Recent posts by SeerOfShadow on Kongregate

Flag Post

Topic: Kongregate APIs / Top 5 reasons why not to choose Kongregate.

I’d have to agree with most all of splejx’s points. However, the largest downfall that Kongregate suffers is the rather low amount of languages that are fully supported. By this, I mean languages such as Lua do not have an official Kongregate API, and many of the 3rd party APIs require workarounds which severely limit how you can upload/update (such as having to delete cookies to see new updates and forcing Iframe) and enough bugs to warrant an exterminator.

So, if you’re a C#/Java/Unity/Stencyl/AS2 or 3 developer, this is a great place to host your flash games. Else, expect a decent bit of trouble; even then, there’s still a good bit to make the site worthy of at least consideration. There’s not many places on the web that can grant this amount of traffic to a new flash developer.

Flag Post

Topic: Game Programming / Which languages does Kong accept?

For the sake of being thorough, it supports (in theory) any coding language that supports the .exe extension. As you could imagine, it encompasses many “side languages” such as Lua, Python, Pascal, Perl, et cetera. All you’ll need to do is export as .exe and convert it to .swf (if not already a supported export option), which isn’t very difficult.

And of course, a way around this (as was mentioned above) is to just Iframe your .exe on another website.

Flag Post

Topic: Anti-Idle: The Game / How To Move Your Game File Between Browsers?

Originally posted by crazye97:

The Chrome one is also listed in the FAQ opening post, however the beginning of the path is incorrect – start with LocalAppData and continue from there.

I actually found it after a lengthy (few hour) computer search overnight. Something should be done about the path in the stickies for sure. I appreciate the help however!

Flag Post

Topic: Anti-Idle: The Game / How To Move Your Game File Between Browsers?

Originally posted by crazye97:

Take the save from one folder and put it in the other while the game page is completely closed. That’s all you have to do.

Do you have any idea of the location of these folders? I know where to find the folder where the firefox save is located, but even using the resources in the sticky posts (including the backup one), I can’t find my Chrome save file.

Flag Post

Topic: Anti-Idle: The Game / How To Move Your Game File Between Browsers?

I recently had to switch from Chrome to Firefox after an update (Not a game update) which rendered the browser unusable. After going onto Firefox, I realized my save file was stuck on Chrome, and didn’t transfer between flash data locations.

My questions is how would I move the Kongregate .sol save file from Chrome to Firefox? (I know how to access and move the files, so that doesn’t need to be explained)

Thank you for checking the thread, and any input is greatly appreciated.

Flag Post

Topic: Rise of Mythos / Wrong Master's pack description

Yeah, I agree with SummonOfYuna, that was uncalled for. I myself even made the mistake on getting confused a few times before I figured it out, there’s nothing wrong with a bit of confusion and asking questions.

Flag Post

Topic: Rise of Mythos / Seaport duration/rewards

With the addition of the new lucky box feature, the 48 hour expeditions seem pointless unless you’re fine with losing a streak; just saying. But yeah, I’m pretty sure TheSench is correct, it just effects the slope of gain for the amount of time you have left it going. I’m pretty sure those times are there just to have a limit, so if you know you won’t be on for 48 hours or more, it’d be better to get 48 hours of rewards instead of just 12, even if the 12 has a higher reward rate (Stars).

Flag Post

Topic: The Arts / Opinions on a 150x150 avatar

I actually felt I might as well try it out, and these are the results -

(With the Letters)

(Without the Letters)

I can see a bit more depth in them, and after touching them up a bit (Making the shadows/light look more realistic), it’ll have a better sense of realism.

Flag Post

Topic: The Arts / Opinions on a 150x150 avatar

Originally posted by DragonArcherZ:

It loooks decent, but somehow the 3D look doesn’t work out because it feels like there’s 2D aspects of it. I’m not sure. One example is the book lying flat on the table and the paper under it doesn’t look like it’s on the table. Somehow it just doesn’t look real for me at all.

Pretty good job on it though.

