SpirituInsanum
38 posts
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SpirituInsanum
38 posts
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Topic: Tyrant /
[Skipped a week, featured next week?] (n+1)th set of Upgraded cards
Barrier is still very weak, especially considering how easy it is to beat before it activates.
It could really use another skill, such as evade, armor or regenerate to give it a chance to survive, or something like “summon righteous barricade” to make it worth trying to use it.
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SpirituInsanum
38 posts
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Topic: Tyrant /
[TO DEVS] Converting Event Points into Something Else
I’d convert them into partial energy refills personally, with a limit of 499 for the reasons Pip said.
It’d be like a full energy refill excepted it would have a value, and that value would be decreased by 10, 25, or by the amount of energy necessary to fill the energy bar when it’s used.
It would be extremely convenient when you just need 10 energy for the mission you want to finish, and can’t wait 10 minutes, or when you need to attack once or twice to get full points on a raid but have to leave.
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SpirituInsanum
38 posts
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Topic: Tyrant /
[SPOILERS] Synapticon's Q&A Session
Would that raid promo have that stupid 24h cooldown? :s
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SpirituInsanum
38 posts
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Topic: Tyrant /
What is legion?
It could also propagate the positive effects to nearby units, some kind of mix of tribute and supply.
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SpirituInsanum
38 posts
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SpirituInsanum
38 posts
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Topic: Tyrant /
[Poll] Pre-Awakening Legendary Cards you'd like to see upgraded
Originally posted by masterluke:
Well, my reasoning for thinking Protect All Raider 1 would be better in this case is that Lionheart is clearly meant for use with other raider cards, since it has Rally All Raider 1, and with singular protect, that can often end up on the wrong card, but Protect All Raider 1 makes more sense with Lionheart’s general purpose of supporting multiple other raider cards. So although you sort of just used my change as a segway into what you wanted to say, this really isn’t the case where Protect 2 is better then All 1.
I’ve actually met decks (in conquest) that could be beaten with a single lionheart and 2 emergency fire. In those cases what was saving the lionheart was actually its “protect 2” which was increasing its defence just enough to keep it alive. With “protect all 1”, it would have lost. So no, protect all 1 is not always better than protect 2.
It’s also really convenient when lionheart is alone while you’re playing several structures (although the unit itself is very often too weak to be worth using instead of an other raider legendary).
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SpirituInsanum
38 posts
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Topic: Tyrant /
[Poll] Pre-Awakening Legendary Cards you'd like to see upgraded
Originally posted by masterluke:
—> 
Problem with all the “2 to All 1” changes is they aren’t always necessarily better.
What I’d propose for such cases is a new system that allows multiples of one skill (it’s been talked about many times, especially multiple strikes). In this case, for example, it would be “Protect 2, All Raider 1”, so you’d have protect 1 for all raiders, and an additional protect 2 for one random card (raider or not).
Of course that could work with hephatat: “weaken 2, all 1” for example
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SpirituInsanum
38 posts
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Topic: Tyrant /
[Poll] Pre-Awakening Legendary Cards you'd like to see upgraded

I know it isn’t the most obviously crappy legendary, but it’d be nice if it had a chance to play every once in a while, ‘cause right now it’s merely cannon fodder.
edit: haha thought it was pre-occupation for some reason. Anyway, it’s still kind of weak. :P
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SpirituInsanum
38 posts
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Topic: Tyrant /
[SPOILER] New Upgraded Cards AND Heart of Corruption Event Rewards 6th Feb 2013
Originally posted by JotarkKa:
it’s fine imo…maybe some extra skill…evade? After all it is a fast bike thingy
That’s what I was thinking, evade would definitely make much more sense, even with only 2 additional hp.
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SpirituInsanum
38 posts
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Topic: Tyrant /
[Discussion] Which card would you upgrade?
A few cards I’d definitely like to see enter the game:
0-8-2, Armored 2, Refresh, Flurry 4
It’s too hard to make the card actually do something, and it has to be worth the risk.
3-10-4, Evade, Protect All Imperial 1, Mimic OR Protect All Imperial 1, Supply 2, Mimic
Order changed so chaosed mimic is less dangerous, but it really needs something more (such as supply 2 or evade and higher attack).
2-6-1, Heal All 2 On Play On Death, Evade, Cleanse
This card is merely a meat shield once played, and imperials already have plenty of units with cleanse anyway, some minor changes could make it worth playing (and paying for).
