Recent posts by era42 on Kongregate

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Topic: Clicker Heroes / Patch 0.12

Thank you for this patch. Now I don’t have to waste my time on this game, and I can do something else instead.

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

Hydra, plenty of time to get full honor.

Lernaean Hydra #23897
Join | Status | Suggested decks

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

I agree about Rival List.

One great option would probably be to incorporate the old rivals list information to the bookmarks in the map. Just show an icon for prot/destroyed/whatnot. Simple addition like that would make a huge difference, even with the unrefreshed statuses (somewhat unavoidable with the web architecture, could probably use a simple refresh button for bookmarks).

As it stands, the lack of rivals list is removing any reason to log on to this game. Conquest is pretty much waiting for season end. Finding rivals is so annoying that people don’t bother. Instead they stay in prot, making the rival finding even more difficult. Spend 5 minutes clicking bookmarks to notice you don’t have any targets. Repeat that 5 times and you’re ready to log off for good. Seriously.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Level range

The level thingie would be nice, especially with the world map showing the levels. However, the formula for levelup should be tweaked alot: having a hero with level 10 skills gives X amount of exp. Having a second hero with level 10 skills would give 0 exp more. And same with units: having swordsmen capped at TG 5 would mean that training other units to that level wouldn’t give more exp.

Also, same thing with other buildings, train 1 silo to 10 and get X exp, train 3 more and get 0 exp. Though, really, should’nt really get exp from producers in this system, they’re ridiculously useless for resources…

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Poll - Buffs vs. Upgrades

Buff.

With upgraded cards it’s just too easy to accidentally put wrong version in. And, when seeing opponent playing Xeno Interceptor, you can’t just notice that it’s Xeno Interceptor, but you have to check the actual stats every time to notice the version… Not to mention the card handling in general, it’s already cumbersome with so many cards.

Or if you go with upgrades, the cards at least need new names, Xeno Interceptor → Strong Xeno Interceptor or whatnot.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Suggestion:
A second relic-slot with a shared cooldown.

We have multiple relics, and swapping them gets annoying. And sometimes it would be nice to use different relics, so I suggest adding a second relic slot. But, as the relics are as powerful as they are, both the relics would share the same cooldown: after clicking goggles you would get the 1 minute cooldown disabling the use of both worn relics for that time.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Level range

Yep, the levels are distributed oddly. I’m currently upgrading to citadel 8, and I can easily attack level 5 citadels now. And most level 8 dudes with better upgrades can’t touch me.

Furthermore, this creates a reverse-improvement drive. It’s better to keep swordsmen at level 1 as you can use voguls instead. And on a second thought, it’s best to leave voguls at level 1 too and just level up airships. Same with heroes. If I upgrade my Isunda or Locke it’ll mean that higher level people can attack me. Maybe I just focus on 1 hero after all to keep level low enough. And why bother leveling up resource buildings? Airships ignore them so the hit points don’t really matter, and lets face it, resources from producers stopped mattering around citadel 4-5.

Upgrading stuff should not be a negative thing. The citadel level limitation on attacks was good, please bring it back. (And this is from somebody with agressively leveled citadel/tg/hoh with poor defs).

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] A step to changing conquest

Attacking surrounding tiles from a tile under attack should not be possible.

A slight variation from Tsuichis suggestion, in this option you could attack a surrounding tile if you had another tile that you could attack from. Difference isn’t big, but thematically it makes much more sense.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Hero Balances

A decent first-aid, but not a proper solution, I’m afraid.

Reducing stun-lock is good, but in the hectic conquest, you still easily stun-lock opponent hero for long enough to kill it. And what’s a bigger problem, the opponent can click goggles and kill tower within that 10 seconds of stunfree time.

Some possible solutions:
Stunlock: Increase the timer for stunning skills from 2 to 5 seconds. Decrease the stun effect on heroes only, down to 2-4 seconds. You can still permastun troops and buildings, but you do not cripple opponent hero. I think this already would help alot more than just stun duration and sp-cost tweaking.

Citadel rushing: Make def towers do just that; defend the citadel. Transfer a part of the damage done on citadel to all remaining towers/bunkers, dependant on the current hit points of the def buildings; fully healed and leveled def structures could protect citadel anywhere from 50% to 90%, the actual numbers probably need some tweaking, as well as the point where reinforces are calculated in.

This is a bigger change, winning citadel would need other destruction as well, so troop-balance would probably need some work too. High-level aoe skills kill troops in matter of seconds after all. But, for conquest, it would help defending alot, instead of hoping you manage to start defending within a couple of seconds of attack you would actually have some time to line up defenses while the opponent lays waste on the buildings around.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Heroes combined with armor are way out of tune.

