Recent posts by JohannasGarden on Kongregate

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Topic: Game Programming / GiTD [#53] Voting

Congratulations to the winners, and congratulations to everyone. Each of you really made something clever and creative! I’ll be in touch with the winners!

 
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Topic: Game Programming / Can I use Google Ads on my iframe game?

I was looking for the link, but need to head to bed, but no, you can’t put third party ads into your games. The last paragraph here discusses it.

 
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Topic: The Arts / Amateur Paintings

Wow, your cuteness consistency is really increasing! I love the latest ones.

Have you tried Gimp? Even if you prefer drawing with an app, you can use gimp for resizing and things.

For working on one feature, like hands or eyes, I can often find great practice resources on dA. I would do a search like this for working on hands

 
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Topic: Game Programming / [Guide] Uploading Unity WebGL Games with Kong's API

This does look quite useful and the api FAQ doesn’t cover WebGL specifically, so I’m going to sticky it, at least for now. I do realize we have too many stickies, but this will have to do until I consolidate some of the links. Thanks for making this, AwesometacularVG!

 
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Topic: Kongregate / ★ Kongregate Game Jam ★ - May 27 to June 3

I am so very excited about this!

 
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Topic: Kongregate / What games on Kong would you like to see as an amusement park attraction?

Mutilate-a-doll-2 as a carnival game. You use crash test dummies with hidden stage blood bags as the ragdolls. Then you make a new version of Battle Bots where your bots compete to destroy the dummy. They get points for speed, originality, distance that the doll parts fly…

 
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Topic: Game Programming / GiTD [#53] Voting

This was a really tough choice, but after playing them and taking some time away from them, I mostly struggle with who to give 1st and who to give 2nd, but I’ll do it this way:

1. Halysia, Gone in Ten Days After some thinking about it, the main reason it wasn’t easier to put this in 1st was because I am so bad at all the training, that Grandma quickly got to depressed and then to “Please, kill me now” status for the rest of the game. I also didn’t play under optimal conditions, but I think I am just bad at those games.

2. Jarizappa, Hamster ate my grandma I found your game the easiest to enjoy and not get bored with. It also had a lot of clever bits, and in a GiTD, a working game and a bit of humor go a long way. I still haven’t found all the endings, so I know that there is more reason to play.

I also really liked the other entries. Granmagotchi actually had really good art and great basics. With some more humor and details that would give a sense of acomplishment, you might actually have the smoothest base to build a strong game off of. Grandmatopia didn’t work for me because I knit her a hat, and then grandma left the house and could never be found again. She must be starving off in the wilds somewhere, but I can’t get her home. So, the glitch is fatal, but the menu points towards the game having a lot of potential.

Great work, everyone!

 
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Topic: Game Programming / GiTD [#53] Voting

I still can’t update on the special thing, and it actually probably won’t affect GiTD #54 after all, so…still nothing to see here, sorry!

Edit: That thing I couldn’t tell you about earlier is the Kongregate Game Jam that has since been announced! There is a stickied post linking to the announcement. The organizing team rescheduled so that there would be some distance between it and GiTD.

 
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Topic: Game Programming / GiTD [#53] Entries and Discussion

Originally posted by LilithDx:

I realized i need to practice how to paint backgrounds so I will wait for the next one :p

Aww, I loved your pet! i look forward to seeing your work in the future :)

 
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Topic: General Gaming / The "What was that game called?" Thread

Thank you!

 
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Topic: General Gaming / The "What was that game called?" Thread

What is that engineering game, the title is in Russian, it gets pretty tough? Sorry I can’t remember many details. I think there is a lot of orange. “of the people” is somewhere in the title or subtitle, I think?

 
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Topic: Game Programming / GiTD [#53] Entries and Discussion

Or not…or….idk still, but the mystery continues…. :D

 
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Topic: Game Programming / GiTD [#53] Entries and Discussion

Just want to clarify that if someone ever wants to use part or all of my flippant suggestions for theme interpretations, please do, whether you thought of it first or not, we’ll assume you did.

I would hate to ever be responsible for a developer deciding not to make a game featuring an eccentric grandma with too many pets.

