Recent posts by Flying_Dutchman on Kongregate

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Topic: Inferno Legend / [Guide] Class Descriptions

Cyclops – the giant warrior in the abyss. With strong body, his brave and tenacious ensures his success in a hammer against any enemies. Besides, they can use Cyclopic Beam to give enemies a hard blow.
Good at field control, have lots of single target restrict skill. Good at single target DPS at earlier stage but weak group defence. At the later stage mainly fight on 6v6, single target DPS will be quite useless. Moreover, his poor defence can’t protect teammate, even himself.
Difficulty: 9

Vampire – elegant and flexible, killers during the midnight, kings during the nightfall, they are able to learn swords and dark magic and good at beating to the draw. They are the dark warrior with the most balanced rating.
More like assassin, own the fastest speed and the highest dodge in this game.
Have good AOE ability in the beginning, in the later stage, have extremely explosive power on single target attack. Balance on both attack and defence. She is the best choice for who enjoy defeat enemy in the critical moment by a wave of explosive attack.
Difficulty: 3

Samurai – the spirit of a martyr. He was respectable when he was alive. After he died, he turned into a ghost hero. He owns the ability to combine magic and swords.
Best MT, have lots of Buff, powerful on single fight. Very strong in the earlier stage. But lack of skill to attack back row energy made every battle prolonged at later stage.
Difficulty: 7

Fairy – the cute devil protecting the source of hell magic. They are born with powerful magic. They are best at magic about thunder and ice. And they can control the Death to sweep enemies.
Witch is more about supporting. Best choice for non-cash player. Herself is very poor on attack but can reinforce the whole team with power buff
Difficulty: 0

For a more in depth guide about the game, go to the guide’s source @ http://forum.gamebox.com/viewthread.jsp?tid=4769&extra=page%3D1

Word of the wise, If you go vampire be aware it already seems the be the most popular class due to twilight lovers. You will be one of many.

 
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Topic: Galaxy Online / Missile update

Missiles are the new SBW.

Just remember the good old times with SBW + Conqx pre nerf

 
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Topic: Galaxy Online / Team Arena Suggestion

2v2 Arena,
3v3 Arena,
4v4 Arena.

Would like to be able to team Player versus Player corp mates without actually killing them while we wait for a good time to do proper player versus player.

Could even start a little player run league to pass the time. Game needs more action or server merges for Drama.

Discuss….

 
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Topic: Galaxy Online / how many times can this happen?

Sadly yes, always gets solved but sometimes end up missing certain events because of it.

 
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Topic: Game of Thrones Ascent: General (Westeros Discussion) / Tomcat and 502 Issues

 
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Topic: Galaxy Online / Harvest Huma BP

Or you could not troll? because that tab doesn’t display ALL the stats just a minor few. kk thx bai.

 
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Topic: Galaxy Online / Harvest Huma BP

IGG if you plan to make people buy event MP for x item. Post the stats of the item in question….. I refuse to buy an item without knowing what it is.. Respond before the event ends and I might consider buying it otherwise, you just lost 500 kreds.

-FD

 
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Topic: Galaxy Online / Quality Gifts for a Quality Game! (unlocked)

If you vote 1 star why play the game at all? also don’t complain when the game dies because of a lack of new players because certain groups of people downrate this game.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] FiC - Conquest

Originally posted by Rudgutter:

The change to Conquest was to encourage more tactile play and skill, rather than land grabbing and hoarding. Instead of 1-6 guilds being on the map with a few stragglers trying to push their way in and getting stomped, the hope is the map will be more diversified.

More Tactile play? thats utter shite. The whole point of the game before was to be diplomatic and create a sort of meta game. Now thats gone, just like ye did in Tyrant. Ye love killing the “Meta game”… in my opinion there’s less tactics now than before. So yeah just Hoard and land grab your 40 odd tiles and screw the rest.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] FiC - Conquest

Anyway after the recent Patch;
-We have added a tile cap to Conquest mode. The maximum number of tiles you can control is (total guild heroes + number of guild members).