Example. Me with level 6 citadel, with Alaric maxed health/damage, others 1-2 from max. And I attack another level 6 citadel with max level archers + max level bunkers, all positioned around citadel for max coverage. And then I waltz in with the solo hero and proceed to kill the citadel without any problems. I ended attack there, but if I needed the resources, I could have easily killed 1-2 silos under the same fire, more if they were further back. This with just one +ac lens, and 1 level lacking from AC.

The biggest problem is armor, with the event / campaign / conquest items the armor levels are ridiculous, especially at certain levels and against some towers/troops. What they should be is percentages. Having 20 base armor, +40ac plate and +10 ac goggles should not make you invulnerable to all-but-archers. Not to mention better and/or second goggles are easily available.

The armor should be relative to damage, and it should be multiplied. For example if those were exchanged 1:1 to percentages the 20%, 40% and 10% would not be added to 70%, but multiplied to 1 – 0.8*0.6*0.9 = 56.8% reduction. Still hefty, and 120 hitting archer would do 51.84 (currently 50). But, a level 8 bunker would do reasonable 32.4 points of damage instead of the current 5 points (easily reduced to 1). The values might need a bit tweaking instead of flat 1ac → 1% reduction, but to me that looks like a good starting point. Easy enough to insert the values to excel and tweak on.

Alternatively the def building damage and troop hp should be increased alot.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Dev fail!

Originally posted by WhiteLionKing:

i think devs handled this well. you went up a notch relative to the rest and not 10 notches as you thought with all those points you had. this game would have been screwed otherwise. clever sdynap saving the game balance

I agree, the logarithmic reward scale was a good thing. The leaders pull ahead, and everybody who made an effort still got rewards. Now, beta or not, the actual scale would be nice to see, but that’s just details really. Good job on that one!

As an idea for the future: there could be visual rewards for the top teams. Perhaps unique tilesets, maybe just individual modifications to buildings (a moat to the citadel for the winner, various sized flags for the runners up, or whatnot). Something to show bragging rights later on without actually affecting the game balance.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] To the Kind and Considerate Devs of Skyshard

I vaguely remember getting some cores from missions. So, this 1 core / month was probably highly optimistic estimation of my core collecting. Anyways, quick estimation of my honor results somewhere between 200 and 600 attacks, and my educated guess would be easily above 400. And that resulted with 0-2 cores (depending on whether I got 0, 1 or both 2 from mission rewards).

This assumes of course that you are supposed to get cores from citadels between 1 and 6. If I didn’t already have a good armor from the event, I’d be pretty pissed off about this. The orbs/relics would be a nice touch too, the 3 cloudstones from the event only get you so far.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] To the Kind and Considerate Devs of Skyshard

I don’t see what the fuss is about. I’ve only played for what, 2 months, and I already have 2 orichalcum cores. With daily citadel-attacks for close to max honor.

With this rate I’ll make my Lifestone Armor sometime next summer, and I can plan on making an Aquinas Plate within just a couple of decades, (1 core / month means Aquinas Plate in 25 years). Perfectly reasonable.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

The auto-repair is a nice addition, but the silo farming is now a real problem. It will not affect most of the people most of the time, but the possibility for griefing (or just resource-stealing) is enormous. Using 5 attacks, clearing 4 silos each attack, a single person can steal 75% of the persons resources without touching citadel at all, leaving just 25% resources left, and without even offering the 12-hour protection. That is way too much.

My proposed solution: When a person kills a silo, that silo gets a 12-hour protection (same as killing a citadel) against that particular person. Thus, a single person could only get resources from each silo once. This protection would of course clear the same way as regular citadel prot: any attacks would clear it.

From thematic point of view it would be nice if the silos showed as destroyed to the people with protection on, and the correct repair-status for everybody else. The feasibility of this depends on the code base of course, just a suggestion…

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Guulak!

Originally posted by deathreapers:
Originally posted by deathreapers:

synap please put some forge limit to the new campaign hero gears or even those with citadel lvl 3 will be running around with indigo lens,make a forge limit for all campaign hero gear.

is it already there the forge limit,because i have lvl 4 forge so i dont know if lvl 4 forge will unlock all the campaign equipments?

So you’re asking for something that is already in place, without checking about it.

Furthermore, if you thought about it for 5 seconds, you’d realize that citadel level 3 will never be able to complete mission 2 to get that. And even if they somehow could, by the time they’d have enough components to make the lens, they’d be far beyond citadel 3 already.

 
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Topic: Tyrant: General Tyrant Discussion / Tyrant Errors

Tournament point status.

