Recent posts by Marvaddin on Kongregate

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Topic: Kongregate / Upcoming Badges!

My opinion is based on Rogue Soul 1. I admitted I don’t have an opinion about Rogue Soul 2, and could in the future agree that it deserved a badge. Just said, that I would prefer impossible for other game types, or at least, non survival this time.

“But you’re spending a lot of effort arguing against an impossible badge”

Not really. I spent some effort arguing against false arguments. I would have stopped to post a lot of time ago if I wasn’t provoked by people, just like you. As you can check, my last post of page 76, I was saying I would be ok with this badge, if greg opts for it.

Now, can you see I did nothing wrong?

 
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Topic: Kongregate / Upcoming Badges!

Do I seem to stifle conversation? Why do it seem like that? Just because I said I would prefer another game to get an impossible? Look at page 76. I just voiced my opinion. Bluji pointed something and I replied to him. Then someone started to distort my opinion in a very simplistic way, and I replied. Where am I “stifling” the conversation? To me looks like the other way. People are trying to stifle my opinion. Maybe you aren’t really paying attention.

“The conversation points you’ve brought up could be used to criticize a large fraction of the already existing impossible badges” – maybe. And…? Should I criticize existing badges? Is there any effect for doing it? No, thanks, I prefer to criticize badges that don’t exist. Isn’t it the point of this thread? Maybe “to influence Greg’s decision about what sorts of badges go on newly badged games”?

“you’ve criticized any 100% completion impossible and any impossible badge on an action game” – wrong. I even said I liked some 100% badges, and named Mardek 3 and Mission in Space as examples. But I said that content doesn’t need to be 100% covered by badges (like oO content wasn’t, normal drunk levels weren’t present in the badges), and pointed examples of games that weren’t 100% covered, to show how 85% for Rogue Soul 1 wasn’t a bad choice like someone said. Am I wrong? In fact, as a completionist, I got 100% of tons of games, even after the highest badge, and particularly, I didn’t do it for Rogue Soul 1, a game that I dislike, so the badge was fine to me. Also, I said I was particularly against survival mode badges several times (not simply any badge on action games), but looks like you didn’t realize it.

“The complaint about how recent impossible badges have been mostly action games is particularly irrelevant: there’s no upper limit for the number of games that Greg can give an impossible badge to.” – Sure, there isn’t a limit. But I’m allowed to have my opinion that only the best games should have them. Tons of games have ways to support an impossible like task, but just the most epic should have it, IMO. As a badge hunter, I want my gaming skills tested in different game styles, and not only repetitive survival badges. And I dislike crap badges (although the crap concept varies), because I’m going to try all badges. This is a personal opinion. If yours is different, mine won’t change.

“If you want impossible badges on nonaction games, then go find and promote such games as potential impossible badges. I’d be happy to see an impossible worthy puzzle game, RPG, or tower defense game get such a badge” – Sadly, I feel I don’t have enough time. Still badges to get, beyond real life issues. As you would also be happy to see these badges, your suggestion also applies to yourself, I gues.

“Of course, the single biggest problem is that you’ve said close to nothing about Rogue Soul 2 in arguing whether it should get an impossible (…) I sort of wonder if you’ve played more than three levels of the game.” – well, what can I say? You really aren’t paying attention, are you? I said I still didn’t try Rogue Soul 2 game, and that my comments were based on Rogue Soul 1, which I dislike (and so I feel Rogue Soul 2 probably doesn’t deserve, IMO, an impossible). I even wrote that maybe in the future I will agree about this game deserving to be badged, but for now, without the badges, I don’t feel the desire to play it, based on what Rogue Soul 1 was.

Again, what I did? Placed my opinion and attacked some false arguments (like, hard content = impossible badge; great amount of content = impossible badge, non completion badges = lame, etc), just by using this thread in the most normal way. You? Were you reading my posts? How about you to place some arguments next time?

