Recent posts by AjnaSahasarara on Kongregate

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Topic: AdVenture Capitalist / Phone

Originally posted by QueenofPrydein:

When did the mobile phone with the mouseover text happen in our Capitalist’s picture? Have the devs confirmed they’re making an app? ‘Cause… you know… that’d be swell.

As I recall, it was added in the update that added achievements going up to 1100. Given that update named 1100 everything as “The End of Phase 1”, the most recent one has made 2k everything “The REAL End of Phase 1” and they said that Phase 2 is going to involve a redone UI (but take a month to finish)…

I’d say that you might be more on the mark than this thread is giving you credit for being. Something can be a reference and a hint at the same time, lord forbid there be such a thing as a dual meaning.

 
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Topic: AdVenture Capitalist / Banks better than oil Companies! (proof pic)

But on a more important note, did you know that you can play the Arachnid Quarter in Naxxramas for FREE?

EDIT: MFW nobody got the joke.

Look at the screenshot a second time, morons.

 
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Topic: AdVenture Capitalist / Lag?! In AdCap?!

There have already been a few people mentioning the issue in this thread.

Originally posted by Azrael_Adonis:

I’m having a similar issue and i have a VERY nice gaming laptop that is less than a year old so i don’t think it’s an issue with hardware on my end

Also, lol at the oxymoron of a “gaming laptop”.

 
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Topic: AdVenture Capitalist / This update!

For some reason, the achievements tab makes everything (on my entire computer, not just the tab) lag to hell and back. Noticed a few other people mentioning this as well.

Looking at task manager, it seems as though my CPU usage jumps up every time I click on it, going from ~10% to around 24%; given I have a quadcore, my guess is that it’s hogging an entire thread to itself. I cannot even begin to imagine why this problem is going on.

Firefox 31.0, on Windows 7 HP 64-bit SP1.

 
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Topic: War of Omens / Speed League - or god give me patience but make it fast.

That is an obscene level of impatience. Between you/your opponent’s hand and bank alone, there’s 16 cards that you want to look at and be aware of, never mind deciding what to do with/about them, never mind, y’know, the board itself (or your resources other than coins).

If I can finish a match faster than I can make a hot pocket in the microwave, it’s fast enough already.

And please don’t just say “oh they can have two leagues”, that is the largest fallacy in every MP community and I’m tired of seeing it. The reason devs always put major consideration into adding another playlist is because doing so reduces the players in each of them, and if you have any point at which you have a multiplayer list too small for people to readily find matches, then that’s the fast track to those people dropping the game. People drop the game, you have less people in each playlist, death spiral begins. It’s a hefty decision, and not one a game that is trying to get greenlit is going to go for until it’s already on steam and successful.

 
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Topic: War of Omens / Please remove or change the "Win X Games in a Row" Daily Quests

Originally posted by BuddyPharaoh:

If you go by card strength, you could still have the problem of the only other person online being your nemesis. But aside from that, some cards are simply not as good as others in the same tier and level, and furthermore, some combos are much better than others. And all of this in turn all gets affected by random draw – my master farming deck has lost to an apprentice due to a spectacular difference in draws. Which means any hypothetical deck rating mechanic would likewise be dominated by in-game factors, and you’d still get lots of nerdragey upsets.

What I meant by card strength was sheerly “number of upgraded/maxed cards in your deck”. I feel that’s a simple enough system for it to be considered fair, but still do what it needs to.

 
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Topic: War of Omens / Please remove or change the "Win X Games in a Row" Daily Quests

“Win x games in a row” is annoying to me, because it basically means “don’t play multiplayer for x games”, given I only got into the game about a week ago and don’t have that many upgrades yet, so the random luck of who I get matched with is what bones me (on that note: devs, please set in some sort of deck strength factoring for multiplayer matches, I doubt these guys with almost all maxed cards are having fun beating me in three turns either – it must get boring eventually). And when it’s “win x multiplayer games in a row”, it just becomes a slot machine (borderline literally if it’s 3 in a row).

Svtpro mentioned the “play x games” quests and the idea of adding new ones to add variety:

I agree play x ones are boring, though that’s mostly the no-faction-no-wins-just-play 20/30 quests; just the site of that blank, uncaring and empty bar is discouraging. It doesn’t make me want to play more when I see I have to grind something to get a reward. I only had the wherewithal to do the 20 I adjusted my clock and got 40+ hours of time to do it, my girlfriend saw she’d rolled the 30, played two games, and figured “well, there’s a quest I’m not getting today”. (And if you think my last six or so games weren’t just smacking neophyte around, then just bless your little heart). tl;dr: They suck, get rid of them.

On the note of new quests… Why not make quests a bit more interesting than just “do this thing”? Give a player a card and say “win five matches with this in your deck somewhere”. Maybe it’s a card they already use? There are good odds not, though. Bonus points: If everyone has a different card (or cards, there are multiple quests in a day), there’s a chance that we might see people messing around with some slightly different decks, instead of mostly similar ones repeating.