Recent posts by DANzam111 on Kongregate

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Topic: Rise of Mythos / Multi logging

I used to have access to a vip 10 account after the player quit the game and would do 2s with myself all the time. It was a widely known fact on my server and nobody really ever complained. Now about 50% of the remaining players are either controlled entirely by someone else or have access to someone else’s account.

 
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Topic: Rise of Mythos / Congrats, Lover ruined the game

Originally posted by Gambaro:
Originally posted by Poffiest:

so many counters to love, anything with 3 armor like blessed dragonkin, sanc, dispell, dig charmed creature, deadly blow, I think things wth counter attack in range charm the lover back. etc

Blessed Dragonkins are a pest. Dispel is only for King’s Mausoleum, Sanc helps against almost everything, but both are only for priests. Digging a creature is usually a loss for you. Nuking it makes it just yet another card you have to save a nuke for – which whales run 20 per power deck and 6 per rush deck now. And is there even a longbow unit that retaliates, apart from King Vel’Assar.

Basically any nuke in the game kills lover. It’s a pest sure but is nowhere near as bad as the majority of shit that’s out there nowadays. If having to save a nuke for every card in your opponent’s deck is an argument against the lover then the problem isn’t the lover at all is it? The problem is the ~30 vip exclusive super powerful game-breaking cards that exist. The lover is just a little nuisance on the pile.

 
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Topic: Rise of Mythos / [To Gamefuse] WHAT IS THIS BULL%$#@?!?!

Originally posted by strongisland:
Originally posted by Rotjog:

funny how everyone who doesn’t agree with anything i said has no counter to any of them. all you guys say is just that i make stuff up since your arguments are so edutated. i don’t have such low esteem that i’m not willing to concede a well thought out argument; and for all you peewees out there, the “i know you are but what am i argument” doesn’t work past 5 years old. and by the way, I’ve never enjoyed playing physical sports such as soccer where you have to hold your breath whilst playing lest you knock your opponent down with an exhale.

And as usual, another empty answer. I did explain the 75% was false, for example, and no counter seen for that by you. Again, alot of sophisms. But a discussion with you seems pointless since you just read what you want to read, blaming me for things that u actually do urself.

reading is fundamental

Originally posted by strongisland:


you aren’t losing 75% of your games solely to our biggest whales, you are losing to the rest of us in Kong 1 because we have been dealing with our whales far longer than you and


given your argument (once again), you make the incrementally harder argument that we advocate so well. nobody asked to go from having fun and winning 50% of the time to losing 75% of the time in one day. yes 75% to your server because also according to you guys, everyone there ducks when one of your top guys is playing (even your other top guys). if this had occurred over the course of a year where we could add a card here and there as we obtain them then no one would have complained so much.


Originally posted by Rotjog:

But anyway, lets end this “discussion”. Have a nice time on your empty server, i’ll try to do the same on my empty server. But ill keep asking for a merge, and don’t you ever dare to ask for it aswell.


you misquote or didn’t read what i said. i never said i didn’t want any merge, i said that the terms of this merge were unfair. i actually said we were content with the other servers we had previously been merged with since we were all at similar levels. and once again, empty threats from a tough guy that plays soccer.




And i was right about you doing no (physical) sport, when i actually dont know you. Maybe there was some truth in that argument after all haha *


buddy, you’re that little dude whose friends are all big that talks big thinking that your buddies have your back. I’m still waiting for that bum rush you keep threatening but it hasn’t happened. and as for sports, i don’t need to have such low self esteem that i need to brag about playing soccer. you live in america and are older than 15? people laugh at you for arguing about playing physical sports with that example. let’s just say I’ve had real world experience with actual contact sports.

I’m tired of the vapid ad hominem riddled back and forth pseudo-discussion going on here. All parties involved have made their points, and all parties have valid concerns. This seems like a lose-lose situation and I honestly can’t blame strongisland and the servers he’s representing for wanting this schism.

I also agree with Ralkk & pals that it is by no means fair to condemn them to eternal queue times and half-empty showdowns. The most mediating solution that I can think of offhand is go through with this split, and then adjust the servers in a new merge which would rejuvenate the competition in kg-1 and gf-1 by fusing them with more developed servers.

