Recent posts by swords1 on Kongregate

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Topic: Collaborations / Can you do covers?

I plan on writing my own orchestral cover of the main title from Baldur’s Gate II: Shadows of Amn. I am wondering if, since it’s a cover, if I would be able to upload it to Sounds.

 
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Topic: Mud and Blood 2 / mud and blood chat room

There’s also the wiki link on the game

 
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Topic: General Gaming / Nazi zombies

Hows that

 
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Topic: Mud and Blood 2 / MnB vs. WWII

(slams head on desk)
Shut up! (blows thread up so that nobody can argue anymore)

 
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Topic: General Gaming / Nazi zombies

Dr. Ludvig Maxis and his scientist team, Group 935, were tasked with creating an army of super soldiers and new technology for the government project christened “Der Riese” or “The Giant”. In his experiments, Maxis used Element 115 to create the zombies. The zombies, however, couldn’t be controlled and would always be killed when they went berserk.
While this was going on, Dr. Edward Richtofen was testing 115 on living test subjects to create his super soldiers at a Siberian facility. In his experiments, Richtofen used Takeo Masaki, Nikolai Belinski, and an unknown Mexican. When Richtofen accidentally killed the Mexican, he replaced him with Tank Dempsey. Dempsey had recently been captured when he went to spy on the asylum to rescue Dr. Peter McCain, an OSS spy sent to infiltrate Group 935. After being captured, a Marine Recon team was sent in after him to the abandoned asylum. Richtofen, however, already suspected Peter McCain (along with Harvey Yena), and the team was killed. The testing affected each of the subjects’ minds, making Dempsey extremely aggressive, quieting Takeo into only reciting Japanese proverbs, and making Nikolai functionless without vodka. It also had the side effect of erasing their recent memories, making them forget how Richtofen captured them and what he did to them.

Maxis also invented 115-powered teleporters, but they would always destroy anything sent through them. All of these experiments were done with his assistant, Dr. Richtofen. Without Maxis, Richtofen and Schuster would complete the first successful teleportation with a walnut using a very small amount of 115. When Maxis found out about this, he criticized Richtofen for not working on his project and that teleporting a walnut wasn’t a big deal. Maxis then told Richtofen that he was going to make a deal with the Nazi party for money and equipment in exchange for weapons. These new weapons Group 935 created were also powered by 115. Maxis created the Ray Gun based on plans received from Shi No Numa. Richtofen created the Monkey Bomb and Wunderwaffe DG-2 from 115. Maxis promised to mass-produce the DG-2 to his superiors, but his growing infatuation with Sophia slowed his progress and infuriated Richtofen, who was secretly plotting to overthrow him and take control of Group 935. Richtofen continued his teleporter tests with Schuster behind Maxis’ back. Richtofen was the first human test subject and was first sent to the M.P.D., which he believed to be of alien origin. When he touched it, he felt static and started hearing whispering. He was then teleported to a jungle. Dr. Scheuster got worried and planned to scrap the teleporter when Richtofen had been gone for a few days, but he returned as Schuster was talking about it and told him that there was work to be done. Richtofen sounded much crazier and Scheuster noticed this change.

Two Group 935 scientists, Dr. Groph and Dr. Schuster, were stationed at the Moon base and were trying to figure out how to work the M.P.D.. When Schuster killed a rat, its soul was absorbed by a glass vial protruding from the machine. The pair then proceeded to kill many people until the device was filled with souls. The bodies were buried on the moon, leaving them open to zombification. When they finished, they contacted Richtofen who told them that he was going finally going to get rid of the Maxises, indicating that the two scientists were aware of his scheme.

Unbeknownst to Maxis, Richtofen had already mastered teleportation while Maxis was still trying to master it. Maxis was getting frustrated that he could not send a subject to the mainframe Maxis and then used his daughter Samantha’s dog, Fluffy, as a teleporter test subject but once again failed. The dog was teleported, but instead of being destroyed like past test subjects, she was zombified (the first hellhound). When Samantha came running in and started questioning her dad about what happened to her dog, Maxis tried to stop her and get out of the room. Richtofen then followed through with his previously-planned betrayal by locking Maxis and his daughter in the room with the hellhound, he then activated the teleporter which he then thought killed Samantha and Maxis.