Finally, even if you (or anyone) dislike it I’m allowed to place my opinion against any badges anyone suggests, just because I feel it like this. The final decision belongs to greg, it’s not democratic, but this is a forum, and its purpose, like you said… no need to repeat it. You are the one that “seem to be criticizing people for actually using the thread for its intended purpose”.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Thok:
Originally posted by Marvaddin:The only valid reason is 6. Someone may know the criteria for adding impossible badges, if there is a criteria, but as it seems to be “greg feelings”, let’s just wait and see if he wants an impossible there. This is not a democracy anyway.

While it’s not a democracy, the purpose of this thread, as explicitly mentioned in the first post, is to allow the user base a chance to influence Greg’s decision about what sorts of badges go on newly badged games. You seem to be criticizing people for actually using the thread for its intended purpose.

Really? And what I did that is so bad?

We all expected greg reads this thread, right? I have written my opinion here (dislike impossible badges everywhere, would prefer a non action game, non survival badge for the next impossible), to maybe have some influence on his decision. I’m just following the thread purpose. And to defend my opinion, I attacked some ideas I considered false (like, hard badge for Rogue Soul 1 was an error, an impossible badge is the single way to cover all content, etc). But I have exposed what I think already, and now greg can decide, and whatever is his decision, ok to me. Maybe I have his attention already, to the fact that other game types are never getting impossible badges, for example.

Now, if you think I’m using this thread wrongly, explain it better. To me, it’s like you criticizing me, dunno why, maybe because you didn’t agree to some of my opinions.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by LouWeed:

Sure, mate. I have realized you had nothing useful from the start. But don’t worry, in fact I have fun about people that intend to seem inteligent, and then start to talk about how short the life is when their arguments are shown wrong. No hard feelings.

Originally posted by JayArS2:

Most reasons you have for an impossible badge are false, like the “no imp because we had an imp just a week ago” thing that I never said.

The possibility to include an impossible task, like said, was never enough to add an impossible, otherwise we would have tons of these, so 1, 3 and 4 are not enough. Like 5. Large content is not enough for adding an impossible, and 4 badges can also be any combination of easy, medium and hard (Hero’s Arms comes to my mind, with its 1 easy and 3 hard badges). 2 is more a requisite than a reason. The only valid reason is 6. Someone may know the criteria for adding impossible badges, if there is a criteria, but as it seems to be “greg feelings”, let’s just wait and see if he wants an impossible there. This is not a democracy anyway.

But looks like you didn’t understand what Terr002 said about it not fitting as an impossible. It’s not because it’s easy, so we can just add another task. It’s because it’s luck dependant.

Bluji, I will put a suggestion in the jar, without even playing the game, based on Precarious post. Sorry if it’s a crap suggestion, it’s just to show how to cover content:
Easy: combo.
Medium: completing the game.
Medium: score on the challenges.
Hard: arena levels.
Hard: game , like 80 – 85 – 90 (this is a good trick, in fact, because the easiest way to get a high percentage like this, is probably by playing all game modes and getting an (even crap) score that adds to your percentage. So, this “pushes” players to the content, while not forcing them to master all areas.

Remove one of them (maybe even the easy), or put the two hardies in one badge, for example. Voilá, the badges cover the content, and there is no need to a 100% impossible. But, like said, greg will decide if he wants an impossible here.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by LouWeed:

I wrote the last post because of the distortion of what I had written previously. And you did it again:
“You seem to be saying that Rogue Soul II shouldn’t get an imp simply because we’ve had 4 imps already this year or something.”

Which part didn’t you understand? How I didn’t like Rogue Soul 1, and doubt 2 is this much better? How I prefer the next impossible badge being something different from a survival mode on an action game? Have you checked how many time we don’t have an impossible for Sports games, for example? I can understand if there is not a suitable game, but I think that little effort is done to contemplate other game styles. Why not to find something else to add an impossible?

