TheSilenT
215 posts
|
Topic: Sword & Magic /
Why I think mage is the strongest and possibly OP
Originally posted by cervantes01:
You forget to factor in armor values.. fighters are tanks, mages are glass cannons.. how it is in every game.
Armor is almost completely irrelevant in PvP at higher levels. You are usually going to kill or be killed in two hits. Raw maximum HP is the only stat worth crap. Both fighter classes get 1k free HP off Vigor and Knights get a massive % increase, which makes them far and away the tankiest.
It’s different in PvE because there are a lot of mobs and you have to be able to take a lot of hits. Also healing is more effective if you’re mitigating damage instead of soaking it.
|
|
|
TheSilenT
215 posts
|
Topic: Sword & Magic /
Why I think mage is the strongest and possibly OP
Here’s my two cents. Right now in PvP, it’s
Knights => Berserkers > Archmage > Assassin > Priest > Ranger
Knights and Berserkers want 100% of their points in STR, Archmages want 100% of their points in INT, Assassins want to go for pure Dodge (really the only reason to go Assassin) so they go pure DEX. Don’t waste stat points on stats that give HIT chance, you can get much higher HIT rolls from gear, and the only people who you’re going to be missing against are Assassins.
At higher levels it’s very luck/RNG based. Your potential damage skyrockets, while your defensive stats become almost useless. Raw HP is the only defense stat you want, since it increases your chances of surviving a high-end hit or crit. This is why Knights are so strong, they get two passives that give extra HP, also Dual Wielding 1H + Dagger gives more raw DPS than a 2H and has more bonus stat rolls (12 vs 6).
|
|
|
TheSilenT
215 posts
|
Topic: Sword & Magic /
[Poll] Reset or not at open this game - this was closed :)
I’d be okay with a reset, as long as all Crystals spent by beta testers were refunded. Also, maybe a small bonus depending on what level they reached in the beta.
As was mentioned earlier, the point of the beta is to test the game, not to give beta testers a stifling advantage against newer players.
|
|
|
TheSilenT
215 posts
|
Topic: ShellShock Live 2 /
Frustrations. Better pay system needed.
Originally posted by akiko01:
Deluxe mode is the only ‘Obvious’ difference between players, and the Deluxe advantages are not very useful in combat (its mostly just Double experience). So i cannot see why you would kick players for having the deluxe icon aside from the idea that they used all of their Tank coins on Bubble Shield, although very few people would do that with all of the extra content they could buy instead, exp. Custom Maps, Themes, Tanks, Weapon packs or even just Tank upgrades that every player obtains eventually. I’m sure that there are a few Level 1 tanks with max shields and fuel, but if you encounter a player who Spams his bubble shield EVERY GAME, then Yes you should kick them next game. But i don’t believe you should focus on players who just have the Deluxe mode active (there are options to hide it, and alot of players do).
You can also buy Weapon packs, Tank Upgrade tokens and weapon tokens. All of which give you a sizable advantage against anyone.
And the difference in weapon quality to someone who has the Premium weapons and weapon packs vs someone who doesn’t is gigantic.
|
|
|
TheSilenT
215 posts
|
Topic: ShellShock Live 2 /
Extra features
Originally posted by Zakhep2:
I think a mute button would be a better idea.
There is one. Click on the tank of the person you want to mute.
But there are still people who are directly disruptive to gameplay, like shooting their own team mates and taking 40 seconds to shoot each time on purpose.
|
|
|
TheSilenT
215 posts
|
Topic: ShellShock Live 2 /
Chat Moderation/Reporting
Also, it’s the internet. You can’t get flustered at every little comment made by some 12 year old.
It annoys me a lot more when they spam and try to ruin the game in some way, like purposely taking 40 seconds to shoot each time or shooting teammates.
In both cases, a votekick feature would be nice.
|
|
|
TheSilenT
215 posts
|
Topic: ShellShock Live 2 /
Extra features
Originally posted by miscrits:
Originally posted by 1337al:
ability to kick morons ingame via a vote or something, i would pay tank coins for this
dude.Thats not a very good idea…I mean.People could use it to kick the whole enemy team…And thats just unfair…
You would need a large consensus, like votes from your own team.
Maybe 4/5 of the other players agreeing to kick in a 3v3, or all 3 of the other players agreeing in a 2v2.
Many other games have a votekick option. It’s rarely abused.
|
|
|
TheSilenT
215 posts
|
Topic: ShellShock Live 2 /
Extra features
Originally posted by 1337al:
ability to kick morons ingame via a vote or something, i would pay tank coins for this
This. For some reason, the SSL2 community is incredibly grating on my nerves, and every 3v3 has at least one trash talking 12 year old spamming up the chat.