Little did Richtofen know that Maxis’ teleporter actually worked and sent Samantha to the Moon base. In her fear, she ran into the M.P.D. and became the one to control the zombies. When Richtofen was informed of what had occurred he warned the pair of scientists about the hellhound and then told them to find a way to get Maxis. When Maxis was found, they let him approach his daughter to calm her down. After apologizing for his actions, Maxis told Samantha to kill all of the Group 935 members for betraying him and was subsequently shot. Samantha then proceeded to fulfill her father’s request by unleashing the zombies.

Richtofen retreated with his super-soldiers to Shi No Numa to think things through. When the zombies attacked Richtofen he realized that Samantha will stop at nothing to seek revenge. Richtofen planed to recover all of the equipment to take control of the zombies. Richtofen then took the group to Der Riese, which had been abandoned since the zombie takeover. The group used the Wunderwaffe DG-2’s 115 to overcharge the Teleporter, making it capable of time travel. Richtofen was apparently unaware of this possibility until he tried it. He seemed unconcerned that he and his partners have been teleported to an abandoned theater in Germany in an unknown year. Although he didn’t know what year it was, Richtofen knew about the theater as it was the place Maxis would unveil the Teleporter to the German high command. Since Maxis was killed, the theater was abandoned.

Sometime prior the characters’ arrival at the Soviet Cosmodrome, Yuri Kravcheski was transferred to work on sending monkeys into space, much to his dismay. His transfer was caused by his superior, Gersch, who he holds a grudge against. As the radio messages progress, Yuri notices the teddy bear and the Matryoshka Dolls and wonders how a child could be let into the station. A child then slowly drives Yuri insane. Yuri, in his state of insanity, finishes the Gersch Device and has Gersch activate it, letting in the zombies and trapping Gersch. Yuri soon realizes his mistake and is heard screaming at the end of the last recording.

After the events of Kino der Toten, the main characters somehow reach an abandoned Soviet Cosmodrome. The characters then hear Gersch, who tells them that the mechanism must be repaired. He is referring to the Kassimir Mechanism, which must be repaired by completing different tasks. After all of the tasks are completed and the mechanism is repaired, Gersch is freed.

While the events of Ascension are occurring in Russia, the events of “Five” are also unfolding in the Pentagon. A piece of Intel reveals that all Wunderwaffe materials were to be moved to American-controlled installations. As a mainframe is visible behind one of the windows in “Five”, it is apparent that it was moved there as per this order. While John F. Kennedy, Robert McNamara, Fidel Castro, and Richard Nixon are negotiating, zombies break into the Pentagon with only the four of them left to fight them. While fighting, they call Dempsey, Takeo, Nikolai, and Richtofen using three red telephones spread across the Pentagon. Their calls show that they’re running out of ammo and will soon be defeated.

As they continue fighting, the three super-soldier test subjects slowly regain their memories. Takeo is the first to remember, and remarks to himself that some day when the group is finished fighting zombies Richtofen will get what he deserves. He also shows his observations of the other two. He believes Nikolai drinks vodka because he wishes to forget the past and can’t function when he remembers it, perhaps meaning Nikolai is beyond hope. Tank, on the other hand, is slowly making progress, as he remembers that he’d seen Richtofen before the fight at Shi No Numa. Takeo notes his shifting memories and believes Tank is finally remembering what Richtofen did to him.

Sometime in the present, George A. Romero stumbled upon Group 935’s research while making a WWII film. He and the cast took a ship out to an abandoned lab in Siberia. After he and the ship’s crew were zombified, only the cast, made up of Sarah Michelle Gellar, Robert Englund, Danny Trejo, and Michael Rooker, remained. This set the stage for Call of the Dead. After the Kassimir Mechanism was completed in Ascension, it overloaded the teleporter and sent the original characters to a Group 935 facility in Siberia, where they were trapped behind a locked door. The celebrities then proceeded to help them escape to Paradise. Richtofen then asked the celebrities to help him obtain the Golden Rod, which they did. Richtofen thanks the group by giving them the DG-2 to help them fight the zombies. In reality, the group could’ve escaped after the security system was disabled. It is unknown what became of the celebrities after helping the group escape.

