Recent posts by DANzam111 on Kongregate

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Topic: Rise of Mythos / Packs for vip0

Originally posted by Deathlord1234:

How expensive is the kings pack?

nearly 600 gold a pop.

 
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Topic: Rise of Mythos / rushers and spikerushers unite

Originally posted by 1996jld:
Originally posted by Aegon07:

This is the part where you check who is in q. It’s easier for those in larger guilds but doable for everyone. Also take note of who the rushers are and friend them all. Eventually you’ll notice when these said rushers are normally on and when they do 2’s.

I’ve run into the opposite problem lol I’d try doing 2’s with one of my friends and sometimes encountered our other friends who were in queue with anti-spike when the said other team was specifically hunting for a different team that’s not us.

problem is when i wait 1200 seconds and lose in 5 turns

I’ve played way to many games where I’m dead on turn 3. I have over 60 health and so do the majority of my partners. It’s nearly impossible to waylay all 3 lanes with creatures by the 3rd turn, and even then, the rushers can always just nuke the weakest lane. Then all it takes is mif/maia with SR filling, top it with some charges, and sprinkle on a little crit, and you have the perfect recipe for 60-80 damage on turn 3.

 
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Topic: Rise of Mythos / [Inquiry to the Devs] Danika vs Wingy

Originally posted by Realta:

Winged emperor effects all non card summons i.e cows,romeo, zombies,augusts cavs. All card summons are not effected – Danika summons dragons which you can get in card form and devs would struggle to program it so emperor differentiates between danikas summons and the actual cards played It’s the same for greek pegasus, trojan horse and the Squire summoning angels.

.

That’s what we figured in my guild. I still dislike that the text on Wingy says “Will kill ANY creature that was summoned by an enemy creature”. That leads me to believe that Winged should still eat those summons.

 
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Topic: Rise of Mythos / i am sorry i don't like to read labels.

I sometimes have 2 units ready at once, and know which lanes I want to play them in, but will wind up playing them backwards.
Wrong unit in the wrong lane. Has screwed me over more than once.

 
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Topic: Rise of Mythos / Card i never saw before in game


level 50 ogre rep card

 
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Topic: Rise of Mythos / [FORUM EVENT]Vote for Your World Cup Champion and Win Free Red Ball!

Deutschland ist die höchste Kraft. Sie werden die mickrigen argentinischen Aufständischen stampfen und behaupten, Sieg für unsere herrliche Land. (Germany)

 
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Topic: Rise of Mythos / not-fake GF mod says opal likely coming to shop

Originally posted by blindlight36:

“DANzam111: I don’t know if everyone is still there, but I just happened to look over and see the preceding convo. I can say that adding opals to the tower shop would be enough to delay my departure from this game.”

I had recently made an account on K&L and was preparing to switch over. If GF follows through with this, I’ll stay here for the time being.

 
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Topic: Rise of Mythos / Daily Login Rewards

I’m going to switch websites in the next few days. I’m pretty tolerant when it comes to games, but Gamefuse has become the most incompetent and lethargic company I’ve ever seen. If anyone feels inclined to join me in my Exodus then please do.

 
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Topic: Rise of Mythos / Glitches

You could go throw rocks at their HQ in California and they still wouldn’t respond to you.

 
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Topic: Rise of Mythos / Gamefuse - "Atheist" Quest?

It’s ok, people from all denominations, cultures, religions, sexual orientations, minorities, etc. bitch at Gamefuse equally. They treat everyone like crap so it isn’t really fair to elevate one particular group to a special level of abuse.

 
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Topic: Rise of Mythos / I HAVE BEEN BANNED FOR NO REASON!!!! GM PLEASE TELL ME WHY

If GF bans you, you can lift the ban by buying an agreed upon amount of gold.

 
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Topic: Rise of Mythos / Challenger, Gladiator, Runner-up and Champion pack

One of the guys on my server got a guardian angel from the runner up pack. Needless to say, he was pissed beyond belief. He worked to get there and got stuck with a card that you can hardly sell for minimum price.

 
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Topic: Rise of Mythos / Collecting our dues

16 days ago GF promised us fire opals via free events. Well, we’ve let a little time pass and have reasonably patient, but since GF insists on offering fire opals through paid events like the Leo recharge and The dragon master booster bonanza, I’m calling GF on it.

Give us the fire opals that you owe us.

 
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Topic: Rise of Mythos / Come and claim your trivia gold!

