Recent posts by Dgias on Kongregate

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Topic: Card Monsters / How to Use Card Monsters' Card Search Site

This came in handy for me just now. Search function doing wonders
Some bits of the site are also in English, which is very helpful

Thanks a lot bugchan!

 
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Topic: Card Monsters / Fate of CM?

Nice find, although this doesn’t come as a surprise.
I guess I’ll stay for now, but as soon as I’m done with my current goal (2x FP :3), I think I’ll move on..

The pvp just isn’t intense enough to motivate me..

 
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Topic: Card Monsters / vote vote vote!!!

1. Cold Mistress- Yes
2. Vapor- YEEES! PLEASE
3. Ravenger- A) seems to be the strongest version
4. Herbalist- B) I personally think this card is all about preventing the use of crystal through ressonate, so it should be able to sustain some extra hits
5. Kamicron- YESS
6. Snoozemon- Not a big fan of those changes.. Looks like an upgraded Lost Explorer to me, and I dont think he will find room in any deck
7. Glumbie- I like A) better (better than current), but I still think we can come up with something even more awesome for her!
8. Destroyers – Agreed
9. Sparkling Powder – Agreed
10. Flaming Robe – AGREEEED!! PLEASE DO!
11. Glowing Darts – ok!
12. Gleaming Crown – ok!
13. Mithril Staff – ok!
14. Roaring Powder – ok
15. Skeleton Staff – better than current.. ok!
16. War Wizard – ok!!

Aaand thanks again mili :)

@Bugchan
Why would you oppose to the VAPOR change????
Cards should be better as they level! All of them are!

You said “It is not necessary to adjust Ravenger and Snoozemon.”
Do you ever play them?

Oh sure you can play Ravenger when there is a non epic event..
… that does not exclude red..
… or green

seriously.. how often do you use this card? Compare it to clam or chimp..
It is a rare! It should be useful for LP or AA.

seriously.. how often do you use this card? Compare it to clam or chimp..
It is a rare! It should be useful for LP or AA.Edit -@Bugchan
Ofc you can express your opinion – this is why the forum exists.
Vapor – while I agree that pharadox will kill him with ease, this is still a buff to him. He will no longer be killed to cheap strike all usables. If you are facing a pharadox deck, you will just have to know when to use him.
His current form is really weak (3cc is too much), so this is, IMO, a buff.

 
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Topic: Card Monsters / ***Epic Equip change VOTE - CANCELLED !!!!***

1. Shuriken – B) I think it would be best to make it a cheap and useful (though situational) item. Crystal could solve that. Hmm…
2. Scorpion – C) upgraded Neutralizer, but I would rather have it at 2CC for yellow/green with no draft.
3. Excalibur – C) giving 30 courage for purple is a bit too much imo. Reach would make it pretty good on several red cards
4. Demon Armor – B) not a fan of either
5. Destroyers – B)
6. Chaos Stick – A) 40 wall and fear is too much imo, and I don’t like the wall only option. I would vote for something like 20wall fear
7. Seeker – C) the drain crystal + opportunity combo might force your opponent to sac one of his monsters :D
8. Planet Smasher – B) I like the 30 trample idea. Making it draft 2 will add a lot of power to BD and RD.
9. Soul Eater – B)
10. Mythil Shuriken – C)
11. Trident – C)
12.Assassins blade – C) is the better option for yellow. Making it B) will give yellow a completely pointless card
13. Mighty 80 – B)

As always, great job mili!
Hooray for template :)

 
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Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

I’ll agree with Bugchan that removing the only epic card with Critical is to kill the ability.
What if we change backstab from Assassin’s Blade instead?

Make is Critical + Cleave maybe? It would be a good card on Granger and Boocan, and would still find its place on some other melees.

Hired gun is a rare with cleave+break+range at 2cc, so I imagine Assassins Blade could maybe keep its cost @2CC for yellow?
Plannet cutter is a rare with cleave+critical at 3cc. Maybe there is even room for more stuff there (opportunity?!).

TL;DR I don’t want Critical gone.

 
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Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

Originally posted by bugchan:

Is vote started based on the idea of militantspawn?

I would say it is based on the ideas of the community as a whole, and militantspawn is just compiling them

 
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Topic: Card Monsters / Leaving an Alliance

No, you dont lose reputation, although we did see some posts about that a while ago. It was a bug, so if you happen to experience it, I suggest contacting Lamatiel.

