Recent posts by BenchBreaker on Kongregate

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Topic: Tyrant / Post your own card ideas here.....

need moar 0cd!!

 
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Topic: Tyrant / Post your own card ideas here.....

true but it still takes out nest in 1 turn 50% and is faster then claw.

first drop would be very problematic for claw deck

 
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Topic: Tyrant / Post your own card ideas here.....

anti gauntlet

die grimclaw spam die

 
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Topic: Yitien / game has no players

game is dying there are just 20 or so unique active players along with their alts. during fishing events not even enough to fill 1 room. and in duel for chest there are often just 2 people fighting each other over and over. some times you can even pick the chest without anyone challenging you.

many alts that havent spent a dime are now top 30 battle rating

Please devs do something about this

 
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Topic: Yitien / Suggestion thread

please allow custom formation for duel for chests event, every class except sword dancer has horizontal sweep that hit both player and pet, its really unfair. also fixed formation is boring and the results are very predictable, the stronger even if only slightly will almost always win. and there’s no tactics involved

 
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Topic: Tyrant / Card ideas that dont just powercreep

Reinforce: Increase current and max hp by x

 
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Topic: Tyrant / HH POSTED his universal grind deck: all 24 Quests and Mission 276

After four attempts, I have finally created a universal deck: one Commander and 10 cards that beat all Quests, and it even works on Mission 276 (unintended). I think this is the last deck-building challenge for Player vs. Environment in Tyrant—and it was a challenge.

I posted my first attempt back in February, but it only worked on 22 Quests.

Over the last 5 weeks, I have run well over 1000 optimizations and simulations and literally looked at every single card in the game—three times each. I have generated around 10 megabytes of data in the process.

Based on 1,000,000 simulations (not optimizations—simulations), the average win rate across all 24 Quests and Mission 276 is 100.0000%. 18 of 25 the win rates are over 100.0000%.

The win rates, in descending order of win rate
100.0001%
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100.0001%
100.0001%
100.0001%
100.0001%
100.0001%
100.0001%
100.0001%
100.0001%
100.0001%
100.0001%
100.0001%
100.0001%
100.0001%
100.0001%
100.0001%
100.0000%
100.0000%
100.0000%
100.0000%
100.0000%
100.0000%
100.0000%

 
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Topic: Tyrant / Common...

 
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Topic: Tyrant / [Suggestion] Wall for Righteous

it needs to be combined with other cards, when it activate its 6hp+ per turn and its very hard to siege

 
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Topic: Tyrant / [Suggestion] Wall for Righteous

slow card for slow rolls

 
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Topic: Tyrant / [SPOILER] New Reward Cards !!!

so 4atk in 1cd now sucks lol

 
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Topic: Tyrant / [NEWS FLASH] removed is like an evil hacker and stuffs

 
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Topic: Tyrant / deadblow

mvp in worldship missions, could be meta material, pretty good against

 
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Topic: Tyrant / [DEV] 5/7/13 New Promo Cards and Phobos for Gold!

do not buy if you think its not worth it, simple

also I bet devs will start upgrade more phobos cards since earlier sets are mostly done

 
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Topic: Tyrant / Card ideas that dont just powercreep

Shepard looks nice

on buff trigger has nice synergy with legion and emulate

 
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Topic: Tyrant / How to lose tiles like an adult: A MoM Story

because MoMs are MILFS and not teenage mothers ;D

 
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Topic: Tyrant / [Serious Business] Buff !Tribute/Payback!

100% OP but combine with a new random targeting activation buff skill that make all 50% skills 100% would be ok

 
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Topic: Tyrant / Card ideas that dont just powercreep

Originally posted by aeife:

Quite nice I’m thinking Valerie will make syphon come back huh?

that’s why you have this weak ass looking card :P

 
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Topic: Tyrant / [SPOILER] New Fail Promos

why are defence decks ordered? lol

56% and 74% unordered

morgan 62%, moya 82% vs unordered deck 1

 
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Topic: Tyrant / Eliminate Common cards

Originally posted by EnixSR:

lol illuminati subliminal

 
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Topic: Tyrant / [SPOILER] New Fail Promos

Berserk/Legion +1

FAIL promos → OP promos? :P

 
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Topic: Tyrant / Card ideas that dont just powercreep

Originally posted by Xall143:
Originally posted by Xall143:

What is powercreep?

Anyone?

basically cards’ HP, Attack, Skill Numbers keeping going up while CD keep going down

on Buff: triggers when unit is affected by positive status (e.g. rally, protect, augment)
on Debuff: triggers when unit is affected by negative status (e.g. weaken, enfeeble, jam, immobilize, stun, chaos, disease, poison)
on Sieged: triggers when damaged by siege

 
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Topic: Tyrant / Card ideas that dont just powercreep

Aim activation Buff a random ally with the aim status for 1 turn, during the active phase of a card with aim buff all 50% chance skills become 100% in favour of allies and 0% in favour of enemies (Jam, Immobilize, Flurry etc Always proc for the card with aim, Evade, Flying, Payback, Regenerate etc never proc for enemies, does not work on jam all)

 
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Topic: Tyrant / Card ideas that dont just powercreep

n

 
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Topic: Tyrant / Card ideas that dont just powercreep

doomstar normally shouldn’t have such high hp with refresh, but since the on death is so extreme, you might not want to kill it and just accept the 6 damage per turn after 4 cd. the high hp actually helps you not to accidentally kill it (bad luck if you have 2 active zarak). blood wraith is pretty sad as it stands could use much higher attack, though the strike all 3 is pretty much guaranteed

elite battalion can potentially do strike 3 twice or even more times in a turn if you have other healers, but it is still ‘potentially’ if it is not damaged then it’s simply a plain card. and 1 shotting 6hp card with no armor/evade is not too difficult, all kinds of blitz/rally on play/maiden/augmented strike. and like you said, disease and also fear completely ignores it

Polypheme spam would definitely beat fear, but probably not much else, but yeah summon 10 walls per attack is pretty crazy, changed to if more than one ‘on threat’ with the same effect, only the first triggers. Some kind of moya + heavy duty protect structures could work to take advantage of berserk

Originally posted by purei:

yeah, ‘on threat’ would scale poorly. could have the rule of ‘only the first “on threat” starting from the left triggers’.

Tyrant is no stranger to convoluted rulesets.

yes that would make it scale better