Recent posts by next_ghost on Kongregate

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Topic: Kongregate Multiplayer Games / [Top Shot: The Game] Gold Star Reqs

Tass, I’ll give you some extra numbers where you’re not so certain:
Whack-a-Mole – 35.05 gives gold
Behind Bars – 1.34 gives gold
Pin Plugger – 4.51 gives gold
Six-Pack – 6.55 gives gold
Long Shot – 1.93 gives gold
Pesky Popups – 6/6 in 7.51 does NOT give gold
Hangman – 4.14 gives gold
Dyna-Foe – 14.16 gives gold, perfect accuracy is not needed

 
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Topic: General Gaming / Economic strategy games on Kong

Originally posted by racefan12:

I would actually say that quite a few of the resource-building MMOs on here come closest to what you’re looking for (though again, they probably don’t have the difficulty you’re looking for).

Resource-building MMOs have much better economic part than the games I’ve listed but the problem is that everything takes DAYS. You give two or three orders and that’s it, see you next week. If there was a singleplayer version of those games where things didn’t take so long, it’d be perfect.

The most likely reason for the lack of such games on Kong is that there simply isn’t a demand for them.

Sure there is. Look at Kingdoms: Nobility how high rating it has despite all those gameplay problems. The same goes for Theme Hotel and Corporation Inc. given that there’s no challenge involved, just a lot of clicking and a bit of waiting to pile up enough cash.

The average gamer on Kong wants to play a casual game that is easy to figure out, and not repetitive (among other things). You mention “complicated planning” and a “feedback loop”, two things that would turn off many people.

A game can require complicated planning but still be easy to figure out at the same time. All it takes is well designed campaign where the complicated relationships are revealed one at a time. Also, players don’t need to know how the feedback loop actually works. They’ll figure it out the first time they run into it.

 
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Topic: General Gaming / Economic strategy games on Kong

You may have noticed that there’re basically no actual economic strategies on Kong. To be more specific, there’s exactly one that I know of – Kingdoms: Nobility. Though this game is almost unplayable in later levels because it lacks many critical statistics so you’re basically playing blind.

What comes the closest to a good economic strategy are the Rebuild series, Creeper World series, Shattered Colony: The Survivors, The Space Game, Super Energy Apocalypse and The Great War of Prefectures. And that’s pretty sad because those games are centered on battle/defense strategy. The resource management part is very simple. It’s there only to make the rest more challenging.

Then there are some more or less sandbox games – Theme Hotel, Corporation Inc., Shopping Street, Recordshop Tycoon and Journalizm. Those games are nice and centered on the economic part but not nearly challenging enough. You actually have to try really hard to mess up (with the exception of Journalizm where the possibility of mess up comes from having to gather “resources” with your mouse).

And the rest of what might be considered an economic strategy game are actually time management games, like Papa’s Pizzeria/Burgeria/Freezeria/whatever. I don’t consider those games economic strategies because there’s no economic planning involved at all. All you do is trying to get the timing of multiple actions right and a few accuracy tasks with mouse. I’ve noted those games just so that nobody brings them up in the discussion later.

Given how little competition there is, an actual economic strategy game should be an instant hit if it’s at least halfway decent. What makes a good economic strategy then? First, non-trivial economic model. There has to be some complicated planning involved. For example raw materials have to be transported to some kind of refining plant, then to goods factory and then traded or used to maintain or further build the economy. There should also be some kind of feedback loop at later stages which creates the possibility of mess up. Basically if you run out of some key resource which keeps your economy running, the economy will fall apart and you’ll have to fix it by setting priorities and shutting down non-essential parts of the economy. There also must be detailed statistics of important things (like production and consumption of each resource and coverage area of area based services). But remember that in an economic strategy, the player is there to give orders, not to collect or move each unit of resources manually. Good examples of this genre are The Settlers series, Caesar series (including Pharaoh and Zeus: Master of Olympus) or Tropico. Transport Tycoon and Railroad Tycoon series are also good but a bit more sandboxy (though Railroad Tycoon makes up for very simple game system by tough tasks and deadlines for medals).

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] Post your bug report(s) here.

My level 36 hunter was just nibbled to death by level 11 spring heeled rat just because of a stuck Jenu that I’ve killed earlier by poison and it didn’t play its death animation. Could somebody PLEASE finally fix that stupid targeting system which doesn’t allow you to target small enemies when there’s something big in front of them?

 
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Topic: Dream World / Pet Names

Cat: Silver
Pony: Binky
Priestess: Magrat
Soldier: Angua
Dragon: Errol
Who can guess how I’d name the dog if I took it?

 
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Topic: Dream World / Chance to double the money????

From my experience, the outcome depends on how much cash you throw in. If you throw in too little, nothing happens. If you throw in a bit more but still too little, you get only energy. Try increasing the amount of cash you throw in.