Main tournament menu:Gold packs, rating 1039. 20 minutes left.
Tournament top line: 47. era42 1039 7/2.
Tournament actual position: 47. era42 1047 7/2.

My correct points are 1047, but ALL the easy-access (no scrolling etc. required) lines show the old value of 1039. This is some 10-15 minutes after the latest match, and even clicking the refresh did not help, until several minutes occured.

This seems like a minor thing, but it is actually extremely annoying. I was way below the 10% mark with 1039, and now it shows me clearly inside 10% with the same 1039. It forces me to do the annoying scroll-down to the ranking list, which I assume is more or less right, though I guess it can be 2 minutes late in updates too.

Suggestion: 1) sync the top-line and the whole list (and preferably the tournament selection menu as well). 2) Include a couple of players below and above to the constantly shown top.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by helg2887:

How does this happen???

When returning from the new campaign missions (at least when clicking the end combat), you return to your homebase with the Place units menu visible. If you actually try to place units, you get the error. Should be an easy fix to remove the Place units menu.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Weird game state when cancelling upgrade window from full screen.

Full screen. Select upgrade window for a building. Press esc.

Game returns to regular screen, background is grayed from the upgrade window, but the actual upgrade window vanishes. The game is not responsive until another esc cancels the hidden upgrade window.

 
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Topic: Tyrant: General Tyrant Discussion / Automatic deck optimization

A verbose option would be cool. That would print the deck every time it improves, instead of (or in addition to) just the replaced card. Thus you could see the latest deck, and if it’s already at 99%+, might as well end the sim.

 
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Topic: Tyrant: General Tyrant Discussion / Video about Xeno Domination 4 and the Pathrazer deck

Good video, but it over-estimates the usefulness of the fifth Pathrazer.

Sure, there are situations where it’s useful. But in the most examples in the video, the matches would have ended in a win even without the fifth Razer, if only one round later in many cases. Notice how the opponent tends to die on the round the last Pandemic is played, while the Pathrazers would survive for one more round.

Yes, the logical playing increases the value beyond the 0.1% of the simulator, but I doubt it will be much over 0.5% anyways, or 1% at max. That is, 1 more win in 100 games. With the 100-energy mission it might be worth it, for the 25 energy mission I actually switched back to 4 Pathrazers to get to the autoplay faster…

 
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Topic: Tyrant: General Tyrant Discussion / Suggestions

The 100 energy Xeno Domination is awesome.

How about extending similar to other parts of the game, especially to raids / faction wars? It would be awesome to have a selection of 10, 50 and 100 energy matches for raids / faction wars, with *1 *5 and *10 rewards.

 
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Topic: Tyrant: General Tyrant Discussion / Suggestions

Originally posted by chandl34:

You might want to consider toning down raid difficulty across the board. Not as many people are playing anymore, and the grand majority of raids are failing.

The higher energy limits already made raids easier. I would assume that the event is the reason for the failing raids; people (myself included) use the energy on Xeno Domination instead of raids.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Basic Tips

1. Mageproofing isn’t really a valid approach until around citadel 4-6. I’m currently sitting at citadel 5, and after I get the def buildings fully upgraded I think I’ll consider mageproofing my clumped def. The short reach of low level towers makes mageproofing counterproductive; if all the other buildings are out of reach of the towers, opponents just waltz through with swordsmen.

Other than that, good points.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Killed buildings come alive for a moment, before vanishing again.

I know this has been around forever, but recently the problem pops up a lot (pretty much every day). It’s especially annoying when a fight is tough, and units are hanging on to their lives by a thread. Then the towers that were already killed come back alive, troops turn around and start killing the regened buildings for a while, until they vanish again.

Mostly it’s just a major annoyance though.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Conquest Map & CR points system - SUGGESTION/FAQ

Ah, that explains why the random guild I joined has so few points, nobody really bothered to assign heroes. It didn’t really seem to matter as the low level tiles went back and forth so fast and the tiles were lost regardless of having a hero placed or not.

Now, if you actually have to place a hero (using the same UI as the defending orbs, mind you) is actually required for points, that really really should be pointed out somewhere. The ingame help on this matter is severely lacking, but then again, the whole guild interface is pretty bad as well, the lack of place for in-guild communications to start.

And about forums, I started some weeks ago, and I’ve read the forums. Nowhere was this said (no, I did not read all the forums, just the newest ones and the stickies). I guess I should have been smart enough to ask “Do I only get CR rating points after placing a hero?”, but unfortunately it did not even cross my mind that the points would work that way.

Thanks Paskalash for making it clear.