Recent posts by Tremir on Kongregate

Flag Post

Topic: Forge of Gods / Reborn creatures

megaevolve has no effect on reborn.
elite creatures reborn elite creatures, with a +30% bonus.
non-elite creatures (or one elite and one non-elite) reborn a non-elite creature with no bonus.

 
Flag Post

Topic: Forge of Gods / New patch and warlord evolve

Originally posted by onemi:

Nice Idea. But you should note that on fourth evolve it will be 160+160+10+30=360% which is too much. Cant mirrir himself at all evolves.

Probably, another decision would be to inherit some % of evo-creature-materiel stats. Like 20%. Disregard being elite or not.
Sure, that is all suitable only for warlords

Why is 360% on 4th evolve too much for the warlord when an elite unit after 3rd evolve has 400%?
the whole point is that normal creatures already have a sort of mirror going on, because you need 2 of them for each evolve.

 
Flag Post

Topic: Forge of Gods / New patch and warlord evolve

So it occured to some of us in the chat that the new system for calculating evo bonuses means that the warlords get weak, in comparison to other units.

The reason for this is that when you evo a normal unit, you get the bonus from 2 base units added up, and a smaller (30%) bonus if the “extra” unit is elite.
When a WL is evo’d, you only get the WL’s own bonus and the 30% from the elite material.

So, for example, an elite rare (III) unit evo’d to max would have a total bonus of 800%, while a warlord evo’d to X would only have 200%

The simplest solution to this would be to mirror the WL’s bonus on evolve.
So, if you WL had a 10% bonus before evo, he’ll get 10% from itself, 10% from the mirror, 10% from ME and 30% from elite material for a total of 60%, instead of the current 50%.

for its next evo, the same WL will get 60+60+10+30 for a total of 160%, instea of the 90% it has with the current system.

This lets the WL keep up with elite units, while at the same time not letting it spiral out of control like the previous system

 
Flag Post

Topic: Forge of Gods / units losing stats on level up

My ID is vhszyo

 
Flag Post

Topic: Forge of Gods / units losing stats on level up

I’ve got a Wicked Orc’s General.
I used a shadow to level it up from 58 to 59
the orc lost 180 attack, 130 HP and 9 defense.
no stat gains, just losses.

http://tinypic.com/r/334j0gm/8

This really makes no sense to me. I’ve seen stat losses on level up before, but they were always accompanied by gains in other stats. like, lose some attack and gain some speed, for example.
But this time there’s just the losses.
A unit that levels up should be stronger, not weaker.

 
Flag Post

Topic: Bloons Monkey City / Special Items

Blessed dart – increase Dart Monkey dart pierce by 20%
Bottle rocket – gives all rockets +10% range

 
Flag Post

Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Bug Reports - Official

Originally posted by longx116:

Immolate doesn’t banish just deplete normally.

Immolate only banishes if you have at least a level 1 sculpting badge.
same goes for your problem with Break Beat. you need level 1 reflex badge for it to be unstoppable.

 
Flag Post

Topic: Kongregate / Chat question

Is anyone else having problems with the chat lately?
I haven’t been able to get the chat to work all day, which means no badges and no card for me, even though I already finished the requirements.