Recent posts by qyayqi on Kongregate

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Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.


bumping in case it slipped your mind.


you still haven’t fixed it.


 
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Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.


bumping in case it slipped your mind.

you still haven’t fixed it.

 
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Topic: Call of Gods / [Suggestion] Have a suggestion? This is the place.

nobody should ever pay gold for silver. ever. ever, ever.

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.

bumping in case it slipped your mind.

 
Flag Post

Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:
Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.

 
Flag Post

Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.

 
Flag Post

Topic: Call of Gods / Maintenance Notice (September 25th)

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.

 
Flag Post

Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:

how to fix some of this event boss:

move the level 127-level mobs that are in the 120-boss lanes to the 135 boss. put 110-level dungeon mobs at the 120 boss. add 10,000 silver to the 120 boss, and 15,000 to the 135 boss.

i am level 148 and cannot run the 135 boss. this is stupid.

we know you will probably be taking time off next week, so fix it in the next 48 hours.

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by callofgods:

Hi, could you please try to run 145 boss. Thanks for your playing.

you misunderstood. when i said, “i can’t run the 135 boss” i meant using super units on all 6 heroes i died after one and a half lanes. another player on m2 level 142 cannot run the 120-level boss because it is too difficult.

you have refused to fix these for the last few events, so for this one i will be posting in here EVERY DAY until you make it right. an event boss has to be run hundreds of times to get anything, so it CANNOT be so over-powered that we lose all our troops after a couple attempts.

you are ruining events by refusing to listen to your players.

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

how to fix some of this event boss:

move the level 127-level mobs that are in the 120-boss lanes to the 135 boss. put 110-level dungeon mobs at the 120 boss. add 10,000 silver to the 120 boss, and 15,000 to the 135 boss.

i am level 148 and cannot run the 135 boss. this is stupid.

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

please add 15000 silver to the boss drops to improve this event.

 
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Topic: Call of Gods / [Bug] Need help? Find a bug? This is the place.

Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by callofgods:
Originally posted by qyayqi:
Originally posted by callofgods:

Hi, could you please tell us which room? Thanks for your reply.

you… you aren’t serious right? you’re just trolling me now? i TOLD you which room in this:

Originally posted by qyayqi:

sky city dungeon Element Temple, Thunderworld level. upper left it claims to have 50 squares, but it really only has 49. this means all the “full clears” i have done in this one have not counted toward my total. please fix it.

AND it shows which room in the ever-so-important screen capture you always ask for. LOOK AT THE SCREEN CAPTURE!! it says in the upper left which dungeon AND which room AND shows 49/50 with all squares cleared.

AAUUGGHH!! you are ridiculous.

Hi, we will check it.

still not fixed.

STILL not fixed.

another week, still not fixed.

 
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Topic: Call of Gods / [Bug] Need help? Find a bug? This is the place.

if someone seals an equip and you buy it, you have to click it in your inventory and “use” or something to unseal, after which it should be visible & ready for action.

 
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Topic: Call of Gods / [Bug] Need help? Find a bug? This is the place.

Originally posted by wyrkatz:

Yes the problem is fixed, thank you. :)

kartz

i thought you quit.

also, to cog: dungeon still not fixed. if you don’t do something kartz is going to quit!

 
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Topic: Call of Gods / Maintenance Notice (September 17th)

+44 attack for spellcasters, a bit over 5% BUT about 144g.

 
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Topic: Call of Gods / [Bug] Need help? Find a bug? This is the place.

Originally posted by qyayqi:
Originally posted by callofgods:
Originally posted by qyayqi:
Originally posted by callofgods:

Hi, could you please tell us which room? Thanks for your reply.

you… you aren’t serious right? you’re just trolling me now? i TOLD you which room in this:

Originally posted by qyayqi:

sky city dungeon Element Temple, Thunderworld level. upper left it claims to have 50 squares, but it really only has 49. this means all the “full clears” i have done in this one have not counted toward my total. please fix it.