I’m kind of an outsider to the nitty-gritty details of these arguments, and am just trying to appease both parties. I realize that this is by no means a panacea and that work needs to be done. Feel free to add criticism and thoughts to this and stop derailing this thread with petty, vacuous bickering.

 
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Topic: Rise of Mythos / [To Gamefuse] WHAT IS THIS BULL%$#@?!?!

I usually just shrug off threads with titles like this, but in this case I wholeheartedly agree. I’m not even on these servers and I can tell that this is just a stupid decision. The game cannot survive without competition.

If there was any time to pay very close attention, GF, then it is now.

 
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Topic: Rise of Mythos / warrior rage !!!

Originally posted by tomdo99:
Originally posted by ChronosFtw:
Originally posted by tomdo99:
Originally posted by jumper224:

Warrior is the only class I recommend buffing.

Compare
Priests: sanc, repulse, and the insane chosen one could use a nerf.
Mage: reduce mastery by half to avoid a stony bomb-fest
Ranger: whose idea was it to put Swift Death and Deadly Blow in the same class? Almost no creature is immune.
Warrior: extremely vulnerable to Gringheist, Lawrence, Desperate Soul, no decent counter for sanc, petrify, disinfo, or deadly blow. All skills useful in control deck: slash, whirlwind strike, clean break, encourage (on callista), and cull.

You’re forgetting immovable object/first strike/last stand/fissure/counterattack and slaughter pit.
all usefull in a controll deck and i might even trow vigiliance/heroic in there.

Warrior is the one class that has the most usefull skills, just lacks the ’’good’’ skills

the other classes have 3-5 good skills 1-2 decent ones and 10-20crappy skills.
Priest: Sanc/Repulse/chosen/heavenly/
Mage: scorch/petrify/Meditation/arma/forgetfullness
Ranger: DB/disinfo/D stab/swiftdeath

Warrior: Cull/

But if you count the amount of skills nobody will or even want to play warrior will have the least since most of the warrior skills can be used for something.

hmmm immovable object is crap, first strike too…. last stand is ok(u can make a good deck for it in 4v4), fissure and whirlwind are weak because no mastery, biggest problem of warriors is to have no nukes with mastery

counterattack, heroic, why? u can better use freya and artemis
vigilance is heavy overpowered by HH and tallis btw gl going control warrior with more then 5 skills ;) mages goes control with 10 skills, u see the difference? warrior deck with 7-8 skills fails and mage deck with 12 mage skills is OP…..

or was this answer a joke? I think we can all agree warriors have by far the worst skills, we’re only decent for rush(with not-nerfed cull even overpowered)

You obviously never fought a high end warrior deck.
i have acces to most warrior skills legendary and do okey vs other high end classes.
You just can’t run the standard units that well and you need to actually think about combining units with skills. becuase thats how a warrior works.

if you think first strike/immovable is crap then i don’t even have to continue, since you obviously never saw a good warrior deck or even tried to make/play one.

edit: also 12 skills on mage XD people on my server would dominate you.

That’s why I run 30 skills on my mage. Why have creatures when you can just stall for 60 turns and hope you end up with higher hp than your opponent.

 
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Topic: Rise of Mythos / Market Prices

Originally posted by Aegon07:

One thing I’ve heard from monster is in china there’s entire guilds that move from game to game. Now this is my first chinese game so i probably don’t know more than what I heard from monster but it seems to me that in china the communities exist beyond the scope of just one game.

A lot of the people who started on Snowy/Slumbering had previously played a game called Tyrant. There was a mass exodus of sorts and the Tyrant outcasts came en masse to this game. In fact, the guild Lords of Avalon was originally restarted by the core members of a guild by the same name from Tyrant. Now the legacy of LoA continues since there is a server named after it.

Alternatively, there are gaming organizations like Cloud 9 that have roots in several popular games. Notably LoL, Dota2, CS:GO etc. Many software companies like Logitech and Samsung have branched out into esports which is a very real thing I assure you.

Kinda sidetracked from the original point of the thread, but just pointing out that having “guilds” move from game to game is fairly common and is by no means exclusive to the “Eastern” style of gaming.

