Recent posts by JohannasGarden on Kongregate

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Topic: Game Programming / GiTD [#51] Entries and Discussion

Originally posted by Nintendo_Master:

That is a bit of a strange theme. are the prizes the same as GITD 50 or what are prizes or are there not in regular GiTD’s?

The prizes will be smaller than GiTD #50, but I’m working on getting confirmation on what I can offer.

edited to add I will, of course, check to be sure that our host doesn’t give any undue advantage to games about Knight travelling on a dark rainy night, trying to find where he’d hidden all his cookies…

 
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Topic: Game Programming / GiTD [#51] Entries and Discussion

Actually, this is the only GiTD theme that has immediately suggested a game to me. As I was telling some people in the Game Development Room, my last programming class was in Fortran (really), and I don’t remember much.

So, even though I’m not eligible for the prizes I will announce soon, I’m wondering if someone could suggest a free or really low cost engine I might be able to pick up quickly enough to make this game in (I think I can do the art).

It would have 4 background environment screens—with navigation similar to something like Christmas Cat, but they would appear different under different weather conditions.

Minimal animation except for weather animation, especially rain and lighting, falling snow, etc.—some objects are more visible under different weather conditions, or perhaps are only in that scene in certain weather.

I would be looking for a cost of “free”, ideally. I’d make the art in GIMP. I have some experience with Stencyl, but have never make anything hidden object or point and click. I’m not sure if I could even learn enough to do it, but if people have suggestions, I’d appreciate it :)

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

Hi everyone. DarkRainyKnight and I have read through the concerns in this thread and in past threads as well. We basically believe that the point of Game in Ten Days has been to inspire people to to make games with whatever resources are available to them. The restrictions, like theme and time pressure, should inspire fun and creativity and not inhibit it. As hosts, we want to say “Sure, you can do that!”

If you have some previously made art or code that you really want to use but you think it’s against the rules, message DarkRainyKnight for clarification—chances are, it’s okay. We like saying yes. We like you doing what would make the best games. Ideally, you would be making a new game inspired by the theme of the contest, but you can use whatever you want.

The rules have always allowed users to use whatever was available and to make whatever game they wanted to. They also acknowledge that the hosts can’t control voters or make them be totally fair. I actually find that things work out surprisingly well every time. The contest will give you what you bring to it.

One of the best suggestions from this thread is the one to post some meaningful progress screenshots. It’s great and inspiring to see the games develop. Over the months, it gives us a feel for how different people work, and it’s so exciting. I find that I’ve really become a devoted fan of many participants. Keep up the great work!

Looking forward to GiTD #51!

 
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Topic: Kongregate / ["Official"] Kongregate Valentine Contest!

Thank you, Toa :D That was really sweet!

 
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Topic: Game Programming / How do I make sure a game gets seen?

^^ This is very true anywhere, and it’s especially true on Kongregate. On games from newer developers, if the developer is responding to comments, for example, you will sometimes see a comment saying something like, “I gave you an extra star because you are listening to what people say and working to make your game better. I love when developers do that.”

 
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Topic: Game Programming / How do I make sure a game gets seen?

Those are really good questions. Posting here got you at least a couple plays, because I saw at least one other name I recognize from this forum.

When starting out on Kongregate, in particular, one of the best ways to help get your future games off to a good start is to make some friends. There’s that saying that “The best way to make a friend is to be one”—it may sound trite, but when it comes to making it likely that people will play and rate your game quickly, it’s very true. Participate in this forum and play, rate, leave comments, and give feedback on other peoples’ games, and people are likely to remember you and do the same when you put out a game.

If you hang out in a chat room and sometimes stop by the Game Development Room and talk about what you are learning and working on, people will be interested in seeing your game when you publish it. If a total stranger just drops a link to their game in the room and participates in chat in no other way, people will just get annoyed.

Those are my main tips :) Also, if you post about your recent game you can make it easy to get to (If it’s on Kongregate and you are posting in an appropriate forum for sharing your own game, like this one!)

 
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Topic: Kongregate / Mistakenly banned?

I whispered you—I’m going to lock the thread because we don’t discuss bans directly in the forums though.

 
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Topic: Kongregate / Trolls

Locking this thread, as the on topic things have been said :-)

 
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Topic: Kongregate / Trolls

Originally posted by adv0catus:

Click the gear icon on their profile.

