Topic: Kongregate / Kreds Discussion
Yeah sorry Hypocrisy, I just really don’t like sarcasm sometimes, so I lashed back. My bad. Bygones?
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Nov 20, 2008
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Topic: Kongregate / Kreds Discussion Yeah sorry Hypocrisy, I just really don’t like sarcasm sometimes, so I lashed back. My bad. Bygones? |
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Nov 20, 2008
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Topic: Kongregate / Kreds Discussion No I think he was, at least at some level. Hiding behind a veil of sarcasm doesn’t change things. |
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Nov 20, 2008
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Topic: Kongregate / Kreds Discussion I am fully aware, and I am confident that he was being serious. Maybe math will speak more clearly. Let’s assume that in order to earn a Kongai card, you have to visit a Kongregate webpage 1000 times. So the value of that card is now $1 (plus some smaller amount for the sponsor of the game, if any). Now Kongregate adds the ability to buy cards. That card can be bought for $1. So the “earner” in this case, exerted $1 of effort and saved $1 by not buying the card. Where’s the problem? The problem is that there is a perceived value in the rareness of how many people have that card. There is no real dollar figure for that value, though. A way to alleviate this issue is to make the cards (earned vs. bought) look different. Kongregate chose to put a K on the card that’s bought. Saying that earned cards are now useless, however, is simply not good reasoning. The only reasonable thing you could say is that the cards should look more different than they are now. That would be a reasonable suggestion, but only a few people have suggested that. Well I suggest it, too. :) Make the cards more different. EDIT: Great post fweilun, that’s a very good rebuttal. I’d agree that it isn’t fair to the “earners” to get the cards immediately. Tough call, though. |
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Nov 20, 2008
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Topic: Kongregate / Kreds Discussion
Yeah…that’s a bad attitude HypocrisyIsFun. You shouldn’t think that at all. What makes you better? Certainly not your bitterness. Also, very, very few people will be in the situation you’re thinking of. Instead, most people will have spent their time at a job, and use the compensation from that job to pay for those things (by things I mean Kongai cards, since badges aren’t going to be sold). So they spent time earning those items, too, just not by playing the game. And since they spent their time at a job, they won’t have as much of that time to spend playing games to get those items. People pay to collect things all the time. Therefore, using the reason that adding a way to buy items that were once only earned by playing somehow makes them useless is really bad reasoning. The very fact that they can sell collectible things that people will pay for proves that they have value. |
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Nov 20, 2008
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Topic: Kongregate / Kreds Discussion Well for the most part, the tip jar discussion seems to be headed in the direction of a general “this is a good idea.” I’m glad to see that. I think it’s an awesome idea because it’s optional, takes up a small amount of space on the webpage, and directly supports the developers who make games people think are well-made. This money can go to making more games that are good. That’s a good thing, and I’m glad almost everyone agrees. The argument “most developers don’t deserve tips” is a pretty crappy argument, and can be seen as circular logic. Let me give you the other side: A good reason some of them don’t deserve tips is because the developers are not getting paid to make the games better. There is no incentive! The Tip Jar has just become an incentive. On to selling virtual items…
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Jun 12, 2008
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Topic: Kongregate / Zening Sneak Preview Very cinematic. Lookin’ forward to it! |
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May 24, 2008
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Topic: Kongregate / Dinowaurs Beta Testers Wanted Hey guys, we just want to say you can still get in and we want to let all of you in to test as soon as we can. We’re waiting it out for some new server hardware and then we’ll be ready for you. Don’t worry, the beta is still happening and you haven’t missed it. Thanks for your patience and support! |
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Apr 1, 2008
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Topic: Kongregate / Dinowaurs Alpha Testers Wanted Awww, that’s mean. It’s for reals! We need testers! |
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Nov 17, 2007
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Topic: Kongregate / Kongregate's Premium Games Announced For anyone who wants to know more about Dinowaurs, we have a simple website up to explain the game in a little more detail. And there are more pretty pictures. Enjoy. |
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Nov 15, 2007
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Topic: Kongregate / Kongregate's Premium Games Announced We’d love to offer 100% of the gameplay experience for free for our game, but it’s tough to decide if that’s a good idea in the end or not. Maybe too many people would just play and not pay anything, which means the game wouldn’t make enough to be a good investment. Offering slightly less than that might entice more people to pay to get all the gameplay experience, but then you risk annoying the players that want all the gameplay for free. So you have to guess what amount of gameplay will make sure everyone has fun, while bringing in enough revenue to make the whole thing worth it for Kongregate. After all, the PDP should do well enough to become an established program. And how do you guess that, you know? Who knows what will happen. It’s a tough thing to decide. |
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Nov 14, 2007
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Topic: Kongregate / Kongregate's Premium Games Announced Yeah, iTunes is a great way to look at it. It’s only a matter of time before someone lets you buy individual levels of different games anyway… |
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Nov 13, 2007
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Topic: Kongregate / Kongregate's Premium Games Announced If you knew the numbers and deals for a typical AAA title, you’d be jumping for joy at what is being offered here. I don’t think it’s a good thing to get caught up in the money, though. This is about making your own games and getting paid enough to do it. And most importantly, you don’t need to have a list of shipped titles in order to get funded. That’s a huge barrier in the industry that just got knocked down in one fell swoop. What kinds of multiplayer and community things have people always wanted in a Flash game? Let’s hear some dreams. :) |
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Nov 13, 2007
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Topic: Kongregate / Kongregate's Premium Games Announced Yeah, this is awesome. We’re pumped to be a part of the whole thing. The beta will be coming up before you know it! |