Recent posts by ChaoticBrain on Kongregate

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Topic: GemCraft Labyrinth / Tombs?

Okay, so if anyone else has reached K11 yet, I’ve discovered a strange building called a tomb. It has 3000 hit points, and your gems will not target it unless you specifically set them to attack Structures only. If you do destroy it, all you get is a super-fast wave of shadows which pours out of the tomb and destroys your magic orb in practically no time at all.

So… these tombs are clearly not meant to be accidentally opened, so why would I want to open them at all, when they are basically death sentences?

 
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Topic: MARDEK RPG: Chapter 3 / Cannot Find Elwyen... ?

If you go to Gloria’s house and speak with her parents, they’ll even tell you that Elwyen wants you to show up alone.

 
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Topic: MARDEK RPG: Chapter 3 / Missing Zack

I think you should get it anyway if you send screenshots to Kongregate and tell them about the bug. It would be cruel to withhold it from you when you’ve already completed the hardest parts.

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] Sacred Seasons 2 Guild List and Information on How to Join

Guild Name: The Harvest
Level Required: 1+
Additional Requirement: Must have a Fall class.
Activity Requirement: Preferably daily, until more members come in.
Contact: ChaoticBrain on Kong, ChaoticBrain in-game.

In my personal experience, there seems to be a lack of any Fall members to fight alongside. To help boost the already formidable potential of this season, I’m seeking to build the largest contact list of autumnal combatants this game will ever see.

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] how to unlock classes

Forgot to actually answer the question. Merge posts, please.

You can unlock the two starting classes you didn’t choose (Solder, Clown, Hunter) by paying Gold. For all the other classes, you have to complete certain quests first.

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] how to unlock classes

Originally posted by Chaos_FF2:

Here.

The answer to his question doesn’t show up in the top results. <edit>

Originally posted by NeoToxicBlitz:

That was brilliant!

You’re not helping.

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] Helping Others

Q: I have 77 Gold, I specialize in the Blunderbuss weapon class, and I meet the level requirement. Should I buy the Bull Blunderbuss, or hold on to my money?

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] Sacred seasons 2 stuff missing?

Okay, who left this puddle of word vomit in the forum?

Honestly, do you know how long it’s going to take to get the stink out?

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] Spider Emblems

Definitely the church. You only need to fight 4 pointless battles to start fighting Cultists, which are the only enemies that drop Spider Emblems.

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] Thinking of Buying Bull Blunderbuss

At the Native Trails, you can buy a Bull Blunderbuss for 60 gold. I’m a Fall Clown, so I specialize in that weapon type. The equip effects are 7 Att, +3 Acc, +4 Agil, +6 Lck, -1 Def, +0.5s AR.

Now if I do make this purchase, I’ll only have 17 gold left, so this is a very important decision. What do you guys think? Is it a good buy, or should I hold on to my Gold?

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] Kicked for flooding?

I suspect they want to put the kibosh on power leveling, so they’re going to deliberately stop people from saying “In.” But like everything else, people will find ways around it.

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] Buying and selling

You should definitely be capable of buying and selling more than a single item at a time. Buying items was one of my major beefs with SS1, when I had to stock up on Skill Whispers for level grinding. And now that we have item selling in the game, you can only choose to sell a single item, quit the store, go back into the store, click sell, and repeat.

I really hope this is just a temporary system.

EDIT: Also, if you play as the Fall Clown, the Sell button is hidden by your afro.

 
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Topic: Elements / Help me build a deck.

I have a Time Mark, and currently 56 coins to spend.

Pillars
Quantum Pillar x3 (3 random quanta)
Bone Pillar x4 (
1 death quantum)
Gravity Pillar x2 (1 gravity quantum)
Light Pillar x3 (
1 light quantum)
Time Factory x16 (1 time quantum)
Aether Pillar x1 (
1 aether quantum)

Weapons
Short Sword x2 (costs 1 random quantum, 3 physical damage)

Shields
Skull Shield x1 (costs 3 death quanta, -1 damage per creature)
Solar Shield x1 (costs 3 light quanta, -1 damage per creature)
Procrastination x1 (costs 6 time quanta, attacking creatures are stunned for 1 turn)

Creatures
Vulture x2 (costs 3 death quanta, base stats 0/1, 1/1 for each creature that dies while on the field)
Sapphire Charger x1 (costs 5 gravity quanta, base stats 4/5, comes with Momentum effect)
Déjà Vu x6 (costs 1 time quantum, base stats 1/1, can clone itself once for 1 time quantum)
Devonian Dragon x2 (costs 10 time quantum, base stats 10/5)
Anubis x2 (costs 8 time quantum, base stats 5/8, can cast Immortality for 2 aether quanta)
Scarab x6 (costs 2 time quanta, base stats 2/1, 0/+1 for each extra Scarab you control, can Devour for 1 gravity quantum)