Shangri-La, however, does not live up to its name, as its inhabitants have all been zombified before the group’s arrival. Richtofen now states that this the last step to controlling the world before he is teleported there. The temple houses a mining facility filled with Element 115, explaining the inhabitants’ zombification.

Prior to the group’s arrival to Shangri-La, two explorers, Brock and Gary went on an expedition to prove their theories on Argatha. Brock later figures out that the temple wasn’t built by an ancient civilization, but by people in the modern era interpreting it. After investigating the temple, the pair accidentally activated the temple’s time travel and died in the resulting Zombie attack. The group travels back in time and helps the pair survive. The pair’s changing fate is illustrated by the radio that changes message and location as the group helps them. When the group finally create the Focusing Stone, it lands on an altar with Richtofen’s name on it, meaning the temple was in fact another Group 935 facility and explaining Richtofen’s knowledge of its location. The two explorers are then sent back to the moment they discovered the temple, indicating that they’re stuck in a never-ending loop.

Now in possession of both the Golden Rod and the Focusing Stone, Richtofen believes he can now control the zombies. The group then travels to Area 51 so they can get to the moon via a teleporter to a top-secret Moon facility named Griffin Station. When the group reaches Area 51, it is already overrun. Due to the Element 115 on the moon, astronauts and scientists sent there have been zombified before the group’s arrival. The people killed by Groph and Schuster contributed even more to the zombie horde.

Richtofen then has the group complete the M.P.D.. When the device is completed, it opens up to reveal Samantha Maxis suspended in the air. As it turns out, the device acts like a prison and keeps her cryogenically frozen so she can be used to control the zombies. Richtofen goes to a terminal to power up the Golden Rod (or V Device) and the Focusing Stone, which he fuses together. However, he encounters Dr. Maxis inside the terminal, who tries to stop him. Richtofen switches souls with Samantha to gain control of the zombies. Richtofen finally thinks everything has gone his way, until Takeo, Tank, and Nikolai decide to stop him. Dr. Maxis, sensing Richtofen’s betrayal, prepared a backup plan in case Richtofen got this far. The group then fires the missiles located on the Moon, which destroys the Earth’s atmosphere. Richtofen is now only in control of the zombies on the moon, greatly lessening the damage he could cause.
-Call of Duty Wikia

 
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Topic: General Gaming / Nazi zombies

Dr. Richtofen and Dr. Maxis are experimenting on Takeo Masaki, Nikolai Belinski, and Tank Dempsey as part of their experiments with 115, a radioactive material that can supposedly create zombies. Der Reise, “The Giant,” is their headquarters. Dr. Richtofen kills Dr. Maxis to get credit for being able to create immortal Nazis, but the zombies breakout and revolt. Richtofen, Masaki, Belinski, and Dempsey fight their way through different maps (Der Reise, Verruckt, Nacht der Untoten, teleported to Shi No Numa, teleport back to Kino der Toten) until they find a Wunderwaffe DG-2, where they arrive at US in 1961. They present their stuff to the CIA at the Pentagon, who tries to reproduce it, but creates a zombie Apocalypse of their own (“Five”). An outbreak at the same time in Soviet Russia (Ascension) is the first true indication that the zombies have gotten out of hand. Dr. Richtofen shoots his Wunderwaffe while the group teleports. The electricity creates a rift in the space-time continuum, and the four are sent to present-day Russia, where George A. Romero is working on his new movie (Call of the Dead). They are saved and teleported back to Shangri-La, where Richtofen obtains one last item he needs. Once he has done that, they teleport to the last remaining safe base, Area 51. They end up teleporting to the Moon. Richtofen activates what he believes will give him control of the zombies, but Dr. Maxis, anticipating this, has it rigged to destroy the Earth. Richtofen blows the Earth up and switches bodies with Samantha Maxis, Dr. Maxis’ daughter. This destroys the reality of “Five” and Call of the Dead, as the world was blown up in 1945. However, they can still use the teleporter to Area 51, which is just a destroyed wasteland (no barriers, etc) and since it is now exposed to the Earth, the character still needs the PES

 
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Topic: Mud and Blood 2 / zombie are only here today

Wave 1 – 7 zombies vs. four soldiers
Wave 2 – 4 zombies, three wehrmacht vs. two soldiers
No Wave 3 – zombies kill my guys then overrun me

 
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Topic: Mud and Blood 2 / MnB vs. WWII

Almost, rdrmaster. Thanks for the help.

