Recent posts by XSmokeX on Kongregate

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Topic: Get Connected / Official Add-me thread!

CFD8DB

 
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Topic: Kongregate Multiplayer Games / [Senatry] Feudon lol

lmao, why did they make that shit? I had to go look… first I almost died laughing, then my first thought was, the greedy fools hope someone is dumb enough to fall for it being a “new” game, kind of like when they changed the name from the 50 priors.

 
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Topic: Kongregate Multiplayer Games / [Senatry] Dying Game

It’s been dying for a long time actually. Louise in criss cross array middle with 2 good tacts behind will beat the game, if you have everything red and maxed. LOL. I played for over a year and still 3 pieces away from a red shield. Spent 20+ mil and several hundred gold resetting timer to try for red horse and never got a single part. LOL. Of the 50 players you speak of, it’s not per server, that’s just the same ones on each server, and of those 50, at least 20 are playing alts also. LOL.

 
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Topic: Kongregate Multiplayer Games / [Senatry] Exploits Expo!

IGN: Smoke
League: Noobz
Server: K4
Exploits: 100,575
http://176.9.72.81/reportBugs/screenCapture/134838/075397/91663.jpg

 
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Topic: Kongregate Multiplayer Games / [Senatry] Red the color of blood

Someone sounds a bit cocky… now spit it out, that’s animal cruelty.

 
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Topic: Kongregate Multiplayer Games / [Senatry] All New Player of the Week!!

I vote for Hunter.

He spent a lot of time and effort analyzing the game, putting together spreadsheets, and helping players progress through the game with his tips.

IGN: Smoke
Server: K4

 
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Topic: Kongregate Multiplayer Games / [Senatry] Activity: It is Hero Time! High Return!

You are right, buying gold and using gold to buy buff cards has nothing to do with accelerating hero training. LoL

 
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Topic: Kongregate Multiplayer Games / [Senatry] K4: Exploits Expo

IGN: Smoke
League: Noobz
Server: K4
Exploits: 365909
http://176.9.72.81/reportBugs/screenCapture/134656/635656/9404.jpg

IGN: Pilon23
League: Noobz
Server: K4
Exploits: 124474
http://176.9.72.81/reportBugs/screenCapture/134656/688666/2411.jpg

 
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Topic: Kongregate Multiplayer Games / [Senatry] 0/40+ Drop Rates Ridiculous

lauriesrank is dead on here. I am one of the most unlucky in the game. I am one of those who have gone 100+ with no drop(not even a part), and upwards of 700-800 legions without completing the item. The only thing I’ve ever had drop full was a stone axe or cane cuirass(the lvl 0 white armor and lvl 1 white weapon) from npc in apennines! Other players though have all the red gear they need yet get full drops what seems like every other day. It’s just lucky accounts like Rhyno said. Drops are so bad for me, when I FINALLY complete something, I do the happy dance and yell “YEEEEESSSSSSSS! YEAH BABY!!!!!” No, I’m not kidding, you can ask my wife. She always thinks I got a full drop finally but yeah right, just happy I finally FINISHED one. It’s like that for some, but I tell ya, it feels awesome to FINALLY get it. So stop complaining and just be happy when it comes. By law of chance, it HAS to eventually.

 
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Topic: Kongregate Multiplayer Games / [Senatry] Suggestion Thread

I forgot one, there should be tick boxes added next to exploits and assist cards so a player can choose which they want to use. While it might seem logical to use the assist cards rather than exploits, it’s not always the case. Take a low level player for instance, spending only 100 exploits for an assist and saving those cards for later would be much more satisfying. The same goes for Warehouse Space cards. Should be tick boxes next to cards and gold. If you don’t spend 5 gold for an additional slot and get warehouse space from the wheel, it will force you to use it and then pay 10 gold for the next space. So for 2 spaces you now pay 10 gold instead of 5 and the card. If you could choose, obviously you would pay 5 gold first and then use the card, or in most cases, spend 5, 10, 15, 20 and 25 gold for first 5 additional spaces then use the cards from there on out.

 
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Topic: Kongregate Multiplayer Games / [Senatry] Suggestion Thread

Now for some more suggestions/improvements.

In the past, Legions would automatically dismiss after 5 minutes of being open. This was not needed back then, I don’t know why they ever implemented it. Players could have left and joined a new one on their own. That feature was removed, the auto legion was introduced and brought back the need for an automatic dismissal(timeout) of legions. I suggest implementing the timer again for 10 minutes. I wait for autos to join often, and since it takes 5 minutes, I sometimes step out to smoke or something, hence a 10 minute wait before it times out. The reason we need it back is because when autos join someones AFK legion, they tie up all the autos so the person sitting there waiting to launch their legion never gets enough autos to start it. I’ve seen legions sit with all the autos for hours on end.

