Recent posts by ProblemSleuth on Kongregate

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Topic: Dawn of the Dragons: News and Announcements / July 11th Patch Notes

Scheduled Maintenance

FEATURES

For one week only! Up to 45% bonus on PC purchases on the following platforms: dawnofthedragons.com, Facebook, Kongregate, Armor Games and Newgrounds.

The Champion Jouster Chest is available for purchase from the Bazaar until 7/18/2014 for 15 PC!
“Ah, jousting. Riding around until someone hits you with a lance and knocks you off your horse. It’s a lot like life.”

Limited Offers have been updated:
This week’s featured items are the Warrior Poet’s Sword and the Champion Jouster Chest.

Vampiric Lockbox Keys are now available for purchase again.

You may now switch between your favorite Legions from anywhere in the game using the Buff Display panel!
Simply add a Legion as “favorite” from the Legion page to populate the list from the Buff Display panel.

EVENTS

Introducing a Bludheim Quest Event!
Werewolf Wanted Posters have been added to various places within the Bludheim zone on Nightmare difficulty.
Acquire these Werewolf Wanted Posters to craft the all new Energy based raid, Rannveig!

BUG FIXES
Fixed typos in the Hero-at-Arms equipment set; proc description stated too many “at-Arms”.
Campaign: Black Moon Pack in Bastion of Blood now has an extra race tag “Human”.
Fixed an issue causing some Generals and Troops not giving Brigade Power for certain bonuses they award.
To see these fixed numbers, save your Brigades and they will update

 
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Topic: Dawn of the Dragons: Guild Recruitment / Level 10 Guild Soul Slayers recruiting

Bump. We’re still recruiting and we’re level 10 now.

 
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Topic: Dawn of the Dragons: General / time limit for unlooted raids

2 months.

http://www.dawnofthedragons.com/forums/forums/showthread.php?19542-How-long-do-unlooted-raids-stay-around

 
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Topic: Dawn of the Dragons: General / Failed raid crediting

Ellipses are not a proper replacement for other punctuation and they certainly do not make posts easier to read.

On another note, I find it odd that so many objections are being raised now over possible punishments for failing raids while people praise the first version of the RC with it set timers. Those set timers effectively did punish players for having raids fail. There were very few cases where a failed raid wouldn’t lead to an expired timer (Bellas being a notable exception). Somehow, punishing raid failure now is tyrannical while the initial setup was much better.

 
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Topic: Dawn of the Dragons: General / Failed raid crediting

I suppose it’s a fair point that a change to punish failed raids at all doesn’t seem particularly necessary.

It seems to me that proposals in this direction aren’t necessarily intended to punish failing raids exactly, but to re-align incentives such that a person isn’t “rewarded” for letting a summon live as long as possible. This was a problem that the old crediting system with set timers didn’t have.

Here’s a proposal that I haven’t thought through too clearly:
Have both timer systems in place. Make a player’s actual timer equal to the lesser of the two. Seems like a neater solution, though a bit more restrictive on timers. To compensate, perhaps have the current structure be cooldown + twelve hours instead of cooldown + six.

I understand the arguments against private farm groups, why you oppose them, and why this change runs counter to that, but I think limited accommodation will get us a lot further than trying to force compliance. More forceful measures just seem to encourage people to cheat the system while having unintended consequences on some others. Now, 12 hours of private time isn’t much, but it should provide enough time for most without leaving too much time for raids to rot in private.

Then again, I’ve never been in a farm group, so what do I know about what would be good for them? Just an idea here.

 
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Topic: Dawn of the Dragons: General / Failed raid crediting

Let’s not overreact to the proposed change here. The punishment for a failed raid would be losing access to a single raid type for only the duration of its cooldown. That’s hardly draconian.

Still, I’d agree that a blanket rule is probably too harsh. If it wouldn’t be too much additional work, I’d consider a system that takes a raid’s normal failure rate into account. Essentially, if the raid type typically fails more than a certain percentage of the time and the submitted raid fails, then the player’s given a warning the first time. For raids with particularly high failure rates, warnings could be skipped.