[Edit: You don’t have the option of reporting your own account.]
[Edit2: In-game issues are the responsibility of the developer. You need to contact them through the “Report a Bug” link on the game page (if available), through privately contacting them through their profile or if there’s any third-party support channel set up (in the game forum, an email, an external site, etc.).]

It is worth seeing if there is an in game option for reporting users as well.

 
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Topic: Game Programming / GiTD [#50] Voting

I am proud to say that my pestering has paid off off, and you can now play the updated [S]Garden on Kongregate! Remember to rate it…be sure to figure out the other endings in case I need hints, but no spoilers :p

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

I would love to see more progress updates, it’s definitely more fun when people post them. One jam there weren’t many entries, perhaps just one, and the winner did most of the work in the last two days, but posted bits of progress and finished juuuusst under the wire, and it was rather hilarious and impressive. So much got done in the last 3 hours. It made playing the game a lot more fun, too.

 
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Topic: Game Programming / My game won't show up in Kongregate's search bar

Yes, currently your game is still “under judgement” but it should be searchable before too long.

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

Can I ask people to stick to what they would like to see for future GiTD’s without using the most recent one as an example? We’ve gone back to it enough, and we really only need to discuss the future.

Think of what would help you make better games and have more fun in GiTD. Think of what also would help developers who aren’t like you. Think of what best fosters honesty, creativity (of many types), good feeling, and participation.

 
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Topic: Game Programming / GiTD [#51] Theme Selection

Noun: Ephemera
Mechanic: Point and click

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

Sorry if I led to any wrong impressions. Of course credit should always be given and usually has been, to my knowledge.

I was only trying to bring the debate that was taking place at the end of the GiTD #50 thread out of that thread.

I do think EndlessSporadic’s point 3) is an especially good one.

And I believe that both DRK and I want to help the community come to agreement and clarity, in a way that’s consistent with the past or acknowledges that we are indeed making a change if we are.

My apologies if I’ve just made things worse or more confusing.

I suspect that where some frustration might be arising, actually, is not so much on the use of publicly available assets, but on the fact that we need to clarify, and perhaps ease, the rules about entrants reusing what they have made in the past, both art and code. I noticed UnknownGuardian saying in a previous thread that devs could draw pretty freely from what they had created in the past, as long as they didn’t pick up a partially made game, particularly an almost completed game, that happened to fit the theme.

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

This is to bring the discussion of this aspect of the rules out of the GiTD #50 thread and to clarify it for future contests.

My understanding is that we allow the use of any game engines and publicly available open source materials that are available to anyone. Many past GiTD winners used publicly available art assets, for example (I’m not sure CuriousGaming made much game art, except for the cool fish on his first game). We do ask that people be open about anything they used that they did not create themselves, especially since you should always give credit for resources people are nice enough to make open source.

We would not allow the use of a partially finished game that happened to fit the same theme.

We definitely discourage the use of much in the way of highly unique things made by the developer before contest start—this wouldn’t be available to everyone and would also make your game distinctive, but bits of things that a whole lot of coders would have in their library and/or could probably copy/paste from a tutorial if they hadn’t written it themselves, that’s not such a big deal if you redo.

We can’t guarantee that every voter will read the loading screen and game description. And there are many, many ways that we can never ensure that voting will be completely fair. We don’t all have the same standards, after all. At the same time, I usually find that the voting results make sense to me, and the games and the feedback is more valuable than the win itself.

I’d definitely be happy to discuss some of this further. For a newer dev who wants to grow in art creation, but will need to put a great deal of time into it, I can see how it would be a struggle—Do I use publicly available game art and save lots of time? Or do I make my own, but risk not being able to finish the game because of it? I can see how it might discourage some from taking the time to make their own art.

So, I think we could talk about these things more, if DRK is willing, he’s the boss, but is usually willing to listen to the community. We may not have time to make a change before the next contest, but we can start the discussion.

I personally feel strongly about allowing people to use Game Engines and whatever tools they want that are available to anyone. It encourages participation, and people can use those tools to make games for Kongregate. We could discuss whether we should allow more use of already created personal assets and how to define that. I’m not sure what is most important/what would best work for people.

 
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Topic: Game Programming / GiTD [#50] Voting

I think I’ll start a new thread for this, because I’d rather this one go back to congratulating everyone and for people to be able to announce updates to their games and to ask for further feedback.

The other thread won’t be stickied, so you’ll have to ask for it.

