Recent posts by Wackie on Kongregate

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Topic: Inferno Legend / [Annoncement] Please check it here if you are unable to bet in World Cup

instead of matching our comps to server time how about making betting dependent on server time?? instead of making millions of ppl change their time how about u guys change sth for all?.. good lord..

 
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Topic: Inferno Legend / World Boss

since this is a game played globally why not make it appear in a 12 hour rhythm? for half the world this is in the middle of the night, thus inaccessible..

 
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Topic: Mech Conquest / Suggestions Thread.

Divisions in galactic war would be nice. the way it is now its almost impossible as a new player to get a good ranking and thus good rewards from wars.
After a few matches u are put against someone who obviously has played a month longer than u and thus making it impossible to win and earning good points.
Would be a good thing to be matched up against ppl i actually have a chance to win against thus making it a competition not based soley on the aquired and upgraded equip

 
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Topic: Mech Conquest / Add Me

HBG-PSD2H
Thx

 
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Topic: Cyberpunks vs Syndicates / Official Cyberpunks vs Syndicates Ally Adding Thread

http://www.kongregate.com/games/mososh/cyberpunks-vs-syndicates?kv_ME=ad08a489-1abf-11e3-ac13-22000a9d2ad4

 
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Topic: Cyberpunks vs Syndicates / Add your allies here!!!

http://www.kongregate.com/games/mososh/cyberpunks-vs-syndicates?kv_ME=ad08a489-1abf-11e3-ac13-22000a9d2ad4

 
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Topic: Mecha Galaxy / Bug Reports and Suggestions

dunno whats the case but only 3 of my 9 mechs take part in the tournament which makes winning kinda impossible.. a fix here would be nice. laste tournament i had 2 of 9 participating.. formation saven, equip saved.. dunno wjhat else to do, none upgrading

 
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Topic: Mecha Galaxy / Questions and Answers

- kong will have its own server when a total rating of 3,85 is reached which will enable badges and advertising as a featured game.
The devs said if that isnt reached an investment in a separate server will not be beneficial.

dunno bout the other ones

 
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Topic: Mecha Galaxy / Questions and Answers

i think quite a few things are unclear in this game so how about someone who knows, preferably a dev, answers some open questions

-whats a cockpit slot for?

-whats a chassis slot for?

-how does speed work or is it even implemented?

-whats the point in having more than one weapon if i just fire one per turn anyways?

-why are there no lvl divisions in circuit fights? no point in suggesting a lvl 40 opponent to a lvl 10

-how come ppl in tournaments, especially the first placed are not only op but actually sometimes have weaps and mechs not suitable for their lvl?

-whats the point in holding tournaments when the prerequisite for winning is op gear?

im sure some other ppl have a few questions regarding the game as well

 
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Topic: Akaneiro / some numbers for item bonuses

full energy regen with all items on focused 2 and medium armors and armor mastery max(atm) is
91/update
disequiping one focusII item yields to
67/update
disequiping 2 focus II items leads to
43/update
so basically one focus II yields
24/upgrade
armor mastery alone(maxed)gives
15/upgrade

focused I
?

focused III
?

raging I
?

raging II (damage boost)
in my case it raises dmg from 235-232 so 7 points.. kinda ridiculous

hyper I
?

hyperII (energy boost)
raises max energy by 75 points.. considering a spell costs bout 300 per cast, meeeeh

any1 checked the other bonuses? like precise? although that one is dependant on ur stats as well, but just to have a general idea

 
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Topic: Akaneiro / Some player feedback

my comp is 6 years old, does not have a grafic card, only the on board crap and the game runs smoothly without any lag at all.
so seizan its not about the devs doing a crappy game, its rather ur connection, ur server distance, crap that runs on ur comp, ur memory and stuff like that. and most of all its the unity flash player which is independent from the game, as u might know and not in the hands of the devs

 
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Topic: Akaneiro / Bug Reports

not sure if this is a bug but stage 5-2 spawns 1-3 bosses whereas the last spawn looks like a repetition. cannot really recreate it but seems to have something to do with my location and or the number of mobs chasing me while the first wave spawns. it usually happened when i was somewhere under the statue. then the mobs do not chase me, i can meteor them and the boss keeps respawning. i can quit the map though after i killed the 1st, the others are optional

same boss same stage, sometimes he has a miss bug where he simply does no dmg at all no matter how many times he hits

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] Suggestions thread

the design of the recipes and the accessibility of those items have a high impact in the whole price finding process. the ammount u need makes it seem to be a perfectly common item whereas the accessibiliy shows the complete opposite, thats the flaw i was hinting at, prizes are just a result of that problem and not really a topic, they just show the bad balance

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] Suggestions thread

oh and make the repeat option in a stage accessible even if u leave. best example is farming stuff in a boss area, whats the point in going back to town if u come back here to run at the boss anyways?