FiC is officially going to retire from conquest, we might annoy a few people but its “Game Over” Synapse has again ruined another game for us. This was the last straw. First it was Tyrant, then Redshift Online and now Skyshard. Sorry to say were leaving but adios amigos. Wish ye all the best. Conquest is just no fun anymore, more and more changes are just removing all the fun aspects of the game. Time to move FiC to a new game.

P.s. Would like to thank all our FiC members for participating and putting up a good fight :)

 
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Topic: Kongregate Multiplayer Games / [Redshift] Awesome Empire is Awesome

Any feedback on this from our new community manager? :)
Developers said they would release a newer roadmap soon to keep us coming back so whats new or getting fixed finally?

 
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Topic: Kongregate Multiplayer Games / [Redshift] Meet The Mod

Welcome to hell, hope you brought fire extinguishers or bribes.
Goodluck, you will need it :)

P.s. if your the “new” community manager, whom was the old one?

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Deck Submissions!


This deck can be used to clear all Light Campaigns on Hard. All the cards are gotten by clearing the Ancient campaign on normal.

Tactics: Just keep your cards in your hand till you can discard and bring out a mountain Giant or War Mammoth on turn 2. Basicly Fear, Shrivel and Whelps to an extend are pure discard cards.

Tips: Possible to summon a baby whelp and hit a 2hp target with the special, move it to another slot then summon the next baby whelp at the first location to kill a 2 hp target on the same turn. Or Use a baby whelp to kill a 1hp target on summon then move it to block the next attack at another slot.

Hero Skills: 2/2 Whelp and 2/2 Stat Boosts.

Weaknesses: Ancient Campaign – Chaos Alchemist Spamms “unstable concoction”, Mystical Campaign – Battle 10 is a tough one but beatable.

Possible Tweaks: Another Mountain Giant and Plenty
(Deck Submitted by Cheeseex)

Source

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Hitchhikers Guide to Kingdoms CCG

Originally posted by PCSwarrior:
Originally posted by Flying_Dutchman:

Complete overhaul to the guide completed to make it flow better. Enjoy!

Looks good! Though you may want to add TomAntic and FredrickAntic to the dev team

Will do, thanks for reminding me about their names

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Hitchhikers Guide to Kingdoms CCG

Complete overhaul to the guide completed to make it flow better. Enjoy!

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Card Suggestions Builder [Beta]

Here is the game card font as requested, how to actually use it as a real font that I don’t know. Some one else know how?

Can provide the picture in .png (transparant), .svg or jpg (above) format.

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Card Suggestions Builder [Beta]

Welcome to the Beta Card Builder for Kingdoms CCG. Currently its a manual card builder, but maybe some kind soul with more spare time and expertise can use the images to create an automatic one. Currently only has “Silver” colour but might create more at a later stage.

Instructions are given on the actual image, just right click it and save image then use a graphics editing program to make your changes. You can use programs ranging from “Microsoft Word” to “Photoshop”.

Feedback would be great.
Enjoy!

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Hitchhikers Guide to Kingdoms CCG

Originally posted by PCSwarrior:

If there’s 1 thing I learned from this guide, it’s that there are 2 crucial steps to getting a guide stickied on Kong:

1) Have a massive over-abundance of pictures, and

2) Copy-paste large portions of someone else’s guide without their permission.

A picture is worth a thousand words :)

Also compiling all information into one thread is allowed when due credit is given. And this has been given in abundance.

On a sidenote, the promotion cards will be out later this week, currently not public yet.

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Hitchhikers Guide to Kingdoms CCG

Originally posted by Gianfo:

Hello, a really good job. Could you add the cost of the spell of heroes?

Done for all the heroes i could find :) More suggestions are welcome and ill add them when I find the relevant information.

Also added a normal Holy/Alchemy/Ancient/Elemental Campaign tutorial with a sample deck.

@FD Something about advantages of unaligned vs. aligned cards might also be useful, what with unaligns generally costing more than aligned counterparts but being able to be used in both kinds of decks.

If anyone wants to add something to this guide that they feel important post it below and I will integrate it into the main section with due credits. Better to work together on one main guide than have many small guides. Bigger is better with pretty pictures :)

This thread will be updated soon, so keep watch.

