Recent posts by Crystaliss on Kongregate

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Topic: Tyrant Unleashed: General / [YWNM] My drop rate data for 2015 (2.5M gold and counting)

I have stopped keeping track a long time ago, but here’s what i have for anyone who’s running numbers.

basic card pack
Total Tracked: 5712
Common: 5132 ~89.85&
Rare: 561 ~09.82%
Epic: 18 ~00.3151%
Sanctuary #151
Sinew Feeder #276
Aegis #1198
Lurker Beast #1204
Blood Pool #1602
Absorbtion Field #2132
Windreaver #2228
Draconian Queen #2232
Draconian Queen #2292
Blight Crusher #3364
Smog Tank #4297
Windreaver #4674
Draconian Queen #4934
Dreadship #4978
Containment Scour #5258
Smog Tank #5436
Absorbtion Field #5580
Xeno Mothership #5667
Legendary: 1 ~No possible accuracy with a single data point
Benediction #5584

 
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Topic: Tyrant Unleashed: General / To Devs- Thanks for the Campaign

Would have liked if difficulties had more differences, such as different max reserves and number of rounds.

 
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Topic: Tyrant Unleashed: General / [To Devs] Ignore the crying and whining about Campaign Difficulty

Originally posted by Caitsith31:
Originally posted by dafaqsolo:

I’m playing for 5 or 6 months (f2p), lost this event so badly, simply don’t have enough cards. GG, hope p2w will have more SP-grade cards here.

Btw i’m talking about first difficulty (two epic packs which is equal to top 10k brawl). Compared with raids / brawls my deck is viable on legendary pack difficulty.

5-6 month is not that long and don’t really mean anything. I really don’t understand the whining here. I got 3/3 on easy so far with my main and alt account (with only 3 card on reserve). I mean you fight card level 1 ! lol how can you lose to that ? I prefer facing a dreamhaunter level 1 on surge rather than a level 6 on normal mode. Some card got 8hp in the opponent deck ! Use dual epic and you’re fine.

You seem to think level 1 cards are weak or something by nature, even when the cards in question are quad vindis like Abaddeon Hungers, Razarp Shank, or Araqualis, etc. Fine with dual epics, ha!

Abaddeon Hungers at lvl 1 is 5/25 rally all 3, enfeeble all 2, and legion 3. Played first in surge, this is effectively a 1 delay that can hit for 13 against non evade units and has 25 health. Let’s say you throw a max dreamhaunter at it, you’d take 11 damage, deal 13, then take 8, and poof, your quad legendary is dead. You might be able to make it survive with constantine or arkadios, but that’s only 1 card you’d have managed to kill at that point anyway. Not to mention that even round 7 has all 3 of those vindis, it gets worse.

So can you really win an 8 battle marathon vs opponents littered with quad legends and vindis with dual epics and permadeath on?

Also, Synapticon claimed that “we are designing Campaigns to be end-game content,” dual epics are by no means end-game.

http://www.kongregate.com/forums/2468-general/topics/465863-dev-campaigns-announcement?page=5

PS: Razarp and Araqualis are far worse than Abaddeon imo, so don’t believe I took worst case scenario.

 
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Topic: Tyrant Unleashed: General / 30,000 gold=no epics no legendaries

30k? That’s it? That’s your limit?
Try half a million

basic card pack (100g/random base set card)
Common: 4756
Rare: 517
Epic: 15
Sanctuary #151
Sinew Feeder #276
Aegis #1198
Lurker Beast #1204
Blood Pool #1602
Absorbtion Field #2132
Windreaver #2228
Draconian Queen #2232
Draconian Queen #2292
Blight Crusher #3364
Smog Tank #4297
Windreaver #4674
Draconian Queen #4934
Dreadship #4978
Containment Scour #5258
Legendary: 0

gold spent: $528,800
Average Rare/card: 1/10
Average Epic/card: 1/352
Average Legend/card: 0/5288
Greatest Distance between epics: 1132

As far as reasonable-ness goes, I’d say my epic rates are acceptably reasonable (for a “competitive” game), and that I’m overdue for a legendary, but not that my rates are incredibly anomalous. If I get to 1 Million and still haven’t pulled a single legendary, well, that’d be another story…

Anyone else keep track?

