Topic: Kongregate Multiplayer Games /
[Monsters' Den Chronicles] The Strike Team - party composition
Well, here’s each of my teams and why I use em.
As for enhancements: I like to get rid of the speed reduce of the heavier armors with the Shard of Nidal ( +2 speed +5 Endurance) with two Shards of Sarillas ( +2 speed +25% start action). And at least one Shard of Callara (30% recover after battle).
-Champion: Sovereign Armor set. Morning’s Light, Doomwarden, Black Flag of Dilaera, Hard Iron Link
-Confessor: Blessed Armor set, Dawnslice, Sanctified Guardian, Cape of the Conquering Hero, Martyr’s Signet
-Sorceror: Omniscient Armor set, Scorchwand, Scholar’s Skull, Shroud of Shadow, Rune-etched Ring
-Assassin: Prowler’s Armor Set, Bloodletter, The Best Defence, Tools of the arch-assassin, Opaline band
Positives: High ATK beatdown and high armor possibilities.
Champion has tank with good retaliation damage.
Confessor can heal many ailments.
Sorceror can focus on maximum damage.
Assassin gets good armor with The Best Defence buff and Hold the Line Buff.
Negatives: Relies on Confessor for healing.
If Confessor dies, you can’t revive anyone.
-Inquisitor: Ecclesiarch’s Armor set, Cold Iron Pulverizer, Cape of the Conquering Hero, Divine Annulus
-Thief:Rebel gear (thorn helmet, Vampire shoulders, regen arms, agility torso, reflex leg, bolster boots.), Venom’s Kiss, Magma Torch, Poisoner’s Kit, Martyr’s Signet
-Marksman: Stalker’s Armor set, Shardstem Bow, Frostbite Quiver, Rune-Etched Ring
Positives: Super high damage for crowd control
Annoint & thief’s luck → Hail of Arrows
Thief has many ailments within one attack.
Negatives: only three members.
If Inquisitor dies, no more revives.
-Captain: Annihilator Armor Set, Relentless, Gold Standard, Hierarch’s Ring
-Conjuror: Aetherweave Armor Set, Gift from the Hidden Realm, Cape of the Conquering Hero, Rune-Etched ring
-Warden: Moonglow Armor Set, Mosswood Crossbow, Quicksilver quiver, Divine Annulus
Positives: Golems make good meatshields with the Thorns buff.
Captain can have over 70 speed with sharded armor and speed buffs from Sword and Ranger.
Conjuror basicaly never runs out of power.
Negatives: Only three members
Vuneralble to curse ailments.
If Warden dies, no more revives.