Wackie
24 posts
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Topic: Akaneiro /
some numbers for item bonuses
full energy regen with all items on focused 2 and medium armors and armor mastery max(atm) is
91/update
disequiping one focusII item yields to
67/update
disequiping 2 focus II items leads to
43/update
so basically one focus II yields
24/upgrade
armor mastery alone(maxed)gives
15/upgrade
focused I
?
focused III
?
raging I
?
raging II (damage boost)
in my case it raises dmg from 235-232 so 7 points.. kinda ridiculous
hyper I
?
hyperII (energy boost)
raises max energy by 75 points.. considering a spell costs bout 300 per cast, meeeeh
any1 checked the other bonuses? like precise? although that one is dependant on ur stats as well, but just to have a general idea
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Wackie
24 posts
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Topic: Akaneiro /
Some player feedback
my comp is 6 years old, does not have a grafic card, only the on board crap and the game runs smoothly without any lag at all.
so seizan its not about the devs doing a crappy game, its rather ur connection, ur server distance, crap that runs on ur comp, ur memory and stuff like that. and most of all its the unity flash player which is independent from the game, as u might know and not in the hands of the devs
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Wackie
24 posts
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Topic: Akaneiro /
Bug Reports
not sure if this is a bug but stage 5-2 spawns 1-3 bosses whereas the last spawn looks like a repetition. cannot really recreate it but seems to have something to do with my location and or the number of mobs chasing me while the first wave spawns. it usually happened when i was somewhere under the statue. then the mobs do not chase me, i can meteor them and the boss keeps respawning. i can quit the map though after i killed the 1st, the others are optional
same boss same stage, sometimes he has a miss bug where he simply does no dmg at all no matter how many times he hits
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Wackie
24 posts
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Topic: Esgrima 2 /
Suggestions thread
the design of the recipes and the accessibility of those items have a high impact in the whole price finding process. the ammount u need makes it seem to be a perfectly common item whereas the accessibiliy shows the complete opposite, thats the flaw i was hinting at, prizes are just a result of that problem and not really a topic, they just show the bad balance
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Wackie
24 posts
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Topic: Esgrima 2 /
Suggestions thread
oh and make the repeat option in a stage accessible even if u leave. best example is farming stuff in a boss area, whats the point in going back to town if u come back here to run at the boss anyways?
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Wackie
24 posts
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Topic: Esgrima 2 /
Suggestions thread
1) how about after every update a simple log? so we , at least roughly, know what u changed?
2) pistol recipes were adjusted a bit in regard to the fact that u need twice the mats to get to the same result.
now why was the number of dragon horns not included in the dragon recipes? crafting 4 of those with the current spawn/mining rate is just mayhem, pls fix
3) musk skill problems still not sufficiently fixed, lucky gunner, esquivar, ultimate shot. any response to the problems discussed earlier in this thread?
4) do devs read this at all? there is no real feedback and since bob vanished from the game, at least i, didnt see any dev again.
5) planning on adjusting the demmand of wind stones? the way it is now crafting the dragon stuff is .. tedious to be veeerryyy nice. basically if u dont use 5 miners at the same time u can be sure to need bout 2 weeks at least to finish one item, where the only thing u do is mine.
same goes for war factory keys. unless u do real teamwork or spend real money and buy the stones the accessibility is simply almost non existent. for one person alone to forge that key again takes x weeks. and to actually be able to craft any items from there u need y runs( which is maaanyyyy).
so to make it short it needs balancing
now it actually would be nice to hear a feedback from u guys every now and then and just tell us which problems ure trying to tackle, which dont interest u at all and so on. since u have a cash shop i think this can be expected from u to every now and then have a player dev discourse
thx
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Wackie
24 posts
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Topic: Esgrima 2 /
Help Request
look through the very few posts here in this forum, u will find quite a lot of spreadsheets and stuff
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Wackie
24 posts
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Topic: Esgrima 2 /
Musketeer Class Guide
u make musk sound so über…
which is definitely not the case. its one of the weakest classes in game, thats for sure.
for item grinding best class is mages not musks.
musk only has 2 AOE and they are the worst in the whole game, maybe only topped by the guardian skills
some skills which sound good arent, especially ultimate shot where u put ur woaaaah behind it. may be good at the start but later on gets quite sucky, i.e. needs to be tweaked along with a few others.
also dont forget to mention that for a musk to do decent, and i deliberately dont say good, dmg u NEED to get the elite equip, if ure wearing rares ure absolutely useless later on in the game. this means loads of mining and difficult farming, along with the fact that u have 2 weapons to craft not 1, even more farming.