 
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Topic: Game Programming / GiTD [#50] Voting

Really a wonderful job, everyone! So, I had to change the prizes in order to make more prizes :-)

I will contact the winners Monday about their prizes :-)

1st prize: One year of Kong+, 300 Kreds, and a Kongregate T-shirt**—Aisleen by cheng3939
2nd prize: One year of Kong+ 200 Kreds, and a Kongregate T-shirt*—[S]Garden by 0rava
3rd prize: One year of K+ and 50 Kreds—Game in Ten Seconds by Tukkun
4th prize: One year of K+—Carpe Diem by Disruption

**If you have purchased time-limited Kong+, Kongregate can add time to your existing Kong+. If Kong+ isn’t a useful prize for you, then JohannasGarden can arrange an alternative Kreds prize.
*Due to complex regulations, Kongregate can’t always mail out shirts to certain countries, but will find another prize for those

There were loads of excellent entries, and I really enjoy playing them. There’s really a lot of depth to this, and I hope that these games and all of the participating developers will continue to see success here on Kongregate.

And keep coming back, please~having this kind of energy in GiTDs was really wonderful! :)

 
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Topic: Technical Support / Banned unwittingly

A response has been sent via profile whisper to the Yellow_13 account. In the future, please email support@kongregate.com to get help or clarification regarding an account ban.

 
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Topic: Game Programming / How to make Flash games

This spreadsheet was posted to my local game developers group. It may have some links that people could find useful:

Resources for Jammers

 
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Topic: Kongregate / It's Community Manager Appreciation Day! We're giving a big thanks to all of our Community Managers at Kongregate!

Thanks for the thanks, everyone :-)

 
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Topic: Game Programming / GiTD [#50] Voting

I haven’t voted yet, because I haven’t played all the awesome games yet, but I’m getting there. It will be really hard to decide. Thank you all for making this so fun and exciting—and I’m including the fans and voters, not only those who entered.

 
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Topic: Game Programming / GiTD [#50] Voting

I’m still only about halfway through playing the games, and there are some amazing entries here. I really like it. And the fact that some people made their first playable game for this contest excites me as much as the fact that we got some quality entries.

@Tukkun—I whispered DRK to respond to your question when he logs on and would really prefer that you wait for his response. The last thing we’d want is for you to try really hard to follow the contest rules but actually end up doing something that feels unfair to some people. Thank you for being willing to wait for us on this.

@Halysia—I also like the fact that so many games have High Scores API, so the high scores lists looked so much like this thread. Of course, the converse of that is the fact that “JohannasGarden” is always so low on that list….and yes, I did play that 30 second swarm game, I just…haven’t lasted for 30 seconds yet :( Anyone who has ever played L4D2 with me can attest to the fact that I lack moving and shooting at the same time capabilty.

 
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Topic: Game Programming / GiTD [#50] Voting

To clarify sharing & voting by non-participants a bit: I will check non-participant voters (well, I won’t check DRK, for example, or people who are established GiTD participants), particularly newly created accounts. I check if they are alts, but I check gameplays as well. If you are a non-entrant voter and you create a new alt to vote on, please also play the games for the contest on the account you vote from, or else pm me in advance. If a vote or set of votes seem suspicious, I will look at API data and gameplays, and I expect to see signs that a voting account has played more than one game before they post in the thread. Very intelligent and helpful feedback about multiple games is also useful and make a vote look very legit, of course :-)

If you are suspicious about a voter please private message me. It’s not cool to call them out in the thread. It’s completely understandable if someone reads a twitter post that says “Hey, check out the games! But you should play all the games and vote for the one you think is best, not necessarily mine”, makes an account on Kongregate, plays only that person’s game, and then votes for the dev whose tweet they read. There is no need for us to embarrass that person or the developer, but we also won’t count the vote.

If you think your vote count is too low, privately contact DRK or I, and one of us will respond privately.

Thanks for checking in, though, and I hope this makes things clear :-)

 
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Topic: Game Programming / GiTD [#50] Voting

First and second prizes will be as described.

There might (probably will) be at least one honorable mention award of some sort, but I don’t feel ready to announce the specifics.

However Thank you to everyone for the phenomenal participation this time around!

I’m not just talking about 34 entries, but the people who answered questions about the contest, who gave feedback on ideas and projects in process. It was a great reminder of so many things that I love about Game in Ten Days!

And a huge amount of thanks to the person who does the most work but isn’t eligible for a prize—DarkRainyKnight, you totally rock!