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] Suggestions thread

1) how about after every update a simple log? so we , at least roughly, know what u changed?

2) pistol recipes were adjusted a bit in regard to the fact that u need twice the mats to get to the same result.
now why was the number of dragon horns not included in the dragon recipes? crafting 4 of those with the current spawn/mining rate is just mayhem, pls fix

3) musk skill problems still not sufficiently fixed, lucky gunner, esquivar, ultimate shot. any response to the problems discussed earlier in this thread?

4) do devs read this at all? there is no real feedback and since bob vanished from the game, at least i, didnt see any dev again.

5) planning on adjusting the demmand of wind stones? the way it is now crafting the dragon stuff is .. tedious to be veeerryyy nice. basically if u dont use 5 miners at the same time u can be sure to need bout 2 weeks at least to finish one item, where the only thing u do is mine.
same goes for war factory keys. unless u do real teamwork or spend real money and buy the stones the accessibility is simply almost non existent. for one person alone to forge that key again takes x weeks. and to actually be able to craft any items from there u need y runs( which is maaanyyyy).
so to make it short it needs balancing

now it actually would be nice to hear a feedback from u guys every now and then and just tell us which problems ure trying to tackle, which dont interest u at all and so on. since u have a cash shop i think this can be expected from u to every now and then have a player dev discourse

thx

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] Help Request

look through the very few posts here in this forum, u will find quite a lot of spreadsheets and stuff

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] Musketeer Class Guide

u make musk sound so über…
which is definitely not the case. its one of the weakest classes in game, thats for sure.
for item grinding best class is mages not musks.
musk only has 2 AOE and they are the worst in the whole game, maybe only topped by the guardian skills
some skills which sound good arent, especially ultimate shot where u put ur woaaaah behind it. may be good at the start but later on gets quite sucky, i.e. needs to be tweaked along with a few others.

also dont forget to mention that for a musk to do decent, and i deliberately dont say good, dmg u NEED to get the elite equip, if ure wearing rares ure absolutely useless later on in the game. this means loads of mining and difficult farming, along with the fact that u have 2 weapons to craft not 1, even more farming.

i personally wouldnt recommend this class unless u like a challenge. the new char, empire officer is quite similar to a musk, just basically an improved version of it

now for some data

samurai straw hat lvl 40 elite
mana +52
health +424
defence +60
dodge +11%

mercenary clothes lvl 40 elite
mana +58
health +602
defence +141
dodge +16%

pistola bayonet lvl 40 elite
dmg 218-253
crit 1
crit chance 6%

Recipe

Grendelux Recipe coat lvl 50
merc clothes 1
fine cloth 7
clothing dye 20
diamond 25
zircon 65

swamp striker pistol recipe lvl 50
metal 4
pistola bayonet 1
drixonite 16
chrysocola 36
evil stone 1

…….
water element adds +1 water which is a dmg multiplier or reducer depending on an enemy weakness or resistence

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] Suggestions thread

k, first things first, i actually like this game otherwise i wouldnt be bothered to even write something here.
that said it still need a lot of work :D

- if u plan an update make an ingame announcement, something like server going down in 15 mins
- if u actually make an update make sure that all players are thrown out of the game. last time u had ppl who were in the mines, like me, could simply go on mining without noticing the maintenance. this again(i complained about a similar situation elsewhere) lead to quite a signifficant loss in rare ores since after a refresh they were all gone.
- if u mess up, compensate!
- make a next area button after u finish one. im aware it wouldnt be used that often but having to go back to town and then again to the new area just feels like 2 loading screens with no purpose.

