I was playing some games in “under judgement.” One game in particular had a good beginning, but needed some tweaking. I pointed out the areas in question and added some suggestions. Much to my dismay, I discovered that the “Comment” box was limited to 1000 spaces (?), which I assumed meant “keystrokes.”
I reduced the comments drastically, leaving out some of the suggestions. examples and a “smiley” comment. Again, I pressed the “Comment” box and again was met with the error message about it being too long.
I went back through the comments and reduced some sentences to meaningful phrases, deleted some punctuation being careful not to change the meaning, and deleted some suggestions but combining them in other suggestions. Again, I clicked “Comment” box and again was given the error message.
I couldn’t see what else to delete, so I counted the keystrokes in each line and every double space between areas of concern and suggestions, which was no easy task. I was well under the 1000 limit.
Suggestion: 1) If the comment space is to be limited, put a “keystroke” counter at the bottom.
2) When corrections are being made, have the error message (about the comment being too long) disappear or an “X” box to delete it and then reappear if it’s still too long or appear not at all if the limit hasn’t been reached.
We all like good games and the Dev’s, especially the ones in the Apprentice League, need our feedback. When I see comments like, “Good game” or “Loved it.” I ask myself “What was good about it? What did the player like about the game?” Then I see comments like “Hated it.” or “Failure.” I ask myself “Why?” Really, 1000 keystrokes aren’t very many when trying to help a Budding Dev do better.
What happened to my comment to the Dev of the above game? He/She never got it. I quit after almost an hour of scrutinizing it. I guess I could go back and say “Needs work” (as I have seen before) and leave it at that. But, in my opinion, that’s as bad as saying nothing at all.