Recent posts by qyayqi on Kongregate

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Topic: Call of Gods / Maintenance Notice (October 16th)

right in the middle of sleep time here as well.

 
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Topic: Call of Gods / [Suggestion] Have a suggestion? This is the place.

Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:

teamwork dungeons/abyss.

allow a player to invite another player in to their dungeon/abyss. to join, the invited player must have:

1. a dungeon key or available abyss run;
2. the exact same formation & unit types assigned.

player one now runs the dungeon; player two watches the movement and battles, but does not control anything. each of the new 6 heroes is the combined stat total of p1 & p2 in each formation spot.

bump. i still think this would be very nice, and encourage players to help each other & interact.

bump again. you added 3 dungeons that almost nobody can do. implement this and let us team up to enjoy the content you have given us! MAKE IT HAPPEN!!

bump.

BAM!!

 
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Topic: Call of Gods / [Suggestion] Have a suggestion? This is the place.

 
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Topic: Call of Gods / [Suggestion] Have a suggestion? This is the place.

there was a lot of red pet gear handed out this summer. now the black market is REALLY not helpful. please add orange & red gear scrolls to make it more useful again.

 
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Topic: Call of Gods / Maintenance Notice (October 10th)

Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:

Player could get double EXP during 14:00- 15:00 and 19:00-20:00 (server time) in dungeon each day during the event period.

so with 2 weeks off you couldn’t even fix ONE thing about this event????

ADD A GOSH DARN 3RD HOUR AROUND 03:00-04:00!!!!!!!!!!

this starts on the 13th. you have all weekend to make it right by adding the 3rd double experience hour!!

just one more day to fix this!!

if you don’t want to add a 3rd 1-hour double xp… why not just make it all day so everyone can enjoy it no matter what time they are able to play?

you can still fix this.

 
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Topic: Call of Gods / Maintenance Notice (October 10th)

Originally posted by qyayqi:
Originally posted by qyayqi:

Player could get double EXP during 14:00- 15:00 and 19:00-20:00 (server time) in dungeon each day during the event period.

so with 2 weeks off you couldn’t even fix ONE thing about this event????

ADD A GOSH DARN 3RD HOUR AROUND 03:00-04:00!!!!!!!!!!

this starts on the 13th. you have all weekend to make it right by adding the 3rd double experience hour!!

just one more day to fix this!!

if you don’t want to add a 3rd 1-hour double xp… why not just make it all day so everyone can enjoy it no matter what time they are able to play?

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

here is an idea: stop using heroes like this to test event bosses.

 
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Topic: Call of Gods / Maintenance Notice (October 10th)

Originally posted by qyayqi:

Player could get double EXP during 14:00- 15:00 and 19:00-20:00 (server time) in dungeon each day during the event period.

so with 2 weeks off you couldn’t even fix ONE thing about this event????

ADD A GOSH DARN 3RD HOUR AROUND 03:00-04:00!!!!!!!!!!

this starts on the 13th. you have all weekend to make it right by adding the 3rd double experience hour!!

 
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Topic: Call of Gods / Maintenance Notice (October 10th)

Originally posted by wthepoo:

Why would you change the scrollable inventory to one organized in pages?

The old one worked nicely, nobody (I know) complained about it, it was easy to deal with, you could get a good overview and move swiftly through the inventory… i.e. IT WAS OKAY.

The new system takes clicks, it takes more time to move through the inventory, items of the same category end up on different pages, stacking will be more complicated, especially if you do not need a sort, for most players with an incomplete final page it suggests more space than they have… i.e. IT IS BAD (my opinion).

There are so many things that need to be fixed (read suggestion and bug threads) – this was not one of them.

Sorry, but this is just silly in my opinion. Please bring the old inventory scroll bar back.

Winnie.s4

i agree with winnie.

 
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Topic: Call of Gods / Maintenance Notice (October 10th)

also, we know you are working on a new island. can you post a little about it to whet our appetites??

 
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Topic: Call of Gods / Maintenance Notice (October 10th)

Player could get double EXP during 14:00- 15:00 and 19:00-20:00 (server time) in dungeon each day during the event period.

so with 2 weeks off you couldn’t even fix ONE thing about this event????

ADD A GOSH DARN 3RD HOUR AROUND 03:00-04:00!!!!!!!!!!

 
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Topic: Call of Gods / [Suggestion] Have a suggestion? This is the place.

tell us if there will be a maint today!! it is kind of important to know what is happening so we can decide what content to do now.

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by callofgods:

Hi, we will discuss to reduce the difficult of boss. Thanks for your understanding and playing.

well, you obviously did NOT discuss this. thanks for lying to me. if you check the logs i’m pretty sure you will see that almost nobody ran this event boss. your devs can be rather unpleasant.

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.

 
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Topic: Call of Gods / How long have you played CoG?

Build any 5 buildings within your castle
You acquired this badge on Sep. 28, 2011.

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:
Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

i had you rated 3 stars for a while. your ongoing refusal to fix event bosses has bumped you back down to a 2.

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.


bumping in case it slipped your mind.


you still haven’t fixed it.


 
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Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.


bumping in case it slipped your mind.

you still haven’t fixed it.

 
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Topic: Call of Gods / [Suggestion] Have a suggestion? This is the place.

nobody should ever pay gold for silver. ever. ever, ever.

 
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Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:
Originally posted by qyayqi:
Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.

bumping in case it slipped your mind.

 
Flag Post

Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:
Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.

 
Flag Post

Topic: Call of Gods / Maintenance Notice (September 25th)

Originally posted by qyayqi:

here, i’ll even explain how we ended up in this horrible event boss situation.

for a long time, there was no boss above a 115 or 120 level one. during this period, you kept making this boss harder and harder, so only the top guys could run it. this was very annoying to your players.

however, you don’t really care about us.

now, because you kept messing with the strength of the creatures we face at a level 120 boss, you had to make the 135 ones harder. this has resulted in them being pretty much impossible for all but one player on merged server 2.

you need to go back and reset the difficulty of the 115/120 boss creatures so we can enjoy the event. as i have stated. and will, in fact, state again:

1) a level 110 or 115 boss should have creatures from dungeon 100.
2) a level 120 boss should have creatures from dungeon 110.
3) a level 135 boss should have creatures from dungeon 120— the creatures you are currently using for the level 120 boss.

also, at some point AFTER you added cultivation to heroes, you stopped dropping silver at event bosses. this was a HORRIBLE decision. we need hundreds of millions in silver. again, as i stated previously:

1) level 110, 115, 120 bosses should drop 10,000 silver like fangskin and mephisto in sky city.
2) level 135 bosses should drop 15,000 silver.