 
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Topic: Mud and Blood 2 / MnB vs. WWII

my bad nimbalo. They landed on Sword beach with the BEF again. What goes around comes around

 
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Topic: Mud and Blood 2 / MnB vs. WWII

Thinking things over + edit = Frenchie problem solved. Though it is likely that the French Resistance landed in England with the B.E.F.

Repeat: All I did was say that the game isn’t exactly like the war.

Gebius, I’m not insulting him; I’m trying to give him some things to consider. Course if it was like the real war, it would just scare all the beta-testers away just like the very first MnB did. Now why dont you go flog yourself in the corner and maybe think about things before you say them. MMMM-KAAAAAY? The only thing on this thread that’s full of shit is your ass. Thanks to you I’m half-tempted to get rid of all this stuff that people are missing.

 
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Topic: Mud and Blood 2 / MnB vs. WWII

I never said that there wasn’t Frenchies, they even had their own beach on D-Day, Pointe du Hoc. They just didn’t play a vital role in the war. Of course they helped. When the B.E.F. (British Expiditionary Force) pulled out of Dunkirk, they brought themselves as well as about 30,000 French saboteurs. The Frenchies in the game possibly might have landed at Pointe du Hoc on D-Day, or weren’t serving in the Wehrmacht for some reason. I DON’T KNOW EVERYTHING FOR YOU GUYS OUT THERE CALLING ME A “KNOW-IT-ALL” OR A “SAD EXCUSE FOR A HISTORIAN.” All I am is some average person who know quite a bit about WWII.

P.S. Look at all these “contrast” entries, Urbz. See what you’re missing?

 
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Topic: Mud and Blood 2 / MnB vs. WWII

Strange how 300,000+ men landed on each beach, but only 10% of that, 30,000 men, get their own beach, the Pointe du Hoc.

 
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Topic: Mud and Blood 2 / New units

German rebel groups from German side:

White Crown: High ranking group of officers who made up over 3/4 of the attempts on Hitler’s life. 2 White Crown members, Colonel Klaus von Stauffenburg and Feldmarshal Erwin Rommel, were killed as part of the July 20 1944 “Valkrie” attack on Hitler. Maybe 120 Health, Luger, can’t upgrade weapon but get rifle grenades.

Black Rose: The Black Rose were the “unwanted” of Germany. They were rebels, Communists, Jews, and civilians who had enough guts to fight back at Hitler, pretty much the survivors of the Holocaust. 60-75 Health since most broke out of the concentration camps, K98 since standard issue. NOTE: I’m not sure if they already do this but prioritize targets shooting the most dangerous first.

 
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Topic: Mud and Blood 2 / Things i want to see in the next expansion

Originally posted by PowerSplicer:
Originally posted by swords1:
Originally posted by Lolimator:

and who should do this all?

It would all have to be done by urb/urbz/urbanprophet, the developer of Mud and Blood.

PERFECT ADDITION EVER:
Dr. Richtofen (from Nazi Zombies)
On Halloween, when the first zombie comes to play, Richtofen comes in as a controllable character. He has a Luger up until exp 100, when he gets the blessing/curse of the game, the Vunderwaffel. This is just like a flamethrower, except for the fact that if it hits a Nazi, they turn into a “shootable” zombie. This means they can be shot, but cannot be killed except by close-quarters-combat. It also turns Allied soldiers into uncontrollable zombies, except for the fact that they fight for you.
NOTE: Another suggestion: if you have the Halloween Ribbon, you have a 1% chance of receiving Richtofen whenever you gain a soldier.
PERFECT RANDOM UNFAIR BRUTALITY!

