Recent posts by nullard on Kongregate

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Topic: Berserk: The Cataclysm / Bug reports

The card has now shown up. Thanks. :)

 
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Topic: Berserk: The Cataclysm / Bug reports

I have not received the promo card Cupid, I tried refreshing the page. My cards list still lists 1199 cards as well, so something seems off.

 
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Topic: Berserk: The Cataclysm / Bug reports

Can I have a response to the issue with legendary cards not being allowed on the large hills?

 
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Topic: Berserk: The Cataclysm / Your suggestions

Please stop making me fight my own decks in KotH. Player vs self is odd.
Additionally, putting the most recent wins at the top was a good workaround for the issue when the list is too large to fit in the Iframe. As of now I have no way of seeing the last win time on dragon which is the only actual information that matters.

 
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Topic: Berserk: The Cataclysm / Cards Evolution List

Now they just trickle in. The last few might take a while.

Forest
Sky Keeper 3* Trap 1

Swamp
Neura 3* +1atk

Plains
Orc-Champion 2* Anger 1

Neutral
Rusty Dragon 2* -1c

7 stars left. =)

 
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Topic: Berserk: The Cataclysm / Cards Evolution List

Yet more:

Thanks MichaelH, seems like they fixed the archeress upgrades, -1atk was absurd. The magical shield on scarlet adept simply goes from 2 to 3

Forest:
Elven Warrior 3*: superiority 2
Winged Fox 3*: nimble 75%

Mountain:
Clan Elder 2*: +1 hp
Adamantine 2*: +1 atk, 3*: -1c
Ohor Minotaur 2*: +2 hp, 3*: Power of the Geists 2
Irdly 2*: Magical Shield 2, 3*: +1 hp
Cloudess 2*: Whirlwind 80%, +1 hp
Obsidian Golem 2*: Revenge 2
Lansquenet 2*: +1 hp

Swamp:
Neura 2*: Reincarnation 2
Great Worm 2*: +2 hp, Support 2
Elder Rat 2*: Derelict 3, 3*: intimidate 65%
Insatiable Ogre 2*: -1c 3*:Breakthrough 3
Swamp Witch 2*: Revenge 2, +1 hp 3*: Revanche 70%, +1 hp
Trolls Footcloths 2*: -1c, intimidate 80%
Wayligter 2*: +1 hp, intimidate 65%
Rottooth 2*: +1hp, revenge 3
Akhasa 2*: regeneration 3, +1 hp
Sahugin 2*: breakthrough 2
Revived Nightmare 2*: +1atk, derelict 3
Aquaknkight Overseer 2*:mercilessness 1
Lak-Nak 2*: +1 atk
Bloodletter 2*: dignity 3

Plains:
Condemns 1*: defender 3, 2*: +1atk
Seven-League Boots 2*: passion 45, 3*: -1c, passion 55
Raptor 1*: escape 50, +1hp, 2*: passion 35, 3*: +1atk, escape 60, passion 45
Wasteland Minotaur 2*: -1c, escape 50

Dark:
Cemeteries Host 2*: Soul Catcher 2, 3*: Power of the geists 2
Isqueller 2*: -1c, 3*: -1c, dark waters 25
Soth Snake 2*: +1atk, 3*: deathtouch 35
Gingas 2*: +1hp, muff 30
Demon’s Boots 2*: -1c, superiority 2

Neutral:
Scarlet Adept 2*: +1hp
Radiance Sphere 2*: -1c, 3*: -1c
Athanor 3*: muff 30

That should be everything except a few promos… Still missing the damn legard.

 
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Topic: Berserk: The Cataclysm / Bug reports

Not really fixed unless you add them back to large hills. spending that many cards to make a hero unusable in pvp cant possibly be what you intended.