 
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Topic: Rise of Mythos / This game is bull

Originally posted by Chopper91:
Originally posted by DANzam111:
Originally posted by Chopper91:

^we were actually going to win in 1 more turn, if chosen didnt have the +3 attack thingy lol

I actually think heavenly help is more useful. Gives you life gain which is super important in GS and post and it is an on the spot vigi unit that can clear out things in your face or keep a key creature from advancing. Chosen is effective but any priest or ranger in competitive play has decent counterplay to it. Mages still have tons of nukes and board control and warriors are still useless with the rare exception being cull.

if they had used HH instead it would have been an easy win lol, no arctic barrier

if arctic barrier is that much of an issue it sounds like you were mage heavy/pet reliant. Just how the meta has swung in priest’s favor you can’t rely on pets to take out problem creatures anymore. repulse, disinfo, and flat damage are the primary counters to CO. It’s strongest in 1s imo, because the counterplay to it is more narrow. In fact one of the best players on my server has deferred to playing only one CO in favor of 3 HH in 1s.

 
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Topic: Rise of Mythos / This game is bull

Originally posted by Chopper91:

^we were actually going to win in 1 more turn, if chosen didnt have the +3 attack thingy lol

I actually think heavenly help is more useful. Gives you life gain which is super important in GS and post and it is an on the spot vigi unit that can clear out things in your face or keep a key creature from advancing. Chosen is effective but any priest or ranger in competitive play has decent counterplay to it. Mages still have tons of nukes and board control and warriors are still useless with the rare exception being cull.

 
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Topic: Rise of Mythos / This game is bull

Originally posted by Chopper91:
Originally posted by DANzam111:
Originally posted by Chopper91:

same with chosen too lol, only 1per deck
whole SD bracket just got slaughtered with 8+ chosens XD (4priests btw)

That shouldn’t be too hard to counter. Given that the other team’s base power is more or less equivalent to the priesty team, then chosen one really isn’t hard to negate.

hmmmm you’ve either never experienced it before…..or you have tons of power cards that I dont have :(

I personally can’t counter it. Not because of chosen one, but because of all the other bullshit eg karma, khnum, odin, osiris, world, the baal, the archangels etc. Anybody who has the same relative power should be able to counter CO rather effectively. To people like me (peasants), it doesn’t matter. CO or not you’re still gonna lose.

 
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Topic: Rise of Mythos / This game is bull

Originally posted by Chopper91:

same with chosen too lol, only 1per deck
whole SD bracket just got slaughtered with 8+ chosens XD (4priests btw)

That shouldn’t be too hard to counter. Given that the other team’s base power is more or less equivalent to the priesty team, then chosen one really isn’t hard to negate.

 
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Topic: Rise of Mythos / This game is bull

which server is this? Out of curiosity.

 
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Topic: Rise of Mythos / Please fix the blacksmith

Originally posted by floppynoodles:

You pay 100 gold per attempt at lvl 16. You can not use rubies. The more attempts it takes, the more likely the person trying will eventually have to pay for the gold to make the attempts. This is profit. Not sure how that is hard to fathom, let’s just agree to disagree, this is not getting us anywhere.

I’ve enchanted 2 pieces to level 16 with a total of 3 tries in between them. that’s about 16% chance with 3 legendary gems. I understand what you’re trying to insinuate but you’re still wrong.

 
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Topic: Rise of Mythos / Please fix the blacksmith

Originally posted by floppynoodles:
Originally posted by DANzam111:
Originally posted by floppynoodles:

Of course confirmation bias is still cold comfort when I have failed roughly 50 combines in a row to get ANY of my gear lvl 16.

Also, regardless of what the community manager says, there are things built into the system that the devs can use to ALTER percentages. Anyone else remember when event packs kept only dropping certain legends, etc? Don’t tell me that is perfect RNG.

The fact is most P2W games have a plethora of sliders on different things that can be tweaked to increase or decrease percentages to help maintain the monetary stream.

To be fair those instances where bugs on the initial release of the pack and were fixed afterwards (Dark elf in mythos packs, for example)

I maintain my stance that altering the blacksmith percentages could only possibly stand to hurt their monetary stream.