As for Hephatat, I’d say either 3-6-2, Refresh, Protect All 1, Weaken 4, or 2-6-0, Refresh, Protect All 1, Weaken 3. It’s a great card, but considering its stats it’s way too slow now, so it needs to be faster and stronger.
Also, all in all, I think those guys should stop going to war with units that don’t deal any damage, that’s a really stupid thing to do, especially when there are dracorexes everywhere.
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SpirituInsanum
38 posts
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SpirituInsanum
38 posts
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Topic: Tyrant /
[To Devs] Decrease arena rating required for each rank
Ok, but have Platinum IV: 3000, V: 4500, VI: 6000 and VII:7500 then…
Although I think a better fix to your problem would be to be surrendered automatically if the game plays automatically 5 times, and/or banned for a day/week from the arena if it happens 5 times the same day (numbers are only examples).
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SpirituInsanum
38 posts
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Topic: Tyrant /
[Petition] Delete 5,000 gold from Daily Crate
+1
Maybe 25k-50k gold would be ok, but 5k isn’t worth it at all. 10k would be just like selling 2 shards as well, and it’s already possible to have that in the daily crate. Gold isn’t bad, but it’s worth much less than shards. The 5k gold reward is the worst you can get in my opinion.
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SpirituInsanum
38 posts
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Topic: Tyrant /
[To devs] Nerf Occupation Mission Energy/Repeat Requirements.
I don’t think anybody bitches about not enough new content. I thought the consensus was that new content comes too often, and devs should slow down to fix pre-existing content first.
If I remember correctly, it was about the lack of new missions, side missions and raids, not “content” as in “new packs”.
That said, having to wait so long between each battle will only make people play the game way less often. I can’t see how that could be a good move (excepted for addicts haha).
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SpirituInsanum
38 posts
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Topic: Tyrant /
[DEV] Card Upgrade Feature Announcement
I’d rather have an upgrade of the commons and uncommons to make them playable, such a vast majority of them are so useless it’s almost sad.
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SpirituInsanum
38 posts
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Topic: Tyrant /
2000 gold is not enough for Gateway Nodes
Convert them into shards instead then! :D
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SpirituInsanum
38 posts
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Topic: Tyrant /
[To devs] Nerf Occupation Mission Energy/Repeat Requirements.
+1 There’s really no point in the upgrade if it only makes the game even slower. Playing 1 battle every 1h40 (or 4 battles every 6h40) isn’t interesting at all.
Possible fix: have only the final battle of each mission cost 100 energy.
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SpirituInsanum
38 posts
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SpirituInsanum
38 posts
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Topic: Tyrant /
[To Devs] Settings for the game
I’m using a script so all flash stuff is set to low quality by default, but an in-game setting would definitely be better. On a big screen, if you need to zoom in, the low quality isn’t a problem and the performance is much better.
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SpirituInsanum
38 posts
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SpirituInsanum
38 posts
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Topic: Tyrant /
[Dev] Conquest Poll
Yes (if the changes made are solid and well thought, and/or if they would provide unfair advantages to some factions because they’re already in what will be the best areas)
No or rather not immediately (if the changes need testing)
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SpirituInsanum
38 posts
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Topic: Tyrant /
[Dev] Universal Shard proposal
I like how so many people want universal shards because they think they’ll get their packs more easily that way, but completely ignore the much lower drop rates implied by the change.
I’m absolutely sure they’ll all complain even more when they’ll realize it, and only for that reason I firmly believe you should avoid this change entirely.
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SpirituInsanum
38 posts
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Topic: Tyrant /
[Dev] Universal Shard proposal
I’d say keep the current, but put universal shards in daily chance, with a way to turn the universal shard into any other shard type. But that’d make thing even more complex and people would bitch haha.
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SpirituInsanum
38 posts
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Topic: Tyrant /
Post your own card ideas here.....
Originally posted by Monotoneman:
Has it occurred to you that a 3/9/1, no matter what its skills, would be quite ridiculous? *cough*flyingtentacularmonster*cough*
A single hydra would be enough to counter it. FTM does 1 damage on first played turn, 1 on the second, hydra does 5 damage, FTM does 1, hydra does 5, FTM loses.
That’s not counting all the weaken/enfeeble skills, so it could work.
*cough*spaghetti wouldn’t look serious xD*cough*
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