Yes, I prefer impossible badges being rare and awarded just to the best / game breaking games (which Epic Boss Fighter surely is not, although I think oO was an ok choice). I prefer this policy than adding impossibles to every crap with potential to generate a really hard task. Really, there aren’t many, and I prefer it this way.

As you see, some people prefer the “non completion” of a game content being avaliable as the hardest badge. Never asked yourself why the hard for Incursion 2 didn’t ask for maximum ratings on all levels? Or why Solarmax 2 was 100 stars instead of 108? Because mastering a game can be boring, even more if you are tied to a small portion you can’t complete. Don’t think your opinion is the truth, mate.

“Each game should be badged on its own merits.” This remembers me of the Papa’s discussion. Enough is enough. Maybe it’s just me, I have enough of survivals.

If you know the criteria and can’t tell us, this means nothing to us. It feels arbitrary the same way.

Well, I guess people are suggesting badges they aren’t going to get, huh? Maybe there is good feel about “I suggested that badge”. I am a badge hunter, I will try to collect them, so I’m against crap badges.

 
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Topic: Kongregate / Upcoming Badges!

Precarious, of course, all impossible badges are 1) hard 2) harder / more content than other badges of the same game. This is a bit obvious.

My point is, impossible badges should be (IMO) like real tests for the above average players. But, if I was already tested when getting an impossible badge for SCGMD 2, should I still test the very same skills for SCGMD 3, 4, 5 (when it comes), 6… I dont think so. Ok if other skills are tested in different music games.

And I’m tired of survival modes from action games (but maybe it’s just me). I would agree if a game is really game breaking, and if it’s worthy exploring all the content. In fact, I liked Mardek 3 and Mission in Space impossible badges, to name some examples. But, thinking about Rogue Soul 1 as a reference, I really doubt this game deserves it.

And, I will be even more unpleased, because, looks like, this badge will involve (once more) the sh*t of a survival mode.

Ok. If everyone else thinks this game is so glorious that we NEED this impossible badge, I can live with it. Maybe I will agree in the future. But I really don’t understand why people want so many impossible badges, to suggest them to almost every game.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by LouWeed:
Originally posted by Marvaddin:

Doesn’t like impossible badges

yeah we get it.

Rogue Soul II (and Rogue Soul I actually) has a handy stat for percentage completed. 100% is worthy of an impossible badge in terms of both difficulty and quality of content. The fact that we’ve recently had a rate of impossible badges slightly higher than once in a blue moon should not be a factor.

Mistakes are to be learned from. Rogue Soul I got a hard badge for 85% completion which I believe was a compromise between making a badge to cover (most of) the content but to not annoy cry-babies who don’t like impossible badges. Like most compromises, it was an abject failure that managed to piss off both groups. Let’s not do that again.

You said completelly nothing.

1st, I never said I don’t like impossible badges. You are trying to make what I said way more simplistic. Of course, as a badge collector, I prefer badges that I can achieve, but Im not against impossible badges. Like said, these are crazy challenges. I said we shouldn’t get tons of these, especially when what we get are lazy designed survival stupid badges. What is the point of collecting badges? For some, having all easy badges is enough (and for these people, impossible badges won’t care). Ok, but if you really want to be a “total player” and goes for everything, you should, then, prove yourself in different game styles, not just playing survival modes of 2795 action games. Otherwise, what’s the point?

Im ok for impossible, but they shouldn’t be too many and still get us to our maximum in different gameplays. For example, I suck at music games like SCGMD. Impossible badges (that I don’t have) like SCGMD 2 and 3, and DJManiax will already get me to my max when I go for them. Is really necessary to add a impossible badge to SCGMD 4 (a very similar game)? Simple answer: no, and thanks God it wasn’t added.

In fact, my real criticism was about how some people in this thread like suggesting impossible to almost all games. Thanks greg for not adding all these impossible badges. It would ruin, IMO, the badge hunting experience when it comes to a “pro” level.

