Recent posts by Marvaddin on Kongregate

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Topic: Kongregate / Kids vs. Ice Cream badges retired

This was pretty unnecessary. If the game is playable, it’s the case for reporting, not removing. At least the wasy badge could be achieved this way.

Also, there is a bug free version on Armor Games, didn’t you ask the developer to upload it here? I believe he could upload it and you re-badge the game. Not the best badged game, but…

Seriously, this was the worst decicion you guys could take… after badging that piece of crap in the first place.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Tulrog:

Edit: Overall I wish the devs would try out a different genre to get some new ideas. Decision 3 feels more like Decision 1.3.

I second this. These games are boring and repetitive, and there is almost no improvements from one game to another. If it gets a hard badge, it will surely be a badge I will be able to achieve, but I would play just for the badges, these aren’t games I like playing. And even more playing it 4x (also counting the Medieval skin for the very same game).

 
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Topic: Kongregate / How many badges?

In fact, thats like a cheat code, yeah. But I dont care about using game features, design, or even a wiki with game info, once I get the badges by playing. Things like this code make a difference for a low number of games in the long run for badges (and no, I didnt use the almost papa code). Real cheaters, to me, use something to edit / modify API entries to give themselves badges without actually playing the games / meeting requirements.

Look at the leaderboard top for this week, and you will see a guy that got 42 impossible badges yesterday. Perfect example of a cheater. But anyone who used these tricks to get a badge is a cheater to me. I guess there are 20-30 hard / impossible badges I will never be able to get, but I prefer it this way than cheating. To me, cheating is like wasting all the effort I did to get the badges I got.

 
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Topic: Kongregate / How many badges?

As many others have all badges. The question is if any of them was able to get all badges without cheating.

I currently have 2599/2667 (97,5%). Im missing 4 easy and 12 medium (I will get them all). Also missing 27 hard and 25 impossible. I guess I will not be able to earn all of them. Im currently working on some loooooong badges, like Gemcraft Labyrinth, while slowing getting easy / medium I dont have.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by lla_26:

I know this may be a bit too late, but I think Bloons Super Monkey 2 deserves an Impossible badge, although I’m not sure if it’s still allowed to suggest these kind of things until today.

Proof: I found a photo of the game DJManiax when it didn’t had that impossible badge. It’s here. Based on this image, I suspect that the impossible badge may have been uploaded really late into the game.

My suggestion of an Impossible badge is that you have to do these three things:
[ ] Collect all 120 power set badges – power set badges are gained after clearing a certain stage with only a limited set of weapons
[ ] All red blops collected – this requires 100% red blops collected on all 20 stages
[ ] 20 diamond trophies – diamond trophies are gained after clearing a certain stage without leaking any bloons in it

Impossible for DJManiax was added 6 days after the other badges, according to savagewolf tool. But, why to add an impossible badge a game that is sooooo grindy that the thing you do the most is to start an earlier stage and let the game playing itself while you go do something else? The hard badge was enough to infuriate almost all players that got it.

About MMOs discussion, of course I HATE having them badged. As a normal player, I dislike how these games come trying to suck all your money, and as easily as they came they go away without any respect to the players once they arent so profittable anymore. At this point, dev(il)s are already taking care of probably 3 other games, which will also be closed next years, while new games are launched. Look at Backyard Monsters, for example. This is surely a game that sucked tons of real money from a large player base, and then devs just closed Kong version because the facebook version would be more profittable. I also hate how these games use to limit the time I want to spend in them, using those cursed energy systems.

As a Kong user, I feel bad about the site encouraging more and more of these cash grabs. Some games were badged besides awful quality, like Dawn of Darkness (which didnt had any gameplay, in fact, it as more like a laggy movie).

As a badge hunter, I hate badges being retired, I feel its not fine to new badge hunters. I have all retired MMO badges. After getting Caesary badges just a few days before them being retired, I started to take badges from other MMOs. Still, I was caught by DTTD 1.5 being removed, and cant get that impossible anymore. This sucks, because badge hunting is something that encourages some of the most present users. I feel I will never get all badges, but I would like being able to do it. In fact, I would also prefer to use my time to get those badges I still miss from REAL games.