Instant Spells
Nova (gain 1 quantum of each type)
Holy Light x1 (costs 1 light quantum, heal for 5 HP, death and dark type creatures take 5 damage instead)
Momentum x2 (costs 2 gravity quanta, target creature gains 1/1 and ignores shield effects)
Reverse Time x3 (costs 2 time quanta, send a creature back to its owner’s hand and undo all effects and damage to it)
Precognition x1 (costs 2 time quanta, peek at opponent’s hand, draw a card)

Permanent Spells
Boneyard x2 (costs 3 death quanta, gives you one Skeleton for each non-Skeleton creature killed)
Golden Hourglass x4 (costs 3 time quanta, draw one extra card for 2 time quanta each turn)
Sundial x2 (costs 1 time quantum, negates all creature attacks for one turn, draw one extra card for 1 light quantum the turn after)

I’m most fond of Scarabs, Vultures, and Boneyards myself. Scarabs will make Vultures stronger as they eat, and Boneyards will give Scarabs more food for each creature. So those are definitely in. However, I’m not sure what to do for the rest of my deck. Which cards should definitely stay, which should get sold, and which should I focus on saving up for in the Bazaar?

 
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Topic: Elements / is this a good deck?

I have a Time Mark, and currently 56 coins to spend. These are all the cards I have. Can someone help me build a good deck out of this?

Pillars
Quantum Pillar x3 (3 random quanta)
Bone Pillar x4 (
1 death quantum)
Gravity Pillar x2 (1 gravity quantum)
Light Pillar x3 (
1 light quantum)
Time Factory x16 (1 time quantum)
Aether Pillar x1 (
1 aether quantum)

Weapons
Short Sword x2 (costs 1 random quantum, 3 physical damage)

Shields
Skull Shield x1 (costs 3 death quanta, -1 damage per creature)
Solar Shield x1 (costs 3 light quanta, -1 damage per creature)
Procrastination x1 (costs 6 time quanta, attacking creatures are stunned for 1 turn)

Creatures
Vulture x2 (costs 3 death quanta, base stats 0/1, 1/1 for each creature that dies while on the field)
Sapphire Charger x1 (costs 5 gravity quanta, base stats 4/5, comes with Momentum effect)
Déjà Vu x6 (costs 1 time quantum, base stats 1/1, can clone itself once for 1 time quantum)
Devonian Dragon x2 (costs 10 time quantum, base stats 10/5)
Anubis x2 (costs 8 time quantum, base stats 5/8, can cast Immortality for 2 aether quanta)
Scarab x6 (costs 2 time quanta, base stats 2/1, 0/+1 for each extra Scarab you control, can Devour for 1 gravity quantum)

Instant Spells
Nova (gain 1 quantum of each type)
Holy Light x1 (costs 1 light quantum, heal for 5 HP, death and dark type creatures take 5 damage instead)
Momentum x2 (costs 2 gravity quanta, target creature gains 1/1 and ignores shield effects)
Reverse Time x3 (costs 2 time quanta, send a creature back to its owner’s hand and undo all effects and damage to it)
Precognition x1 (costs 2 time quanta, peek at opponent’s hand, draw a card)

Permanent Spells
Boneyard x2 (costs 3 death quanta, gives you one Skeleton for each non-Skeleton creature killed)
Golden Hourglass x4 (costs 3 time quanta, draw one extra card for 2 time quanta each turn)
Sundial x2 (costs 1 time quantum, negates all creature attacks for one turn, draw one extra card for 1 light quantum the turn after)

I’m most fond of Scarabs, Vultures, and Boneyards myself. Scarabs will make Vultures stronger as they eat, and Boneyards will give Scarabs more food for each creature. So those are definitely in. However, I’m not sure what to do for the rest of my deck. Which cards should definitely stay, which should get sold, and which should I focus on saving up for in the Bazaar?

 
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Topic: Elements / Biggest BULLCRAP! moments.

I just… I just killed my Draconian Dragon by using a rage potion on it. I realize that was a retarded thing to do, but I got locked into the state of mind where I was cruising through battles. Anyway, the Rage Potion is programmed not to work on creatures with less than 5 HP, but you can use it to kill a creature with 5 HP. I’ve seen so many glitches in this game it’s not even funny. It wouldn’t be a problem, except it appears that the developer is showing no signs of getting around to fixing these problems.