That said, again, I didn’t try Rogue Soul 2. Maybe we can agree in the future about it being “worthy of an impossible badge in terms of both difficulty and quality of content” (hope you got 100% already, so you can say this). Until there, understand this is your opinion only and means nothing to me. I, for now, don’t have an opinion about this game, but wouldn’t like another impossible for action games so soon, especially if it was a survival badge. Even why, I disliked Rogue Soul 1. This is pretty different from “simply dislikes impossible badges”. If we get another crazy challenge (and it shouldn’t happen, IMO, all the time, like people here keep suggesting), I would prefer something different. Understood? Good.

And so, you “believe” the hard badge for Rogue Soul 1 was “a compromise between making a badge to cover (most of) the content but to not annoy cry-babies who don’t like impossible badges”? Why do you “believe” this? Maybe I wasn’t too active in the forums, but I can’t remember of these two groups of pissed off people.

Edit: if you know the criteria about a game getting an impossible badge (not general badging), please share. Like bobby said, there are tons of games that can support a real difficult task (all games that have survival modes, for example), and still, just some get a impossible badge. The criteria is unclear to me.

 
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Topic: Kongregate / Upcoming Badges!

There are tons of “sufficiently difficult” hard badges. And even then, how many of these gamers have all avaliable impossible badges without cheating? Impossible badges should require extreme skill / training, and be usually time consuming, if not unobtainable, for a medium player. They are supposed to be crazy challenges, not fun, so yes, I’m against adding impossible badges to every ok game like people keep suggesting here. Medium is ok for most games, hard, if there is something hard and the game is really cool. Impossible badges should be the exception, not the rule.

About Bluji post:

1) More content doesn’t mean all content should be present in the badges. Badges for oO, for example, didn’t use drunk normal levels. And even if there is more content which is worhty being badged, this doesn’t mean that it should be given hard / impossible badges. A medium badge is enough to make people try another game mode that wasn’t there in the first game, so it’s perfectly logical.

2) I wasn’t up for impossible badges in the pair Epic Boss Fighter – Hippolyta, I just didn’t say it here. Haven’t tried Hippolyta yet, but Epic Boss Fighter surely didn’t deserve an impossible badge in my opinion. Anyway, Hippolyta looks like an action game, while Epic Boss Fighter is a shooter game, so still there is a difference.

3) I strongly dislike survival badges. They are usually boring, forcing you to play the same thing over and over. Well, not a real problem for a medium or reasonable hard badge, this is a problem especially for impossible badges. Also, I feel a lack of refinement in these badges. All is done is to set a sutpid high score for your goal. Feels like how someone LAZY would create an impossible badge. I prefer much more something like “earn x stars from Y levels”. Even why, survival mode is usually not supposed to be the game itself, it’s usually a bonus. If we consider, all games that have survival modes could have impossible badges. Worthy it? If the game has nothing that can receive an impossible badge beyond its survival mode, I’m against it. To me, it’s like creating an artificial challenge.

 
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Topic: Kongregate / Upcoming Badges!

Just wondering why you guys like so much of suggesting impossible badges. If greg was adding impossible badges 50% of the games they are suggested, we would probably have 200 impossible badges by now.

How about the classic pattern, 1 Easy, 2 Medium, 1 Hard? Haven’t tried it, but I didn’t like Rogue Soul 1, and Im not up for another impossible badge on an action game so soon, especially if it’s a stupid survival badge.

 
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Topic: Kongregate / Broken badges

This is how it works: full disrespect to the users.