Battles need a revamp. In the higher battles one person just standing can potentially ruin the whole thing. Maybe make it so no input from player after 60 seconds of battle launching they are kicked out and replaced by a physician NPC that can be moved by the host clicking it, and then the spot for it to move to. It would use buffs on it’s own when they were done cooling down(or make it a host action as well).

Some have suggested improving auto join by lowering the time to 1 minute. I disagree on this because if it was that quick, nobody would bother waiting for online players to join. Also, if autoers were all into red cd’s and someone started a legion, they could assume nobody is on auto for that legion that day and get robbed of their chances to run it with auto joiners. Auto joiners too would not get to join as many for the same reason.

I have a suggestion for quizzes as well. While they are sometimes entertaining(referring to the answers some give), most of the time they are downright aggrevating. The reason for this is because you do participate, but it’s against lightning fast google bots who answer in 0.5 seconds. For any who are trying to answer the questions, they should all receive chips and bugles as well. What I mean is, everyone who participates gets 1 chip and 1 bugle. For each win, you get that in addition to the one for participating. I suspect, and am almost 100% positive that this will bring more players into the quizzes. After all, who wants to play in them knowing with people answering in 0.5 seconds they stand no chance and would only get angry over trying so hard for absolutely nothing?

Server 3, the lopsided server, I have the solution! So many people argue over what to do with it, merge it to K4 already, Julii there need all the help they can get, and just maybe it will break the damn alliance already! This one is not really meant seriously, but it would fix things on both servers. LOL

 
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Topic: Kongregate Multiplayer Games / [Senatry] Suggestion Thread

I would always win Silk, I only close Senatry to sleep which isn’t very often, lol. In fact, I was up 60+ hrs on Senatry the past few days, ended it with a 4 hr nap and was right back at it. I don’t like the method you describe, but I would like more chances for bugles especially. There is already an implemented log in reward(the gold box you click every day after 10 mins, 30 mins, and 1 hr). Mind you I get them all before 2:00 server time every day and don’t get more to click on for staying logged in 24+ hrs. Anyway, after those rewards are gone, would be cool if a new chest came up that rewarded 1 bugle, 2 bugles, and 4 bugles respectively(or possibly more?). I’m all about fairness to others who don’t have as much time to spend on here as me, but in the same aspect, I am here all the time opposed to somewhere else or another game.

 
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Topic: Kongregate Multiplayer Games / [Senatry] Battles crashing

This is a simple fix, only two possible things are happening. One is that the server itself lags(nothing to do with the players) and causes an NPC to “launch” twice. The other is that when the speed up is used by more than one player, one apparently having a bit slower internet than the other, it’s sending both through and causing an extra NPC to come out. The simple fix is changing the script to consider anything over the number of NPCs to be killed as a win also. That’s a temporary solution until they figure out the exact cause and can address it. If a battle has 144 NPC’s(it seems to happen most often in Battle of Parthia) and it says 145 killed(due to one of the reasons above) the script is considering it failed because it does not recognize 145 NPCs, it’s the same as killing 0. Please pass this message on to techs, maybe they can find the 10 minutes to fix it sometime soon.

 
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Topic: Kongregate Multiplayer Games / [Senatry] Suggestion Thread

I have a few suggestions I think might help turn the game around. Some ideas will be repeats, but I feel they need mentioned again.

1. More options for league hosts. Improved by this idea, a new tech in which silver levied goes into a vault. Higher the tech(vault) the more it stores. Each week, the league host can choose one of two options. Use league vault to bribe(kick) a player from the league, or disperse among the league members(equal shares go to everyone minus any bribes). This way, it costs the league as a whole to kick someone out, so it would be more democratic. I know its an old issue but it comes up time and time again. This will solve it and add somewhere for all the extra levied silver to go!

2. Another new league tech, item vault. Every upgrade level stores one part or item. You can deposit as often as you want, but only withdraw something once a day. League host can “trash” items to make room for better equipment as they see fit. So for those engine guys that get red rings and never want to develop a tactical hero for their array, they can put them in the vault. Those tactical or super lucky rage/engine guys who get too many good weapons can deposit in the vault. This will give players what we’ve all be asking for, essentially a way to trade items that are hard to get but are useless to us, without a form of being able to abuse it. Leagues will be more active and more helpful to everyone in it because it will be a TEAM effort to acquire better gear for the whole league, not individuals. You must be of Senatus level to withdraw the item and the league host must approve the withdrawal.