Hmm, I can see what you’re getting at. Do you have any idea what could be done to improve it? (Maybe a bit of shading on the table would improve the depth?)

Flag Post

Topic: The Arts / Opinions on a 150x150 avatar

Well, I recently got photoshop, and decided to revamp my avatar for most forums and sites. Also, I usually go by “Khranos”, which is what is seen on these images, this site is just a rare occasion.

All of these were done with a touchpad/trackpad on a laptop, using only the tools provided in Paint.Net/Photoshop respectively, without any reference photos.

This is the avatar I’ve been using on most sites up until now –

(Done in Paint.Net, and as a last-minute thing if I’m correct)

Now, after having Photoshop for about 3 days, I figured I’d take it a step further and try it out. I’m pretty happy with my results, which are here -

(With the letters)

(Without the letters)

I’d love to get some feedback, to see if there’s anything that stands out greatly that needs improvement. Thanks for checking out the thread!

(By the way, the pen in the picture is a Lamy Safari for anyone interested; quite a nice pen)

Flag Post

Topic: The Arts / A pixel art house I made for my game.

Originally posted by MoonlaughMaster:

Protip: Black outlines are bad and you should feel bad. Make the outlines a darker color of what the inside is. 1

1 unless it’s the edge of the object. Black outlines are okay in that case.

Ah, I think there might be a few more exceptions, but I’ll modify it to remove the black outlines, and see how it looks.

Flag Post

Topic: The Arts / A pixel art house I made for my game.

Originally posted by petesahooligan:

It looks like you’re creating a Tudor-style building. It’s kind of the go-to architectural style for medieval buildings. Tudors are often brick or hand-stacked rock on the ground floor then heavy beams for the 2nd floor (and higher). The heavy beams are often filled with waddle and covered with plaster, then painted white. (Waddle is like straw and mud and stuff.)

Red-fired bricks didn’t really enter the architectural scene until later, but bricks (in the general sense) have been around forever. They’re one of our oldest building materials. Before red bricks, they were often sand-colored… shades of brown. The corners of buildings needed to be stronger, so stacks of heavier blocks were sometimes used at the corners to help strengthen the building.

Windows didn’t really exist on ground floors. It was usually more like barn doors and shutters. The second (and higher) floors were where the people lived, so they had windows. Windows usually had a simple paned design. Older homes like this were heated by fire, so a chimney, (usually attached to the outer wall of a house), was common. Roofs were usually slate and hung taller and narrower than our common shingle today. (Don’t know if that level of detail really matters; the color is right.) It was common to see the ends of beams sticking right out through the side of the house, or holding up the eaves. (The roofs often overhanged the building by quite a bit.)

This is Mel Gibson’s home. It’s a Tudor-style.

Ah, that’s a very nice detailed description of a Tudor-style building. I was actually going for a kind of modern, but revamped old house (Like the house is older, but was recently revamped to fit modern needs). That’s kind of a sketchy description, but is the best way to explain it. (And if this helps any, I’m trying to get an apocalyptic modern look to the home.)

Flag Post

Topic: The Arts / Gallery of Stuff - TWA: Game/Comic/Other Crap Artist

I’ve been looking through this thread in my spare time, and I’ve got to say, I’ve quite enjoyed what I’ve seen. I happen to enjoy your art style; for it is done in an intricate sloppy way, though I don’t know the exact term if there is one. You also seem to match colours quite well, to make things visible when needed, while keeping the colouration entertaining to the audiences eye. I would add in a few things that you could do better, but I usually only work on pixel art (I can’t seem to do anything but just that), so I’d not exactly have a fair say of what should be there, and what could be better.

I also checked out your tutorials expecting to learn nothing, but I quite enjoyed them, as to I learned a bit that I have either forgotten, or never learned in the first place. I also liked the way you added humor to liven it up at some parts that are inevitably boring no matter how they’re explained. The only problem I found was that there were a few spelling and grammatical errors littered throughout some of the tutorials, but that’s only a minor issue, and is easily overlooked.