I’m really looking forward to seeing what people come up with this month!

Sorry that I’m late (again) announcing this month’s prizes!
1st place: 100 kreds
2nd place: 50 kreds

 
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Topic: Game Programming / Important note about uploading HTML5 games

It definitely should be a .zip and not a .rar

 
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Topic: Game Programming / GiTD [#53] Theme Selection

There are, actually, mechanics that are common to virtual pet games, that could be used in a game with a grandma (The grandma could be the “pet” or the player could be a grandma who cares for the “pets”).

Hmm, one could even make a rather stressful rts game in which the player is an eccentric cat-loving grandma who has to carefully manage her resources so her cats don’t start dying of hunger but her house also doesn’t become so overrun with cats that she can’t get out the door.

 
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Topic: Game Programming / GiTD [#53] Entries and Discussion

Sorry for not getting the shout out last night, we were away visiting family during the day, and I didn’t get back on my computer after getting home—this hardly ever happens, even on my day off.

 
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Topic: Game Programming / Ideas and best practices for advertising.

I will try to pass on some of the ideas this week, although there are a number of complex issues involved and reasons we haven’t already done some of those things.

The original post was asking about all the things devs do themselves to promote their games or get noticed. While it’s cool to suggest things that kong could do differently, I wouldn’t want that original idea to get lost.

This forum has become more active recently, and I do think the idea of an actively maintained thread in this forum in which people here checked out and rated each others games when they were released would really help. Early ratings get you out from judgement faster, get you off to a better start ratings wise, and you can get early feedback (even before release if you add some usernames before you publish and have people check it out in advance) on the places where players are likely to get confused and give up. Another thing a forum thread/dev community could do is help upvote accurate tags so that your game appears in the right searches.

I also think that if you are part of a chat room on Kong where people enjoy following your game development journey, those people might be happy to check it out when you release. I do not recommend just dropping a link to your game in a room where you never chat, people just consider that spam most of the time.

 
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Topic: Kongregate / [Announcement] Check out some new features!

Originally posted by adv0catus:

Do I get a prize for having a relevant avatar?

I promise that you will get everything you deserve….by that, I mean, “Nope!”

 
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Topic: Game Programming / WebGL Security Error

I loaded Bond Breaker 2.0 Firefox just now and didn’t get that message, however, I believe a very recent deploy addressed some issues that could relate to this, so it might have been something we recently fixed.

 
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Topic: Game Programming / Feature for devs to help each other out.

I like the idea a lot, but someone would probably need to organize it. I think it would mostly take a commitment to change out the games each week, and to collect “I want my game rated”. One thing that would probably be especially helpful is if we could get people to play and rate games as they come out, so perhaps if we had a coordinator willing to do frequent updates of the initial post, there could be an area for “Newly published” games from devs here as well, that could be especially great.

 
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Topic: Game Programming / Where to put template data folder Unity WebGL?

No problem, glad it’s working!

 
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Topic: Game Programming / Where to put template data folder Unity WebGL?

Hi Dwalin, given how old the comments are and how recent changes to WebGL are, might it be easier to try using the code from “Using an HTML template” on the more recent page? It loads the Kongregate api and also includes the progress bar described and attributed in the post. After the code, the post says “You can save this file as Assets/WebGLTemplates/Kongregate/index.html in your project, and it should show up in the Player Settings for WebGL”

Other WebGL posts mentioned problems with the usual Kongregate Shell method, so I would recommend trying Ben V.’s suggestions exactly and see if you can get a successful upload with working api that way. Let me know how it goes, though.

 
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Topic: Game Programming / Unity/WebGL: Memory issue on startup

There is also a new Blog post that I’ve been linking in every recent webGL thread. Pay special attention to the “Building and Packaging” and “Using an html template” sections, because I find that many devs run into trouble because the zipped files aren’t where Kongregate expects to find them.

 
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Topic: Game Programming / Kongregate Unity WebGL Save and Loading

Glad to hear it!

 
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Topic: Off-topic / Where do you draw the line in trolling?

Hey all, don’t throw other languages into OT (read the stickies for the forum), and please don’t overdo it with the images.