 
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Topic: Tyrant Unleashed: General / [Bev] Plunderer Cache

No worries, I just thought it looked rather suspect/funny from this angle, hahaha.

 
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Topic: Tyrant Unleashed: General / [Bev] Plunderer Cache

If it sells, they’ll continue to do so, regardless if what they’re selling is useful or not.
Must be the case to date.

Would you happen to have that gif at a different angle?

 
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Topic: Tyrant Unleashed: General / 23 hour pvp mission timer

Originally posted by Karabatz:
Originally posted by Crystaliss:

You mean daily pvp quests?

And why?

Because with current 24 hour delay you always start little later each day, and that start will conflict with other daily jobs in your daily schedule.

Oh, so it’s running like the daily box?
Essentially, assigns quests at login IF last quest was over 24 hours ago?

 
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Topic: Tyrant Unleashed: General / [MK] Fusion Trees

I don’t think the adding skills would be necessary, since you can very easily access the card pages through the graphs.

Definitely wouldn’t recommend doing it in a static manner (such as under/over/beside/etc).
Wouldn’t mind it if done like tool tips or hover over tabs though.

 
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Topic: Tyrant Unleashed: General / [MK] Fusion Trees

Those are quite well done, very easy to use, and navigate through.
Like the use of double lines and the SP cost markers as well.

I think they should buff you for this.

 
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Topic: Tyrant Unleashed: General / The Intrepid

The change in difficulty has been quite strong between last event and this one.
So far, I’ve been able to get 40 or so wins on every event’s last boss consistently (high winrates).
But getting a single win against Intrepid seems oddly unlikely (2.6%, I get better rates on some mutants).
I’m not really bothered personally (because everyone has these issues), but I empathize with those who are.

Also, a few calcs/numbers to share for those who have not done so…
There are 168 hours in a week for last event set (plus 3 hours if you start at mission release).
In 84 hours, you could regen a total of 5040 energy.
50 attempts at 100 energy per would take 5000 energy (or 17 sets of 3 attempts).
If you have a winrate of 50%, you would (statistically) need 8200 energy (136%2/3 hours) after the 7 previous missions (600 energy, 10 hours) and the first 9 levels (min 900 energy, 15 hours).
Combined, that would take 162 of 168(plus 3) hours (or 54 sets of 300 energy) to get 50 wins at 50%, aka not statisticly plausible if you factor sleep.

For reference, 100% winrate would take 5600 energy, which is 93&1/3 hours, or 32 sets of 300 energy.
I sleep 8 hours on average a day, and firing up this game is not the first thing I do each day, so I lose an average of 7 hours a day, or 49 a week (minimum).
I also don’t often begin the event as it starts, losing a further few-several hours depending on the day.
Just including those numbers, I end up requiring at least 146 of 186(plus3) hours to complete the event.
So in the end, after factoring in everything, I find that I would personally be very unlikely to get even this much time in, despite having a 100% winrate.

At least I can get more copies from event legend packs, those are easy to get by comparison…

 
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Topic: Tyrant Unleashed: General / [To Devs] More Boobs

@Provokes: Sounds like you’re making a lot of assumptions or maybe you’re just playing your name. Either way, I understood your view (as far as I considered the franchise from memory), and responded that my knowledge of the franchise was outdated (and by how much), and to request you point out some specific examples of new card arts since you sounded like you could differentiate more than a few to consider, because I could not.

@MRSecretAsainMan: I always thought of Cadmus as an infantry, because of it’s delay and because of the previous card art. The helmet/shoulder ratio does look a bit odd though on fused…

 
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Topic: Tyrant Unleashed: General / [To Devs] More Boobs

Originally posted by Provokes (undefined):
Originally posted by Crystaliss:

I was brought to these game series due to the art, and I stay because of the art, so I gotta say…

When your art is so good that you can pretty much throw sex appeal out the window, you’re doing something right.

