Recent posts by dcshuzon on Kongregate

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Topic: Kongregate Multiplayer Games / [Kongai] Multi acc

does weekly card count in the first 10 cards?

 
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Topic: Kongregate Multiplayer Games / [Kongai] Bugs?

1. My point is that I think Hypno and Word of C are the same system, but different on reflecting draining. The reason is like my previous post. Thx to your explanation.

I try to hit Morte by Utuntu’s TClaws with Rain Dance*2 and crit buff*4 and Blood Burn*2.
That’s 5+1*2-3*2=1(Atk) 4 times multi-hit and over 100% crit rate, hit on Morte(Pdef 1).
If proc crit, it should be 2(1*4*1.5-1*4) damage but none.

In the last post I mention is the buff by Anex and Cain’s spell. The previous version, it still can’t stack like Tantrum and Herbal Prep, but now does. XD

To innate, the effect will double or triple, if I didn’t remember wrong, plus crit and self-buff that is a bloody monster kill.

If something have been re-posted so many time, sorry for my nowbie.

 
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Topic: Kongregate Multiplayer Games / [Kongai] Bugs?

1.Pretty close to the real situation, but there are some mistake. If Hypno reflects, it’s the “opponent attacking itself” with its spell, innate ability, buff, debuff, item, the buff (like Rain Dance) and item on CC wouldn’t work, same as WoC, Captain Mirror and Chi Reflect. The only difference between HS and WoC I find (maybe more) is draining life. So I think it’s a bug.

2. If attack is absorbed, the attack causing buff on attacker will still proc, like Ubuntu.
And item proc buff or debuff by attack, like Ring of Curses and Tiger’s Claw (every move except switch and rest) will still go, and Deadly Poison won’t (Necronomic Tome I dont know).
Innate like Phoebe and Blackboot won’t proc probably (or not much I try).
Maybe it’s nomal as the design, not a bug, like you say.

ps: If absorbed, critical won’t happen.

And when testing, I discovered that Anex’s buff cant be stacked but Solomon’s can. lol

Your Wiki so detailed, good job!

 
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Topic: Kongregate Multiplayer Games / [Kongai] Bugs?

1. Word of Command(Captain’s skill), Hypnotic Stare(Suave’s skill) both’s description are “Causing the enemy attacks himself.”

If WoC cause a drain attack, it will drain Hp to foe not Captain. To HS, it will damage foe and drain hp to Suave.

And I remembered that, in the last version HS did as WoC, but fix now. So I think maybe it’s a bug to WoC.

2. Every negative status which is caused by attack or item will result from the probability of atack or item no matter the move does damage or is absorbed except it is missed or dodged, such as stun, poison, bleed, miss, range change, interrupt, resistance reduce, …ect(Ubuntu’s buff, Ring of Curses, Ghostly Touch, Hamstring…).

But the poison buff of Herbal Preparations and Deadly Poison isn’t activated, if the attack is absorbed. That’s bug.

ps: Sorry, I didn’t test burn, buff knock, prevent range change, slow, steal, knock out, Mistress’s Command, Pilebunker, Fire Cannon splash, Gigaton Punch. Some character I don’t have, and some skill can’t be absorbed, physically.

Thx for read this long long feedback. ;)

 
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Topic: Kongregate Multiplayer Games / [Kongai] Boomerang Chakram

Originally posted by Minnakht:

Your opinion << Developers’ opinion

Yeah, that’s true.

I think the 15% failure rate is a little more for her.

 
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Topic: Kongregate Multiplayer Games / [Kongai] Boomerang Chakram

that is 25, my mistake.
Rain of Arrows: 8*5/35/3/90%/100%
Spectral Choke: 10*4/50/5/95%/100%
Rising Dragon: 24/30/9/100%/100%
Boomerang Chakram: 25/30/5/100%/85%
I prefer that is 90% of hit and 100% proc rather than I want to kill a fleeing foe but nothing happen.
And I think it should be 25/30/5/95%/100%. That’s more reasonable for me. Personal View.

 
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Topic: Kongregate Multiplayer Games / [Kongai] · Title can't be blank

As a web game, Kongai is lack of a AI mode(player vs computer) which includes challenges, quests, and rewards.
The match between players is exciting, but also time-consuming and exhausting. It’s unique but not good enough.
That’s why the comments of Kongai are polarization, love it or hate it.
A ideal web game should contains two, so that different players can choose which they favour.
You can also insist “this is Kongai” and prefer one group until they want something different.

And the weekly challenge, why cannot use Kreds as the reward to buy a card.

By the way, I think the better way to win a card is earning money after match not just taking random chance. You can accumulate money to buy the chance.
That’s more stable.

 
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Topic: Kongregate Multiplayer Games / [Kongai] Boomerang Chakram

Why cannot hit fleeing foe with 100%? I mean, it’s not a powerful skill (30 energy/ 20 damage/ 5 speed).