3. With the addition of battles, legions all but died. Everyone is doing battles for chips and silver opposed to legions for exploits and gear now. I am on nearly 24/7 and constantly checking legions for those quiet launchers but NEVER any going. I like the battles too and need silver(enjoy the chips too) as much as the next guy but I also need exploits and gear from the legions and I can’t run them alone. My suggestion here is to limit the battles in some way, or increase the drop chances from NPCs since thats the only way you can farm gear solo. Forced attack cards are not an option, 20 straight yielded not a single part, and exploits are much lower than if running a legion, not to mention legions can drop fulls. Increase part drops from single NPCs or make them able to drop fulls with same chance as a legion.

4. Alliances are good at times, but mostly just a pain. It limits your prestige targets and forces you to defend areas that you shouldn’t otherwise have to. I have no personal problem with any players, and it’s not their fault, the system itself though is flawed and that is where I have the problem. Julii is far too thin on K4 so it’s basically a fight between Brutii and Scipii. The system is flawed in that whichever family is NOT allied with Julii has the upper hand. You have twice as many families you can attack for % in the areas, you have more prestige targets that keep getting juicier for you because they can ONLY attack you, and there is NOTHING you can do about it. Again, nothing against Julii but there has to be a set of rules for this alliance thing. Alliance should work as such in my opinion; If two families ally because one has less than 2 areas, the system gives the area weak family 2 changes of season to acquire an area. If that does not happen, the alliance is broken and either they must wait 2 more changes of season to rejoin an alliance, or they automatically get allied with the stronger family to help them get areas. ALWAYS being in alliance with only one family to attack is extremely annoying, and in the games current state, at least on server 4, it makes the family allied with Julii much weaker.

I have more but this got way too long. I hope you all enjoy the ideas and feel free to add your own twists and/or opinions. I did not proof read this, so forgive me for any spelling or grammatical errors.

 
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Topic: Kongregate Multiplayer Games / [Senatry] Suggestion Thread

Rhieks, I love the idea of the choosing what legions you get notified for, and the same as with host needing completion it going to everyone. What would be cool is if the host sent, whoever joined(if so many levels above the legion) wouldn’t use a bugle for it, nor count against their cooldown. Perhaps it would even announce differently such as, “[PlayerName] is asking for your help with the completion of [AreaLegion]. You won’t be charged a bugle or penalized by cooldown.”

 
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Topic: Kongregate Multiplayer Games / [Senatry] K4: Exploits Expo 2

IGN: Smoke
League: Noobz
Exploits Gained: 812914
Link: http://176.9.72.81/reportBugs/screenCapture/134475/166448/4552.jpg

 
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Topic: Kongregate Multiplayer Games / [Senatry] K4: Exploits Expo 2

IGN: Pilon23
League: Noobz
Exploits Gained: 562921
Link: http://176.9.72.81/reportBugs/screenCapture/134475/147822/8550.jpg

 
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Topic: Kongregate Multiplayer Games / [Senatry] Suggestion Thread

I like robp64’s idea of auto moving dead accounts to political center.

Also, since the bugle cd can go up to 30 minutes now, 35 if you attack right at the end of the cd why not add bugle cd cards to the wheel? Nearly the same thing as building/tech speedups.

 
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Topic: Kongregate Multiplayer Games / [Steel Legions] Problems with slow/no start of the game

Not sure what the deal is but my graphics card and java are not it. Browser keeps crashing and tries to reload the page 3-4 times before saying it cant render the page. I never even get to see the loading page of the game so what gives? Wanted to try something new, but oh well, I’ll move on I guess.

 
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Topic: Kongregate Multiplayer Games / [Senatry] We are hiring Mods for Senatry

Yes SkiLoo, this is true. However, if they had literate programmers that updated the game smoothly and now and then came out with new content(and fixed broken old content such as Mongo and Seleucid) then more players might be willing to throw a few bucks into the game. I don’t think anyone in their right mind would “donate to” or “support” a game they don’t enjoy, or in this case, that keeps them pissed off. LOL.

 
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Topic: Kongregate Multiplayer Games / [Senatry] Bug Zone

Originally posted by stfung:

Server 2 is dead again. Just sits there, then eventually gets a “Sorry! Network is busy. Please try again later.” message. Highly annoying, was going for red rings this week, missing out on a day’s worth of quests is going to be costly.

They don’t give a rats ass about what you were doing. They just hope you have a fat wallet and purchase gold to make up for them inconveniencing you. LMAO, they are rooting right now that when the server is back up, impatient people with fat wallets rush to buy gold to make up for the lost play time.

 
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Topic: Kongregate Multiplayer Games / [Senatry] We are hiring Mods for Senatry

The point of it was that it says send it before Jan. 6th 2012 and it was the 18th lol. Now it is the 19th and still says the 6th. Anyway, how about hiring some programmers that actually know what the hell they are doing? Wouldn’t that make much more sense? What do you need mods for when the game is always messed up? Hire some literate programmers and give them moderator status. Humm, damn, now that’s an idea!