 
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Topic: Dawn of the Dragons: General / Raids Bot

http://www.kongregate.com/accounts/kbo4

LATEST ACTIVITY: PLAYED DAWN OF THE DRAGONS (OCT 23, 2012 7:22PM)
Judging by the dates that people followed that account, that seems to be an accurate last date of activity. I still have no recollection of this bot and with only 330 fans, you have to wonder just how active it was.

At any rate, it’s interesting to see just how similar the arguments now are to when pat first implemented his listener + pastebin. While discussion in that thread was framed differently, it does almost seem like the sides have reversed, to some extent. These arguments are, and have always been, heavily influenced by self-interest, by all parties.

 
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Topic: Dawn of the Dragons: General / Raids Bot

What room 1 bot are you talking about? I spend all my DotD time there (and that’s a lot of time) and don’t know of one. It’s possible this has to do with me muting a lot of people in the room, but I don’t think so.

Pat and Furak do their pastebins manually, if that’s what you’re referring to. Otherwise, I’m pretty sure Yepo is in all rooms and I don’t know of anyone else with multi-room raid sharing.

 
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Topic: Dawn of the Dragons: General / Raids Bot

There are still valid reasons to prefer pastebins. In particular, it works well in terms of allowing players to get raids in bursts rather than in a stream. Why might this be seen as a good thing? Well, it means that a player wouldn’t have to watch chat as vigilantly, wouldn’t have to have the client running constantly for fear they miss a raid, and would be able to prioritize raids within the pastebin. If a player is only looking for hydras, for example, they would be able to look for those immediately while others are hitting other raids. When the bot is constantly posting raids, the same player will need to compete with a larger pool of other players. Chat would also be cleaner.

Yes, you bring up a valid point that pastebins are somewhat less accessible, since they require either script use or somewhat more tedious copy/pasting than usual. Some might argue that a barrier to entry could be a good thing in that it might bar taggers/overhitters, though I personally don’t buy that argument. I’m not arguing that pastebins should be used instead (though I’d certainly prefer it), just that pastebins have practical advantages besides the competitive advantage.

 
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Topic: Dawn of the Dragons: General / Raids Bot

People have pointed out that room 1 did get some form of advantage because we were notified first when the pastebin was updated. Fair enough, though I don’t really think reversing the advantage makes things fair again. At any rate, I’m not overly concerned about that, and I think JHunz covered that point well.

I do want to note, though, that the pastebin is (and was) updated generally only every few hours – nowhere near real time. So this accusation that the vocal minority has suddenly lost the competitive edge on small raids isn’t really true. A lot of the time, the smaller raids would be long dead before they ever entered the pastebin. I’d imagine their volume has a lot more to do with them being exposed to more small raids than before, such that the effect appears stronger. Perception is a funny thing.

On a different note, I have no problems with the bot in principle. The decreased summoning that JHunz notes is a problem, but balancing availability and incentives to summon has always been a problem, so I don’t know that other “fair” sharing mechanisms would fare significantly better.

I personally dislike the bot because it forces me to play more actively since raids die more quickly and because I “need” to have the client running more often (rather than just chat) if I want to hit raids, increasing my client-side lag. I’d imagine similar problems color other people’s objections, though they may choose to focus on other perceived problems. This is a personal problem, though, so it’s not really something I’ve cared to actively protest the bot for.

 
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Topic: Dawn of the Dragons: General / Raids Bot

I understand that it’s not your intent (you seem to want to be free of any involvement with the bot), but an opt-out feature is exactly the sort of thing we don’t want, as it would allow people to be free riders: taking shared raids and keeping their own private. I don’t know if there’s a way around that problem, but I can’t think of one off-hand.

You should be able to switch to a room not covered by the bot, but I can see where that might be undesirable on several levels.