 
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Topic: Technical Support / Flash detection problem in Firefox 3.5

Hi, this is more of FYI than a bug report. There’s some problem with javascript flash detection in Mozilla Firefox 3.5 (tested on Gentoo Linux in version 3.5.2). This bug prevents chat from loading though games load fine. Other sites using javascript detection also report either missing flash plugin or outdated version.

Firefox 3.0 works fine. If you experience the problem I’ve described, simply downgrade.

 
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Topic: Technical Support / Dinowaurs fails on flash player 10, linux

Dinowaurs server code is broken in the first place and the game devs admitted it. Clearing the cache won’t help.

 
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Topic: General Gaming / microsoft v.s mac

Originally posted by chaosillusion470:

PC’s are glitchy. That is why I use CTRL+ALT+DEL all the time…

PC is a hardware platform based on x86 CPUs that can run Windows, Mac OS, Linux, BSD, Solaris and bunch of other operating systems. You can come to my home and try Ctrl+Alt+Del on any of my PCs. It won’t do anything because none of them runs Windows.

Mac a few years ago was also a hardware platform based on PowerPC CPUs that could run Mac OS, Linux and a few other Unix systems. Mac today is not a hardware platform because it’s a PC with Mac OS installed.

Is this description simple enough for your tiny brain?

 
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Topic: General Gaming / microsoft v.s mac

Originally posted by chaosillusion470:

I am so sick of using ctrl+alt+del everytime I use a PC.

News flash: All macs made in the past 3 years ARE PCs. There’s no hardware difference since Apple switched to Intel CPUs.

 
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Topic: General Gaming / Can't Connect to Dinowaurs? Post Here!

OS: Gentoo Linux 2008.0 Desktop
Browser: Mozilla Firefox 3.0.6: Mozilla/5.0 (X11; U; Linux i686; cs; rv:1.9.0.6) Gecko/2009020521 Gentoo Firefox/3.0.6
Flash: both 9.0.159.0 and 10.0.22.87 can’t connect
Problem: I don’t get past the “Connecting” screen right after Intuition games and Kongregate logo animations.
Firewall: None that would cause this. I’ve tried from 2 different locations. One is behind NAT but doesn’t filter any traffic. The other location blocks only ports 21, 22, 80 and 443.

Further info: I can see packets going between Dinowaurs client and dinowaurs.kongregate.com:9339. The following pattern keeps repeating in an infinite loop:
- TCP handshake from client
- data packet from server which reads “<cross-domain-policy><allow-access-from domain=‘*’ to-ports=‘9339’ /></cross-domain-policy>”
- FIN packet from client
- FIN packet from server
(repeat from TCP handshake)

 
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Topic: General Gaming / microsoft v.s mac

None.
Reason: Both are piece of shiny proprietary crap. If I can’t hack it, I’m not interested.

 
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Topic: General Gaming / Globetrotters XL - Worst game on Kongregate?

The idea of the game is fine but the scoring sucks. It’d be ok only if the map was at least twice bigger because later levels require almost pixel perfect hits. The reasonable precision area I’d give max points gives only 300 points right now. 5 pixel radius around the actual position should score as perfect hit.

 
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Topic: Technical Support / Dinowaurs fails on flash player 10, linux

Same problem here, Gentoo Linux, Mozilla Firefox 3.0.6 32-bit, Adobe Flash player 10.0.12.36-r1

 
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Topic: Technical Support / chat box not loading

Same here, Gentoo Linux, Mozilla Firefox 3 with Vimperator addon, Adobe flash player 9.0.124. The problem started on august 6th for me.

 
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Topic: General Gaming / Pandemic 2: Comprehensive List of Ridiculousness

Draco18s: Proper explanation could be something like infrastructure collapse. Shutting down hospitals “because they don’t make a difference anyway” is incredibly stupid explanation.

Phoenix00017: A lot of diseases spreads only by direct contact or body fluids.

 
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Topic: General Gaming / Little things which turn big hits into complete failures

This topic should be a warning for game designers what they should avoid at all costs. Tiny irritating details can often turn awesome game into painful frustration. Here’re some of them:

- No restart button for short luck driven games (see Hedgehog Launch )
Short luck driven games often need restarting a lot. Especially when you play for the first time. Watching the 30 second site logo over and over because you have to reload the whole page gets frustrating very, VERY fast. Not to mention waiting for the page to load…

- Long pointless interface animations (see Pandemic 2 )
Watching long interface animations over and over is not fun. Period. If users can point and click much faster than your interface animations allow, you’re an idiot.

- Big flashy effects taking the whole screen in action games (see Thing Thing 4 )
Those effects are cool for the first 10 seconds. When you start getting killed because of them, they get very irritating.
REMEMBER: Action games must have as clear screen as possible at all times. Obscuring the screen during game is only acceptable as one-time plot element.

- Sluggish controls in real time games (see Drone Wars )
Response time of 14 days was a great joke in Red Dwarf. But if it takes 10 seconds to start executing your command in a game where 5 seconds is a lot of time, the game sucks.

Feel free to add anything you find pointless and frustrating. The pointlessness is important, just because you don’t have enough patience doesn’t mean that some element may not be important for the game.