Keep up the good art devs, I don’t doubt you will.

what are you talking about.

all of the TU art is terrible – the only good ones are the ones they transferred over from WMT.

every piece of original TU art looks like either a damn power ranger, a vehicle a power ranger would ride, or some lame monster a power ranger would fight.

Really? I wouldn’t know, last time I saw anything from the franchise was over 10 years ago on a gamegear game, and I only remember a mech with a sword; not sure I’ve seen a mech with a sword yet, but you’re probably referring to something more recent (not that it couldn’t work, since this is not just mech vs mech).

I could list 20 or so card arts I don’t recognize from precious games, but since you seem well versed, how bout you list some that you know are new?

(Also, last time I checked, armor wasn’t meant to accentuate gender, so a portion of infantry cards very well could be female soldiers. You people who are claiming this game is sexist, please speak your reasoning, because I only see thematic influence and do not understand your perspective.)

 
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Topic: Tyrant Unleashed: General / [MK] Why Raids Are The Way They Are

If anything, I feel that the rewards from any and all events should be effectively halved. Rather than giving a dual or quad from every event, give them a single, and reward their dedication by offering them such cards again.

You don’t have to constantly feed the “top players” more and more cards, I would think that not feeding their competition would be more important to them, and the likeliest source of that currently is PvE raids. Problem is that these events, being the easiest (not cheapest) source of top cards, are likely the most cash generating event the devs currently implement.

“Accusations of greedy devs”? Maybe this was just word choice, but I am compelled to say this now. I don’t go around chanting that the devs are greedy (because every able person should deduce such things themselves), but consider this. What is the driving force behind advertisement and those who utilize it, what sort of activity are they requesting/advising/eliciting their audience to commit, and what is the consequences of your actions from their perspective?

Even objectifying one’s assessment, I do not see much in potential alternative answers, even after (or perhaps because of) considering the methods the devs employ. So, I wouldn’t say people are “accusing” the devs of being greedy, they likely fully “believe” they are.

 
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Topic: Tyrant Unleashed: General / [To Devs] More Boobs

I was brought to these game series due to the art, and I stay because of the art, so I gotta say…

When your art is so good that you can pretty much throw sex appeal out the window, you’re doing something right.

Keep up the good art devs, I don’t doubt you will.

 
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Topic: Tyrant Unleashed: General / Missing Quests?

Not sure if it’s related, or a separate issue, but I have 2 quests: one for 25 wins, and another for 50 wins.

Its odd though because I have 15 wins toward one objective and 8 toward the other….

 
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Topic: Tyrant Unleashed: General / 23 hour pvp mission timer

You mean daily pvp quests?

And why?

 
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Topic: Tyrant Unleashed: General / [DEV] December Roadmap

Originally posted by azdbacks17:
Originally posted by Crystaliss:

Why is there a surprise brawl, that’s not on here, and was started before any warning?

Also, while the gold boost is weak in rewards by comparison, the vote wasn’t meant to replace the guild war with equal rewards, it was to lessen the participation time they were demanding for optimal growth during holiday season. (at least was my understanding anyway)

We were warned in other devs post

Link it, only one I saw was
http://www.kongregate.com/forums/2468-general/topics/453591-dev-allegiance-brawl
which was not a warning.

EDIT: ok, here it is
http://www.kongregate.com/forums/2468-general/topics/452883-dev-tabithas-exile-event-and-allegiance-brawl
On the second page of thread topics.

Devs, if you’re gonna sticky roadmap posts, please do not forget to sticky any post you discuss event dates on while building them. It’s inexcuseable in my book, to not warn players of such things adequately, and we should not have to hound after your posts in order to participate.

Course, if you got around to implementing the half starting energy thing I saw you considering in a previous topic, I’d give no ire…

 
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Topic: Tyrant Unleashed: General / [DEV] December Roadmap

Why is there a surprise brawl, that’s not on here, and was started before any warning?