concerning the last update
- if u mess with skills give ppl the possibility to reset them, for free!. now almost every musk has to wait 15 days and do those daily bosses just to buy a skill reset which is kinda messed up, the gold could be invested in better things. b4 the update u had a certain choice of skills. some were acceptabe, some werent. so u had to pick the ones with the best effect. after the update this changed , making formerly “good” skills bad and vice versa. u cannot expect the players to pay for this.
- when u start changing the skills why did u stop halfway through the process?
since im a musk i can just talk about those skills. i wont mention all cause i simply didnt try all since quite a few seemed such a complete waste of points that i didnt even bother

ultimate shot
10 hits, nice. 60% dmg on lvl 5.. wtf? best example where not to use this skill cause the reduction is simply to big is the air ship boss with his def buff.
the dmg here definitely needs to be increased to at least 80%. even that, compared to aoe´s from other classes is really little but at least a start.
since ure developers it should be minimum effort for u to do some tests b4 finishing thise skills. take a mage/warrior/musk, all same lvl equip, and compare 100 rounds against a single enemy and 100 against a group, look at the average dmg and then it should be fairly obvious what tweaking needs to be done

lucky gunner
30% crit chance for one round on lvl5..
as good as this sounds it is still not enough. the main reason for this is that its an active buff. by casting it i sacrifice 2-4 attacks and at the same time up to 4 criticals. so the next attack, in addition to its regular dmg needs to make up for that fact. sometimes i get the feeling it helps but most of the time it doesnt. another thing for this skill is that it needs a multihit followup. this would either be muchos trios or ultimate shot(why it isnt, see above).
so either make it last 2 rounds or give an additional bonus to this skill

esquivar
i dont think there is much explanation to do for this one. first and most it needs 4 hits instead of 2. second it can still miss even though it has a dodge 0 bonus. the only good thing about this one is the low cooldown. try adding the unblockable/unmissable feature to this skill and maybe raise the cooldown a bit. the way this is now its an absolute waste of points

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] Suggestions thread

get rid of the rare rocks in the mines, the only thing they accomplish is running alround like a headless chicken and hopping channels like crazy

just leave the rares rare, i.e. low chance to obtain but from the regular blue crystals. would make thinks way more relaxed

 
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Topic: Kongregate Multiplayer Games / [Esgrima 2] bugs

are u actually going to compensate us for all the items lost during this weird server thingie today?
If the game is not working or saving properly just put up a sign server down for maintenance or something along the line, dont just net ppl play and waste their time collecting hard to get stuff just to make them loose it again cause the server doesnt save..

lost 4 pearls and a few corals this whay and god knows what else.. may not seem much for some but its a chore for me.. not funny

 
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Topic: Clash of the Dragons / Suggestions

@the rider
thats exactly what i mean actually. i know i can look it all up in the buff window but thats an extra click each round if i wanna make sure.
it would be nicer to just see all without having to do anything. the log can still remain but hidden. if someone wants to know the exact happenings of each round, or u, for debugging or whateva, nice enough but for a regular player thats just way too much unneccesary info and simply not transparent. u bet an avalanche of happenings per round displayed which is just too confusing

 
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Topic: Clash of the Dragons / Suggestions

change the battle log, its as it is now, way to much information running past u.
it would be nice to simply see without having to click anything the active tals pots buffs on urself and on the enemy.
sometimes i miss my GMT bcause i wasnt reading fast enough. a simple tab saying gmt active would be enough, same as in pvp but always active in the little side screen.
the part with the dmg dealt can remain but the whole text is just way too much

 
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Topic: Clash of the Dragons / 0 e after lvl up

 
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Topic: Clash of the Dragons / 0 e after lvl up

just had a lvl up, wanted to join a brawl then had a DC
after relog i was down to 34 or so e without doing anything.

the reverse refill is nice but i would appreciate getting my e back ;P

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Suggestion

a few suggestions

make items sellable for at least a little bit of wood/iron
if im crafting im crafting for refined stuff, all the non refined keeps clogging up my inv, dont need that, i regard those crafts as a fail so lemme get rid of them

when rallying let ALL my grins go to the rallied building not only 10 of them, dont wanna have to do the same stuff 5or6 times in a row. just activate those hiding in houses for that period, they can go back after they are finished to not overpopulate my mini city

give happiness a lil bit more meaning
possible sollutions would be
(if rallying increases the refined chances) happier ppl craft more refined stuff
happy people get action points faster
happy people decrease more time when rallying

graphic settings for faster performance