i personally wouldnt recommend this class unless u like a challenge. the new char, empire officer is quite similar to a musk, just basically an improved version of it
now for some data
samurai straw hat lvl 40 elite
mana +52
health +424
defence +60
dodge +11%
mercenary clothes lvl 40 elite
mana +58
health +602
defence +141
dodge +16%
pistola bayonet lvl 40 elite
dmg 218-253
crit 1
crit chance 6%
Recipe
Grendelux Recipe coat lvl 50
merc clothes 1
fine cloth 7
clothing dye 20
diamond 25
zircon 65
swamp striker pistol recipe lvl 50
metal 4
pistola bayonet 1
drixonite 16
chrysocola 36
evil stone 1
…….
water element adds +1 water which is a dmg multiplier or reducer depending on an enemy weakness or resistence
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Wackie
24 posts
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Topic: Esgrima 2 /
Suggestions thread
k, first things first, i actually like this game otherwise i wouldnt be bothered to even write something here.
that said it still need a lot of work :D
- if u plan an update make an ingame announcement, something like server going down in 15 mins
- if u actually make an update make sure that all players are thrown out of the game. last time u had ppl who were in the mines, like me, could simply go on mining without noticing the maintenance. this again(i complained about a similar situation elsewhere) lead to quite a signifficant loss in rare ores since after a refresh they were all gone.
- if u mess up, compensate!
- make a next area button after u finish one. im aware it wouldnt be used that often but having to go back to town and then again to the new area just feels like 2 loading screens with no purpose.
concerning the last update
- if u mess with skills give ppl the possibility to reset them, for free!. now almost every musk has to wait 15 days and do those daily bosses just to buy a skill reset which is kinda messed up, the gold could be invested in better things. b4 the update u had a certain choice of skills. some were acceptabe, some werent. so u had to pick the ones with the best effect. after the update this changed , making formerly “good” skills bad and vice versa. u cannot expect the players to pay for this.
- when u start changing the skills why did u stop halfway through the process?
since im a musk i can just talk about those skills. i wont mention all cause i simply didnt try all since quite a few seemed such a complete waste of points that i didnt even bother
ultimate shot
10 hits, nice. 60% dmg on lvl 5.. wtf? best example where not to use this skill cause the reduction is simply to big is the air ship boss with his def buff.
the dmg here definitely needs to be increased to at least 80%. even that, compared to aoe´s from other classes is really little but at least a start.
since ure developers it should be minimum effort for u to do some tests b4 finishing thise skills. take a mage/warrior/musk, all same lvl equip, and compare 100 rounds against a single enemy and 100 against a group, look at the average dmg and then it should be fairly obvious what tweaking needs to be done
lucky gunner
30% crit chance for one round on lvl5..
as good as this sounds it is still not enough. the main reason for this is that its an active buff. by casting it i sacrifice 2-4 attacks and at the same time up to 4 criticals. so the next attack, in addition to its regular dmg needs to make up for that fact. sometimes i get the feeling it helps but most of the time it doesnt. another thing for this skill is that it needs a multihit followup. this would either be muchos trios or ultimate shot(why it isnt, see above).
so either make it last 2 rounds or give an additional bonus to this skill
esquivar
i dont think there is much explanation to do for this one. first and most it needs 4 hits instead of 2. second it can still miss even though it has a dodge 0 bonus. the only good thing about this one is the low cooldown. try adding the unblockable/unmissable feature to this skill and maybe raise the cooldown a bit. the way this is now its an absolute waste of points
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Wackie
24 posts
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Topic: Esgrima 2 /
Suggestions thread
get rid of the rare rocks in the mines, the only thing they accomplish is running alround like a headless chicken and hopping channels like crazy
just leave the rares rare, i.e. low chance to obtain but from the regular blue crystals. would make thinks way more relaxed
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Wackie
24 posts
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Topic: Esgrima 2 /
bugs
are u actually going to compensate us for all the items lost during this weird server thingie today?
If the game is not working or saving properly just put up a sign server down for maintenance or something along the line, dont just net ppl play and waste their time collecting hard to get stuff just to make them loose it again cause the server doesnt save..
lost 4 pearls and a few corals this whay and god knows what else.. may not seem much for some but its a chore for me.. not funny
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Wackie
24 posts
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Topic: Clash of the Dragons /
Suggestions
@the rider
thats exactly what i mean actually. i know i can look it all up in the buff window but thats an extra click each round if i wanna make sure.
it would be nicer to just see all without having to do anything. the log can still remain but hidden. if someone wants to know the exact happenings of each round, or u, for debugging or whateva, nice enough but for a regular player thats just way too much unneccesary info and simply not transparent. u bet an avalanche of happenings per round displayed which is just too confusing
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Wackie
24 posts
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Topic: Clash of the Dragons /
Suggestions
change the battle log, its as it is now, way to much information running past u.