So, if you ask me, no more MMO badges, but hey, Kong shares the devs profit, so I’m sure they don’t care about our opinion. They will badge anything they feel will increase their profit. Thanks God they arent anymore forcing us to play these so called games for several weeks. Some badges were ridiculously long, like those on Sacred Seasons 1 and 2. Cursed Seasons, I can tell you.

 
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Topic: Kongregate / Broken badges

Yes. I can confirm that The Gate badge was awarded to me just after me reporting it. The game itself is not awarding it anymore.

Also, I can confirm that the Armor Games version of Kids vs Ice Cream is working as it should. No bugs of remaining kids because of kids killed inside refrigerator boxes, or leaving the screen after freezed. The game even looks a bit improved, with some extra upgrades. Kong staff could ask the dev to upload that version here. Otherwise, you guys can complete the game playing there and take a screenshot to report it here.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by greg:

Guys, the alien campaign in Raze 3 is not hard at all. Upgrade your damn weapons. I don’t think I had to replay more than one or two missions. And I actually had fun doing it!

Seriously? In Raze 2, Alien campaign was: “now replay the very same human campaign, but this time with allies that don’t do anything except dying all the time”. Frustration over 9000. I was right about Strikeforce Kitty 2 being a bag of lag, hope this developer corrects his errors while doing a sequel, unlike some others. I would consider playing the Alien campaign, if it was really another campaign, with same difficulty level.

And yes, FlyingCat, as a badge hunter, I have played games beyond the point I had fun several times. You probably did it too. Good that this was partially corrected for MMOs, at least. I remember playing sucky games like Sacred Seasons for a loooooong time to get those badges.

 
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Topic: Kongregate / Upcoming Badges!

Considering how frustrating the hard badge for Raze 2 was (one of like 27 hard badges I still miss), I would prefer Raze 3 having no hard badges, if I was going to choose. Those Alien partners were completelly retarded.

 
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Topic: Kongregate / Best of 2014 Quest voting!

Really, after LouWeed mentioned it, it really looks strange.

Ratings from badged games of year 2014:

Mu Complex / Creeper World III : 4.32
Decision: Medieval : 4.22
Rogue Soul 2 : 4.18
Astrox : 4.17
Cardinal Quest 2 / War of Omens : 4.15
Sentry Knight : 4.14
Curl Up and Fly / Transmission / Sky Quest : 4.11
Run 3 : 4.10
Soccer Physics : 4.09
Picma – Picture Enigmas / The Last Door 4 : 4.07
Deepest Sleep / The Gate / Epic Boss Fighter : 4.04
Pixelo : 4.03
Solarmax 2 : 4.02

Maybe I can support the idea of not having Multiplayer games, but this wasn’t even the case for last years quest. I really would like to know why Cardinal Quest 2 and Creeper World III aren’t avaliable, not even for voting.

In fact, I doubt that Caravaneer 2 or Sandbox Hero would be eligible if they were badged. Ratings usually drop a bit (or more) when a game is badged.

Anything you can say to clarify, Greg?

 
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Topic: Kongregate / Best of 2014 Quest voting!

Some great games here. Transmission, for example, is a really well made game and deserves it.

However, I feel bad about some games getting it, especially Decision: Medieval (the very same game we already had played twice, with a tiny new re-skin, just like papa games), but also Sentry Knight (boring game to me, dunno why people liked it this much). I also dont really like Sky Quest.

About the voting, I didn’t try the ones without badges. From the others, I will choose Soccer Physics (this one could really have a medium badge for flawless victory), but Solarmax 2 was a close call. I hope these two can reach the top ten.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Psychatog:
Originally posted by greg:

Sorry guys, the last 2 months have been pretty bad. StrikeForce Kitty 2 wasn’t as close as I thought it was, but I think/really hope it’ll be ready tomorrow.

Why did you give this laggy, glitchy piece of garbage a badge?

Seconded. Thank you, Greg, for torturing us like this. Can’t wait to play like 20 hours of lag to get a hard badge.

Road of the Dead 2 played well in my computer. Strikeforce Kitty 2 is just ridiculously laggy, like the 1st one. Why badge this?

 
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Topic: Kongregate / Upcoming Badges!

Why to badge a game that is full of bugs? Isn’t Kids vs. Ice Cream enough?