 
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Topic: Dawn of the Dragons: General / Patch Notes: October 19, 2012

Patch Notes: October 19, 2012 (copied over from the main forum)

Scheduled Maintenance

FEATURES
Requiem for an Eclectic Dream has come to an end.
Any completed raid not looted before the patch will have reverted to the previous loot.
Cooldown timers for the TiED raids have increased 24 hours to ease players back into the 72 hour cooldown periods.
If your cooldown timer before the patch was 2 hours, when you reload the game the system will see that your raid was completed 6 hours prior and apply the 24 hour cooldown, which will put you at 18 hours until you could summon that particular size again.
Quality-of-life UI updates!
Improved the Navigation Bar UI with a sleeker design, with animated stat bars.
The “Quick Heal” button has been removed, but you can still refill your health any time by clicking on your health bar.
Overhauled the entire Quest UI to make the game’s story easier and more enjoyable to read through.
Tweaked Raid Battle UI to make it a bit more fun.
Color-coded the Health, Stamina, and Energy refill prompts to make them easier to tell apart.

Echthros: Halloween Havok WR LINK
New craftable Archdemon Slayer’s armor. For most players, this armor will be craftable only after participation in several Echthros raids. Some veteran players will be able to craft this set immediately.
A new unique troop, High Sister Agnes, may join you after your battle with Echthros. If you are fortunate enough to add her to your army, her presence will increase Machaon’s attack and defense. (This is a permanent addition to Echthros loot).
Echthros Runestones are given at specified damage ranges (see loot chart).
New Ghostly Echthros familiar for top damage range.
LOOT TABLE

BUG FIXES
Fixed Killmi-Killu and Shadowsteed bonus damage.
Fixed Perception bonus from Katya and High Priest Maclis
Fixed a problem when recrafting TiED event items for SP.

KNOWN ISSUES
Commanders and equipment currently do not count toward Legion Power or Damage.
Infernal Champion’s set produces 0 damage vs non-Ryndor raids when used with a legion commander.
If you have ever purchased a Starter Pack 1, you cannot obtain future packs even when items are changed.

Rev .4044

 
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Topic: Dream World / Crit of Agility?

Originally posted by Cyracus:

it’s 20% boost is like having 20 more points in dex, same for 40%

This. The only difference with regards to crit bonuses between a 20% crit boost and 20 points in dex is that crit boosts can give bonuses beyond the 305 dex overcrit cap.

 
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Topic: Dream World / Crit of Agility?

Scoped is in no way a 40% increase. At 305 dex and using Mega Shot, it’s [(200+64+40)/2]/[(200+64)/2] = 1.152, or a 15.2% boost.

 
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Topic: Dream World / Official Bug Reports Thread (new)

Originally posted by d34d_l1nk:

This is about fallen staffs. Is the following intended?
For an enchanted fallen staff +x, there’s a base +70% SD and furthermore +4% SD and +4 intelligence per +x. Giving an enchanted fallen staff +9 with +106% SD and +36 intelligence.

For a fallen staff of wisdom +x, there’s a base of +40% SD, +4 intelligence and furthermore +4% SD for the first 3, and then +8% for the following 6 levels (strange!). Intelligence is +4 for each of the following nine levels.
Giving a fallen staff of wisdom +9 with +100% SD and +40 intelligence.

Should the enchanted version really be so little better in way of +% SD? I would like the last 6 extension levels of enchanted version +8% SD as well.

Non-enchanted should be a base of 20% with 2% added per stat point. The same “problem” exists at the greater fallen level, with enchanted +9 giving 120% SD and 45 int and wis +9 giving 120% SD and 50 int (so enchanted +9 is actually worse). Above that, yes, enchanted staffs get the same 2% per stat point that non-enchanted get.

Whether or not this should be changed is debatable.

 
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Topic: Dream World / Official Bug Reports Thread (new)

Originally posted by omark96:

Really, why is this so bad? Get some friends to help you with invasion, just like ZS and stop complaining about it.

Comments like that lead me to believe your interpretation of my comment had as much to do with my choice of words as it did your desire to see me as a “butthurt Rng member”. Your argument about wording and interpretation goes both ways.