DANzam111
Castle Ruins
200 gold

 
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Topic: Rise of Mythos / Gold has no value!

I’d say the title stands, given that anybody’s account can be hacked, and if the hacker so wished, he/she could destroy accounts without consequence.

 
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Topic: Rise of Mythos / For Lelianita----YOU WERE HACKED

At least Stormshade is trying to keep us informed for once. I’ll take that as an improvement.

 
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Topic: Rise of Mythos / RoM 1984

Let’s take a brief moment to reiterate the criticisms that they developers continue to ignore.

-Hax

-Fire opal event things that really need to start happening asap since you guys promised the fire opal in an update released nearly a fucking month ago.

-Level 65+ daily activity bug. This one is a real pisser because players level 65+ don’t have a chance to get the fire opal that you failed to deliver on.

- No communication. Stormshade, Leli, if you disagree with this assertion then feel free to say so.

If anyone has any complaints/issues that I forgot to mention, feel free to pile on.

 
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Topic: Rise of Mythos / Reasons players might leave ?

I’ve seriously cut down on my actual play time in the game. I’m still on most of the day, but most of that time is spent afk playing other games. RoM is/was an awesome game, but the way Gamefuse has handled their affairs has ruined it. The only reasons I haven’t quit yet is the anticipation of Gamebox taking over management, and the lack of a better, similar game.

If something better comes along, I’m out of here.

 
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Topic: Rise of Mythos / Best Card

Originally posted by Bubbleman:

I’d say Ferena is easily the best card in the game vs. rangers. Can’t kill her with stab, TS, db, or Swift Death, and she makes most monsters really hard to use. Plus she knocks stuff back further than she lets them move and is only 5cd. Really need sanc, pet, or tempest for her. But I’d also say Zues and Raid are up there.

As an all around card, raid is amazing. Of course, it’s the make or break for high level rushers, and is still useful in most any deck.

Zeus is definitely up there, and I’d say Ryli is too. They are most prominent in timed matches (showdown, postseason) because they allow the player one of the most crucial advantages: life advantage. In my tournament experience, most power games are never completed, and the player with higher life wins out.

 
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Topic: Rise of Mythos / Best Card

Of all the cards in the game, I think ferena is the most powerful. Aurora will be up there when someone inevitably gets her.

 
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Topic: Rise of Mythos / Gold strike - Fire opals

Originally posted by FredrIQ:

To be honest, if people get satisfication from spending a ton on a flash game, why don’t let them do it? Some flash developers do it right (WMT after 2013), some people do it wrong (this game, WMT until 2013, 99% of the other p2w games in this site)

To be fair, this game was doing it right until Trine left.

 
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Topic: Rise of Mythos / Deck Archetypes

Originally posted by dias17se:

I´m all up for the game to evolve, but aleks is broken, like seriously. It´s retarded and bad card design.

Aleks is pretty broken, the only plus side is that most everyone who needs her can get her.

 
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Topic: Rise of Mythos / Attention pls! About the Fire opal

Originally posted by blindlight36:

I dont mean with service, although that may be true.. but just the design of the game puts us sort of in the end phase.. i mean they invented a level above godlike to try and extend it.. but that cant go on much longer.. which is probably why monsterGM from gamebox said they are working on RoM 2. so anyway I just hope to enjoy the last phase of the game and see what kinda crazy OP stuff people can make before the end, it could still go another 6 months or more if they improve service, hope they pay leni well and she can convince them that better service would increase the lifespan a lot

What’s this about crazy op stuff?

 
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Topic: Rise of Mythos / New Card Ideas

Let’s try my hand at this

Name: Hoplite Spearman
Race: Human
Cooldown: 2
Stats: common – 2/3, good – 2/4, rare – 3/6, epic – 3/7, legendary – 3/8, god – 4/9
Abilities: Spear – +1 range, deals double damage to cavalry.
Phalanx – attacks first when any unit enters range (only occurs once per enemy unit unless knocked out of range)

Name: Veteran Spearman
Race: Human
Countdown: 3
Stats: common – 2/4, good – 3/4, rare – 3/6, epic, 3/7, legendary – 4/8, godlike – 5/10
Abilities: Longspear – +2 range, deals double damage to cavalry.
Phalanx – attacks first when any unit enters range (only occurs once per enemy unit unless knocked out of range)

