dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Combined Pox and Temple Tables
Pox needs uncommon/fs (I think) since for stats most people are short blues in my experience.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
What tactics do I add to raids? A helpful explanation
Originally posted by Argonaethsis:
Essentially, what I get from this article, is don’t add any tactics, because certain players have figured out what works for them. Apparently, newer players be warned, adding any tactic, which could be removed by the raid caller, is a taboo and should not be done.
What you should get out of this article is, basically only play the EdC chain on most raids, or AW on 10 man raids.
Note that most of the tactics in the EdC chain are early game tactics and easy to get, so it’s not like you have to be level 500 to get them. Beyond that, yes, the best thing to do is to not add tactics, because certain players have figured out what works best for the entire game.
I would also like to point out that in my experience, most people don’t check up on their raids too much after making them public. So relying on the summoner to remove the craptics you added because you wanted to save 1-2 stam is not a good policy.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
What tactics do I add to raids? A helpful explanation
Originally posted by Molotov_Matt:
I think people should be less stingy about tactics, but ah well…good guide anyway.
Bad tactics make raids fail and waste everyone’s stamina. If there was unlimited tactics, or you could vote down bad tactics it’d be one thing, but you can’t, and you can’t usually get a hold of the raid summoner either.
Originally posted by nevetsthereaper:
Originally posted by dubloe7:
The other tactic I would like to talk about is Pursuit of Excellence, or PoE. As a general rule, don’t play it. It doesn’t work if your LSI (shown on your profile page) is above 6.5, and a majority of the players are over 6.5, so it is useless to most people.
Any proof or evidence for this lack of statistic? Or is this an assumption?
I don’t really know where I would get evidence, but I can guarantee you that it’s correct. At least, before the onslaught of newbies because of the badges. What there is evidence of is that the smartest way to play for the vast majority of players is to get your LSI up to 7 as fast as possible.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Something everyone should know.
Don’t summon your strongest raid, especially larger raids.
There are new players that don’t have enough stamina to go around, and the devs have had the foresight to give them access to the newest raids without having to go through the missions first.
Larger raids are orders of magnitude worse for gaining stat points, so they’re useless to most people after killing only a few and getting the items they care about. So most people won’t bother hitting them.
Also, read this if you haven’t already: http://www.kongregate.com/forums/120-legacy-of-a-thousand-suns/topics/277810-what-tactics-do-i-add-to-raids-a-helpful-explanation
Shortcut to give to people: www.tinyurl.com/lotstac
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
What tactics do I add to raids? A helpful explanation
Originally posted by Goontra:
Did anyone trie to keep his LSI just below 6.5 and cast-remove PoE on any raid he hits?
I did for a while, it wasn’t worth it. Also, you wouldn’t be able to remove it, even if you placed it.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Fill Stam/Ener Popup
I think wasting 20 gs by accidentally hitting this button is a right of passage in this game. I accidentally did it and used it to recover all of 30 stamina when I started.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
What tactics do I add to raids? A helpful explanation
Okay, I’ve been away for a while due to some long ass work hours, so I haven’t been keeping up on new tactics. Is there anything that needs to be added?
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Bugs!
Originally posted by LenaG1:
Originally posted by dubloe7:
Just adding that I keep having the same problem as everyone else where when I try to load kong raids it says not available for your platform, and it will only let you load facebook raids. It has happened multiple times today.
EDIT: sorry if this has been answered, but if I load facebook raids in order to be able to actually play the game when this error happens, would I get in trouble, i.e get banned?
can you please give example links that you try to join? are all the same type of raids or any will cause this?
I do not have examples, but I tried over a dozen links of various raids, and they all gave the wrong platform error.
Or if you mean examples of the facebook raids I was able to join, I tested it by grabbing them off of the raid help threads in the lots forums.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Bugs!
Just adding that I keep having the same problem as everyone else where when I try to load kong raids it says not available for your platform, and it will only let you load facebook raids. It has happened multiple times today.
EDIT: sorry if this has been answered, but if I load facebook raids in order to be able to actually play the game when this error happens, would I get in trouble, i.e get banned?
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
What tactics do I add to raids? A helpful explanation
I was originally going to go for something as simple as that, but the more I thought about it, and experienced it, the more I wanted to stress the point about not applying PoE or SR to raids. Maybe add a little bit of stress to the fact that AW only works on small and personal raids. Also, I wanted to stop people from having the incorrect idea that “something is better than nothing” when it came to applying tactics. Finally, in most situations, WYGD is preferable to Wu or RS/FiA in that it yields steady gains, and cuts down on the possibility of massively overhitting a raid.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
What tactics do I add to raids? A helpful explanation
I’ll keep this simple, feel free to read the tactics theorcraft if you want to know more: http://www.legacyofathousandsuns.com/forum/showthread.php?1589-Tactics-theorycraft
There are actually rather few tactics that you should use, the free ones are:
Suppressive Fire (SF)
Esprit de Corps (EdC)
Flank Attack (FA)
Preparation (Prep)
and Asymmetric Warfare (AW)
Virtually all other free tactics are basically useless and should not be played, with a few exceptions.
