Recent posts by majicassassin on Kongregate

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Topic: Game Programming / I am Organizing a flash project team

X.x
Yeah, to reiterate what they said… but I tried starting like you. I was excited about the world of programming, so I taught myself C++/DirectX/OpenGL… then a year later I realized making a game is close to the scale I was dreaming of was impossible at that age :( (I’ll assume your age since you’re still needing to ask your parents for copyright money). Like they said above, don’t give up on it… but start smaller. I actually got waylaid (sp?) and have been doing web design for a few years now in my spare time, but now after that I have the money to afford a copyright/legit art/legit soundwork. So yeah, if you really want to try and make a serious game that early on, I actually recommend you try getting into the gameboy homebrew world. They have a pretty good SDK (might be a bit hard to pick up if you don’t know C++ or another major language) and play with that. You can make games a lot closer to those made by professionals on the gameboy than on a computer/console, then you can use that (if its successful) as a stepping stone to make contacts, money, etc etc to launch into a bit higher.

Remember, the most popular game today (or close to it): Counterstrike, was made by a few guys in a basement over the course of 6 months… contrary to Introversion’s claim to being the last of the “bedroom programmers”, there’s still a lot of options for someone to start off small and fight their way to the top.

Good luck =^^=

 
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Topic: General Gaming / Request for Feedback: mageDefense

Haha, thank you =^^=
forgot about the fish game… its been like 6 months
I’ve done more thinking + your comments, I think I’ll go with level play… even though I was hoping for continuous play just because its easier to do (and this is my first AS3 project X.x)
Hopefully I can finish it before school starts back up…

 
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Topic: General Gaming / Request for Feedback: mageDefense

Thanks harmless, I know the flash eventually makes too many enemies, its just a tech demo (I was also curious to see how many AS3 could keep track of before lagging). You are right though, I’ve been losing some sleep over how to make this interesting even though there is a distinct line betwen a winnable and must-lose game :(. I’m thinking I might have to introduce types of projectiles or similar so that the player has to make more intelligent decisions. That, or enemies that can only be damaged in specific spots so that the player has to make good shots (for example, a dragon whose belly is invulnerable, but shooting the wings makes it tumble helplessly to the ground below), that way the player can do well by not wasting shots like that.
Thank you for your input, but yeah, don’t worry, whats up now is only a tech-demo for the most part, a level/upgrade system is stiill in the works (when those are done, you should see it somewhere around kongregate ;)).
-Maji

 
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Topic: General Gaming / Request for Feedback: mageDefense

Thank you =^^=
Yeah, this was basically a proof-of-concept. I’ll play with speeding it up, and as far as upgrades and such go, I agree they’re a definite must.

I’m still debating between a level-based game (game freezes, menu pops up etc), or a kill-system where when you kill an enemy a soul or gem or similar pops out, which you can collect with your cursor. Then when you hover your cursor near a wizard or other spots on the screen, they’ll start to power up using the should… but I’m not sure if that’ll give the definite upgrade-reward achievement feeling that people enjoy. What do you think? I’d like to make it work to pull away from menu systems so that the game is perfectly smooth, but at the same time it just might be too much X.x

 
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Topic: General Gaming / Request for Feedback: mageDefense

If anyone doens’t mind, could you try the control scheme for the game I’m working on. I have no idea if this can even turn into a decent game or not… I enjoy the indirect control scheme of controlling projectiles by making them follow you, but I’m not sure if the lack of direct control just ends up sloppy.
Thanks in advance!
http://majidesign.com/mageDefense/majiDefense.html