 
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Topic: Berserk: The Cataclysm / Bug reports

bytex: I’m sorry, but the odds against my statistics being that far off are quite slim. The first 250 packs I bought(2000 cards) contained 55 promos. This is a 2.75% +- 0.733%. chance for each card to be a promo, or roughly a 20% chance for each pack to contain a promo. The margin of error on that calculation is +- 0.733%.

The following 90 packs contained 4 promos. This data shows a drop rate of 0.55% +- 0.54%, or roughly a 4.35% chance for each pack to contain a promo. Even at the top end of the error (a 1.09% drop rate → roughly 8.4% chance per pack) the drop rate is still significantly below the low end of the earlier projections (2.01% drop rate → roughly 15% chance per pack).

If it was not your intention to change the rate, I hope you can track down where the change was inadvertently made. If it was your intention to change the drop rate, then I’m not entirely sure what your last post meant.

Sorry for all the numbers, but I think you interpreted my earlier post as me saying ‘I feel like the drop rate has changed’. I hope you now see that I have the numbers to back me up.

 
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Topic: Berserk: The Cataclysm / Bug reports

For upgrades, if you have enough imps but not enough elemental exp, the imps are removed but the upgrade doesnt happen.

 
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Topic: Berserk: The Cataclysm / Cards Evolution List

Lots of updates:

Forest:

Sky keeper 2* dignity 1
Willrain 2* Gift of Power 3, atk +1
Elenjaamen 2* Covert 3, 3* -1C
Pous 3* Superiority 3

Dioney 2* -1c
Elven Boots 2* -1c

Lotus Flower 2* Healing 2
Mokosh 2* Healing 3
Water Exorcist 2* Superiority 2
Allir 2* -1c

Mountain:
Naga Queen 2* -1c

Plains:
Flame Adept 2* hideout, 3* +2 hp

Akkenia 2* -2c
Brotherhood’s Paladin 2* slogan 35, +1 hp
Ogrillon 2* +1atk, immunity to throw
Ngor 2* escape 50, stun 50, +1 hp
Shooter of Covenant 2* Breakthrough 2

Pegasus 2* passion 35, +1 hp

 
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Topic: Berserk: The Cataclysm / Bug reports

Drop Rates on 12/20 were roughly 1 promo every 5-6 packs for the new evo set. Drop rates since the change on the 21st has been 0/60. Please fix this.

 
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Topic: Berserk: The Cataclysm / Altternate plan to give ftp players access to ounces

I have certainly decided this game is worth contributing to, and I also recognize that a pay-to-win game alienates a valuable portion of the players. There have been many studies that show that pay-to-win leads to lower profit levels than a pay-for-convenience model, but it is still a painful thought to most new game studios. Anything we can do to push the move to what ammounts to more enjoyment from the playerbase and a more sustainable business model for the company should definitely be put out there. They had the good sense to bring on a community relations manager (thanks for your attention alexbytex) so constructive feedback should make its way to the devs.

 
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Topic: Berserk: The Cataclysm / Altternate plan to give ftp players access to ounces

I think a system where you can buy up to 10 ounces per day with the first costing 10k and each subsequent costing an additional 10k(30k for 2, 60k for 3, 100k for 4, etc) would go a long way to enabling ftp players access to ounces only sets.

 
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Topic: Berserk: The Cataclysm / Direction of Berserk(PleaseRead)

My 2c:

Making the conversion rate (ounce cost ^ 2) * 100 imperials across the board would keep the lower end prices about the same, but make the more expensive items which cater towards the long time players a bigger temptation to use(purchase) ounces. Keep the packages of tower upgrades/items/boosters as ounce only since they are really designed as additional ounce “perks”.

This seems roughly in line with your current setup and makes it so everything is obtainable with imperials, just the further along (and more time invested) you are, the more enticing buying ounces becomes.

 
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Topic: Spiral Knights / Wolver tails for sale

Rare accessories up for sale:

Regal Wolver Tail (1.2M cr / 19K ce)
Dusky Wolver Tail (1.5M cr / 22k ce)