I will post a link on YouTube with the animation soon.

erm… no.

WHAT IS WRONG WITH DR. RICHTOFEN?

 
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Topic: Mud and Blood 2 / Things i want to see in the next expansion

Dedication Medal: 1000 hours cumulative hours added up over different missions. Bonus: either max cap 25TP or soldier’s half off -Frenchie is still 1TP

Operations/Battles: Battle of the Bulge, D-Day, etc. They would have their own maps, and be unlockable like stuff such as Last Stand, Hasty Defenses, and Proper Planning.

 
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Topic: Mud and Blood 2 / MnB vs. WWII

Looking at facts, we’re lucky we’re in MnB, cause I’m just about to prove to you that WWII was MUCH more random, unfair, and brutal than MnB. If you want to add anything, I’ll add it to my list.

Compare:

  • If any of you have seen the mini-series Band of Brothers, then you remember how long it took the medic to even secure the other soldiers.
  • Snipers were commonly used by the Germans when an infantry force was just unbeatable.
  • Zepplid: Though one thing that’s realistic that I noticed is that grenades thrown by panzergrenadiers do more damage in trenches; in real life they’d explode in a confined space, more devestating than on open field, so it makes sense.

Contrast:

  • This is nowhere near as brutal as the “real” WWII.
  • The SS rarely went out into combat.
  • WHO SENDS A ****ING WESPE AT A BUNCH OF SITTING DUCKS WITH RIFLES?
  • Zepplid: Germans used Blitzkrieg. They suffocated their opponent from the start using tanks and bombers, so the battle was over in a few short days. They wouldn’t send one-two soldiers and work their way up.
  • PowerSplicer: You don’t get trench foot.
  • rdrmaster:The grenades U.S. uses in the game weren’t used until i believe the 60’s or 70’s.
  • Frenchdude849: The Sherman Firefly was used only by the BRITISH!THE 17 POUNDER IS ALSO BRITISH SO WHY DOES EVERYONE THINK IT IS AMERICAN?BECAUSE IT’S A SHERMAN?NO,BRITS ALSO USED SHERMANS FOR THEMSELVES
    now let me calm down a little…..

Add anything you feel like.

 
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Topic: Mud and Blood 2 / Things i want to see in the next expansion

Originally posted by Lolimator:

and who should do this all?

It would all have to be done by urb/urbz/urbanprophet, the developer of Mud and Blood.

PERFECT ADDITION EVER:
Dr. Richtofen (from Nazi Zombies)
On Halloween, when the first zombie comes to play, Richtofen comes in as a controllable character. He has a Luger up until exp 100, when he gets the blessing/curse of the game, the Vunderwaffel. This is just like a flamethrower, except for the fact that if it hits a Nazi, they turn into a “shootable” zombie. This means they can be shot, but cannot be killed except by close-quarters-combat. It also turns Allied soldiers into uncontrollable zombies, except for the fact that they fight for you.
NOTE: Another suggestion: if you have the Halloween Ribbon, you have a 1% chance of receiving Richtofen whenever you gain a soldier.
PERFECT RANDOM UNFAIR BRUTALITY!

I will post a link on YouTube with the animation soon.

 
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Topic: Mud and Blood 2 / Wtf moments

Originally posted by Shooterman7000:

one of my starting dudes had 75 rifle to begin with it was terrible especialy since i called a sniper and he was at 46

That’s because your starter was a “supersoldier”. Using Hasy Defense, I got a supersoldier Zook, with rifle at 116
 
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Topic: General Gaming / Best Video Game Level Ever Made

Baldur’s Gate series: Lots of violence, rich storyline, RPG of 1998.

SAREVOK and IRENICUS = AWESOME!

 
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Topic: Mud and Blood 2 / Mud and Blood 2: Tales of War

Pfc. Ryans,
9th Special Operations Squad, 7th Platoon, Moore Company, 3rd Battalion, 1st Regimental Corps

Operation: Counterblitz

Day #1:

0930 hours
Finally: the day we invade France. We were issued two semiautomatic rifles, a Garand and a carbine. I jumped out of the boat, and was nearly chewed up by Nazi machinegunners instantly. I sighted them out, and eliminated them. My platoon, led by Mstr. Sgt. Johnson, wasn’t pinned down and ran up onto the beaches.