I also think that your animations were done quite well. I think the paper-like crinkle overlay in your most recent animation was a very nice touch, as well! I just don’t exactly know what a “Rowntrees” is, so I didn’t entirely get the point. But anyways, if you could let me in on the program you used to create the animations, I’d be quite thankful, for I’ve not found any animating programs that are anywhere above sub-par.

I wish you the best of luck on your future artistic endeavors, and am looking forward to your future projects!

Flag Post

Topic: The Arts / Which logo is best?

Definitely 4, but 10 and 11 seem quite cool too.

Flag Post

Topic: The Arts / A pixel art house I made for my game.

Originally posted by clasher235:

Looks a bit flat, you may wish to add some diversity and wear to the bricks. As for the windows, the cracks just don’t look right IMO, but I can’t make good broken glass either, so I’m unable to help you there. The roof looks very nice, and the problems I described probably wouldn’t be offputting to anyone playing the game, so you don’t really have to worry, though fixing them would improve the piece as a whole quite a bit.

Anyways, I like RPG type games(I assume this is what you’re making, based on the perspective and style), and I wish you luck creating yours.

Ah, I was actually planning on making some kind of wear (Or maybe cracks) in the bricks and just the walls and such, but when I tried the cracks, it just didn’t look right. And I’ve been messing around a bit with the wear, but I haven’t found what fits the style of the building in general thus far. Heh, and yeah, the glass does seem a bit off, now that you mention it. I’ll play around with that a bit too, and see if I can’t make it any better. Thank you about the roof though, I felt I could have done a bit better on it (As to it looks a bit odd in the very middle, but I couldn’t find any other way to give it symmetry and a roof-like look), but it’s nice to hear that it was apparently done well! Ah, and I’ll definitely take some of those comments to mind, and see what I can do.

You’re right about it being an RPG styled game, and it’s the first time I’ve actually done the art myself, without collaborators to help with the art, so I’m just looking to the forums for anything that can be done better, and just any helpful advice that can be given.

Thank you for the wonderful critique, and luck though!

EDIT – I went ahead and looked into a bit of your advice, and made a second prototype. I think the variation made a world of difference, but I’m not sure if it still needs more done to the bricks.

Flag Post

Topic: The Arts / A pixel art house I made for my game.

I’d love to have any feedback on it possible, for I’m not sure what to do to make it better. Thank you, and I hope that you like it! (The name in the top right says “Khran”, which is short for Khranos, my pseudonym. And the red grid is what I’m using to put the house itself into the game, to make it easier on level design). And lastly, for anybody wondering, the house is supposed to be in more of an apocalyptic and modern state.

- Prototype 1 –

- Prototype 2 – Newest!

(Added a slight variation to the bricks, and modified the windows a bit, but I’m not entirely sure whether for better or for worse)

Flag Post

Topic: The Arts / - Change - A poem by SeerOfShadow (Khranos) -

This happens to be maybe my 15th or 20th half successful work of poetry I’ve had, and I felt I might as well share it here, with the Kongregate community. It’s my most recent work as well, and another one should be finished in the near future. And for any of you wondering, “Khranos” is my pen-name. I hope that you enjoy this poem as much as I enjoyed writing it, and any constructive feedback or criticism would be much appreciated!

- Change -

In my distress,
I must confess,
How this world has come to be.

The clarity is gone,
Blindness has won,
I, for one, not for me.

To be changed,
Is a diamond for the poor,

And if you wish,
You may as well be a fish,
In the midst of a poison sea.

To not understand,
Is a strategy to be undone,
You’ll only be a pawn, against a queen.

But to see the facts,
You’ll stay intact,
Though will be a king, in a player-less game.

By that time,
You’ll have already won,
And have life’s only key.

Though it’s required,
By your entire,
To escape, conformity.

But the people won’t see,
Until the world will change,
Therefore all of eternity.

