Topic: Game Programming / Connectivity Status
Is there a way to determine if a game being played is actually connected before updating API stats?
I’m trying to figure out a way to make sure you get credited for playing a game only if you are actually connected……
What prevents someone from loading an idle game, going and playing/chatting somewhere else, and then merely coming back and ‘reconnecting’ to the idle games chat once they want the API to update to the leaderboards?
They never get badges so it’s not a major issue, but as a part-time developer, I don’t like having something flash related where i can’t figure out an anti-hack or anti-cheat method……….
Server connectivity is the only way i can figure to block it on kong, but i dont know if connectivity can be checked with AS……
example…. game updates to server every minute…. if no connection, game resets stats back to last legit update….. only if there is a connection to the API server will the stats and the .sol be updated.
Can it be done?


