental & Alchemy & Undead campaign on normal. Please note Darkness on Hard is harder than Light due to lesser “big cards” in the Darkness Starter set.
Tactics: Just keep your cards in your hand till you can summon the big monsters and use the spells to take down the enemy creatures or nuke down the boss. In the holy campaign save your damage spells for the Aura / Armour units. Battle 4 in Alchemy is pretty tough.
Tips: With the “Greater Fire Elemental” it does 2 damage to nearby allies but what you can do is summon it to a safe area i.e. a corner but once summoned immediately move it to the middle slot. This way it doesn’t damage your creature. Sometimes its better to discard the mana flask than use it.
Hero Skills: 2/2 Entangle and 2/2 Forest Fire
Weaknesses: Elemental Battle 9 and 10 if the opponent summons a pegasus and spamms Time Rift (2 turn slow) – You can counter this by using entangle to remove flight
Possible Tweaks:
This deck has been tested in all 30 battles and it works

Find more deck discussions here

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avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Hitchhikers Guide to Kingdoms CCG

Creating Your Deck


When you start creating decks you should be aware that the top left spot is for the “Light Campaigns” and the top right spot is for the “Dark Campaigns” these are the default PvE decks and cant be changed. For this reason you should create custom Arena (PvP) decks below them so you don’t get stuck playing campaign battles under arena rules

Many people say that smaller is better for PvP. It is a good idea when starting out to keep your deck to around 20 cards because the less cards you have the higher the chance you get the cards you want and need at that precise moment.

Another thing to keep in mind is that when other players attack you in the arena they will face off versus an automated AI. Currently the AI is pretty stupid so you should create a tailor made deck that is dummy proof to set as a defender when you go sleep etc. You can leave and rejoin the arena bracket at any time without losing any rating.

Compare the mana cost and stats of each cards with similar cards. Often some cards just aren’t worth it.


As you can see both units have the same mana cost and stats except that one has armour and the other has 1 more HP. In general that 1 armour is worth much more than the 1 HP


This is another example of a useless card. For 2 mana cost and 1 attack and 1 HP there are many other cards that perform way better. Even with “Flying” this card wont cause much damage.

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avatar for Flying_Dutchman Flying_Dutchman 145 posts
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Topic: Kingdoms CCG / Hitchhikers Guide to Kingdoms CCG

Achievements

All Ingame Achievements now earn you a set 1-5 Gems each upon completion.

Campaign Mission Completion Gold:
Normal:
Battle1 = 100
Battle2 = 100
Battle3 = 125
Battle4 = 150
Battle5 = 175
Battle6 = 200
Battle7 = 250
Battle8 = 300
Battle9 = 350
Battle10 = 750

Hard:
Battle1 = 100
Battle2 = 100
Battle3 = 100
Battle4 = 200
Battle5 = 200
Battle6 = 200
Battle7 = 350
Battle8 = 350
Battle9 = 350
Battle10 = 750

Insane:
Battle1 = 125
Battle2 = 125
Battle3 = 125
Battle4 = 250
Battle5 = 250
Battle6 = 250
Battle7 = 425
Battle8 = 425
Battle9 = 425
Battle10 = 900

Promotion Cards


Titan’s pet unlocked by ???


Relentless Bones will be unlocked by Completing Undead Campaign Story Mode. 5,000 Gold or 20 Gems


Brave Recruit will be unlocked by Completing Holy Campaign Story Mode. 5,000 Gold or 20 Gems


Grizzle Beast will be unlocked by completing all campaigns on insane mode. 25,000 Gold or 75 Gems


The Jester will be unlocked by completing all campaigns on hard mode. 7,500 Gold or 50 Gems


Corrode will be unlocked by completing all campaigns on normal mode. 2,500 Gold or 20 Gems


This exclusive card can be found in the starter bundle Please note its health has been upgraded to 3. 25,000 Gold or 75 Gems

Please note “Promo Cards” have to be claimed from the shop once all requirements are met. They cost either Gold or Gems.

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