Let’s start with Asymmetric Warfare, if it’s a 10 man raid or Luna (i.e. a raid with 2 tactic slots) you should play Asymmetric Warfare, thats all there is to it. Keep in mind that Asymmetric Warfare ONLY works on the Murderer personal raid, and 10 man raids, never play it on any other raid.
As a second tactic, I would suggest Better to Receive, discussed below. For higher damage you can place What Ya Gonna Do, if you can get it, Killing Field if you can’t.
As far as larger raids are concerned, you should play the other 4 tactics preferably in this order listed: SF, EdC, FA, Prep. If FA is already played, play EdC before playing SF. These 4 tactics help each other and are known as the EdC chain. This combination is the best in the game. If you do not have these tactics do not play anything. Something is not better than nothing in this case, all you are doing is taking up a tactic slot that could have been used for something good.
The other tactic I would like to talk about is Pursuit of Excellence, or PoE. As a general rule, don’t play it. It doesn’t work if your LSI (shown on your profile page) is above 6.5, and a majority of the players are over 6.5, so it is useless to most people. Most importantly, do not put Pursuit of Excellence on another player’s raid unless they specifically ask you to. If you are low LSI and want to level faster, go ahead and put it on your own raid, but you should take it off as soon as you are done hitting it. Space Raiders is something else you should treat like PoE, do not add it to other people’s raids, and remove it when you are done hitting it if you added it to your own raid.
If you have any doubt about playing a tactic, do not play anything at all. Ask someone else to add tactics instead.
.
There are also good tactics among the expedition packs, the first and foremost being Better to Receive (BtR) which gives each person attacking the raid an extra epic drop. In theory, this should be played at the end of almost every raid just before it dies, but in practice that is too much effort for most people as it involves tracking your raid and being on at the correct time. Not to mention finding someone that has it right when you need to play it.
The exception to using BtR on all raids are special raids that don’t follow the normal drop rates, mainly Pox and Wahsh.
There are also 2 other good tactics from expedition packs, Take a Chance (TaC) and What Ya Gonna Do (WYGD). WYGD is good because it provides the best boost that works on all raids for a single tactic slot. This should be played after the EdC chain on a raid with 5 tactic slots. TaC is good because not only does it periodically increase damage, it’s the only way someone with over 6.5 LSI can increase the amount of xp they get. This should be played after WYGD on raids with 6 tactic slots, or possibly after EdC chain on raids with 5 tactic slots.
Other notable expedition tactics include Final Assault, Rousing Speech, and Master Wu’s Gambit, but you won’t encounter those as often. The most important thing about these is that they should not going on raids with a low fs (void, telemachus, carnifex, etc), as they cause people to overhit and do more damage, meaning fewer people can hit the raids and get loot.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
[Guide] How to dress to Infestation party.
I wish I had seen this sooner, before I got to 800m damage…
Oh well, this is still awesome info, thanks. So, should I assume IXH gear is the best for gloves, shoes, and helm? And, reasonably speaking, for MH? Because I assume its not as good as chunjie jian, but all I have is crimson energy claw…
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Some easy to implement suggestions.
Originally posted by Kevlar33:
I am too lazy to quote all that-
but the gist of what you are saying- you want to know how much you’ve hit without exiting the raid, because it is too difflecult to find it again- you only hit a raid once, then you’re gone, never to come back.
I’ve got bad news for you- for me, the raid totals inside the raid don’t total until I EXIT the raid- So even if I hit enough to be the top 10, It won’t appear there until I exit. IF it works the same for you (and I don’t see why it shouldn’t), you’re wasting your time scrolling through 30 pages looking for your name, because its not there.
So how about this- we get the high scores to default to the players name, not the top of the board, and we get immediate updates to its totals. You can then hit the “more info” button to scroll up or down to see what the top hitters/worst hitters are doing
That is more or less what I meant, or at least one possible solution.
Also, are you sure the ranking list doesn’t update when you click “view full list?” Because I’ve never seen that.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Some easy to implement suggestions.
Originally posted by Kalkara:
Originally posted by dubloe7:
Originally posted by Kalkara:
Originally posted by dubloe7:
My hope is that next time a dev is on someone can link them to this, or that one of them will see this.