Dev: Hey, Kong, wanna a portion of the money (kreds) people will spend in my new game? How about adding badges to it?
Kong: Ok.
Dev: How about also adding badges to my cartoonish version of the very same game? We can share the profit.
Kong: Ok.
Dev: How about promoting the new version / add of my game on the first page? You know… more money to both of us.
Kong: Ok.
Dev: Ok, so, some months have passed since my game was badged… how about make us all happy adding more badges to bring more people again? Maybe a hard badge this time. You know, not really, just boring and time consuming. Maybe people will buy premium content.
Kong: Ok.
Dev: Well, 2 years and this thing is not that profitable anymore. Time to move to next game. I will close this one. Ohhh… badges? They served us well. No need to have anyone else getting them. Closing immediatelly.

Well, I bet they never thought of anything beyond our money.

 
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Topic: Kongregate / Hardest Badge You've Ever Earned?

As a serious hard badge collector (hardies are my goal even more than impossible ones), I have a small list of hard badges that got me proud. I will copy it here:

Particles, Ring Pass Not, Bot Arena 3, SCGMD2, Areas, Ragdoll Invaders, Arachnophilia, Scriball, Exorbis 2, Bible Fight, Bloody Fun Day, Death vs Monstars, Cargo Bridge, Chaos Faction 2, Sacred Seasons 2, Epic Coaster, Primary, Knightfall 2, Hacker vs Hacker, Accelerator, WarLight, Kingdom Rush, Escape the Red Giant.

Some are in the list because of how hard they were (like Areas), some because of the epic amount of effort (like Sacred Seasons 2), some because I really owned a hard game (like Ring Pass Not). And yes, looks like SCGMD games are simple to a lot of people, but I suck so hard at these that it deserves to be in my proud list :D

Beyond these, I have 25 impossible badges. Some were really simple, like Orbular, Streamline, Run 2 and Monsters Den. From my impossible, I think the hardest were Cell Warfare, Mission in Space and oO.

Edit: Oh, and I hate Sonny 2 sooooo much that I used a tutorial to get it. As the money, XP, etc, everything is limited, it would require 500 tries otherwise. It was still hard, and highly boring.

 
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Topic: Kongregate / Upcoming Badges!

After reading some posts here I was already thinking about starting a forum campaign to downvote Pastaria’s ratings. Looks like it’s not necessary… for now. :D

Bluji, can you tell us why do you think Pizzaria is so bad, compared, let’s say, to Cupcakeria? To me is the same game, with some cosmetic adds.

And for your happiness, looks like we are getting badges for another time management game soon, Building Rush. At least, it’s tagged as time management. No one is complaining.

 
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Topic: Kongregate / How would you react if you logged onto your account and you had every single badge?

Originally posted by MmeBunneh:
Originally posted by Marvaddin:

I don’t think you know uzz really well considering he’s like completely awesomesauce, loves games, and (correct me if I’m wrong uzz, sob) has video proof of all the games at least in recent times. Seriously some people are just crazy fantastic like that whereas I can’t even get a single hard badge in months.

It’s great to be critical but definitely look into someone first before accusing them of cheating since I don’t think I’m even nearly as honest as uzz when it comes to our character.


Yes, I don’t know him. Do you? Did you know him in 2008, when he got 11 impossible badges in 3 days? Anyway, I didn’t accuse anyone, did I? I ASKED if he cheated to get some (or a lot of) the badges. Getting so many impossible bagdes in a short time like this seems suspect. And I also doubt getting ALL badges is possible for a single person (without cheating, of course). There are always games you just sucks. I’m a great player, too, and got all my badges by playing, and yet I doubt I can get them all. But maybe it’s possible, so I asked.

 
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Topic: Kongregate / How would you react if you logged onto your account and you had every single badge?

Originally posted by uzzbuzz:

The nightmare is real. I logged in today and saw I had every badge. Send help quickly!

Strange, your profile says you have 634 hard badges, while savagewolf’s badge browser says you have 635. How is it possible?

Also, needed to cheat a lot to get all of them? Getting 4 impossible badges at the same day, including some very time consuming games, like SCGMD3 and Dino Run, you know, doesn’t seem legit. Even more when you also got 4 impossible badges in the previous day as well.

