Recent posts by cho1121 on Kongregate

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Topic: I AM PLAYR / Time Management $ Game

For my previous post, forgive me for my bad grammar. I did check it twice :(

 
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Topic: I AM PLAYR / Time Management $ Game

My Proposed Solution for the energy system:
Have “warmups” before training that help players improve their game. Better the warmup score, better the energy gain (even if the best energy gain is only 3, it will keep players interested).

Reason why a solution is needed:
Practice makes perfect and energy is scarce for training. Yes, players will get better more quickly, and less attempts will be required to pass training (thus decreasing the demand Red Bull). However, the non-gold buyers are just as important as they’ll do the majority of rating this game. Currently, the energy system is hindering players for improvement, which will only annoy players and give the game 1/5 stars. If your game is rated under 4 stars, then Kong will probably not provide Kong achievements, and thus no one will play this game beyond the group you have now.

Ways to offset the freebie energy to generate equal or more revenue when using the free energy “warmups:”
(I can’t believe I’m helping you on this)
1) Decrease the Match Fitness Points for passing a training course. Although allowing gains in energy can conceivably allow a non-gold buyer to do just as well as a gold buyer, it’s not likely. However, it will allow non-gold buyers to get addicted to your game. As they get addicted, they’ll want to surpass their gold-buying Kong peers. That mental itch to beat gold-buyers will make ‘em snap to buy gold. For you see, hindering people to play/practice will not get them addicted to the game. Thus you’re turning off players that can become potential gold buyers.
2) Offer contests to offer freebies for the best scores in training. Personally, offer 5 prizes seperated by quintiles of players at Football Level. This will do 4 things 2A) make a new player buy a ton of gold to buy the WE R SPORTS shoes, 2B) it’s fair to seperate by skill level, 2C) It will help induce an experienced non-gold buyer to finally buy gold, 2D) people with the itch to win freebies will just form alt Kong accounts to win the youngest/easiest quintiles. These people will keep buying gold yet not improve their game. Eventually, they’ll have spent a thousands of gold with bad player accounts and these people will eventually desire in developing a good account. At this stage, they’ll have spent a thousand of Kreds on bad accounts and will need to spend hundreds more just to keep up with players like me.

Note to Kong Admins:
Yes, I’m sure section 2D is not allowed by your Terms and Conditions. I don’t do it cuz it’s hard enough to get to Kong Lvl 65. However, you know people do it. Btw, I <3 Kong!!! :D

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] "Oops, something broke!" - Cell for base "0" not found issues

I also need help. User ID: 1912269

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Bug
Forgot to mention this a long time ago. Anyone above Level 3,000 can still purchase insta-exp if they don’t leave the menu to purchase it. It happened to me when I had a few billion coins left after reaching Level 3,000.

On a personal note: sigh (but it’s all good)
Every time I’ve hit 23 Billion coins, I have to spend it before reaching 25B. I love the epic skills option, so I must purchase it before everyone else jacks up the price.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

This forum doesn’t feel right unless it would stop working at page 1,337.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Bug?
Has the Log stopped working for anyone? My log stopped recording new activity after I cleared it by pressing “!” Please let me know, thanks.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by theREALlolness:

what does this machine do?

Takes you to the future…to die (unless you’re Bruce Lee, who is the only man ever to defeat Chuck).

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Wow, I haven’t died in the Arena for a long time…I guess that’s wrong verb usage. Ahem…I will not have died for a long time :)
Love the lighting effect.

Minor Suggestion for Time Machine Beta: consider allowing us the option to go back to the shop once we enter the time machine room.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by gaamber:

I’m a big fan of anti idle, and i’m pretty sure this has been asked MANY times, what is those set things everyone is talking about, kong set 600% there, something that, and so on can someone please explain? thank you!

In the ye olde days (4 months ago), buying/wearing items gave you certain advantages. Doesn’t apply anymore as Green Coins is the new bonus system.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by Balneger:
Originally posted by Ssyxz:

Too many bonuses :)

I don’t think this is possible… 4 monster kills without the previous loots getting faded?