~ Khranos
5 / 10 / 12

Flag Post

Topic: Call of Gods / [Event] The Storm for Gems

I’d laugh if they got more than one sale, on any of the packages.

Flag Post

Topic: Kongregate / New Kongregate Version: Game Page Changes and Bug Fixes

Ah, this was a very useful update indeed. I’m glad that the tags will be a lot more sorted out though, because I’ve been seeing a lot of sorting problems with games because of them.

Flag Post

Topic: Collaborations / I'm a musician looking to collab on some small and maybe big projects

I may actually be interested in working with you. I’ve got a small project currently, and I’ve been looking for somebody that does that kind of music! Just send me a PM, if you’d like any details whatsoever, because the game currently has no music at the moment.


Flag Post

Topic: Collaborations / Need beta testers for Pipeline (new collab tool)

This program looks very interesting. It’d probably help a lot with the lack of communication me and my developing team is facing. Is there a place I could submit a few suggestions though?

Flag Post

Topic: The Arts / (Art) Futuristic Warship On The Mountain

Originally posted by TheWhiteAngel:

Colour’s not the only thing that creates contrast. The jagged shapes should contrast with things that shouldn’t be jagged, yet were made that way – sun, moon, ground. And the contrast would then be from the jagged ship of metal to curvy bumps in the ground made by wind, and obviously the sun and moon are not jagged. I say this because what I get from this is dark emotion that I suggest to be kept to the ship, everything else around it is completely different in shape -and because of the shapes the reader can identify the other things that are differences.

At the moment, this is confusion more than anything else. Also, obvious thing here – sun and moon at the same time? Can you see where I’m going with this? It’s not enjoyable if everything’s confusing.

Ah, I can see what you’re meaning here. But just a bit of a foreword, the sun and the moon are out at the same time for a purpose. It is there to show the meaning of the ship, as to being the point of the piece, and to show size comparison. It’s like the phrase, “On the top of the world”, as to being able to see both at once. And As to the jaggedness to smoothness, I can see what you’re getting at. I’ll probably need to modify the elements (Such as the ground, sun, and moon) to match more with the ship. I’ll post a revised version up soon. Oh, and also, thanks for the advice!

Flag Post

Topic: The Arts / (Art) Futuristic Warship On The Mountain

This is a black and white, angular piece I made in about 5 minutes. Yes, I know there is no colour, that is part of what makes it… itself. It’s mainly just supposed to be a simplistic piece that’s easy on the eyes. I hope you like it! -
(Photo is too large to post here…)

Flag Post

Topic: The Arts / A collection of my poetry. (2 new poems!) Last Update - 11/14/11

Originally posted by rawismojo:

I like these pretty well. The one thing I’d point out is that I’d work with playing with line breaks that aren’t necessarily ended with punctuation. Since poems, when read, are visually striking compared to most other written works, you can use line breaks a type of soft-punctuation to shape the piece. I think the places where you choose line breaks are pretty good, but not all of them necessarily need the pause that a period or comma dictates. I wonder if they wouldn’t read a bit more fluidly if you just look at omitting some of your commas and see how they read.

I’m glad you like them. But I can see where you’re getting at with the punctuation thing, it’s just always been a habit to end the stanza with a period and a line with a comma. That usually works just fine, but looking back, I can already see a few places I could leave out most punctuation. And about the line breaks, I’ve just always had trouble trying to make some stanzas for example 3 lines, and others 4; it just usually happens to make it sound out of place. Thanks for the tip, and taking the time to reply.

Flag Post

Topic: The Arts / A collection of my poetry. (2 new poems!) Last Update - 11/14/11

Originally posted by Ramos_emanuel:

Better change your profile to drawing, only a few people here like to read that much txt

Eh, just saying, you can’t just “Change” to being an artist. I’m only good at pixel art, but it’s nothing amazing. I write poetry mostly for myself, it’s just been a way to focus more on myself and the world around me, while having a good by-product. I only post what I write for those who actually enjoy reading poetry; I hardly care if almost nobody likes poetry, because that’s just an “Almost”.