 
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Topic: Dream World / Official Bug Reports Thread (new)

Why would he look for names? So he can see that people actually have used merging for the purpose of invasion. I did not indicate that these people should be punished, just that it would be useful for him to know that people have done this. While the availability of such a mechanic does imply that such actions are possible, it’s not always clear what the full range of possibilities is, so examples help. As claytonde mentions in the other thread, this also has implications for Mystic Wars (avoiding diplo cooldown, more easily helping others build) and Faction Wars (guild-jumping for quick FW points/items), which aren’t completely obvious at first glance.

Why else might you see this as calling you out? Maybe my use of the term “abuse”? It’s hard to see this as anything but abusing a legitimate game mechanic, as many things are (only typing first three letters of trivia answers, changing crystal colors). Whether those are right are wrong, it’s kingk’s job to decide and, if he doesn’t, the individual player’s. This is the same sort of case.

What I take issue with here is that there are two conflicting sets of “rules”: one saying that the 24-hour cooldown and not being able to join in the last 24 hours of invasion are supposed to be in place and this system that lets people bypass those. Choose one or the other, don’t have both in place and expect things to work out.

 
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Topic: Dream World / Official Bug Reports Thread (new)

There are several players from AFS who moved to ZS to hit invasion. They moved between the guilds without going through the 24 hour cooldown, so I can only assume they are abusing the merge mechanic to move guilds. Either remove the 24 hour cooldown completely or fix this loophole so people don’t abuse it, please.

EDIT: I specifically saw several individuals in both ZS and AFS within 15 minutes, so this isn’t just a suspicion. I’ll decline to share names publicly, since I’m sure you can find the names in the game logs.

EDIT2: Yes, this mechanic has been noted in another thread, but this probably deserves specific attention as an instance where people abuse it to the detriment of others.

EDIT3: This can also be used to get around the restriction for joining in the last 24 hours of invasion, apparently, so there’s even more reason this needs to be fixed.

 
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Topic: Dream World / black market

Originally posted by Nakazawa:

I want to meet the guy that bid a fallen staff of speed+7 for 120 billions.

Because a staff that’s objectively better than any non-extended fallen staff is terrible.

 
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Topic: Dream World / New Marsh?

It’s the same place as the original marsh, but the mobs will be 50 levels higher.

 
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Topic: Dream World / maximum damage for mages

For mages, skill level does not matter, except for SP and classes. Unlike for swords and guns, you can just leave magic at 90 if you want.

For stats, int and dex are the only ones that will increase your damage (str and quick if you’re hitting with a normal attack, but those don’t really matter). Up until 305 dex, it is likely that a dex point will increase damage by more than an int point.

 
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Topic: Dream World / Drow Gear!

First, 3/29 to 5/7 is not two months.

Second, if there were no plans whatsoever to make them vaultable for at least 3 months then, why expect a change suddenly? What exactly would spur that change?

Third, kingk has never responded to a request to make drow gear vaultable, not even to say it wouldn’t happen. I think that’s as telling as anything.

 
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Topic: Dream World / Drow Gear!

Not likely to happen for another few months at least.

http://ms.playmage.com/forum/viewtopic.php?f=17&t=1302&p=5473&sid=53914728d417c752b1fa356180ccff93#p5473

 
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Topic: Dream World / enhance potion success rates

It should be one every 4.52 epots and probably is. If you really don’t think that that’s the case, you’d be much better served gathering a large amount of data than simulating it. Any simulation you run will produce numbers close to the calculated numbers if you execute it properly and use a large enough sample size. Any deviation from 1 in 4.52 won’t show up in properly done simulations and the only way the actual distribution won’t show a mean of 4.52 is if the random number generator used for the game is biased in some way and the only way to discover that is by testing the game.

For what it’s worth, even though it was a tremendous waste of time for me, I ran a simulation myself, using Java’s RNG, which is supposed to be serviceable. In one million trials where each trial found the median for a sample of 250 successes, the highest median found was 5. Looking at that, I have no idea how you could ever get a value over 5.

 
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Topic: Dream World / Post-Game Boss Skills: Per Hit or Per Fight?

They last the duration of the fight.