About the thread, the single badge I would like to get for free is the impossible for Desktop Tower Defense 1.5 (can’t believe it got unpublished, who could imagine that?). Other badges I will eventually get, well, maybe except a dozen of them (most probably including impossible badges for SCGMD 2 and 3 and Moby Dick hard badge, lol).

 
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Topic: Kongregate / Broken badges

Maybe it’s just me, but the easy badge for Contract Wars didn’t work to me. I got it today for reporting it as a missing badge 2 days ago.

I had 2 daily contracts already, reloaded the game some times, and yet no badge. Strangely, the number of deaths necessary for the medium badge was actually working. Just the easy badge seems broken.

I have heard that Kids vs Ice Cream is playable at Armor Games. I believe I can check it during next weekend, then I will report the results here.

 
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Topic: Kongregate / Upcoming Badges!

This is a reply to you, Bluji, hope you can understand what I’m saying:

“I’m giving up because you guys keep repeating the same one argument which I’ve already proven to be false. The only proper reason y’all have been able to provide against badging Cupcakeria is that there are multiple previous badged installments, which is not a very good argument because Snail Bob.”
In fact, Snail Bob having several badges is not a very good argument to defend badges for Papa. If I say “no more badges for Papa”, and you say “but Snail Bob has lots of badges!”, what you will get is “agreed, no more badges for Snail Bob, too”. Something I said some posts ago. The lack of originality and new content on one of them won’t help the other. It is against both of them. Is there someone defending to badge next Bob games, so you can have a point with this “argument”?

“I have stated my major point many times now and it seems no one is listening to it because you’re so focused on bashing the game: when I kept on suggesting Cupcakeria, I just wanted to get greg’s reaction. I don’t care if he doesn’t badge it now, because all I wanted was a reaction from the person who is responsible for badges on a game that highly divides up the community, as you have seen.”
Of course, you can’t badge the game for yourself nor force Greg to do it. You were merely suggesting, and everyone knows it. So what? Some people started to talk about how it shouldn’t get badges, and you tried to defend your idea. Something normal. Is there something we didn’t get? Just in case, we know it’s Greg’s decision that counts, and if the game get badges, we are going to blame him, not you. He could just ignore you once more or say no. If he chosed to badge the game, it’s his “fault”.

“Marvaddin, you did not answer “if I suggested some other time management game that was not made by Flipline, would you then attack the idea?” properly. You are still yapping about Flipline, which is not the point of the question.”
Ok, maybe you can’t understand properly something simple, so I will try to make it more simple. People can suggest any game in this thread, and usually won’t love or hate a game just because of its developer. They like or dislike the game itself. The developer of a game being Flipline or another one, really doesn’t matter. No one is against Flipline games, even why they can be good and original games, like Jacksmith (which is a time management game), Cactus McCoy and more. People is against badging Papa’s fooderia games, because once you played one of them, you played them all, all are different skins of the very same game, and some people got enough.

That said, the answer to your question is “maybe”. It varies, according to the suggested game, not the developer. This even applies to Flipline. Give it a try and suggest another game, Flipline or not. Maybe we are missing a time management game that is much more interesting than this cupcake thing.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Bluji:

You still did not answer the question I presented you.

Which question? I thought it would be “why not badge it?”. I answered: just because we have like 10 of the same game with different cosmetic features badged. No need to have badges on another version of the same game. If not this, which question would you like me to answer? Let me get another try:

“how many people attacking me and the idea of badges here have tried the game or played it up to the badges I suggested?” – How many people, no one knows. I tried it for 3 minutes. The same Papa generic thing you will find on every game. And yes, I have all badges, even those long badges of the Pizzaria. I got enough of the same thing.

