Recent posts by TheSilenT on Kongregate

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Topic: Rise of Champions / Trouble after speed nerf.

The 4x Firestorm comp is a cheesy AI farming comp which has inherent weaknesses. Switch to something with more sustained or burst damage if you don’t want to get outclassed by everything, including easy PvE events.

At 16, you’re going to run into a lot of melee rogues due to Intimidate being OP, and those melee rogues will shred at least one of your front row mages before he gets his firestorm off, which means you have no chance of AoEing anything to death.

 
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Topic: Rise of Champions / Punish Page Refreshers!

The fastest way to remedy this is to simply award a potential win/loss at the moment of the match being made, instead of when both players load. The second you queue into someone and see their scouting information, you should be locked into a match, and a refresh is just a forfeit.

 
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Topic: Rise of Champions / Top Guild Recruiting

kong194176

Level 16, playing for a week. High rated and active.

My current guild has a lot of inactive people, looking to switch. PM me in chat if you get the chance.

 
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Topic: Rise of Champions / Rise of Champions - Player Ideas/Suggestions

Another suggestion

Queue dodge prevention/compensation

As queue dodging (aka: people refreshing when they see they’re matched to opponent they might lose to) is a huge problem in the game right now, a win/loss should be awarded at the moment two players get matched, not only if both of them load. Right now, if someone refreshes, you’re stuck waiting about 3 minutes for it to spit you back out into town with an error and no compensation, while your dodging opponent receives no penalty and even gets back in faster.

As things currently stand, it’s nearly impossible to get a PvP match, especially at higher levels.

 
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Topic: Rise of Champions / How to beat 4 Firestorm Mages?

Melee rogues stomp the firestorm comp.

At level 16+, the 4 melee (2 Warrior 2 Rogue being the most common) comp is really dominant. Intimidate is outright broken and makes hard tanks completely useless, they’ll get shredded no matter what they do. Even worse is if you have 1 or 2 mages in the front, they’ll die to a single gut. And mages absolutely cannot outspeed Rogues due to their +15% passive and only needing 7 points in non-AGI stats.

What the firestorm comp is really good at is farming AI, since they can clear most AI teams way faster than anything else.

 
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Topic: Rise of Champions / Rise of Champions - Player Ideas/Suggestions

General balance idea

Quickest and easiest way to fix the dominance of rush down/speed comps is to increase the base health of every class (as well as the bonus given by CON). Also, maybe apply the diminishing returns that AGI gives to speed to the speed stat itself instead.

I believe something like an across the board 25% health increase would increase the diversity of builds seen in the game.

 
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Topic: Rise of Champions / Speed is OP

Edit: Retracting my previous statement, the game really, really changes at level 16. Largely because Intimidate is broken as hell, making tanks completely useless, which in turn breaks the balance of the game wide open.

 
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Topic: Rise of Champions / Mage op as shit.

except a melee rogue has literally never

Originally posted by BlackAeigis:
Originally posted by TheSilenT:

Full speed rogues will take out mages. Also, if you have mages in the front, their Warrior (even if it’s a full tank) will 1-2 shot them.


Mages are good, but every class has it’s use. The balance is good right now. Except melee rogues, they suck.


Execuse me, and why exactly does melee rogues suck? lol..
Blood frenzy can take out a full tanky knight in 4 turns without any help of party members.
Melee rogue is GUT.

Except a melee rogue literally bounces off my tank, even if I give him a million turns to set up that phys resistance debuff and his damage buff.

If you’re facing crappy speed bludgeon Warriors, you’re going to cut them to ribbons, but I guarantee he’s going to do nothing to my team or most teams for that matter. The only way to beat a current “meta” team is to take out their back line ASAP.

For reference, my PvP record is something like 200-20, and exactly 0 of those losses were against teams with melee rogues or two warriors. In fact, those are by far the easiest wins.

 
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Topic: Rise of Champions / Mage op as shit.

Full speed rogues will take out mages. Also, if you have mages in the front, their Warrior (even if it’s a full tank) will 1-2 shot them.

Mages are good, but every class has it’s use. The balance is good right now. Except melee rogues, they suck.

 
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Topic: Rise of Champions / Guild recruitment (get invites here)

kong194176

Level 12, active and strong, looking for a guild.

 
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Topic: Rise of Champions / Heaven or Hell recruiting

kong194176
lvl 10
active player looking for a strong guild

 
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Topic: Rise of Mythos / Standard pack or Elite pack?

If you have a deck that’s all Rare or above of the cards you want, start buying Elite packs instead.

Standard pack helps fill out your collection since it’s cheaper, but when you’re just looking for Epic or Legendary cards, Elite packs are more cost efficient.

 
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Topic: Rise of Mythos / Battle Priestess and Battle Abbess

Originally posted by GF_Stormshade:

Hey Folks,

I’m sorry about the late reply. I was out of the office for the weekend. We will forward this feedback on to the developers. In the mean time, please remember that their are counters to cards with the faith ability. It’s possible to kill them with creatures if they are not well protected. You can hit them with direct damage using skill cards like smite and fireball, Rangers can unsummon them if they become too much of a problem, and card with the fear ability have the possibility of doing the same.

Faith is definitely a powerful ability, but so is the heroic and rage abilities.

It’s not all about one card, it’s about the whol deck and what you can do with it as a player.

Thanks,

Stormshade

Just because something can be countered doesn’t make it balanced. You have to consider just how much of an impact one card has. And BPs and BAs have too much of an impact.