No side effects afaik besides making your alliance insta lose all of your fights in the current assault.

 
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Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

Originally posted by notwillard:
Originally posted by Dgias:

No to adding crystal to angel wings.
This card is not even that situational tbh. When don’t you need magic? When don’t you want flying?

You are not fixing a card by randomly throwing in crystal/draft in it… That is not the way to go.
Otherwise, we’ll just end up with a bunch of crystal cards that make no real sense.

—when the card across from it has high wall or reflect
—when the card already has flying or when facing anti air. And as flying is less valuable on a backrow, and in some cases you might prefer armor over flying, and would want to discard this card

No to making crystals cheaper too. It is already too easy to level cards. Making it easier will only deprecate this game faster.

You might think you want them cheaper, but in reality when you get an epic to 5 and it improves your deck, you get that achievement feeling. With your suggested changes, EVERYONE will have a full lvl 5 epic deck in no time. And then what?

—I would’ve been able to use the coins to level some rares and uncommons and be able to customize my deck more and try out different cards. Think of how many people have probably become discouraged and quit once they realized the only way to have a great deck was to buy hundreds / thousand of packs, then spend 3+ weeks leveling their epics? For me I enjoy more customizing my deck to beat a hard level…saving up to level an epic felt mostly like toil to me. You could be right, that the game would die if it was too easy, but I think if they kept releasing expansions, and made some changes to get newer players to stick around, that it would increase the games popularity. Otherwise you still get to that point where you have the best deck, and the possibility the game gets boring.

I hope you realize that your argument as to why magic and flying are situational could be used for ANYTHING.

“Well, if you are in the middle of the desert with nothing around you, money is useless”

Realistically though not a single deck has a full wall formation. And flying can be used in the backrow with reach for an amazing offensive combo.

As for your second point, you obviously didn’t unlock DA yet. You get 25k per run. Leveling epics doesnt take long after that.

I’ll agree that prior to DA things are a pain, but I promise it gets better.

ps: sorry if I sounded arrogant, that was not the idea :> I can appreciate a different point of view, I just strongly disagree

 
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Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

From the changes proposed by mili the only ones I dont like are:
Shuriken – would completely outclass Mithril Shuriken. Make it either Strike 10 + Disease all 10 OR Strike all 10 + Disease 10
Zazen – I personally think this is a nerf. I am not against the idea of dropping counter to decrease CC, but the thorn nerf was too much.
Act of Silence – I think this card should remain as a high silence usable. Adding more stuff to it is fine as long as it keeps the initial identity.

Overall, gj :D

 
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Topic: Card Monsters / 16 Rare Changes Thread

Uhh I think some of the suggested changes bring those rare to epic level.
The mistress one, for example, would easily make her OP.
We didn’t add regen to Glumbie for a similar reasons – CM would be able to heal to full in one turn.

Frock would completely outclass ninj. Too great of a buff.

I’ll review each one more carefully, but overall I think you are making some of them too strong :P

There are definetely some that I like though (Ninja Fox, Striker, Swoord)

 
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Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

No to adding crystal to angel wings.
This card is not even that situational tbh. When don’t you need magic? When don’t you want flying?

You are not fixing a card by randomly throwing in crystal/draft in it… That is not the way to go.
Otherwise, we’ll just end up with a bunch of crystal cards that make no real sense.

No to making crystals cheaper too. It is already too easy to level cards. Making it easier will only deprecate this game faster.

You might think you want them cheaper, but in reality when you get an epic to 5 and it improves your deck, you get that achievement feeling. With your suggested changes, EVERYONE will have a full lvl 5 epic deck in no time. And then what?