Also, did someone check StrikeForce Kitty 2? I didn’t try it, but I remember how the first one had unresponsive controls, bugs that killed my cats without apparent reason, sound effects that stop working after a while, a terrible inventory system, and a full lot of LAG. Are these problems corrected in this sequel? Im asking because, if it has the same “quality” of the 1st one, I wouldn’t even think about badging it.

 
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Topic: Kongregate / Formatting in Profiles

Originally posted by 123aaa789:
Originally posted by Marvaddin:

Strange, to me the * is also doing nothing. How exactly should I use it? Should I need square brackets for these?

Looks like you have too many hyphens in your profile, once you pass a certain amount it stops Textile from working.

Looks like you are right. Thank you.

 
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Topic: Kongregate / Formatting in Profiles

Strange, to me the * is also doing nothing. How exactly should I use it? Should I need square brackets for these?

 
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Topic: Kongregate / Kongregate TV: First Episode

Can you guys add an English legend, to those people, like me, that can read but don’t have enough practice to hear native speakers talking in English?

Thank you :O)

 
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Topic: Kongregate / Broken badges

Originally posted by nadavv:
Originally posted by Marvaddin:
Originally posted by AsSto:

The “finish the game” badge with strike force kitty recently added is broken since the game is unplayable. I don’t even understand why there are badges with a game so badly done. Through it would be nice if it was playable.

Yes, badly done. I also didn’t get the point of this game being badged. But the game is playable, and is beatable. I just got that badge last night.

Well, and once I’m here, any news about Kids vs. Ice Cream, Greg?

strike force kitty is NOT beatable… i got to stage 4 when it came out and they all ran out of energy in the very first second of the stage didnt even get to the first enemy… even when doing it from stage 1 and grabbing all the milk i died at around that point due to lack of milk

Again, poorly made game, but beatable. You NEED to spend some skill points in (energy, stamina, whatever, forgot the name) of each character to have enough for level 4. To me, 23 for each one was enough. Probably 20 could already work.

 
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Topic: Kongregate / I'm feeling old

What can I say? I completed 5 years on kong like 3 months ago.

The worst part is to realize how much time you spent playing games you don’t like to get the damn badges.

The 2nd worst part is to realize that, without cheating, you simply won’t be able to get some of the remaining badges :P

 
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Topic: Kongregate / Upcoming Badges!

My opinion is based on Rogue Soul 1. I admitted I don’t have an opinion about Rogue Soul 2, and could in the future agree that it deserved a badge. Just said, that I would prefer impossible for other game types, or at least, non survival this time.

“But you’re spending a lot of effort arguing against an impossible badge”

Not really. I spent some effort arguing against false arguments. I would have stopped to post a lot of time ago if I wasn’t provoked by people, just like you. As you can check, my last post of page 76, I was saying I would be ok with this badge, if greg opts for it.

Now, can you see I did nothing wrong?

 
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Topic: Kongregate / Upcoming Badges!

Do I seem to stifle conversation? Why do it seem like that? Just because I said I would prefer another game to get an impossible? Look at page 76. I just voiced my opinion. Bluji pointed something and I replied to him. Then someone started to distort my opinion in a very simplistic way, and I replied. Where am I “stifling” the conversation? To me looks like the other way. People are trying to stifle my opinion. Maybe you aren’t really paying attention.

“The conversation points you’ve brought up could be used to criticize a large fraction of the already existing impossible badges” – maybe. And…? Should I criticize existing badges? Is there any effect for doing it? No, thanks, I prefer to criticize badges that don’t exist. Isn’t it the point of this thread? Maybe “to influence Greg’s decision about what sorts of badges go on newly badged games”?

“you’ve criticized any 100% completion impossible and any impossible badge on an action game” – wrong. I even said I liked some 100% badges, and named Mardek 3 and Mission in Space as examples. But I said that content doesn’t need to be 100% covered by badges (like oO content wasn’t, normal drunk levels weren’t present in the badges), and pointed examples of games that weren’t 100% covered, to show how 85% for Rogue Soul 1 wasn’t a bad choice like someone said. Am I wrong? In fact, as a completionist, I got 100% of tons of games, even after the highest badge, and particularly, I didn’t do it for Rogue Soul 1, a game that I dislike, so the badge was fine to me. Also, I said I was particularly against survival mode badges several times (not simply any badge on action games), but looks like you didn’t realize it.