“if I suggested some other time management game that was not made by Flipline, would you then attack the idea?” – The problem is not about Flipline, is about a repetitive game reskined and always badged tons of times. Nothing against good (you know, good ratings are a start) time management games that present something new. You see, people are even asking for a sequel to Jacksmith. Even why creating an epic axe and seeing it in action is usually funnier than creating an epic cupcake.

Got the right question now? If no, you can clarify it to me, please.

Im not against badging sequels, some sequels are even better than great games, and deserve badges. But creating sequels over sequels with little effort, presenting nothing new but some cosmetic things, and getting the same game badged over and over and over… You know, it’s boring. I’m with you, no need to badge Snail Bob 8 when it comes, unless we get something original.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Bluji:

You are ignoring the question and thus refusing to answer it properly. Please return to it and respond to me without going over the important details.

Also, I don’t have to respond to you about RPGs. Okay, most RPGs badged share very similar equipment systems (five or six equipment spots), skill systems, et cetera, with only gameplay (for example, how battles work: do all characters have a speed bar that fills, is it strictly turnbased and so on) diversing the games. Which is pretty much how the Papa games are — we have always a restaurant, order station, certain customers, but the most important, the cooking stations, vary from game to game.

Also, I’d like to point out excalz’s point from earlier. The Snail Bob series has 7 badged installments now and like Papa games, the core gameplay hasn’t changed that much. Even if Cupcakeria was badged now, the difference between the series would be one game. I doubt the Snail Bob developer will stop the series here and greg will most certainly badge any further installments of that series should they pass the requirements, so what is the actual difference? heycoolguy1 posted something commenting excalz’s post, but totally ignored the point of the post, so I would like everyone else to notice the logic excalz is offering.

I guess some aspects are present in (almost) all RPGs, like in all time management games. Because of this, these are games genres. But they differ about theme, game mechanics, etc, even graphics a lot. Games like Mardek, Sonny and Monster’s Den, although have fights, stats that influence it, inventory system, aren’t alike to each other and no one have the sensation of playing the same game. Some of them have sequels, of course, and Im ok about badging them. Ok if it happens 2-3 times, unfair if it happens 7-12 times (Papa will get there if all games are badged, no doubt about it). Again, you are invited to tell me which RPG games you think are so alike.

Now, about Papa’s, they are all the same. Different cooking stations? Sure, one to take the order, one to prepare food, one to have the food in the oven, fire, etc, one to add a drink or sauce. Let me check how much this Cupcakeria is different from the previous game. (A few minutes later) Fantastic! Now you have to time how much you hold the button. Different? Are you serious? How different is it from putting things over a pizza? Isn’t it the same (tedious) game, using even the same graphics?

I also got enough of Snail Bob (although I hate Papa’s much much more). You are free to request no more badges to Bob games. 10 got badges, 10 is again got badges. People are suggesting badges to 9. Ok. How about 9 is again? And 11? Maybe 11 is again? Then 12. And 12 is again. If these games come out, puzzle fans will play, but why force all badge hunters playing them? Enough is enough, no game series should get this much badges, even more games that dont require a lot of work to produce the next one, like these. They use most coding, graphs, etc, from the previous game. While we are “forced” to play next BloonsTD (if one comes, surely will get badges, kong gets profit from premium content), good and original games may be forgotten.

 
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Topic: Kongregate / Broken badges

Originally posted by AsSto:

The “finish the game” badge with strike force kitty recently added is broken since the game is unplayable. I don’t even understand why there are badges with a game so badly done. Through it would be nice if it was playable.

Yes, badly done. I also didn’t get the point of this game being badged. But the game is playable, and is beatable. I just got that badge last night.

Well, and once I’m here, any news about Kids vs. Ice Cream, Greg?

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Bluji:

Oh, and one addition more: if I suggested some other time management game that was not made by Flipline, would you then attack the idea?