Also, while the gold boost is weak in rewards by comparison, the vote wasn’t meant to replace the guild war with equal rewards, it was to lessen the participation time they were demanding for optimal growth during holiday season. (at least was my understanding anyway)

 
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Topic: Tyrant Unleashed: General / [TO DEVS] PvP rating can't be gain only.

I fully believe that as you increase your rank, that you should get some sort of increase in something, either more energy/stamina, free daily salvage, or just higher gold gains for beating higher ranked opponents.

I also believe that the road to a high battle rating should not be a one way street.

Problem is that there’s nothing stopping you from emptying your deck to artificially lower it again.

One solution I can think of, is to degenerate BR by flat amounts at regulated intervals, but not beyond your rank tier.
The amounts to reduce by would correlate to the rank players are in, so higher ranks lose more over time than low ranks (the amount would be a generous flat scale starting from a baseline).

But in the end, I don’t see a reason to implement BR drop until BR actually has a benefit to begin with…

 
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Topic: Tyrant Unleashed: General / [Dev] Poll about next Guild War

“replace this month’s Guild War event with something much more casual friendly”?

Sounds great to me, doesn’t even have to be an event.

“Extra Gold weekend” seems kinda lackluster though…

 
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Topic: Tyrant Unleashed: General / Savant Ascendant

Dreamhaunter is not just fast, it hits absurdly hard for a 1 delay with 4 evade (goes really well with Typhon/Malort/Tabitha).
Ezamit Tranq fits very easily into many strategies, likely due to it’s high base health and support alls.
(Nexor/Barracus+ET means all damage will be increased by 1+3, strike all 1 becomes strike all 5 vs no evade, and 4 vs evade 1)
Regarding Savant Ascendant, The 2 CD jam is great, the strike all 3 is par with 3 delay, though the valor seems largely unlikely to trigger unless it’s getting weakened. It’s got just enough health to be capable of surviving, but In spite of cards like Dune Runner, I’m not seeing Savant getting much done in pvp.

 
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Topic: Tyrant Unleashed: General / Nexor vs. Kylen

Nexor is quite a card, you can even manipulate what gets the prot 2 by running a non-mono xeno (truly a great ability).
His enfeeble can be optimized with strikes and flurries (bane/extinguisher/baughe/tenacious).
The E leech 2 alongside the enfeeble has good synergy as well, since you only leech at most the damage dealt OR leech value.
Enfeeble all also serves to reduce the evade count of all enemy cards by 1, which can help punch other abilities through.

To really take advantage of Kylen’s prot all and E all counter, it seems like you’d have to resort to a large number of WB cards, like Pherous, Noctil, Azure, Maelstrom, etc. That’s of course in addition to a few constrictors.
Course, then you get strike 2, which Halcyon, Alaric, Nexor, Dracorex, Arkadios, Constantine, Silus, and Kylen decks are likely to shrug off most or all of the impact. It also is not going to really influence evade shredding, beyond the first couple turns…

I strongly believe that Kylen needs changes, but as to what is/is not balanced, I lack the data to say (I’d imagine the strike is what would need to be changed though).
Perhaps Kylen would do really well under certain battlefield conditions though?

 
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Topic: Tyrant Unleashed: General / [Dev] Guild War and server update

Hmm, I feel a bit off about this whole situation really.

I mean, a massive problem occurred, and the remedy was to toss in more servers…
Seems like something that should have been done in advance….
Well, I hope you figure out the cause soon, or else your gonna have to double your server count each time this happens. That would be a shame.

 
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Topic: Tyrant Unleashed: General / [To devs] Do not remove 30second delay.

I’d be in support of 30 sec delay, it takes about that long to do a match manually.

Alternatively, you could have no delay until the X minute mark, and then enforce a 30 sec delay.

 
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Topic: Tyrant Unleashed: General / [VOTING] Restart GW

Originally posted by JIRAIYA31:

wake up the devs have already spoken. there will be no restart. i personally find most of there posts offensive and i have flagged the OP. close this down already.

They instead extended reward tiers, which is a plausible, albeit not quite the same, solution.

PS: Delay was reduced to 30 seconds, don’t tell anyone though