*EDIT: I almost forgot the most important one. A way to see how much damage you’ve done in a raid without having to scroll to your name in the rankings. If you’re in a raid with a bunch of overhitters, scrolling to 80th place is impractical.
already is there, abve the raid health before you pick one
So your solution to scrolling down 30 people in the rankings list is to go back out of the raid and have to scroll through 30 raids to find the right one? I don’t think I like your solution.
If you start thirty raid obviously you have to scroll down to them to hit them no? to say your too lazy to scroll to see them only after you scrolled to them to hit them to see only proves your too whiny. Its 5 more seconds, deal with it.
edit: id understand if you wanted the ui to be redesigned so you didnt have to scroll at all, but what you are asking now is just stupid
No, I sort my raids by ascending damage usually. I rarely have to scroll to find a new raid.
Say I have a reaver that I haven’t damaged yet, it is on or near the very top of my list and requires no scrolling, I enter the raid and start hitting it. after a dozen times and I’m not sure if I’ve done over 8 million damage or not I don’t want to leave the raid and scroll through almost every other in my entire list in order to get to the reaver again, nor do I want to scroll through the 50 people that have hit 10 million plus on that raid in the ranking list.
I usually have a couple hundred raids loaded at once, and usually several dozen that I haven’t hit yet, scrolling to almost anything that I have already hit is a pain (unless its one of the raids that I’ve overhit)… unless the name of the raid ends with something that comes alphabetically after the many vespasia’s bots in my list that I don’t want to scroll through, or before the many cc colonels in my lists I don’t want to scroll through.
TL;DR Saying I already had to open the raid once, so its stupid to complain about opening the raid again is like saying picking up a golf ball after I’ve hit it 300 yards is easy, after all I had to pick it up and put it on a tee in order to hit it in the first place.
EDIT: I should note that I am in favor of a redo of the raid selection screen, however I think that would go somewhere other than “easy to implement suggestions.”
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Some easy to implement suggestions.
Originally posted by Jarandel:
- Ability to name some other trusted players to be able to act as “officers” for your own non-alliance summoned raids, so they would be able to swap tactics if needed.
That would be wonderful, but I doubt that would be easy to add… you would have to either create a database of players for every person, which would add lag, or maybe allow alliance members to do it, which may not always yield the desired results… This is something the game would benefit from greatly, I wish I saw a good way to implement it.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Some easy to implement suggestions.
Originally posted by cossin:
Well, dunno if you like that, but why not ^^
How about stuff like this: Vehicle Bay produces Vehicles ;-) It’s like stronger crew members but more limited in slots and can also be equipped to ships for raids. For example something like a deep space carrier or attack vehicles. Ground-Space artillery and similiar ^^
Munitions could produce depletable munitions that grant you some extra damage. Maybe not even that much a few thousands for higher munitions. 20 stam = 20 bullets for example.
The shipyard could produce ship parts. So for example you need 50 Laser Batteries, 50 hull-platings, 25 cockpit-equipments etc. to build a ship (you can choose from a few different ones. Those could be rotating or something ^^ Here it would be a nice change if you as player could choose which part will be produced. But you could still let them build randomly with a chance for suns.
Thus, depending on level and the parts you choose, facilities might have some appeal to long time players and higher levels.
About the planetary defence I can’t come up with something as for now… maybe change that to ship weapon factory. build also stuff for ships?
Just a few ideas running through my mind. maybe you can use something of that ^^
Those are good. Though I guess I’ve been thinking of ways to improve current game mechanics instead of add new ones.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Xeno-Infestation Destroyer
Originally posted by MeanGun:
Originally posted by dubloe7:
Is having a few differences like adding a mecha-drake and an infested snuuth in with my eaters, or leaving in an infestation eliminator instead of a sous chef worth it in order to make quarg’s dodgy dealer proc harder? Or is it not enough of a difference to matter?
It’s “crew owned” for Quarg.
No need to have them in ship.
Holy crap, how did I not notice that? Thanks. swapping now.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Xeno-Infestation Destroyer
Is having a few differences like adding a mecha-drake and an infested snuuth in with my eaters, or leaving in an infestation eliminator instead of a sous chef worth it in order to make quarg’s dodgy dealer proc harder? Or is it not enough of a difference to matter?
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Some easy to implement suggestions.
Originally posted by Kalkara:
Originally posted by dubloe7:
My hope is that next time a dev is on someone can link them to this, or that one of them will see this.
*EDIT: I almost forgot the most important one. A way to see how much damage you’ve done in a raid without having to scroll to your name in the rankings. If you’re in a raid with a bunch of overhitters, scrolling to 80th place is impractical.
already is there, abve the raid health before you pick one
So your solution to scrolling down 30 people in the rankings list is to go back out of the raid and have to scroll through 30 raids to find the right one? I don’t think I like your solution.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Some easy to implement suggestions.