P.s. Woot Sticky :)

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Tier 2 and 3 heroes full description

Updated the Hitchhikers Guide with all.

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Hitchhikers Guide to Kingdoms CCG

Normal Campaign Help
Strategy: Get a “Temple Warrior” out, Buff it with “Blessing of Light” and just Use “Holy Bolt” against enemy Undead units with 2HP. Skillwise I received 3 Stars from finishing the campaign I put 1 in Calm and 2 in Soothe. At the final battle (10) try to get a “Faithful Worshiper” in the middle and a “Temple Guard” and a “Temple Warrior” on either side for an easy win. You should be able to beat this campaign without buying a single booster pack.

Beating Battle 1 awards you the following, Add “Blessing of Light” to your deck.

Beating Battle 2 awards you the following, Add “Holy Bolt” to your deck.

Beating Battle 3 awards you the following,

Beating Battle 4 awards you the following, Add “Temple Guard” to your deck.

Beating Battle 5 awards you the following, Add both to your deck.

Beating Battle 6 awards you the following, Add “Holy Day” to your deck.

Beating Battle 7 awards you the following, Add “Wandering Cleric” to your deck.

Beating Battle 8 awards you the following, Add “Faithful Worshiper” to your deck. This is your first rare card congratulations!

At the final stage “Battle 10” your deck should look something like this;

Normal Campaign Help
Strategy: Get out a “War Mammoth” in midgame and “Baby Whelps” on the side and you should win. Use “Plenty” to gain mana. Skillwise I received 3 Stars from finishing the campaign I put 1 in Ancient Brawl and 2 in Summon Whelp. You should be able to beat this campaign without buying a single booster pack.

Beating Battle 1 awards you the following, Add “Baby Whelp” to your deck.

Beating Battle 2 awards you the following.

Beating Battle 3 awards you the following, Add “Both” to your deck.

Beating Battle 4 awards you the following, Add “War Mammoth” to your deck.

Beating Battle 5 awards you the following, Add “Black Bear” to your deck.

Beating Battle 6 awards you the following.

Beating Battle 7 awards you the following, Add “Baby Whelp” to your deck.

Beating Battle 8 awards you the following, Add “Vengeful Titan” to your deck.

At the final stage “Battle 10” your deck should look something like this;

Beating Battle 1 awards you the following,
Beating Battle 2 awards you the following,
Beating Battle 3 awards you the following,
Beating Battle 4 awards you the following,
Beating Battle 5 awards you the following,
Beating Battle 6 awards you the following,
Beating Battle 7 awards you the following,
Beating Battle 8 awards you the following,

At the final stage “Battle 10” your deck should look something like this;

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Hitchhikers Guide to Kingdoms CCG

Normal Campaign Help
Strategy: Get a “Dwarven Sot” or “Demolition Golem” out and just Use “Toxic Concoction” against enemy units with 2HP. Skillwise I received 3 Stars from finishing the campaign I put 1 in Stunshot and 2 in Scattershot. Use Stunshot to remove Flying or the armored buff from opponents. You should be able to beat this campaign without buying a single booster pack.

Beating Battle 1 awards you the following, Add “Dwarven Sot” to your deck.

Beating Battle 2 awards you the following, Add “Mana Flask” to your deck.

Beating Battle 3 awards you the following, Add “both” to your deck.

Beating Battle 4 awards you the following, Add “Gatling Gnome” to your deck.

Beating Battle 5 awards you the following, Add “both” to your deck.

Beating Battle 6 awards you the following, Add “Toxic Concoction” to your deck.

Beating Battle 7 awards you the following.

Beating Battle 8 awards you the following, Add “Anti-Air Cannon” to your deck. Congratulations you just earned your first rare.

At the final stage “Battle 10” your deck should look something like this;

Normal Campaign Help
Strategy: Get a “Fire Spawns” and “Lightning Elementals” out and just Use “Fire Bolt” and “Spark” against enemy units. Skillwise I received 3 Stars from finishing the campaign I put 1 in Forest Fire and 2 in Entangle. You should be able to beat this campaign without buying a single booster pack.

Beating Battle 1 awards you the following, Add “Fire Spawn” to your deck.

