Recent posts by Dasts on Kongregate

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Topic: Legacy of a Thousand Suns / [Alliance] Undead Corporation

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Topic: Mob Wars: La Cosa Nostra: General / Optimal Strategy for Leveling only if everyone followed it

The fun is not in winning, is in making other people lose.

 
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Topic: Mob Wars: La Cosa Nostra: General / Stats?

Hard to say exactly how it works, but health allows you to do more damage, more damage means more exp…taken from the help tab:
“Pro tip: Increase your Max Health with Skill Points to survive longer, die less, and increase the potential damage you deal out to your opponents!”
Try to get your health/attack/defense evenly without focusing too much on a single stat alone, seems like its the best choice (unless a top player want to give his opnion).

 
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Topic: Swords & Potions 2 / World trade for free.

Another reason to have free pass at market:we dont lose precious coupons when they fuc* up and get their servers down.

 
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Topic: Swords & Potions 2 / World trade for free.

Originally posted by WopWop:
Originally posted by Dasts:

Maybe limit the use of the free market to 2 times a week (1 hour duration), people would use when they really need it.

This would be nice, but I guess they use this approach with limited amount of Coupons you can get.

Yeah but its way too limiting, 1 time a week is still reasonable, plus people can still pay or use their cupons for additional uses during the week (more $ for devs), we cant expect the devs get less beers each month and be happy with it.

A free for all forever would fuc* up the economy (prices are already absurd the way it is), plus devs would get less money since a good portion of the coupons are used for trade.
Heh i dunno, i used market once and bought half of the itens required for all the event quests, still have 4 coupons to go.

 
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Topic: Swords & Potions 2 / World trade for free.

Maybe limit the use of the free market to 2 times a week (1 hour duration), people would use when they really need it.

 
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Topic: Zombie Pandemic / Tips for new players

Hiking weights 6 and give +80 encumbrance, hunting weights 3 and gives 70.

 
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Topic: The Last Stand: Dead Zone / Survivors

A few hours, the morale penalty will lower as times go by (probably -2 reduction per hour?) however it only counts when they are on base idle/junk removing, say if you send you survivors on auto missions and leave for a day, the morale penalty will stay the same.

 
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Topic: The Last Stand: Dead Zone / hoping for some more comfort

Nobody would be that dumb, i got half the resources (not even that much anyway) to upgrade the washing station to level 2 and that alone would cost me 1217 fuel, when you take into account people start the game with only 100 fuel avaiable to them….yeah, buying resources is simple not worth it, hardly a business tactic (how much money would take to upgrade it to level 5? $400?).

Regarding op…problem is you are thinking you are playing the sims instead of a survival zombie game, i mean flower garden?really?
While i do agree that +1 comfort regardless of what the building is can be frustrative, in the longer run is not nescessary to upgrade them, beds and showers take fairly low res to upgrade to reach level 5, washing station and kitchen give HUGE raw bonus to comfort just at level 1, and thats just enough for the comfort requirements to get all 10 survivors.
I understand you would want them to make the morale increase be related to amount of resources spent or add more stuff in between but thats just something to look cool, not really a necessity atm, and in a more in deph view this could mean an entire overhaul of the stats of every building to balance it out (res/lvl req), too much effort.

Anyway most people end up having more than 100+ morale after they get 10 survivors, so its not even that relevant to upgrade confort items any further ¯ \(ツ)

 
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Topic: The Last Stand: Dead Zone / Commonly asked questions FAQ

Decoy traps are only detected by recons but can be triggered by anyone, apparently it reduces morale (on the case -25 morale penalty for the survivor), i would believe each trap has its own morale reduction value.
Floodlight dont do anything atm, just a pretty light and more defense rating to compound.
10 survivors plus leader would mean you get 11 survivors.
After testing (and getting a lot of survivors injured) cover seems to work regardless of placement (like inside or outside of a sandbag).

 
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Topic: The Last Stand: Dead Zone / Player raiding is OP

Well this has more to do with the defenders being dumb with their setup than the AI itself.
Defenders already got the number advantage (5 more survivors in best case scenario), if they are not smart enough to realize splitting them in 3 groups means the attackers will kill their scaterred survivor like its a walk in the park, thats their problem.
Not to mention how defenders can have traps, plus watchtowers, its all about the setup.
Also…5 levels higher? nigga please.