1230 hours
Meet up with the other fragments of Moore company, hunker down in German bunker for lunch. Johnson met the other NCOs and the officers: Mstr. Sgt. Hawk, Snd. Lt. Winson, and Lt. Col. Abraham. Turns out Abraham fought these guys before in the Great War!

1330 hours
Packed up, started marching to the next town, St. Marie Eglise.

Day #2:

0430 hours
Today, our alarm clock was a German mortar shelling us out. We have pushed up into Normandy. We’re countered by heavy German resistance. Our next goal is to move into St. Marie Eglise. We’re hiding out in a church, waiting for the artillery bombardment to end.

0445 hours
Cpl. Albritton ran out, and I got to send a postcard to my fiancee telling her how lucky she is… containing the remains of Albritton.

Day #3:

0630 hours
We send a guy out, he gets chewed up.

0730 hours
We storm the enemy positions as a shell takes out the church. A German rushes at me, swings his rifle at me. I duck and bayonet him.Mostly uneventful, but we ran out of coffee and Sergeant Andrews swore up a storm. He took TNT, sneaked behind the Jerries, and set it. He came back with a sack of coffee that he had traded the TNT for.

Day #4:

0830 hours
Well, we’ve got good news and bad news. Good news is we got issued an M26 Pershing and 3 AAA guns. Bad news: we’ve received our first official Special Operations mission dossier, complete with missions and bounties! Extra money not included.

Operation: Snakebite

Day #5:

1130 hours
Screw it. We’ve been paradropped or whatever you want to call it behind enemy lines. I’m in a fucking SS captain’s uniform with an MP40. Our goal, gain intel, then kill the Nazis, get Allied reinforcements, then call Nazi reinforcements to get blown to hell. All the while we have to remain under perfect cover and not get screwed. I’ve just met my “senior officer,” Captain Kilschrimm, received the First Class Triple Iron Cross in WWI. God, even the name makes me wanna piss my pants.

1345 hours
Stationed in command of radio room. Apparently, the Nazis are sustaining heavy losses on the Eastern Front. Rommel was killed, but no Allied reports of encountering him in battle. Dunkirk, Paris and a whole ’nother shitload of France got firebombed last night.

Cast:
Lieutenant Colonel Abraham (SpecOps)
Captain Kilschrimm (Officer)
Second Lieutenant Winson (Officer)
Master Sergeant Hawk (Sniper)
Master Sergeant Johnson (Scout)
Sergeant Andrews (Engineer)
Corporal Albritton (Rifleman)
Private First Class Ryans (SpecOps)

 
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Topic: General Gaming / FPS game software

Does anybody know good FREE downloadable software that I can use to build an FPS and put it on Kong?

 
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Topic: Mud and Blood 2 / The Funniest moments of Mud and Blood

Got a tank, just starts gibbing all my guys. WTF? Then it gibs itself and I have to surrender.

 
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Topic: Mud and Blood 2 / Mud And Blood 2 Strategies and Questions

Strategy:
This worked real well with me. Get Sarge and then give him a Browning Automatic Rifle (BAR) He still has the rifle grenades. In 5 minutes he was an NCO. As he so kindly puts it, “HELL, yeah!” He even managed to live thru Sniper Blitz city ((5 straight sniper blitzes in row) with medic of course)

 
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Topic: Mud and Blood 2 / Frenchies

Originally posted by EnsignWells:

its simple as to WHY they have 75 health, they fell on the way into the battlefield and had to crawl over pebbles to reach your posistion.

Uh huh. Let’s be serious here. They were about as good as the Russian conscripts or the American draftees. These are just regular ppl w/ virtually no military experience whatsoever. That’s why officers start out with 5 xp. and the rest get none

 
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Topic: Off-topic / Why Did The Chicken Cross The Road?

I know why the turkey crossed the road: It crossed the road so that I wouldn’t duck-hunt it for the Thanksgiving feast!