 
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Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

Part 3:

[Shadow Essence Card] – BAD – Not sure about this one. -1cc -1curse maybe? Or just -1crystal -unique. – Expansion 5

[Sky Bracelet Card] – BAD – Too much armor, too much CC, no range. – Expansion 4

[Sorrow Card] – BAD – Quite expensive. Could use a silence and/or demo reduction for less CC. – Expansion 3

[Soul Eater Card] – BAD – Not too bad. Maybe + crystal like mili suggested – Expansion 2

[Soul Stealer Card] – BAD – I guess cala would use this one well, but even then it is quite expensive – Expansion 4

[Warping Lance Card] – BAD – Not really useful to yellow.. +10 melee maybe? – Expansion 6

[Zazen Amulet Card] – BAD – Good stats, but most of them are bad on the monsters available. Hydra has regen; Glow has Berserk which doesn’t synergyze with regen; molten has fortify; even more expensive for pincers (an already expensive card) – Expansion 6

[Channeling Crown Card] – TOO GOOD – Ressonate 3 is too much IMO. – Expansion 4

[Emmet’s Suit Card] – TOO GOOD – Too much free power. You are harder to hit, gain armor, penetrate armor and silence mages and healer. 1 silence should be enough. – Expansion 6

[Flaming Robe Card] – TOO GOOD – Best green armor for tanks. Should be unique. – Expansion 6

[Khan Card] – TOO GOOD – Too cheap. 10 courage should be enough. – Expansion 6

 
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Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

Continuing the list:

[Gleaming Crown Card] – BAD – Too expensive for what it does. Reducing 1cc would make it too good though. -10magic -1cc? I would like that – Expansion 6

[Glowing Darts Card] – BAD – Too situational. Paint is just bad – Expansion 6

[Heraldic Shield Card] – BAD – Too expensive. Maybe with draft it would work. – Expansion 5

[Iron Fist Card] – BAD – Too expensive. – Expansion 3

[Life Giver Card] – BAD – Too expensive for live. Might consider -1cc -10melee, but since glow doesn’t really work well with it there is no way to use it besides with mush. – Expansion 3

[Mighty-80 Card] – BAD – Too expensive. Worse than Smashing Bombs – Expansion 2

[Mithril Shuriken Card] – BAD – Shouldn’t be unique. – Expansion 2

[Mithril Staff Card] – BAD – Needs more magic – Expansion 5

[Protector Card] – BAD – Too expensive. Outclassed by lots of other armors. Should have -1cc for Blue at least. Otherwise verminus is just better. – Expansion 0

[Roaring Powder Card] – BAD – Card is too expensive, but the lack of monsters to use it makes it even worse. Glow and Tin
have Berserk, Molten needs armor. RD / Goro don’t really have HIGH hp. – Expansion 6

[Seeker Card] – BAD – This is ok for Boocan (and only Boocan). Buffing it elsewhere might be good. – Expansion 2

 
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Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

A list with cards I feel are out of place:
[Destroyers Card] – TERRIBLE – Outclassed by Dragoon Helm, which is already mediocre – Expansion 1

[Divine Leaf Card] – TERRIBLE – Too expensive for no reason. Outclassed by Blessed Dust – Expansion 6

[Planet Smasher Card] – TERRIBLE – Too expensive. Trample 20 is not that good anyway. Reduce CC or increase trample. – Expansion 2

[Shuriken Card] – TERRIBLE – Too expensive. Outclassed by a lot of damage usables. – Expansion 0

[Skeleton Staff Card] – TERRIBLETOO EXPENSIVE. Worst epic card in the game. – Expansion 6

[Sparkling Powder Card] – TERRIBLE – Waay too expensive. Should have at least destroy all. – Expansion 4

[Trident Card] – TERRIBLE – Too expensive, and adds no damage. +10 melee would at least give tanks with no melee some utility in the backrow (fear). – Expansion 3

[Angel Wings Card] – BAD – Kind of expensive. 2cc for some colors would make it ok I guess. – Expansion 1

[Assassin’s Blade Card] – BAD – Bad synergy. No melee + Crit? And it is cheap for yellow who doesn’t have high melee. – Expansion 3

[Dragoon Helm Card] – BAD – Not too bad but not too great. More armor would do it. – Expansion 6

[Evil Eye Card] – BAD – Too expensive. – Expansion 3

[Excalibur Card] – BAD – Make it cheaper for red? – Expansion 0

 
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Topic: Card Monsters / MORE CARD CHANGES - Epic Equips- 1st discussion

[EDIT] – I am sorting the list by Expansion. Will edit again once that is done.

I’ll introduce a template to keep discussion easier. It can also be used later for the voting (instead of numbers, which can make votes messy).

