Recent posts by SpirituInsanum on Kongregate

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Topic: Tyrant: General Tyrant Discussion / how Pierce cheated Anti-Air. how Strike cheated both.

I’d really like to see improvement with flying as well. But I think I’d rather see a different approach here, like 3 different “flying” skills, and antiair having a different effect on each of them.

For example, it could be something like this:
- Fast-Flying: Defensive – Until activation: 100% chance to dodge attacks by non-flying units, 50% chance to dodge attacks by flying units. After activation: becomes “Flying”, 50% chance to dodge attacks by non-flying units.
- Flying: Defensive – 50% chance to dodge attacks by non-flying units. (same as original)
- Landing: Defensive – Flying until activation: 50% chance to dodge attacks by non-flying units. After activation: no effect.

With AntiAir being:
- Combat-Modifier – 50% chance to hit fast-flying units without extra damage. Always hits flying units and deals extra damage to them.

Now of course, it would be a lot more complex, but it would allow to upgrade older units and make new ones with a more effective version of flying (fast-flying) and give some minor flying skills to others.

But other than that, I really like your idea of possibly dodging strike & counter as well, the current system doesn’t really makes sense on that matter.

 
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Topic: Tyrant: General Tyrant Discussion / Post your own card ideas here.....

I know & agree, I think that one would actually be quite a viable upgrade. At worst, if it can’t deal enough damage, it can be cannon fodder, deal 1 or 2 damage even to most armored cards after a first 4 to 6 damage on those.

The original is so weak it’s hard to think of a reasonable upgrade (and this already completely changes the card) that would make it playable.

BTW, you guys should propose corrections or your own versions of said upgrades, it’d be much better than just telling this or that is op. ;)

 
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Topic: Tyrant: General Tyrant Discussion / Post your own card ideas here.....

@PsychoRaito: Thanks for the vast amount of insults, you should probably take things more lightly, especially when this is just, as you said, a create a card thread. And I do accept criticism, but you’re all just stating it’s overpowered when that’s obviously the point. My opinion on the whole game is the stats began way too low to allow proper balance, and the devs have been giving new cards much higher stats to correct this effect for over a year, which is why there are upgrades. But they’re doing it too slowly, which further increases the bad feeling about powercreep.

Yes, these are terribly powerful by today’s standards, but I bet in a few months or maybe a year they’ll probably just feel ok.

Heck, widowmaker does 6 damage in 1 turn and that doesn’t even disturb you, a year ago 3 attack. xD

@Krazyguy: Oh right, the good old flurry xD I’m actually just annoyed by the fact several other cards have flurry 3. Yes, I want razogoth to be godlike. However I don’t think the powercreep is the reason why the game is dying. Actually I always find it motivating to progress in the game to get much better cards.

I don’t understand why you’d want to give it 2 attack points instead though, it’s kind of worse. 2 additional attack points would make it attack 5, with flurry 3 that’s 20 damage, 28 with a necro nest, when flurry 4 makes this 15 damage, 25 with a necro nest. Even worse if, as you said, you increase rally to 2 :s Or maybe you didn’t actually mean “add 2 attack”?

 
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Topic: Tyrant: General Tyrant Discussion / Post your own card ideas here.....

One day there’ll be a strike all 3 card and people will qq about it and the devs will release even stronger def and the strike all 3 won’t be that powerful anymore. I’m not wrong, I’m just not thinking about what’s op by today’s standards but about what will undoubtedly happen sooner or later.

I know it’s extremely strong by today’s standards, although not unstoppable, but I also know it wouldn’t last anyway, so why not?

 
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Topic: Tyrant: General Tyrant Discussion / Post your own card ideas here.....

No, I don’t play TU, Mr Obvious, and no, Apex Overdrive isn’t a good card. :P

Who uses it? Have you seen any AO during the event? It’s a useless card. Put it in a deck, fight some CWs, Overseers, Thules or anything from the current meta and see how desperately useless it is. Maybe it would be good if it was spammable, but it isn’t.

Besides it isn’t like there weren’t a few overpowered cards disadvantaging anyone who doesn’t have them already, it’s the story of Tyrant’s meta. It should just change more often in my opinion.

Lion’s Mane will provide protect all 2 in 3 turns, it’s really likely to augment some Odin or Templar, that’s Protect All 4 in 3 turns (and possibly strike all 2), this Apex Overdrive couldn’t deal a single point of damage in that case, so don’t pretend this guy is so OP it would break the game.

If it takes something like this to move the meta a bit, then I’d welcome such a card wholeheartedly.

 
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Topic: Tyrant: General Tyrant Discussion / Post your own card ideas here.....

I’m bored and Kleave* makes it even more obvious xenos are depressing, so let’s boost them a bit :D


First one. This guy was meant to be a killing machine, but he’s a joke. A potential 6 damage with 1 wait is reasonable nowadays. :)


Then, let’s have a good unique xeno, something powerful and not spammable. You may notice this isn’t even enough to kill a thule hound with kleave* in one turn, so don’t QQ about the powercreep :P


I once tried to put this guy in a deck. Oh! The laughs… It’s time to have some good strike & good swipe xeno cards, this guy could be both.