Name: Royal Spearman
Countdown: 5
Stats: common – 3/6, good – 4/6, rare – 4/7, epic – 4/9, legendary – 5/11, godlike – 6/13
Abilites: Longspear – +2 range, deals double damage to cavalry.
Armor 1 – does what armor be do. (becomes armor 2 at epic)
Phalanx – attacks first when any unit enters range (only occurs once per enemy unit unless knocked out of range)

Name: Wyk, The Impaler
Countdown: 6
Stats: epic – 3/12, legendary – 4/14, godlike – 6/16
Abilities: Longspear – +2 range, deals double damage to cavalry.
Savage spear: Creatures dealt damage by Wyk are afflicted with bleeding (lasts 10 turns)
Sentinel: Attacks first when any creature comes into range or passes through adjacent squares. (only occurs once per enemy unit unless knocked out of range)

I personally think that they’re a little op, but it’s my first real attempt at it so there it is.

 
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Topic: Rise of Mythos / New Card Ideas

Originally posted by 1mmorta1:

Card Name: Elven Runic Guardian
Race: Elf
Countdown: 3
Stats: com – 1/5, good – 1/8, rare – 2/9, epic 2/12, leg – 3/13, god – 5/15
Abilities: [Rune Wall] – Under no circumstances can an enemy unit pass this unit.

Card Name: Elven Runic Defender
Race: Elf
Countdown: 4
Stats: good – 1/8, rare – 2/8, epic 2/10, leg – 3/10, god – 4/13
Abilities: [Rune Wall] – Under no circumstances can an enemy unit pass this unit.
[Rune Guard] – Reduces physical damage by 2, magic damage by 1.
@ leg [Rune Guard] – Reduces physical by 3.

Card Name: Elven Rune Knight
Race: Elf
Countdown: 5
Stats: rare – 2/8, epic 2/11, leg – 3/14, god – 5/17
Abilities: [Rune Wall] – Under no circumstances can an enemy unit pass this unit.
[Rune Guard] – Reduces physical damage by 2, magic damage by 1.
[Nimble] – Cannot be targeted by single-target skills.
@ leg [Rune Guard] – Physical damage reduction increases to 3.

Card Name: Isley, Elven Rune Master
Race: Elf
Countdown: 3
Stats: epic 2/10, leg – 4/12, god – 5/16
Abilities: [Rune Wall] – Under no circumstances can an enemy unit pass this unit.
[Nimble] – This unit cannot be targeted by single-target skills.
[Rune Barrier] – Half the damage dealt to this unit is dealt back to the attacker.

I like your card ideas. They’re well thought out, balanced, usable, and provide reasonable functionality.

Originally posted by zivert:
Originally posted by 1mmorta1:
Originally posted by zivert:

Spartacus is not that OP,
Haha when he starts off with 2att and 12hp
5 Turn cool down!
Spartan Rage will increase his att to 5/12 next att 7/12 Ect…
Spartan Armor is a nice fairly balanced Ability tbh not OP one bit
Spartan Will is what will make people want this card even more!


Its great with a Rush deck! Reduce all card Physical Damage once he Die’s by 3! for 3 Turns!


Perfect Power house Card IMO, Stupid? No. Clever Card idea? Yes :)


Similar cards that currently exist:
Flame Dragonkin (epic 4/2/12 rage 2, sunder) (leg 4/2/14 rage 2, sunder)
Ogre Bloodrager (epic 6/4/13 rage 2) (leg 6/4/14 rage 2)
Captain (epic 4/3/11 armour 2) (leg 4/3/13 armour 3)
Elven Rebel (epic 4/2/11 nimble, arm 1, res 3) (leg 4/3/13 nimble, arm 1, res 5)
Smasha Rulk (epic 3/2/13 rage 1, dumb, thick skinned) (leg 3/3/16 rage 1, dumb, thick skinned)


Cards like the dragon and ogre both have similar initial stats but at leg still only have rage 2 gaining attack half as fast. The they are far easier to kill not having magic/phys damage reduction.
Cap and elf are both pretty tough, elf particularly cause of nimble (although can’t be buffed by say sanc like spartan). And neither have your rage to become more powerful.
As for Rulk danzam said it already.

Ok so you say they are similar to these, Elven rebel, captain + ogre + flame dragonkin are all 24/7 Available to get!, to acquire this card it requires 800Gold so this is perfectly a great card to get! im proud of my card creation ^^

I don’t mean to intentionally down on your creativity. This is certainly the thread in which to be creative. I was just remarking that this card is in no way anywhere close to balanced as you claim. If the devs legitimately implemented this card, I would quit without a second glance.