Recent posts by DvDwEn on Kongregate

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Topic: Tyrant: General Tyrant Discussion / [Tournament S9] WINNER: Dracorex

Originally posted by DRC28783:
Originally posted by ratius55:

<.

Even being from nexus, this still has uses (and is good enough to have alt art).

All star back then.

 
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Topic: Tyrant: General Tyrant Discussion / [Petition] Nerf Everything... well, not everything, some things.

I believe the Devs made phase to nerf everything on this page (except summon, which is the only skill that I think needs real nerfing).

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Yeah glaive. Epitome of tyrant.

Rule 528: Counter cards with 4 Cards:Common, Uncommon, Rare, and Legendary. Each card will battle one on one. After a Common dies, It’s replaced by an Uncommon, etc.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Have fun with all those useless skills :P
New Rule 525: Swap all skills/abilities with opposing card. Only use assault card.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Armored 2 too :3
Rule 524: Evade becomes Armored 2, Intercept becomes Protect 1. Stacks with existing Armored/Protect.

 
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Topic: Tyrant: General Tyrant Discussion / [Bug] 100 free wbs for Grizzly Bairs!

Originally posted by euleraleph:
Originally posted by artdz:

+1

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


8/20/4
Refresh
Diease
Poison 3
Armor 2
Enfeeble all 2
Tribute
Rule 522.1 : Fuse 2 cards of your choice. The result has : the sum of the health, the sum of the attack, the longest delay of the cards, all their ability ( = up to 6 abilities) and the sum of the same ability (e.g : 2x strike 1 = strike 2).
If an action card is fused, the fusion has 0 turn wait. If a commander or a structure is fused, the fusion has 1 turn wait.
Siege will count as a strike of the siege damage if the enemy fusion has fused a structure. Fear will count as a strike 3 if the enemy fusion has fused a commander
You can only fuse cards you can play in the game (no raid fuse etc.)
Defeat the fused card to win. If the cards have different factions, it will be a dual faction.
Ninja’d, but pretty sure I still win.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

There are 18 commanders with health 6, 8, 10… Therefore you should be allowed to repeat.

Rule 521.2: Commanders of 4 6 or 8 hp and 1 Assault/Structure/Action.
No fear and recharge only procs once. Defeat the commander to win.
Regenerate on structures only activates once.
(and because emanuel exists, carapace quake is beatable)

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 520: No unique rule for the end of 2013.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Longshot doesn’t really work against either… I’ll just counter all of them.

Rule 520: No unique rule for the end of 2013.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Was pretty sure he had a different overseer… whoops.

Rule 520: No unique rule for the end of 2013.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 520: No unique rule for the end of 2013.

 
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Topic: Tyrant: General Tyrant Discussion / [Tournament S8] WINNER: Enclave Warp Gate

Originally posted by ratius55:
Originally posted by TOPcrus:
Originally posted by lfiamoncini:

 
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Topic: Tyrant: General Tyrant Discussion / [Tournament S7] WINNER: Warpway Fortress

Originally posted by generaterox:
Originally posted by static11:
Originally posted by naduod:
Originally posted by mrmastermonster:
Originally posted by ouss1:
Originally posted by Maharid:

 
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Topic: Tyrant: General Tyrant Discussion / [Tournament S7] WINNER: Warpway Fortress

Originally posted by lfiamoncini:
Originally posted by mrmastermonster:
Originally posted by kingleonX:
Originally posted by del1277104:
Originally posted by ouss1:
Originally posted by Roki123:
Originally posted by CadillacJenkins:
Originally posted by Maharid:


FLYING FORTRESS.


Epic.


I like Command Center, but this is just a better card.
 
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Topic: Tyrant: General Tyrant Discussion / [Tournament S7] WINNER: Warpway Fortress

Originally posted by Corrupt0:
Originally posted by Roboticus:
Originally posted by zaktan78:
Originally posted by mrmastermonster:
Originally posted by Maharid:

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

I’m a cheater.

Rule 509: Even wait Vs. Odd wait (0,2,4 wait VS. 1,3 wait)

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 509: Even wait Vs. Odd wait (0,2,4 wait VS. 1,3 wait)

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Rule 509: Even wait Vs. Odd wait (0,2,4 wait VS. 1,3 wait)

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

My favorite card strikes again. (Terrible pun, I know.)

Rule 509: Even wait Vs. Odd wait (0,2,4 wait VS. 1,3 wait)

 
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Topic: Kongregate Multiplayer Games / [Battle Conquest] [Light guild] Mystic Valor

Rootbeer, I still remember you :D

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Nothing.
Rule 508: You may choose Phase, Armor 2, or Immobilize. Your card gains that ability (Replaces existing).

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Armor 2. Woo hoo.
Rule 508: You may choose Phase, Armor 2, or Immobilize. Your card gains that ability (Replaces existing).

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Phase. Why not.
Rule 508: You may choose Phase, Armor 2, or Immobilize. Your card gains that ability (Replaces existing).

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)


Phase. Cuz I’m random.
Rule 508: You may choose Phase, Armor 2, or Immobilize. Your card gains that ability (Replaces existing).