I feel sad for this guy when I see him, maybe we could give him some time to see his monstrous kids grow up a bit.


Ok, it’s only because I have 2 Raz Reborn and they’re almost perfectly useless :D This should be a legendary, not cannon fodder! Now, he should be able to survive long enough to play a bit with his friends.

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

Karkinos #40,812
Join | Status | Suggested decks

 
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Topic: Tyrant: General Tyrant Discussion / [To Devs] Please Bring Back Energy Refills As A Fifth Day Crate Bonus?

I’d rather have them as a rare drop in quests as it was before, but anyway energy refills were great and I really miss them.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Splinter War, other fixes

Maybe next time you could limit the decks to common cards only.

Good rare and legendary cards are essentially a combination of luck and warbonds, which makes the lack of equity between players pretty obvious. Allowing only commons could probably make it feel much less unfair to most players, let alone provide an entirely different game experience.

You could even give two temporary & separate decks (attack & defense) to every player for the time of the event so they wouldn’t ruin their current decks.

 
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Topic: Tyrant: General Tyrant Discussion / [RNG] Card Pack Criticisms

Problem is, this can be caused both by a perfect random number generator and by a faulty one.

Here’s an article you might find interesting about randomness: http://www.empiricalzeal.com/2012/12/21/what-does-randomness-look-like/

Without knowing how Tyrant’s RNG creates its numbers it’s impossible to tell whether the RNG works properly or not, and even a very large 10k+ sample wouldn’t actually help.

 
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Topic: Tyrant: General Tyrant Discussion / [To devs] Ease our pain, make Darkon upgradable

Maybe supply 2 on attacked could work, or a very strong pierce.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

Some think it would be, some think it wouldn’t. Really I don’t think it would hurt, the game is currently plagued by a very annoying set of cards.

But even though I still believe cleanse all would be better, there are obviously other choices.

The original unavailable Gaia had cleanse rt, heal rt 1/2 and protect rt 2/1. I really think this should be considered.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

So you’re telling it would be both overpowered and not useful?

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

Amen to that, but I don’t really see Gaia summoning a wall.

But anyway, and back to the point, 8 righteous commanders out of 14 have “heal”, amongst which two have “heal all”. And they aren’t used that much for a reason. A third one would just be horribly repetitive, and if not “cleanse all”, I definitely think Gaia could be much more interesting to play with a different set of skills.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

It’s only one commander for one faction, it can only add some diversity and add a partial change of gameplay, which would definitely be a good thing right now.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

Yes, but when the “refresh” card itself attacks, it still doesn’t have its full HP and is much more vulnerable to all “on attacked” type skills, including counter.

And if a cleanse all commander can make “disease on attacked” any relevant, I’m really all for it.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

If your card isn’t diseased why wouldn’t it refresh? Try refresh cards against mantises, they just won’t refresh.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

Yeah, my point: Legion – Commander’s Cleanse – Attack/Disease – Can’t Refresh – Can’t Legion – Commander’s Cleanse

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

That’s exactly the point: a diseased card with refresh won’t be saved by a commander with cleanse. The diseased card has to be cleansed before the end of the turn if you want it to refresh. If it’s cleansed by the commander, it’s too late. It doesn’t really matter if it’s at the beginning or the end of the turn, it’s still that order.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

Originally posted by Moraku:

The problem with a Cleanse All commander is that it screws with future expansions and new skills, Cleansing all possible future negative status effects. At some point, a Cleanse All commander will become ridiculously OP (assuming it isn’t already, what with high HP Refresh and whatnot).

As far as I know, skills such as refresh and legion happen before the commander’s cleanse, so it wouldn’t be a problem with those either.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] 50 Million Plays

That’s a great card with wonderful art, thanks! :D

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

Originally posted by protoflare:

Could make it 18 hp, Cleanse Righteous, Heal Righteous 1, Protect Righteous 1.

However, buffing commander hp to deal with Fear when you have bridge and mecca is likely saying that something is wrong with the Assaults, not the Commander.

Who ever doubted there’s something wrong with the assaults? The current fear cards are atrociously overpowered.

That said, what would really benefit Gaia would be an entirely new skill, like an evolution of Cleanse that would immunize the card against the negative effect(s) that were affecting it. Like 18hp, Immunize Righteous, Heal Rigtheous 1. :P

Not likely to happen anytime soon, haha.

But anyway the current upgraded Gaia is really far below any reasonable expectation in my opinion.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

Well, maybe it would be time to introduce multiple cleanse rather than just cleanse 1 or cleanse all. Cleanse x2 or x3 would do.

But giving heal 1 to all righteous commanders is just the most boring thing to do. Protect all righteous 1 would also be a good alternative though.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

Gaia really needs cleanse all righteous instead, or a third skill, but heal all is just a waste of a potentially great commander.

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Epic Raid Poll, kinda...

A 1 week long Siege on Kor requiring 4 million damage points :D