[Shuriken] –
[Destroyers] –
[Soul Eater] –
[Planet Smasher] -
[Mithril Shuriken] –
[Mighty 80] –
[Iron Fist] –
[Sparkling Powder] –
[Mithril Staff] –
[Shadow Essence] –
[Assasins Blade] –
[Evil Eye] –
[Roaring Powder] -
[Master healer] -
[Flaming Robe] –
[Gleaming Crown] –
[Glowing Darts] –
[Zazen] –
[Skeleton Staff] –
[Starry Sprinkle] –
[Divine Leaf] –
[Act of Silence] -

Will provide feedback as soon as I’m done evaluating :) GJ as always mili

 
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Topic: Card Monsters / Epic Card Changes - vote ROUND 2 - closed

Conbra is also cheap so there’s that as well

 
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Topic: Card Monsters / DA (Dragon Apocalypse) Auto Win Setups

Originally posted by DawnArmy:

Have anyone tried this yet? (L M R)

Salve-avtor + Regen (Zazen Amulet) - Hydra + Commander - Musc + Life Giver

The proplem is only turn limit

I couldn’t try it because I don’t have DA and Musc right now.

You would have trouble both with turn limit and silence. Might have problems with AoE as well

 
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Topic: Card Monsters / Card Changes Petition

+1

 
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Topic: Card Monsters / Alliance Thread

Active player looking for a competitive and friendly top Alliance (who won’t steal my DA D:< )
My DS is currently 9k+ (3 muscs 5/GD 5/BD 5 etc.. although I lack good epic equips)
Light cap @ 725

Please send me a message ASAP if you have a spot :)
I am usually able to play 6 to 7 days a week, so you can count on me for assaults!

 
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Topic: Card Monsters / Dam RGN

Originally posted by JuzzieJT:

I think it’s hilarious that you stuck around for more than a month. XD

Bye, and bring your poor understanding of statistics and logic with you to other games.

I actually loled at that one

 
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Topic: Card Monsters / Card Changes Vote - Final Round - Closed!

Originally posted by khelben1979:

No to all changes.

Reason: Keep things as they are and let the developers work on more important changes instead, such as making the game more exciting for new players and fix old bugs which has remained for at least 6 months. This will just make more delays for new updates including any new card boosters.

lol… because changing numbers is sure as hell going to delay those bug fixes

You just went full derp

 
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Topic: Card Monsters / IB dilema

I support the removal of the armor, but I don’t think replacing it with a different ability is a good idea, ESPECIALLY drain crystal.

I do not agree with making Skeletal Staff the new IB. It doesn’t fit the card at all.
We could make a new epic IB, but I say no to using SS for that.

 
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Topic: Card Monsters / War Wraith

I’ll go with C).

I believe WW is already decent.
His current weakness is being draw on the first hand, since he has nothing special to provide when placed in front. And by playing him in the front you lose the element of surprise (people will adjust to the possible backstab).

This will no longer happen once he has Crystal. People will just sac him.

Ultimately, what happens is he is now constantly in the back (or sac’ed).
In either that case, he does not need to be as tanky imo.

Hence C) -10 HP

 
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Topic: Card Monsters / Card Changes Vote - Final Round - Closed!

1. Kronan Yes
2. Knightingale No.. Just realized she does not have ressonate.. That would make her the most uninteresting epic card
3. Squid Yes
4. Bunny Yes
5. Nucleader Yes
6. Glumbie No – not a fan of either version.. I think the chance epic should be a completely new card
7. SHELL E, D
8. Iron Bracers D OR Make it rare/epic and unique

 
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Topic: Card Monsters / Epic Card Changes - Latest update from Lamatiel

Originally posted by JasonJ29:

I am OK with it not fitting her theme. I mean does Thorns fit a Squid (Calamity) lol, we just need more option for Yellow.

I really like Lama’s idea about removing Armor from IB. If people want Speed and the ability to play 7CC in a turn without Mana Gem then they can use it. If people want to sacrifice speed for armor then they can replace IB with something else, leads to thinking and deck building over mindlessly spamming them like now.

Making it Unique is a far inferior option, all this does is adds 1 staple to the game. Basically, making this Unique means we only have 7 Spots for Equips since IB would be an auto include for most

Eh.. IDk.. maybe with a different hue she would fit better?
I am all in for the IB change as well