On the Pirate Ship, every “Steal” hit on the Bishop yields a loot (yes, you can’t use “Steal” on Auto-Fight). As for this picture, I wouldn’t know…but it’s pretty to look at :)

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

To: Tukkun re: FCG
You informed us that you’re going to change the AI. Have the changes been made? Frosty AI has been making the same stupid mistake using Perma-Freeze/Freeze on my poisoned monsters beyond their projected death. I don’t mind, but it seems like that would be a simple fix in the Frosty’s logic paradigm?

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by 420Fairy:

Whenever I try to load, I get a big black screen and no preloading red text at all ): What’s wrong?

If the pound sign (#) is at the end of the website address on Google Chrome, then it doesn’t load for me. The pound sign is added when you click on something that Greg highlights as your achievement on the High Scores section. Hope that solves your problem? If not, let the rest of us know.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by GeneralBeDe:
Originally posted by cho1121:

Oh, yeah Perma-Monster used to be a favorite of mine :) However, the Morto AI taught me that poison should be my primary weapon. On my deck I have low energy Red’s and Yellow’s, because I don’t want to waste them and a match usually lasts ~15 turns for Lvl 6 and ~25 turns for Lvl 7. As such, I’ll only get 15-25 Red/Yellow points in a match.

Question to all: can someone tell me why I’m ranked #1 in FCG exp and #4 in FCG Level? If Greg deletes the records of suspicious cheaters, then why not get rid of all Lvl 9001’s?

Perma-monster felt really inconsistent in execution, especially in decks with more than three monsters. There’s a lot of ways to kill monsters and negate physical damage On the other hand, I like poison because it’s hard to get rid of; green is the only color that gets rid of it. I think consistency is important because that’s where the mad exp is at, nah mean?

To be a good deck, I think the goal is to consistently win quickly against all decks and end with a lot of life…but getting a lot of stuff doesn’t matter, as long as you’re having fun wasting (wrong word to use…maybe “using” is better) your time.

And I dunno about the leader boards, I get thrown off of it all the time.

I believe Perma-monster is essential for a beginner. How else can they deal 15 damage in a single turn? With limited FCG cash, beginners can use Perma-monster to double their attack power (w/clockwork card), get extra HP, and increase defense. Perma-monsters are less useful later as Stat Wipeouts are necessary against Amoria/Clockwork (or perhaps I wasn’t playing it right). If one doesn’t have Stat Wipeout, then a player needs Perma-monster and Crab or good Yellow monsters. However, it’s easier to get one card you need rather than a combination of two (when facing Amoria, a combination of 2 Perma-monsters and 2 Crabs are needed as I swear the AI gains 20 attack every time I blink my eyes).

Regardless, thanks GeneralBeDe for your original deck design; it improved my effectiveness tremendously.

Food for thought: has anyone imagined how powerful Final Snail could be with Perma-Monster? Imagine Green Snail+Monster Heal+Final Strike+Perma-Monster. If a player doesn’t have an Overkill/Twister/Explosion card, the Final Snail could Perma-Monster 24/0 snail.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by timhessel:

Ok what really annoys me is when I want to play a monster and perma it immediately (like the crab) no matter how fast I click the AI always manages to kill it before I play the perma-mosnter…

For AI’s that use Perma-Monster, I have my mouse right over the Flood card when I don’t have a State Wipeout. As soon as I see a monster on the field, I use Flood. If I have State Wipeout, I try to use it near the end of the turn so the AI will waste its enhancements (e.g. Crab, Attack Up and Perma-Monster).

Oh, yeah Perma-Monster used to be a favorite of mine :) However, the Morto AI taught me that poison should be my primary weapon. On my deck I have low energy Red’s and Yellow’s, because I don’t want to waste them and a match usually lasts ~15 turns for Lvl 6 and ~25 turns for Lvl 7. As such, I’ll only get 15-25 Red/Yellow points in a match.

Question to all: can someone tell me why I’m ranked #1 in FCG exp and #4 in FCG Level? If Greg deletes the records of suspicious cheaters, then why not get rid of all Lvl 9001’s?

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by timhessel:

So can anyone help me how to set up a good deck for FCG?

I’ve been focusing on white, red and yellow now because I think that’s more efficient than trying to get all colors. I have some generators but mostly white generators and bonuses to pay for the five rainbow generators I have equipped. One or two of those around the third/fourth turn usually give me a good start but I do need to make sure I can pay them early in the game enough.