AND it shows which room in the ever-so-important screen capture you always ask for. LOOK AT THE SCREEN CAPTURE!! it says in the upper left which dungeon AND which room AND shows 49/50 with all squares cleared.

AAUUGGHH!! you are ridiculous.

Hi, we will check it.

still not fixed.

STILL not fixed.

 
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Topic: Call of Gods / Maintenance Notice (September 17th)

leo on main forums says sky count, and someone on m2 said they got one from a sky3.

 
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Topic: Call of Gods / [Promotion] Gold Return

they explained it horribly. again. we don’t get refunds for spending on the 15th-18th. we get the 20% from the 12th-14th returned to us 5% per day. i did an rc2, so 100g spent and 20g will be returned 5g per day.

 
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Topic: Call of Gods / [Event] Double Exp Happy Hour

it is ridiculous that you put these 5 hours apart, and never, ever have a third one at 02:00 to 04:00 server time. why do you insist on making it impossible for a lot of your players to join them?

both of these happen to fall in my 8 hours sleep, so i can’t do either.

 
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Topic: Call of Gods / [Suggestion] Have a suggestion? This is the place.

please make future event bosses easier to run.

i am currently level 147. with the impossible level 135 level bosses you introduced, it is a bigger incentive to NOT level up so i can still help at the level 120 one as long as possible. not level’ing up is… pretty boring. you’re killing my interest in your game.

 
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Topic: Call of Gods / [Bug] Need help? Find a bug? This is the place.

Originally posted by callofgods:
Originally posted by qyayqi:
Originally posted by callofgods:

Hi, could you please tell us which room? Thanks for your reply.

you… you aren’t serious right? you’re just trolling me now? i TOLD you which room in this:

Originally posted by qyayqi:

sky city dungeon Element Temple, Thunderworld level. upper left it claims to have 50 squares, but it really only has 49. this means all the “full clears” i have done in this one have not counted toward my total. please fix it.

AND it shows which room in the ever-so-important screen capture you always ask for. LOOK AT THE SCREEN CAPTURE!! it says in the upper left which dungeon AND which room AND shows 49/50 with all squares cleared.

AAUUGGHH!! you are ridiculous.

Hi, we will check it.

still not fixed.

 
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Topic: Call of Gods / [Suggestion] Have a suggestion? This is the place.

half the field was empty in the last csc, so without checking anything i would guess that those spots are for m3.

 
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Topic: Call of Gods / [Notice] Merged Notice For Server 7, 8 ,9 And 10

Originally posted by Freakypenguin8:
Originally posted by qyayqi:

1. merge all 10 servers.

2. open that new island in the west, or at least put it back in place and give us weekly teasers about how it is coming along.

3. talk to kong & add a 4th badge to generate traffic back to the game so maybe old players see all the changes.

if you add a badge before you merge all 10 servers, people who come back for badge-hunting will see mostly empty servers & no reason to resume playing. the merge will generate activity so they see players doing stuff.

Good ideas as usual.

sigh really wish you had listened, cog.

 
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Topic: Call of Gods / [Notice] Merged Notice For Server 7, 8 ,9 And 10

oops, i hear you already fixed hfh’s dawnbreaker with no silly asking for a screenshot. just make this right for this other guy, please.

 
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Topic: Call of Gods / [Notice] Merged Notice For Server 7, 8 ,9 And 10

Originally posted by soroka811:

after merge my dawnbreaker was reset to level 1. Please fix this, i was at lvl 4

hfh s.10

Originally posted by amorphiss:

After merge my dawnbreaker was reset to level 1 too.
Please fix this, i was very close to lvl 3
Ty.

alastis s.10

cog, i really think you need to address this problem for the merged servers. you can’t reset something that they had to pay gold to level up to whatever level they were at. it reflects badly on you.

maybe fix this real problem before you add tiny locks to show us which items are bound. priorities, man. priorities. bugs first, then eye candy.

(it makes zero sense to ask him for a screenshot. your merge already reset it to level