You’d rarely see people like that in SSL1.
|
|
|
TheSilenT
215 posts
|
Topic: ShellShock Live 2 /
How do you use tank coins?
Originally posted by NK12:
Originally posted by TheSilenT:
1 or 2 doesn’t do anything. The Tank coins in the boxes are mostly to tempt you into buying more.
I swear, SSL1 was a great example of how a multiplayer flash game could be balanced and not money grubbing. Now there’s pay2win elements all over this game. I guess kChamp stopped giving a crap and went for an easy cash grab.
Though being able to earn Tank coins in game is better than not, I suppose. As long as there isn’t a limiter stopping you from getting more than 10 or some bullshit like that.
What are you talking about? This game has less things to buy for tank coins, and some of the stuff that cost them in the first game is free here. The tank coins are also decently common, and you could easily save them over time.
There are stats that directly influence gameplay, though. Like Fuel, Traction, Armor, Luck and weapon levels. Also a lot more weapons not available to free players, and the difference in weapon quality is huge between having them and not.
Yes, you get a couple stat points from leveling up, but only half what you would need to max your stats (and that’s at level 50, which takes forever without the deluxe EXP boost). You also can level weapons through normal gameplay, but level 5 on all weapons takes such an ungoldy amount of experience you’re hard pressed not to use a weapon token.
After a week straight of playing, I’ve accumulated 8 Tank coins from boxes. Eight. That’s not enough to do jack shit, and mostly serves as an incentive to buy more tokens.
While the approach taken here is certainly less offensive than those god awful pay2win MMOs spammed on Kong, it’s still manipulative and it’s still damaging to game balance, just to a lesser degree. A level 10 free player will never beat a level 10 player who bought 500 tank tokens to get deluxe, weapon packs and tank upgrade tokens.
|
|
|
TheSilenT
215 posts
|
Topic: ShellShock Live 2 /
Delux?
Double EXP and 20 new weapons. Some of them are good, some not so much, so on average your quality of shots only goes up a little.
|
|
|
TheSilenT
215 posts
|
Topic: ShellShock Live 2 /
How do you use tank coins?
1 or 2 doesn’t do anything. The Tank coins in the boxes are mostly to tempt you into buying more.
I swear, SSL1 was a great example of how a multiplayer flash game could be balanced and not money grubbing. Now there’s pay2win elements all over this game. I guess kChamp stopped giving a crap and went for an easy cash grab.
Though being able to earn Tank coins in game is better than not, I suppose. As long as there isn’t a limiter stopping you from getting more than 10 or some bullshit like that.
|
|
|
TheSilenT
215 posts
|
Topic: ShellShock Live 2 /
[Unofficial] Ideas for weapons?
Switch
A small projectile that does 20 damage and makes you trade places with the tank it hits.
Terraformer
A large shot that stops and splits when it hits the top of it’s firing arc. It then rains down a random assortment of Bulgers, Flatteners and Heavy Shots. This should completely reform the ground on a good portion of the map.
Slinky
Behaves like a slinky, does 10 damage every time it moves on the ground, when it finally stops it explodes for 40 damage.
|
|
|
TheSilenT
215 posts
|
Topic: ShellShock Live 2 /
The 4 tanks
They’re purely cosmetic. “Lucky” is just because that tank is shaped like a 4-leaf clover.
|
|
|
TheSilenT
215 posts
|
Topic: ShellShock Live 2 /
[unofficial] Shellshock bugs
If you use the tracer item, then attempt to change your shot trajectory, it often disconnects you from the game. Happened twice out of the 3 times I used the item.
|
|
|
TheSilenT
215 posts
|
Topic: Kongregate /
MMOs Are Ruining Kongregate...
Originally posted by adv0catus:
Originally posted by adv0catus:
Please provide evidence for your accusations.
TheSilenT, I’m waiting.
My evidence is your 30+ some odd posts in these threads all attacking anyone who dares to challenge our glorious MMO overlords. It’s circumstantial, but this is the god damn internet, and you post like you have an agenda. I could just as easily ask you to prove that you aren’t a viral marketer or a developer.
I could see you being a realist who’s tired of responding to stupid kids complaining, but these are legitimate complaints from a good part of the userbase. You’re just dismissing everything, like we should be happy to see Berserk and other shitty games like it on the front page thirty times.
Kongregate has the right to put it on the front page. We have the right to complain or move to another site.
|
|
|
TheSilenT
215 posts
|
Topic: Kongregate /
MMOs Are Ruining Kongregate...
Originally posted by Senekis93:
Whether “negative way” = “ruining the site” or not doesn’t matter… it’s just semantics. the real complaint is that people didn’t like the (kong’s) behavior they were witnessing. you have to read between the lines a bit…
I understand that, but among all these complains, there isn’t a single suggestion for an alternative. You can’t simply come and say “Hey, Kong, I hate the MMO spam. Remove them and go bankrupt.”, since that would actually ruin the site for everyone.