This is exactly the point. Flipline does NOTHING different. I can’t blame them, looks like they got a winner format to attract same people to all their games. So, they pretty much launch the same game every time, with a few new skins and some little decorative features. If there was a time management game that is somehow innovative (even if it’s made by Flipline, like Jacksmith), people wouldn’t bother. But the sensation is that we are playing THE VERY SAME game again, again, again.

If Cupcakeria gets badged, it will be the 8th time the SAME game with minor changes gets badges. Mind to point me which RPGs you feel are so alike, at least 8 of them? And its not the worst part, then we have the Pastaria (thanks God its ratings are low), the Donuteria, the anythingeria, the elseria, the etceria… How many times we need to play the same game to collect all badges? Enough! Fans can play it. But badging all them is not fair to badge hunters.

 
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Topic: Kongregate / Upcoming Badges!

Will all games that meet the criteria be badged? No, I guess. This is more than enough to justify a game not being badged.

Papa’s games are boring, I would say, but this is just my opinion. Bluji is a badge hunter too and likes it. But, is it worthy badging a game that we have almost a dozen of alike games? Would Bluji like if a lot of VERY VERY alike RPGs (he said he hates RPGs) get medium badges, and he is forced to play them in case he wants the badges? To someone that is not a badge hunter, it’s easy to just ignore a game. To badge hunters, it’s not.

And understand me, Bluji, I got nothing against you, but another badged Papa game makes all Papa haters think like “Oh, no, that same old pile of crap AGAIN, and AGAIN, and AGAIN. Don’t we have enough of this bullsh*t? Do we deserve this again? Why, Greg, why???”

This is the reason, some people got (more than) enough of Papa games. I’m sure Flipline fans can play it anyway (in fact, this is probably the reason of high ratings), there are even people awaiting for the new (generic food)eria in Kong. But please, no more badges, or maybe a 2 minutes easy badge. We don’t deserve more of this pain.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by greg:
Originally posted by SamsterSamster:

greg, can you please just give Bluji an answer to his post? Even if it’s just a ‘no’, you seem to be blatantly disregarding what he is saying and quite frankly, it is irritating me nearly as much as it is him.

Okay, okay, Bluji wins. I’m adding Papa’s Cupcakeria to the list.

Badges on a Papa’s (generic food)eria from 1 year ago? Why not? Seriously, I guess a 5 minutes easy badge is enough to both satisfy Flipline fans and show anyone else this game exists. No need to have us reaching level 10 or 11, yeah?

 
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Topic: Kongregate / Compare sizes! (Badge collection)

Originally posted by PetalmaneBaku:
Originally posted by Marvaddin:

Hahahaha, owned! :D

1428 badges at January.
January 05, 164 badges, including 21 impossible.
January 12, 724 badges, including 21 impossible (again), and some things that almost don’t require time, like Dream World. Impressive!

Seems legit. You surely have my respect.

I have 2427 badges, and except for the impossible for Desktop Tower Defense (can’t believe it got unreleased), I have all the badges you will never be able to collect, because they are gone, like 20 badges you can’t cheat. :D

You’ll never have as many or more than me, so it’s ok :)

Wrong! I could have more badges than you in probably two days, if I care enough to start cheating. But calm down, I don’t care. :)

And you, when will you have more points than me? Hahahahaha, owned again :D

 
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Topic: Kongregate / Upcoming Badges!

Greg, if you are looking at old games, then please look at Pirates of the Stupid Seas!

Lots of fun, and has 4.0 ratings. Dunno if it has working API, though.

 
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Topic: Kongregate / Compare sizes! (Badge collection)

Hahahaha, owned! :D

1428 badges at January.
January 05, 164 badges, including 21 impossible.
January 12, 724 badges, including 21 impossible (again), and some things that almost don’t require time, like Dream World. Impressive!

Seems legit. You surely have my respect.

I have 2427 badges, and except for the impossible for Desktop Tower Defense (can’t believe it got unreleased), I have all the badges you will never be able to collect, because they are gone, like 20 badges you can’t cheat. :D