“The complaint about how recent impossible badges have been mostly action games is particularly irrelevant: there’s no upper limit for the number of games that Greg can give an impossible badge to.” – Sure, there isn’t a limit. But I’m allowed to have my opinion that only the best games should have them. Tons of games have ways to support an impossible like task, but just the most epic should have it, IMO. As a badge hunter, I want my gaming skills tested in different game styles, and not only repetitive survival badges. And I dislike crap badges (although the crap concept varies), because I’m going to try all badges. This is a personal opinion. If yours is different, mine won’t change.

“If you want impossible badges on nonaction games, then go find and promote such games as potential impossible badges. I’d be happy to see an impossible worthy puzzle game, RPG, or tower defense game get such a badge” – Sadly, I feel I don’t have enough time. Still badges to get, beyond real life issues. As you would also be happy to see these badges, your suggestion also applies to yourself, I gues.

“Of course, the single biggest problem is that you’ve said close to nothing about Rogue Soul 2 in arguing whether it should get an impossible (…) I sort of wonder if you’ve played more than three levels of the game.” – well, what can I say? You really aren’t paying attention, are you? I said I still didn’t try Rogue Soul 2 game, and that my comments were based on Rogue Soul 1, which I dislike (and so I feel Rogue Soul 2 probably doesn’t deserve, IMO, an impossible). I even wrote that maybe in the future I will agree about this game deserving to be badged, but for now, without the badges, I don’t feel the desire to play it, based on what Rogue Soul 1 was.

Again, what I did? Placed my opinion and attacked some false arguments (like, hard content = impossible badge; great amount of content = impossible badge, non completion badges = lame, etc), just by using this thread in the most normal way. You? Were you reading my posts? How about you to place some arguments next time?

Finally, even if you (or anyone) dislike it I’m allowed to place my opinion against any badges anyone suggests, just because I feel it like this. The final decision belongs to greg, it’s not democratic, but this is a forum, and its purpose, like you said… no need to repeat it. You are the one that “seem to be criticizing people for actually using the thread for its intended purpose”.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Thok:
Originally posted by Marvaddin:The only valid reason is 6. Someone may know the criteria for adding impossible badges, if there is a criteria, but as it seems to be “greg feelings”, let’s just wait and see if he wants an impossible there. This is not a democracy anyway.

While it’s not a democracy, the purpose of this thread, as explicitly mentioned in the first post, is to allow the user base a chance to influence Greg’s decision about what sorts of badges go on newly badged games. You seem to be criticizing people for actually using the thread for its intended purpose.

Really? And what I did that is so bad?

We all expected greg reads this thread, right? I have written my opinion here (dislike impossible badges everywhere, would prefer a non action game, non survival badge for the next impossible), to maybe have some influence on his decision. I’m just following the thread purpose. And to defend my opinion, I attacked some ideas I considered false (like, hard badge for Rogue Soul 1 was an error, an impossible badge is the single way to cover all content, etc). But I have exposed what I think already, and now greg can decide, and whatever is his decision, ok to me. Maybe I have his attention already, to the fact that other game types are never getting impossible badges, for example.

Now, if you think I’m using this thread wrongly, explain it better. To me, it’s like you criticizing me, dunno why, maybe because you didn’t agree to some of my opinions.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by LouWeed:

Sure, mate. I have realized you had nothing useful from the start. But don’t worry, in fact I have fun about people that intend to seem inteligent, and then start to talk about how short the life is when their arguments are shown wrong. No hard feelings.

Originally posted by JayArS2:

Most reasons you have for an impossible badge are false, like the “no imp because we had an imp just a week ago” thing that I never said.

The possibility to include an impossible task, like said, was never enough to add an impossible, otherwise we would have tons of these, so 1, 3 and 4 are not enough. Like 5. Large content is not enough for adding an impossible, and 4 badges can also be any combination of easy, medium and hard (Hero’s Arms comes to my mind, with its 1 easy and 3 hard badges). 2 is more a requisite than a reason. The only valid reason is 6. Someone may know the criteria for adding impossible badges, if there is a criteria, but as it seems to be “greg feelings”, let’s just wait and see if he wants an impossible there. This is not a democracy anyway.