 
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Topic: The Last Stand: Dead Zone / Commonly asked questions FAQ

Originally posted by JamesP253:

how many survivors are you meant to have by level 15?

Ideally all 10 since you unlock the washing station at that level.

 
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Topic: The Last Stand: Dead Zone / Drop offs automatically collected? My idea

Instead of adding a whole new mechanic to the game why not just increase how much resources the drop-offs can hold?its virtually the same thing.

 
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Topic: The Last Stand: Dead Zone / This game idea stolen from Rebuild 2?

Hey guys i think this might have ripped off tetris, it has pixels!
Also nice bump.

 
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Topic: The Last Stand: Dead Zone / new book

But there is a book of rationating that reduces water and food consumption already.

 
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Topic: The Last Stand: Dead Zone / car alarms

Because theres so much demand for car alarms right?lets just left the police station with all the weapons and gear behind.

 
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Topic: The Last Stand: Dead Zone / The walking dead

Has anyone really been far even as decided to use even go want to do look more like?

 
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Topic: Legacy of a Thousand Suns / Suggestions and Improvements

rolleyes

 
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Topic: Galaxy Online / I have post again for alts..

Why you care so much?igg showed times after time they dont give a shi*, you are just wasting your time…no joke
As long they have a bunch of whiny little kids who spend 130$ bucks weekly just to show how big their cyber panis to everyone backing them up they wont do anything, they dont want to lose money because cheaters may get caught, after all they are paying so they are better than you so deal with it, watch out or you will be a victim of a internet fight!

Go after a company that have any weight to their words, the ones that can be trustworthy and wont bs their way around problems, the ones you will happily support and give money to, the ones run by adults.

Im not even mad, as i told earlier its simply not worth the effort and eventually you will realize it, go play in the mud or something, it will be more productive than this.

 
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Topic: Legacy of a Thousand Suns / Credits to Sun Conversion or Facilities Upgrade?

If theres was a credit to gs convention people would just go for 100k health, use full hat set 24/7 and put sr on every raid, maybe for every level we get additional 5 sp that require 1/5/10m each?since its the same amount per level for everyone higher levels wont just get huge advantage since they can make money on absurdly levels, i got 650m on bank at level 786 so i would problem have to have to farm for credits and leave my bank empty most of time.

 
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Topic: Legacy of a Thousand Suns / Can we improve the LoTS Wiki?

I gotta say though, i hate the average wiki layout, the wikia seems more newbie friendly and that actual background is so more comfortable to the eyes.

 
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Topic: Legacy of a Thousand Suns / Missclick

Its alright, every player is bound to waste their gs at some point, be it buying the star threader, buying refills because you though the pop-up was actually for a health refill not for a full stam refill or in your case buying gdome passes by mistake, those things happens and the less you think about it, the better you will feel.

 
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Topic: Galaxy Online / What's best weapon: maxed out

Range extension is required to fulfill the 220% damage, otherwise it only goes to 150% (thats what i got from the techs), besides balls are always supposed to stay on min range anyway, missiles are nice but against a nano frigate with absurd agi it wont do shi*.
And i believe the ship based weapons intercepting other weapons (missile and other sbw) have a 20% chance according to the swarm tech.

 
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Topic: Legacy of a Thousand Suns / Anniversary item crafting

Any idea how much the shield of heaven procs for?i did not find anything on the main forum and seems everybody is too lazy to put their input on zoywiki.

 
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Topic: Legacy of a Thousand Suns / IDEA MARKET

We should be able to use the creds to reduce the cooldown time from raids, be it seconds, minutes hours whatever
And of course the amount of creds you would have to spend would clearly outmatch the amount you could get from the raid itself (duh), maybe colossal being the cheapest and small the most expensive (100,250m for a full reduce?)
One problem is higher levels can get ludicrous amounts of money per level so maybe a cooldown on the…cooldown reducer?
Just give us something to do with those creds!