Recent posts by presley5886 on Kongregate

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Topic: Battle Dawn / Next M1 Idea

So if you win you win tokens to boost in your next game? 10 man alliance is too much. relics needs 999 units,this is a very powerful resource ment for alliance to attempt to take.

 
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Topic: Battle Dawn / Trading system idea

@ mnaitzme12 thats sending resources to alliance members. This is trading international. Also theres a trading limit (max 500) to help prevent cheating.

 
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Topic: Battle Dawn / Trading system idea

I hope that this idea is atleast looked upon by battle dawn producers. ----------------------------------------------------------------------------------------------Structures- Before a trading unit is built the structure is built first. Level 1 allows the player to have other trading units to dock in there colony. Level 2 allows them to build there own. Level 3 allows the player to expand trading units storage (ill explain later) level 4 allows the player to trade with energy. level 5 allows the player to build faster traveling trading units. ----------------------------------------------------------------------------------------------How it works- First a trading unit is built/trained. Then a destination is set to a colony that has a level 1 trading structure built. Once destination is set the player puts an amount of resources to be traded for x amount of resources. Once the destination has been reached the owner/conquorer of the colony gets a message in the events section of HUD. The owner/conquorer can either accept or decline the trade offer. For example player 1 sends a trade unit to another colony carrying 100 metal hoping to trade the 100 metal for 250 oil. Once the travel time is completed the owner/conquorer can either accept it or decline. For this example he accepts the offer and gains 100 metal while loosing 250 oil. The trading unit now heads back to the sender the owner has to wait another travel time before arrival. The unit is now carrying 250 oil instead of 100 metal. The trading unit arrives at the senders colony and then player 1 gains 250 oil. Remeber player 1 already lost the 100 metal in the first part of the journey. -------------------------------------------------------------------------------------------- Interception- Wondering why have the trading unit carry 100 metal? Because its vulnerable on the trip. Another colony can act like pirates and attack while on route. If captured any resources on the trading unit will be added to the attacker. While the sender of the trading unit can add units to defend it the travel time will be longer than normal and will cost more oil. -------------------------------------------------------------------------------------------- Gameplay- If this is added than there will probably be alliances formed to do mostly trading. Ex a major trading alliance that alot of other empires rely on for metal, oil, energy etc. This also gives reason to be friends with other colonys and alliances. Another thing is more structures to build along with managing trading units. --------------------------------------------------------------------------------------------Misc- The names and appearance of these structures and units is for you to anticipate for. The developers can name them whatever and have the units look like whatever. Cheating is possible but can be countered by raiding the trading unit. --------------------------------------------------------------------------------------------Thanks for reading this and I hope you agree with this and have this in a future update developers :)