But looks like you didn’t understand what Terr002 said about it not fitting as an impossible. It’s not because it’s easy, so we can just add another task. It’s because it’s luck dependant.

Bluji, I will put a suggestion in the jar, without even playing the game, based on Precarious post. Sorry if it’s a crap suggestion, it’s just to show how to cover content:
Easy: combo.
Medium: completing the game.
Medium: score on the challenges.
Hard: arena levels.
Hard: game , like 80 – 85 – 90 (this is a good trick, in fact, because the easiest way to get a high percentage like this, is probably by playing all game modes and getting an (even crap) score that adds to your percentage. So, this “pushes” players to the content, while not forcing them to master all areas.

Remove one of them (maybe even the easy), or put the two hardies in one badge, for example. Voilá, the badges cover the content, and there is no need to a 100% impossible. But, like said, greg will decide if he wants an impossible here.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by LouWeed:

I wrote the last post because of the distortion of what I had written previously. And you did it again:
“You seem to be saying that Rogue Soul II shouldn’t get an imp simply because we’ve had 4 imps already this year or something.”

Which part didn’t you understand? How I didn’t like Rogue Soul 1, and doubt 2 is this much better? How I prefer the next impossible badge being something different from a survival mode on an action game? Have you checked how many time we don’t have an impossible for Sports games, for example? I can understand if there is not a suitable game, but I think that little effort is done to contemplate other game styles. Why not to find something else to add an impossible?

Yes, I prefer impossible badges being rare and awarded just to the best / game breaking games (which Epic Boss Fighter surely is not, although I think oO was an ok choice). I prefer this policy than adding impossibles to every crap with potential to generate a really hard task. Really, there aren’t many, and I prefer it this way.

As you see, some people prefer the “non completion” of a game content being avaliable as the hardest badge. Never asked yourself why the hard for Incursion 2 didn’t ask for maximum ratings on all levels? Or why Solarmax 2 was 100 stars instead of 108? Because mastering a game can be boring, even more if you are tied to a small portion you can’t complete. Don’t think your opinion is the truth, mate.

“Each game should be badged on its own merits.” This remembers me of the Papa’s discussion. Enough is enough. Maybe it’s just me, I have enough of survivals.

If you know the criteria and can’t tell us, this means nothing to us. It feels arbitrary the same way.

Well, I guess people are suggesting badges they aren’t going to get, huh? Maybe there is good feel about “I suggested that badge”. I am a badge hunter, I will try to collect them, so I’m against crap badges.

 
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Topic: Kongregate / Upcoming Badges!

Precarious, of course, all impossible badges are 1) hard 2) harder / more content than other badges of the same game. This is a bit obvious.

My point is, impossible badges should be (IMO) like real tests for the above average players. But, if I was already tested when getting an impossible badge for SCGMD 2, should I still test the very same skills for SCGMD 3, 4, 5 (when it comes), 6… I dont think so. Ok if other skills are tested in different music games.

And I’m tired of survival modes from action games (but maybe it’s just me). I would agree if a game is really game breaking, and if it’s worthy exploring all the content. In fact, I liked Mardek 3 and Mission in Space impossible badges, to name some examples. But, thinking about Rogue Soul 1 as a reference, I really doubt this game deserves it.

And, I will be even more unpleased, because, looks like, this badge will involve (once more) the sh*t of a survival mode.

Ok. If everyone else thinks this game is so glorious that we NEED this impossible badge, I can live with it. Maybe I will agree in the future. But I really don’t understand why people want so many impossible badges, to suggest them to almost every game.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by LouWeed:
Originally posted by Marvaddin:

Doesn’t like impossible badges

yeah we get it.

Rogue Soul II (and Rogue Soul I actually) has a handy stat for percentage completed. 100% is worthy of an impossible badge in terms of both difficulty and quality of content. The fact that we’ve recently had a rate of impossible badges slightly higher than once in a blue moon should not be a factor.

Mistakes are to be learned from. Rogue Soul I got a hard badge for 85% completion which I believe was a compromise between making a badge to cover (most of) the content but to not annoy cry-babies who don’t like impossible badges. Like most compromises, it was an abject failure that managed to piss off both groups. Let’s not do that again.