Edit: Mal also has no reason to deceive any of you. He doesn’t get paid by Gamefuse and is also a paying player on my server. Pretty much all player concerns are in his best interest so don’t try to push any conspiracy bullshit out there.

The fact that a ‘bug’ could do such a thing as change what your pack % or rewards are only highlights my point on how easy it is to do. It even happens by accident. The same behaviour has been chronicled in other P2W games, why would you think RoM is exempt?

I don’t believe Mal was trying to deceive anyone, and I don’t believe I implied it. I am sure he used the tools given to him and I am sure they worked perfectly. Was he given all the tools used by the devs? Probably not.

Listen, I love RoM as much as anyone, but if you think that all values in this game are strictly by RNG then that is your opinion, I respect that, I just don’t agree with it.

I understand that it is easy to do, but if you read my argument can you not conclude that it makes zero sense to alter the percentages in such a way? If it was something that would turn a profit for Gamefuse, then yes, I’d say there is a point to be made, but there simply is no reason to risk and waste the effort to dupe your players when you stand to gain nothing.

Even Comcast, the king of Satanic corporate models, isn’t that stupid. They just screw their customers over TO turn a profit. Simply put, if they don’t make money of it, they don’t do it.

Trying to spin this conspiracy web is reading wayyyy to far into the matter. You can think that these values have been tampered with, but you aren’t thinking about it rationally.

 
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Topic: Rise of Mythos / Sarya

a black hole forms and all creation is sucked inside.

 
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Topic: Rise of Mythos / Please fix the blacksmith

Originally posted by floppynoodles:

Of course confirmation bias is still cold comfort when I have failed roughly 50 combines in a row to get ANY of my gear lvl 16.

Also, regardless of what the community manager says, there are things built into the system that the devs can use to ALTER percentages. Anyone else remember when event packs kept only dropping certain legends, etc? Don’t tell me that is perfect RNG.

The fact is most P2W games have a plethora of sliders on different things that can be tweaked to increase or decrease percentages to help maintain the monetary stream.

To be fair those instances where bugs on the initial release of the pack and were fixed afterwards (Dark elf in mythos packs, for example)

I maintain my stance that altering the blacksmith percentages could only possibly stand to hurt their monetary stream.

Edit: Mal also has no reason to deceive any of you. He doesn’t get paid by Gamefuse and is also a paying player on my server. Pretty much all player concerns are in his best interest so don’t try to push any conspiracy bullshit out there.

 
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Topic: Rise of Mythos / Please fix the blacksmith

Originally posted by miller61991:

I would just love to see the code they used. Seems from reading that weapons are the hardest to combine for some reason. Currently 0/18 20ish% and 0/3 on YOLO 2 combines with weapons. I just wish I can see that block of code.

Legend weapon was my first ever legend combine. I’ve combined 4 or 5 total in my career. In fact it’s the one that I’ve made more than any others, despite not actually farming windy that much. Move along child.


I would like to see the results of that test done with 1 of the cloaks enchanted to level 12 and the others at level 1 ;)… then i would believe the blacksmith is working like it says… with no more variables included. Most of players uses a enchanted equip and that variable was not tested there… was it?
Problem is that enchantment takes a role, that we dont know, in combine – but lowers VERY much the rate of success… so if you really want to combine equip just do it at level 1 and then spend gems all over again…

Let’s look at this assertion logically. Why in the unholy infernal pits of hell would someone bother coding that variable in? What sense does it make? What do the devs stand to gain from this? If this, like the original assertion of the blacksmith having lower odds than reported, were true, wouldn’t ChangYou only stand to face frustration and ire for having this found out, while gaining nothing in return? Wouldn’t it be a waste of developer money to pay someone to code in such a stupid, asinine line of code?

Basically, what you’re asserting makes no sense. We’ve already discussed this. Move along.

 
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Topic: Rise of Mythos / Wanna make things fair for everyone?

Originally posted by piuh:

Easy way to make it fair. Everyone gets 20 cards total. All cards player use are same, only variant is in deck choice.
Armor and equips are removed, hp is set to 100 for everyone no more or less, crit etc removed. Spell cards are 1+ hp, 1+ damage and reverse 1- hp 1-damage. maximum of two spells per deck. No classes, no anything. Ultimate equality.

