Recent posts by BenchBreaker on Kongregate

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Topic: Yitien / Suggestion thread

please allow custom formation for duel for chests event, every class except sword dancer has horizontal sweep that hit both player and pet, its really unfair. also fixed formation is boring and the results are very predictable, the stronger even if only slightly will almost always win. and there’s no tactics involved

 
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Topic: Tyrant / Card ideas that dont just powercreep

Reinforce: Increase current and max hp by x

 
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Topic: Tyrant / HH POSTED his universal grind deck: all 24 Quests and Mission 276

After four attempts, I have finally created a universal deck: one Commander and 10 cards that beat all Quests, and it even works on Mission 276 (unintended). I think this is the last deck-building challenge for Player vs. Environment in Tyrant—and it was a challenge.

I posted my first attempt back in February, but it only worked on 22 Quests.

Over the last 5 weeks, I have run well over 1000 optimizations and simulations and literally looked at every single card in the game—three times each. I have generated around 10 megabytes of data in the process.

Based on 1,000,000 simulations (not optimizations—simulations), the average win rate across all 24 Quests and Mission 276 is 100.0000%. 18 of 25 the win rates are over 100.0000%.

The win rates, in descending order of win rate
100.0001%
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100.0000%
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100.0000%
100.0000%

 
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Topic: Tyrant / Common...

 
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Topic: Tyrant / [Suggestion] Wall for Righteous

it needs to be combined with other cards, when it activate its 6hp+ per turn and its very hard to siege

 
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Topic: Tyrant / [Suggestion] Wall for Righteous

slow card for slow rolls

 
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Topic: Tyrant / [SPOILER] New Reward Cards !!!

so 4atk in 1cd now sucks lol

 
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Topic: Tyrant / [NEWS FLASH] removed is like an evil hacker and stuffs

 
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Topic: Tyrant / deadblow

mvp in worldship missions, could be meta material, pretty good against

 
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Topic: Tyrant / [DEV] 5/7/13 New Promo Cards and Phobos for Gold!

do not buy if you think its not worth it, simple

also I bet devs will start upgrade more phobos cards since earlier sets are mostly done

 
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Topic: Tyrant / Card ideas that dont just powercreep

Shepard looks nice

on buff trigger has nice synergy with legion and emulate

 
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Topic: Tyrant / How to lose tiles like an adult: A MoM Story

because MoMs are MILFS and not teenage mothers ;D

 
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Topic: Tyrant / [Serious Business] Buff !Tribute/Payback!

100% OP but combine with a new random targeting activation buff skill that make all 50% skills 100% would be ok

 
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Topic: Tyrant / Card ideas that dont just powercreep

Originally posted by aeife:

Quite nice I’m thinking Valerie will make syphon come back huh?

that’s why you have this weak ass looking card :P

 
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Topic: Tyrant / [SPOILER] New Fail Promos

why are defence decks ordered? lol

56% and 74% unordered

morgan 62%, moya 82% vs unordered deck 1

 
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Topic: Tyrant / Eliminate Common cards

Originally posted by EnixSR:

lol illuminati subliminal

 
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Topic: Tyrant / [SPOILER] New Fail Promos

Berserk/Legion +1

FAIL promos → OP promos? :P

 
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Topic: Tyrant / Card ideas that dont just powercreep

Originally posted by Xall143:
Originally posted by Xall143:

What is powercreep?

Anyone?

basically cards’ HP, Attack, Skill Numbers keeping going up while CD keep going down

on Buff: triggers when unit is affected by positive status (e.g. rally, protect, augment)
on Debuff: triggers when unit is affected by negative status (e.g. weaken, enfeeble, jam, immobilize, stun, chaos, disease, poison)
on Sieged: triggers when damaged by siege

 
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Topic: Tyrant / Card ideas that dont just powercreep

Aim activation Buff a random ally with the aim status for 1 turn, during the active phase of a card with aim buff all 50% chance skills become 100% in favour of allies and 0% in favour of enemies (Jam, Immobilize, Flurry etc Always proc for the card with aim, Evade, Flying, Payback, Regenerate etc never proc for enemies, does not work on jam all)

 
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Topic: Tyrant / Card ideas that dont just powercreep

n

 
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Topic: Tyrant / Card ideas that dont just powercreep

doomstar normally shouldn’t have such high hp with refresh, but since the on death is so extreme, you might not want to kill it and just accept the 6 damage per turn after 4 cd. the high hp actually helps you not to accidentally kill it (bad luck if you have 2 active zarak). blood wraith is pretty sad as it stands could use much higher attack, though the strike all 3 is pretty much guaranteed

elite battalion can potentially do strike 3 twice or even more times in a turn if you have other healers, but it is still ‘potentially’ if it is not damaged then it’s simply a plain card. and 1 shotting 6hp card with no armor/evade is not too difficult, all kinds of blitz/rally on play/maiden/augmented strike. and like you said, disease and also fear completely ignores it

Polypheme spam would definitely beat fear, but probably not much else, but yeah summon 10 walls per attack is pretty crazy, changed to if more than one ‘on threat’ with the same effect, only the first triggers. Some kind of moya + heavy duty protect structures could work to take advantage of berserk

Originally posted by purei:

yeah, ‘on threat’ would scale poorly. could have the rule of ‘only the first “on threat” starting from the left triggers’.

Tyrant is no stranger to convoluted rulesets.

yes that would make it scale better

 
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Topic: Tyrant / Card ideas that dont just powercreep

on heal: triggers when current hp is increased
on threat: triggers when commander is damaged (if more than one on threat with the same effect then only the first from the left triggers)

 
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Topic: Tyrant / Card ideas that dont just powercreep

your critiques are welcome, just some I do not agree

If the Contra really do stops all mono Imp then no one would play Imps, then no one would play Contra then people would play mono Imps again and so on. Tyrant deck only have 10 cards, decks full of specific counters that are useless against anything else do not work, one of the main reasons for this is the random draw, single card specific counters cannot be relied on to be available when needed, i think we’ve all been frustrated by this. (and the main reason why fear is so powerful, is efficient drawing guaranteeing drop order)

and that’s assuming it really stops all mono imp, the reality is far from it, since its easy to kill and not easy to draw, and its powers a chance based. what it does well is combat TI fear when combined with other jam all cards, as fear units do not kill assaults so it can do jam all for multiple turns.

Like I mentioned in previous post, fear decks (especially TI) should care about what other players have, instead of not giving a damn and just drop TI hornet vial in predefined order. They can adapt to take care of contra but it will hurt their draw efficiency hence bring the deck back down to a reasonable power level, which was the intended effect

 
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Topic: Tyrant / gathering opinion

yeah 4 cd cards really needs more attack power across the board, or powerful on play/attacked abilities

 
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Topic: Tyrant / [To Devs] collecting Ideas to use more cards

Originally posted by Maharid:

And will be much more luck only, a thing that is already boring, if you get good card you will win, if not you will lose (and until now i was always unlucky).

you’ll need to make sure your 40 cards synergize in blocks, providing a totally different deck building exercise. which is why it would be interesting. Luck will always be present but hand size would definitely need to be increased (even all 10 cards at the start would be ok) otherwise action cards will greatly be limited