Apart from that I’ve spread my monsters throughout those three colors, plus five perma-monsters (very useful imo). Of course I have two or three cards for blue and green, near the end of the game I have enough energy saved to use whatever I get off those colors. Not sure how to build a better deck from here though.

My deck is inspired from GeneralBeDE with my own twist. If you don’t have enough FCG cash, then use his/her deck (posted somewhere in the 500 pages section).

DECK LIST: 
9 (Upgraded) Green Generator
8 (Upgraded) Blue Generator
2 (Upgraded) Cockatrice King
2 (Upgraded) Alien Dragon
1 (Upgraded) Meteor Rain
3 (Upgraded) Time Warp
5 (Upgraded) Poison Arrow
5 (Upgraded) Greater Heal
4 (Upgraded) Regeneration
4 (Upgraded) Flood
4 (Upgraded) Freeze
5 (Upgraded) Stat Wipeout
1 (Rare/Upgraded) Holy Symbol
2 (Upgraded) Red Hydra

addNewDeck (‘cho1121’, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)

Somethings to note. This is for fighting Lvl 6 AI. If you’re fighting Lvl 7, then have 4 Greater Heals and 5 Regenerations as battles are longer.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

On FCG:
I might be hallucinating, but I think the pure Yellow AI is not replacing its Clockwork Machine once I used Monster Break. That leaves my opponent with a 0/0 Clockwork Machine (not the 0/0 Cog), and I’m not doing anything to kill it. At that point, I have never lost in the 3-4 instances when facing the AI. Maybe I’m extremely lucky, and my opponent didn’t have a monster to replace the 0/0 Clockwork Machine?

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by tetragon:
Originally posted by cheeseissalty:

OK people, if you’re over about level 1200, stand up, walk away from the computer and go outside. Your family is worried about you.

lol, level 1198

Well…I’m level 2884, and I’m going on vacation (equivalent to “holiday” for British readers). So, I’m going to take my *.sol file, transfer it to my laptop, and idle at the Dragon cave while I hang out with my family. Does that count?

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by Tukkun:
Originally posted by cho1121:

Re: FCG
The AI gave up way too early in the match, and forfeited? (1) It used all of its cards (generation and instant energy), and I had a decent monster (7/3) on the field and some extra cards. However, it had to have been turn #3-4. That’s way too early for the AI to give up as it had enough HP?
Also, the opposite occurred. I had enough HP to withstand the current AI’s attacks (5/0) for 10 turns, but somehow I lost at the end of the turn. (2)
Also, does the exp given to our Anti-Idle file from FCG based on a 100% exp boost? I am assuming the first column is exp given to our main stats. (3)

Overall, I’m blown away compared to the previous version. (4)

1. The AI never forfeits.
2. I’ll fix this bug.
3. And the A: TG EXP rewards are based on 100% EXP Boost @ Level 270.
4. Mmm, what does “blown away” mean?

1 & 2) Ok, gotcha
3) That’s good. For a second, I thought it would be 100% exp boost for all levels. Had it been that way, the FCG would be extremely popular for the lowest levels (one good game = 100k exp at 500% boost). The game is addictive, but higher level people would only play to get 100 wins. Now that I know it’s 100% at lvl 270, the game’s incentive system is way better than my assumptions.
4.1) I was expecting that FCG’s reward system to be like the arcade, and we get our rewards summed up in the “Breaking News” section. Since it’s broken down, I want to: A) win consecutively, B) win quickly and with high HP (previously, I just wanted to win), and C) win/play often to get my FCG level up, D) figure out what “luck” and “penalty” are.
4.2) Choosing the difficulty of the AI is awesome, and wasn’t expecting a main menu for the game. Glad to know that ties=loss is officially written so people are forewarned. Total victory/loss record is a nice touch, and I’m glad to know that I’m better than the AI (by a slim margin).
4.3) I’ve notice that cards have changed a bit? Perma-freeze is now 20 turns. Although the card nullifies a monster for a very long time, a match could last longer than 20 turns. For some reason, game play seems more interesting.

Suggestion: When displaying the reward stats after a match, consider speeding up the results display. If I try to click on the results pop-up screen in order to get the final tally, it goes straight to the card that I won. After ~10 matches, people would understand how the system works. You could either make the final listing completely tallied after a mouse click, or just speed up the results. I think the latter would be easier to program?