it would be nice to simply see without having to click anything the active tals pots buffs on urself and on the enemy.
sometimes i miss my GMT bcause i wasnt reading fast enough. a simple tab saying gmt active would be enough, same as in pvp but always active in the little side screen.
the part with the dmg dealt can remain but the whole text is just way too much
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Wackie
24 posts
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Wackie
24 posts
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Topic: Clash of the Dragons /
0 e after lvl up
just had a lvl up, wanted to join a brawl then had a DC
after relog i was down to 34 or so e without doing anything.
the reverse refill is nice but i would appreciate getting my e back ;P
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Wackie
24 posts
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Topic: The Grinns Tale /
Suggestion
a few suggestions
make items sellable for at least a little bit of wood/iron
if im crafting im crafting for refined stuff, all the non refined keeps clogging up my inv, dont need that, i regard those crafts as a fail so lemme get rid of them
when rallying let ALL my grins go to the rallied building not only 10 of them, dont wanna have to do the same stuff 5or6 times in a row. just activate those hiding in houses for that period, they can go back after they are finished to not overpopulate my mini city
give happiness a lil bit more meaning
possible sollutions would be
(if rallying increases the refined chances) happier ppl craft more refined stuff
happy people get action points faster
happy people decrease more time when rallying
graphic settings for faster performance
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Wackie
24 posts
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Topic: Clash of the Dragons /
Suggestions
highlight the clan button if someone posted something new there.
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Wackie
24 posts
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Topic: Cloudstone /
skipped day 5
gimme rubbies
otherwise check logs, day five turned to day 1, not funny or cool
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Wackie
24 posts
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Topic: Cloudstone /
"Add me" topic
lvl 30+ add me
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Wackie
24 posts
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Wackie
24 posts
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Topic: Anti-Idle: The Game /
Frequently Asked Questions & Ask stupid questions here!
Originally posted by Almandaragal:
Eh, a G5 isn’t something you want to go for right off the bat. ForceofLight has the bases right, which with Item Maker maxed still means 24 billion pixels and 56 million CM. It also requires 5 Superior CM. No idea how rare it is, but for now I’m going to assume Crystal of Rarity type rare on top of only coming from certain monsters. Last I remember hearing, I don’t remember anyone getting much above 150 mil pixels a day. That translates to 160 days (over 5 months) of earnings at that level. That’s pretty bogus if you ask me, and definitely not a length of time you want to wait going from a crappy weapon to that. One’s first run to 9000 can be done in that time if done right, for an example.
While I would indeed advise getting a polearm at some point due to being able to hit things right when they spawn, I’ll personally be going for a Longspear or one of the weaker glaive weapons, depending on cost and reach. Longspears can essentially hit things as they spawn, so that may be good enough to hold one over, especially since the new ones will be about as good as a current G5.
I don’t know what your resources are, but if you have access to the Secret Shop I suggest going with a Premium Sword 3. If not, the Hero Sword may be your best non-crafting bet if you can get around the crappy speed a bit. Maybe consider a Diamond Spear just because it’s range would allow you to hit earlier.
Alternately, if you know how to get to the secret save file, pop that open and experiment with things that you have access to and test them. You could literally set up a clone of your stats and basic stuff for your gear to compare.
no access to the secret save file, have no clue where that could be
and no secret shop for me either xD
as for the diamond spear
any tips an number of crafting mats to use for a decent chance to get one?
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Wackie
24 posts
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Topic: Anti-Idle: The Game /
Frequently Asked Questions & Ask stupid questions here!
all dmg based skills are maxed.. well, not the combo dmg bonus but other than that all
so for the GlaiveGlaiveGlaiveGuissarmeGlaive… suppose it would be better to wait for the update for that one then..
k, ill try the trophy and the hero sword, lets see if they help :D
thx
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Wackie
24 posts
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Wackie
24 posts
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Topic: Anti-Idle: The Game /
Frequently Asked Questions & Ask stupid questions here!
im lvl 23xx and rank 25x and i seem to have a dmg problem
anyway, it is simply way to low
soft cap reached, dunno if there is a max cap but almost have the achievement as well
my main weapon is a triangle sword +6
+10 would be nicer but the dmg difference wouldnt be that high i suppose
so now the question
is there a better weapon for me to get?
which one? and where?
is the great great and so on gulliwhateva worth it?
and whats the best way to get it? how many crafting mats to use
and so on..
i want dmg.. way more dmg xD
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