You said completelly nothing.

1st, I never said I don’t like impossible badges. You are trying to make what I said way more simplistic. Of course, as a badge collector, I prefer badges that I can achieve, but Im not against impossible badges. Like said, these are crazy challenges. I said we shouldn’t get tons of these, especially when what we get are lazy designed survival stupid badges. What is the point of collecting badges? For some, having all easy badges is enough (and for these people, impossible badges won’t care). Ok, but if you really want to be a “total player” and goes for everything, you should, then, prove yourself in different game styles, not just playing survival modes of 2795 action games. Otherwise, what’s the point?

Im ok for impossible, but they shouldn’t be too many and still get us to our maximum in different gameplays. For example, I suck at music games like SCGMD. Impossible badges (that I don’t have) like SCGMD 2 and 3, and DJManiax will already get me to my max when I go for them. Is really necessary to add a impossible badge to SCGMD 4 (a very similar game)? Simple answer: no, and thanks God it wasn’t added.

In fact, my real criticism was about how some people in this thread like suggesting impossible to almost all games. Thanks greg for not adding all these impossible badges. It would ruin, IMO, the badge hunting experience when it comes to a “pro” level.

That said, again, I didn’t try Rogue Soul 2. Maybe we can agree in the future about it being “worthy of an impossible badge in terms of both difficulty and quality of content” (hope you got 100% already, so you can say this). Until there, understand this is your opinion only and means nothing to me. I, for now, don’t have an opinion about this game, but wouldn’t like another impossible for action games so soon, especially if it was a survival badge. Even why, I disliked Rogue Soul 1. This is pretty different from “simply dislikes impossible badges”. If we get another crazy challenge (and it shouldn’t happen, IMO, all the time, like people here keep suggesting), I would prefer something different. Understood? Good.

And so, you “believe” the hard badge for Rogue Soul 1 was “a compromise between making a badge to cover (most of) the content but to not annoy cry-babies who don’t like impossible badges”? Why do you “believe” this? Maybe I wasn’t too active in the forums, but I can’t remember of these two groups of pissed off people.

Edit: if you know the criteria about a game getting an impossible badge (not general badging), please share. Like bobby said, there are tons of games that can support a real difficult task (all games that have survival modes, for example), and still, just some get a impossible badge. The criteria is unclear to me.

 
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Topic: Kongregate / Upcoming Badges!

There are tons of “sufficiently difficult” hard badges. And even then, how many of these gamers have all avaliable impossible badges without cheating? Impossible badges should require extreme skill / training, and be usually time consuming, if not unobtainable, for a medium player. They are supposed to be crazy challenges, not fun, so yes, I’m against adding impossible badges to every ok game like people keep suggesting here. Medium is ok for most games, hard, if there is something hard and the game is really cool. Impossible badges should be the exception, not the rule.

About Bluji post:

1) More content doesn’t mean all content should be present in the badges. Badges for oO, for example, didn’t use drunk normal levels. And even if there is more content which is worhty being badged, this doesn’t mean that it should be given hard / impossible badges. A medium badge is enough to make people try another game mode that wasn’t there in the first game, so it’s perfectly logical.

2) I wasn’t up for impossible badges in the pair Epic Boss Fighter – Hippolyta, I just didn’t say it here. Haven’t tried Hippolyta yet, but Epic Boss Fighter surely didn’t deserve an impossible badge in my opinion. Anyway, Hippolyta looks like an action game, while Epic Boss Fighter is a shooter game, so still there is a difference.

3) I strongly dislike survival badges. They are usually boring, forcing you to play the same thing over and over. Well, not a real problem for a medium or reasonable hard badge, this is a problem especially for impossible badges. Also, I feel a lack of refinement in these badges. All is done is to set a sutpid high score for your goal. Feels like how someone LAZY would create an impossible badge. I prefer much more something like “earn x stars from Y levels”. Even why, survival mode is usually not supposed to be the game itself, it’s usually a bonus. If we consider, all games that have survival modes could have impossible badges. Worthy it? If the game has nothing that can receive an impossible badge beyond its survival mode, I’m against it. To me, it’s like creating an artificial challenge.