Beating Battle 2 awards you the following, Add “Fire Bolt” to your deck.

Beating Battle 3 awards you the following, Add “both” to your deck.

Beating Battle 4 awards you the following.

Beating Battle 5 awards you the following, Add “both” to your deck.

Beating Battle 6 awards you the following, Add “Flash Fire” to your deck.

Beating Battle 7 awards you the following, Add “Brain Freeze” to your deck.

Beating Battle 8 awards you the following,

At the final stage “Battle 10” your deck should look something like this;

Beating Battle 1 awards you the following,
Beating Battle 2 awards you the following,
Beating Battle 3 awards you the following,
Beating Battle 4 awards you the following,
Beating Battle 5 awards you the following,
Beating Battle 6 awards you the following,
Beating Battle 7 awards you the following,
Beating Battle 8 awards you the following,

At the final stage “Battle 10” your deck should look something like this;

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Hitchhikers Guide to Kingdoms CCG

Alchemy Rares:

Undead Rares:

Elemental Rares:

Mystical Rares:


Holy Rares:

Ancient Rares:

Non Aligned Rares:

 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Hitchhikers Guide to Kingdoms CCG

Alchemy Epics:

Undead Epics:

Elemental Epics:

Ancient Epics:

Holy Epics:

Mythical Epics:

Non Aligned Epics:


 
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Topic: Kongregate Multiplayer Games / [Kingdoms CCG] Hitchhikers Guide to Kingdoms CCG

Arena (credit to PCSwarrior)

In the Arenas, you must build a deck that follows a certain set of rules, and you will use it to battle other players’ decks which also follow the same rules, being controlled by the AI. As you win, you gain Rating and can climb through the Leaderboards, but if you lose, you will lose Rating. You gain Gold if you win, and a smaller amount if you lose. There are 4 different Arenas: Bronze, Silver, Gold, and Epic.

There are 4 main restrictions added into Arenas. Deck Size indicates the number of cards that must be in your Deck. Rarity Limit tells you the limit of the rarity of your cards, and how many of them you can have. Card Copy Limit is the number of copies of a single card you are allowed to have in your Deck. Max Hero Tier Is the highest Tier of hero you are permitted to use.

Bronze

Deck Size: 20-60
Rarity Limit: Max 2 Rares
Card Copy Limit: 2
Max Hero Tier: 1

The Bronze Arena is the most restricted one. You must use almost purely Common and Uncommon cards. This is a good Arena for beginners to get a feel for what they are like, and to develop some deck-building strategies.

Silver

Deck Size: 20-60
Rarity Limit: Max 4 Rares, 2 Epics
Card Copy Limit: 3
Max Hero Tier: 2

The Silver Arena is one step up from the Bronze. It allows for more powerful cards, thus causing more variety. It is recommended to hold out on this Arena for a bit until you build a larger card pool and develop some good strategies.

Gold

Deck Size Limit: 30-60
Rarity Limit: Any
Card Copy Limit: 4
Max Hero Tier: Any

The Gold Arena is for experienced players with a large card pool. Most players will be using powerful Heroes. There are no restrictions on Rarity, so you can also expect some very tough Decks. Come here if you have mastered the Silver Arena.

Epic

Deck Size Limit: 60
Rarity Limit: Any
Card Copy Limit: 1
Max Hero Tier: Any

The Epic Arena is a unique Arena. You must have a 60-card Deck, and you may not have any duplicates. there are no Rarity or Hero restrictions. The feature that stands out the most, however, is that all Heroes start out with an extra 10 HP and 2 Mana. This Arena is for those with a very large card pool, who want to see some truly Epic battles.

Arena Rewards

Bronze: 150 Gold
Silver: 200 Gold
Gold: 275 Gold
Epic: 350 Gold

Arena Rating
it’s an ELO system (submitted by Schierkewiking)


On the arena screen you can choose how your AI reacts in battles. You switch between Defensive Stance & Aggressive Stance , below are the differences.

Defensive Stance
Weights Censored by Developer request

In short: Bigger emphassis on keeping its HP up.

Aggressive Stance
Weights Censored by Developer request

In short: Lower emphassis on keeping its HP up.

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