If I have more comments, then I’ll share.

PS I think it’s funny that the one day that I didn’t touch Anti-Idle was the day you gave your fans 2x rewards. However, thanks for the 1,000 RC, and I’ll use them wisely.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by Pokerhappy:

What does your level in FCG do? Am I just missing something?

I noticed it increases the awards after the match. That’s all I can figure out.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Re: FCG
The AI gave up way too early in the match, and forfeited? It used all of its cards (generation and instant energy), and I had a decent monster (7/3) on the field and some extra cards. However, it had to have been turn #3-4. That’s way too early for the AI to give up as it had enough HP?
Also, the opposite occurred. I had enough HP to withstand the current AI’s attacks (5/0) for 10 turns, but somehow I lost at the end of the turn.
Also, does the exp given to our Anti-Idle file from FCG based on a 100% exp boost? I am assuming the first column is exp given to our main stats.

Overall, I’m blown away compared to the previous version.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

@Tukkun, the FCG AI used “Shield Break” when I had zero defenses, and when the AI had less than the max cards. Also, it used “Rebirth” when it did not have a monster at play, and when it had less than max cards. I’m not a programmer, but the following would be logical for the AI: IF less than max cards AND [card usage will not benefit AI’s (or its monster’s) stats/HP/“mana” (for lack of a better term) in anyway AND “useless” card is not taking up valuable space from the usage of a Yellow “draw extra 1-3 cards”*] AND card will not harm opponent’s (or his/her monster’s) stats/HP/“mana” in anyway, THEN don’t use it.

*AI should have a Yellow draw 1-3 card already in its hand for that provision to apply. “Useless” card is a card that doesn’t benefit the AI (normally not used if AI has less than max cards), except the AI is expected to die within the end of the next turn at current att/def rates of both parties.

My brain is overloaded from trying to think logically. Please feel free to ignore/use my suggestion as you please. Thanks for the awesome game.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by pyjama_warrior:
Originally posted by cho1121:

Does anything bad happen if you transfer the *.sol file to another computer, and another time zone?
Also, has anyone been able to idle at the Pirate Ship or Triangle Land w/o losing money? If so, how do you do it (i.e. level, rings, weapon, etc.)?

I’ve copied from XP to Windows 7.

Anyone know where it’s stored?

On my Windows 7, it’s users> “your name”> AppData> Roaming> Macromedia> Flash Player> #SharedObjects> 4GLQZW67> chat.kongregate.com
Hope that helps.

Also, thanks Darkruler2005, I’ll just go to Triangle Land when I’m not idling…and when I have 900sec of buffs.

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by Darkruler2005:

Currently, dragon cave seems to be the best option to idle at. This is because your maximum attack is capped at a level which only really dents the enemies at pirate ship and has a good chance to one-hit the enemies in dragon cave. I guess it also helps all enemies in dragon cave are level 5. Ring of encounter is the best ring if you can frequently one-hit them, as you’ll get money/experience faster that way. Rest of the items should be self-explanatory, the best of the best.

Thanks for the info. It was the answer that I was afraid to get (it’s going to be hard to leap over people who are at level 3000+).

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Does anything bad happen if you transfer the *.sol file to another computer, and another time zone?
Also, has anyone been able to idle at the Pirate Ship or Triangle Land w/o losing money? If so, how do you do it (i.e. level, rings, weapon, etc.)?

 
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Topic: Anti-Idle: The Game / Anti-Idle: The OFFICIAL thread

Originally posted by jonathan710:

so, guys! :P Where would u suggest that I idle in the battle arena for one area that will be lv 5 bestiary? Thank you! :)

First, I would focus on getting the best armor/weapons/25k attack and defend points that pixels can buy. Idle where you can and get pixels. Next, determine where you can idle WITHOUT losing money over time. Lastly, if you can handle the area without losing money, then use the encounter ring for better idling. For me (max armor/gun/25k att and def, Lvl 2700ish), I can idle at the dragon cave. Hope this helps.

Question for the community. Has anyone been able to idle in the battle arena without losing money at the pirate ship or triangle land? If so, what did you have (weapon, ring, level, etc.)?