Originally posted by Good_Guy_Greg:
Already posted this in the other suggesstions thread so ill just copy it here….
I think the way you select tactics needs a rework, When you have 20+ tactics and 10-15 of them are useless and you have to find the one you need through all the junk it can take some time until you find the one you need, and on some small raids by the time you do so it can already be dead… There should be some way to hide some of the tactics from that tactics window or something.
I knew I had forgotten one, thank you.
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dubloe7
169 posts
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Topic: Legacy of a Thousand Suns /
Some easy to implement suggestions.
I have a few suggestions for the game that would vastly increase the playability, and many of them should be relatively easy to implement. Feel free to include suggestions and add them to this list, but keep in mind that this list will focus on things that will be easy to implement.
My hope is that next time a dev is on someone can link them to this, or that one of them will see this.
*I almost forgot the most important one. A way to see how much damage you’ve done in a raid without having to scroll to your name in the rankings. If you’re in a raid with a bunch of overhitters, scrolling to 80th place is impractical.
*Change the drop down for the order of raids (ascending/descending) from a drop down to a toggle. You only have 2 choices, it only makes sense.
*Add a new sort feature of sort by health remaining (preferably by percentage, or both). I really want to try to get to some of these raids before they die, but they’re buried in my list.
*EDIT: The ability to resort your tactics. Having to scroll down past so many (in most cases) useless tactics to get to something like EDC is ridiculous.
*Add an upgrade that automatically harvests your facilities. There aren’t enough good items from them to make this overpowered or anything.
*Add the ability to show lab items that you can construct on top, or create a new tab that has only the items you can construct in it.
*Add a construct max button that constructs all of a certian item that I can without having to use the drop down menu. (In case you can’t tell, drop down menus don’t seem to like me in this game)
*On the same note, an “add all stat points to this attribute” button might be useful. Especially if it caps at 7 lsi.
*Add a loot all button on the raid list. You would probably want a larger item grid shown or something to make up for the larger variety of items obtained. Harvesting 120 raids in the mornings takes way too long…
*Add a sort feature on the profile that allows you to sort by stamina/energy/honor gained. preferably done like (stamina+energy/2+honor/4).(I could be wrong about 4, I don’t remember the xp gain rate)
I guess I added a few harder ones at the end, but they would be so useful I couldn’t not include them. If anyone has any other suggestions comment and I can add them to the list.
I’ll add new ones after this from now on.
*The ability to reset some or all of your stat points.
*Some system that allows you to let other people remove tactics from raids. Maybe not an “easy to implement” system, but dang near essential.
*Another extremely easy one that I forgot, make it so you don’t have to loot raids where you didn’t do any damage.
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dubloe7
169 posts
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Topic: Tyrant /
[DEV] 3/14/2012 Bug reported yesterday has been fixed
Originally posted by p4n1q:
The devs don’t want you to multi-tab. Put on your big boy pants and stop complaining.
You can’t make me wear pants.
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dubloe7
169 posts
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Topic: Tyrant /
[DEV] 3/14/2012 Bug reported yesterday has been fixed
Originally posted by TheRealPip:
Originally posted by dubloe7:
You had basically said to ignore the problem because it doesn’t affect you. People like you are the reason for a lot of the problems in the world, so I don’t care if you’re not endeared towards my cause.
No, what I basically said was if someone can give me an example of this bug triggering while playing the game as it was designed to be played, that I would be more than happy to help. And for the record, I find I try to fix the problems of the world, which I usually find are caused by people trying to do things against the process, trying to obtain an unfair advantage, or are just lazy.
Anyway, to pull this thread back on topic, if someone has an example of this bug triggering while not multi-tabbing, not blocking images, and not running the game via the “do not share link” please post here with as much other data as possible (ie what you were doing and just finished doing when you saw the bug triggered). I will personally bring it to the attention of the devs.
-Pip
I agree, I hate when people try to be lazy. Especially when they throw away a bunch of data, like multi-tabbing, just because it suits them and they don’t want to deal with it.
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dubloe7
169 posts
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Topic: Tyrant /
[DEV] 3/14/2012 Bug reported yesterday has been fixed
Originally posted by Moraku:



Holy crap… Though I doubt the devs will do anything about it, you know, since it makes them money and all.
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dubloe7
169 posts
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Topic: Tyrant /
[DEV] 3/14/2012 Bug reported yesterday has been fixed
Originally posted by Moraku:
Originally posted by dubloe7: Really? You have a stamina bar of 10,000?
someone hasn’t heard of warbonds..
Sorry, I stand corrected, I meant: Really? You would spend over $100 on a single war?
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