Precisely. If you want a game that’s fair in all aspects, play chess. This game isn’t for you.

 
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Topic: Rise of Mythos / Ban Facebook

Can confirm. Fishing for scam victims. Practice safe internet. Don’t sleep with hookers name Trixxxy and don’t click on links strangers give you. You’ll get CTM (clickbait transmitted malware).

 
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Topic: Rise of Mythos / Crystal usage

no no no, as some players pointed out when talking about mythos bonanza, the khnum is available to low vips, so it’s fair. Easy to get and broken beyond belief. When you think about it (or don’t), it balances the game because everyone will have all the khnums and it won’t be op anymore.

 
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Topic: Rise of Mythos / Wanna make things fair for everyone?

Originally posted by kkkiao:

Just an idea…ABOLISH SHUFFLES

rush wont be able to shuffle for tariels or mifs

power wont be able to shuffle for soranns or key cards

in 2’s and 4’s spiking players wont be able to shuffle for raids or whatever

Ok, let’s look at this idea strategically. Rush uses 15-17 cards on average, power uses 25+. One of the many reasons why players play rush anyways is the consistency. You have very little variance in hands, and when you do draw a bad hand, you shuffle it away and are still likely to draw a decent hand. Power, however, is very unpredictable. Oftentimes power players will draw hands that are all skills, or all 6 cd+, or all vigilance. Depending on the scenario, this hand can be useful or worthless, but against a rusher, odds are your first draw isn’t satisfactory.

What I’m getting at, is that by removing shuffle, you hand the advantage over to rush since their decks are more consistent. You take away the ability for power/balanced to shuffle away imbalanced hands which do occur much more often.

 
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Topic: Rise of Mythos / Crystal usage

Originally posted by Gynecomastia:

We need something else to use crystals on, they are becoming rather pointless now most people have maxed everything they can with them.

thoughts?

khnum for 10000 crystals

 
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Topic: Rise of Mythos / New tarot cards

just put it in a slaughter pit so it damages the hero and a creature. +2 cards per turn lol

 
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Topic: Rise of Mythos / Wanna make things fair for everyone?

I’ve got a better idea. Just don’t play.

 
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Topic: Rise of Mythos / New tarot cards

Originally posted by Seravy2:

Am i the only one who finds it odd that this is the only tarot where the name and the number are mismatched so far?

Moon should be XVIII, while XXII is Fool, the art also clearly shows The Fool tarot (person walking off a cliff with a dog biting his legs.

Yeah that is supposed to be the fool, which is numbered by either 0 or 22.

 
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Topic: Rise of Mythos / Rushing Needs To End

Originally posted by kkeellee:

I dont know what whales some keep talking about. Monster GM said himself 20% are vips. Whale can be considered vip8 or higher because thats only where real advantage of vip starts. Such are less than 1/4 of all vips. So max 5% of playing population, probably not over 2-3%. So what whales power you keep losing from when there is so little of them compared to the rest? Would you mind to clarify this? Id really like to hear what whales are you talking about. For example Im nowhere near whale, and I have 11 godlikes. With hard work and grind everyone can get good cards. So if noobs like seem to be here looking my cards, would think Im a whale. And Im pretty sure they call a whale everyone who has better cards than them (better managing and investing their resources, harder grind, etc.). So its simply kind of a joke. Those who complain of power, most of time they lose from f2p/low vip power, and call it a whale simply cuz they have better cards than them (invested more time, harder grind, better planned). With soul summoner, every vip0 can easily obtain cards like augustus, bael, vel assar. You call those cards a whale. You seem have no clue what are saying at all. With ruby bonanza, every vip0-low vip could obtain zeus, odin and khnum. There are so little cards that are only available to whales, and its mostly new ones like garghael and such. but im pretty sure even those will become available to others after some time. whales only get them faster. Everything else every smart player who know how to grind can get.

I’m making a spreadsheet of all the vip 8+ players on my server. I’m at 30 and I’ve only covered 2 of the 4 in our cluster and I’m only counting the ones that I know for sure or are online right now.