Of course, we’d all love an ads-free, pay-to-win-free Kongregate, but we also need to understand that Kong needs to make money and those things earn them money which, in the end, allows them to host and serve thousands of games for us to play for free.
The other option would be a subscription-based site where you don’t get access to the games unless you pay.
If you consider those options, you’ll notice that having a couple of annoying “Hey, play this stupid MMO” ads 8in the form of featured games or badges) in the site is a cheap price for having access to the rest of the site’s content.
Kong got along just fine without this bullshit before Gamestop took over. Not every exploitative tactic can be justified by “it’s just good business”.
|
|
|
TheSilenT
215 posts
|
Topic: Kongregate /
MMOs Are Ruining Kongregate...
All those developers could stand to watch this video:
http://www.youtube.com/watch?v=AWMBeLrZoyw
Since literally all of them violate the big rules, like selling power. It’s not only annoying to the players, but it’s bad business.
|
|
|
TheSilenT
215 posts
|
Topic: Kongregate /
MMOs Are Ruining Kongregate...
Why do you so rigorously defend these types of MMOs, anyways? Seems like I see adv0catus in every single thread about this subject immediately jumping to defend the blatantly exploitative games which openly sell power and have very little originality.
Not going to go all conspiracy theorist here, but it seems like you have a stake in all this.
|
|
|
TheSilenT
215 posts
|
Topic: The Grinns Tale /
Best classes for tier 4 and 5
Originally posted by EROSENNIN1994:
if you need a tank then yes,create a T5 knight but the main DPS is the shadower in this game!!! he may have almost the same attack but he has 10 MORE SPEED!!! that almost double so shadower it for me!!!
You’ll die in later floors without a Knight. It’s the only class I believe you absolutely need in all setups.
|
|
|
TheSilenT
215 posts
|
Topic: The Grinns Tale /
Best classes for tier 4 and 5
Here are some endgame tips, since it seems like that’s the overall question here. Equipment sets don’t matter as much as party composition. I just beat the final boss yesterday, and it took a pretty specific strategy. He’s incredibly hard and has absolutely insane amounts of HP (and 4 forms).
Party to beat the final boss: Adventurer set up for maximum speed using Fancy Flurry, Cleric with T5 using Heal, Knight with T5 using Spiked Armor II and standing idle. All level 36.
The strategy is to let your adventurer rack up fancy flurry combos. This is the only realistic way to tackle the boss’s 4500 HP in the first 3 forms and 6000 HP in the last one.
Bring a LOT of Shock potions, they’re your biggest tool. The more you bring, the easier the boss becomes. Revive potions, heal potions, status cure potions and food are also necessary.
Party to beat floors 47-48: Wizard on Scald, Archer on Shock, Knight w/ Lifesteal.
|
|
|
TheSilenT
215 posts
|
Topic: Kongregate /
What Happened to Cards?
Kongai pretty much died. The balance was destroyed after the newer sets were released. The developer moved on.
|
|
|
TheSilenT
215 posts
|
Topic: The Grinns Tale /
DIAMONDS
Like I said, they damn near force you to pay if you want to play the last 33% of the game. And they do it in such a manipulative way.
This kind of stuff used to be rare in flash games, now it’s everywhere.
|
|
|
TheSilenT
215 posts
|
Topic: The Grinns Tale /
DIAMONDS
They want your money. Crafting materials are buyable with Pramins. Of course they aren’t going to fix the drop rate. It’s low by design.
Welcome to cash grabs, enjoy your stay.
|
|
|
TheSilenT
215 posts
|
Topic: Kongregate /
On social games - Can we have a tag?
Originally posted by adv0catus:
Facebook-style games with energy, build-times, etc. is not social.
It’s a misnomer term for the “genre”. Kind of like how modern RPGs don’t really emphasize Role Playing.
“Social” games are the type of games you’d expect to find on a social networking site. Ask the developers of The Grinns Tale. They consider the game to be a social game. Not a MMO, not a Multiplayer game, but still a social game.
Yes, they are usually multiplayer by nature, but can be single player too.
|
|
|
TheSilenT
215 posts
|
Topic: Kongregate /
On social games - Can we have a tag?
Originally posted by racefan12:
I’m not sure how a game can be a “social” game if it’s not multiplayer.
“Social” implies that you’re interacting with other players.
Look at The Grinns Tale. It’s completely single player, but it’s a social game. Yeah, doesn’t make sense to me either, but it’s a Facebook game with energy, buildtime & premium bullshit everywhere. Those things are designed solely to make the game such a tedious grind that players are forced to give them money. It’s also server dependent, so you have to deal with lag and loading times in a single player game.
|