 
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Topic: Rise of Mythos / auction house for paying players only?

Originally posted by lemonbone:

You actually can easily get over 150G a week. So again I don’t understand what you are complaining about.

Mainly from the fact that the AH gives Rubies instead of Gold. Which is total BS.

 
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Topic: Rise of Mythos / Battle Priestess and Battle Abbess

Originally posted by felixng2013:

I agree they are a bit op early game but when you get some spells to counter them they are no problem. They are snowballers that are easy to kill initially but once they start rolling they are hard to stop.

That applies to Heroic cards or Pegasus cheesing. But BPs and BAs are always overpowered. Especially against classes light on high damage removal.

A 3 CD card shouldn’t read “Answer me with removal or die”. That’s too much pressure for a single card to exert. And if they throw something like a Life Blessing on it, good luck.

 
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Topic: Rise of Mythos / Battle Priestess and Battle Abbess

They’re basically auto win cards if you don’t have direct removal. If left alone for 2 or 3 turns, they’re literally unkillable and do absurd unpreventable damage.

If one is on your opponent’s side and you don’t have a strong enough removal spell to kill it (like if your opponent enchants it), your only option to make sure you kill all of their creatures in one turn and don’t damage any of the others. Which is WAY too much pressure for one card. Heroic cards getting out of control are one thing, but BPs get extra Life too.

 
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Topic: Rise of Mythos / auction house for paying players only?

Originally posted by Pinchfire:

Or you can simply play the game for 1-2 weeks, reach level 35 and unlock the ability to use the auction house.

Which you then can’t use because it’s gold only, and there’s a rather high minimum on what cards can be sold for. And you can’t make Gold off the Auction House, only Rubies.

 
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Topic: Rise of Mythos / SCAMMERS!

Originally posted by lemonbone:

They basically act as the same thing.

Not really. You can’t finish quests, buy items in the AH, donate to a guild or trade with rubies.

It’s a stupid system that serves only to prevent free players from accumulating any significant amount of premium currency.

 
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Topic: Rise of Mythos / Best stragety suggestion thread

Pegasus rush only really works in low levels when people’s cards suck.

Honestly, a balanced deck works the best. Having too many units of one type works against each other.

i.e Too many mages means only the one in front will attack (it will stop at range and the one behind it will just sit there). Too many 3 range archers means armor is good against you and you have the same problem. Too much Cavalry and you’re going to get cockblocked by heavy melee units, but not enough Cavalry and you’ll have trouble punching through or punishing lone ranged units.

That doesn’t mean you can’t have a strategy, like a low CD rushdown deck or a stall attrition deck. But a good deck of any type has a clear front line (armor, high health, etc) and diversified threats in the back line.

The game is actually very well balanced, something rare for a flash CCG. Everything has a counter.

 
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Topic: Rise of Mythos / Restart

If you picked a class you don’t like, don’t worry. A Class Change gem is pretty easy to get once you get to level 15+.

 
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Topic: Kongregate Multiplayer Games / [Sword & Magic] Why I think mage is the strongest and possibly OP

Originally posted by cervantes01:

You forget to factor in armor values.. fighters are tanks, mages are glass cannons.. how it is in every game.

Armor is almost completely irrelevant in PvP at higher levels. You are usually going to kill or be killed in two hits. Raw maximum HP is the only stat worth crap. Both fighter classes get 1k free HP off Vigor and Knights get a massive % increase, which makes them far and away the tankiest.

It’s different in PvE because there are a lot of mobs and you have to be able to take a lot of hits. Also healing is more effective if you’re mitigating damage instead of soaking it.

 
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Topic: Kongregate Multiplayer Games / [Sword & Magic] Why I think mage is the strongest and possibly OP

Here’s my two cents. Right now in PvP, it’s

Knights => Berserkers > Archmage > Assassin > Priest > Ranger

Knights and Berserkers want 100% of their points in STR, Archmages want 100% of their points in INT, Assassins want to go for pure Dodge (really the only reason to go Assassin) so they go pure DEX. Don’t waste stat points on stats that give HIT chance, you can get much higher HIT rolls from gear, and the only people who you’re going to be missing against are Assassins.

At higher levels it’s very luck/RNG based. Your potential damage skyrockets, while your defensive stats become almost useless. Raw HP is the only defense stat you want, since it increases your chances of surviving a high-end hit or crit. This is why Knights are so strong, they get two passives that give extra HP, also Dual Wielding 1H + Dagger gives more raw DPS than a 2H and has more bonus stat rolls (12 vs 6).

 
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Topic: Kongregate Multiplayer Games / [Sword & Magic] [Poll] Reset or not at open this game - this was closed :)

I’d be okay with a reset, as long as all Crystals spent by beta testers were refunded. Also, maybe a small bonus depending on what level they reached in the beta.

As was mentioned earlier, the point of the beta is to test the game, not to give beta testers a stifling advantage against newer players.

 
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Topic: ShellShock Live 2 / Frustrations. Better pay system needed.

Originally posted by akiko01:

Deluxe mode is the only ‘Obvious’ difference between players, and the Deluxe advantages are not very useful in combat (its mostly just Double experience). So i cannot see why you would kick players for having the deluxe icon aside from the idea that they used all of their Tank coins on Bubble Shield, although very few people would do that with all of the extra content they could buy instead, exp. Custom Maps, Themes, Tanks, Weapon packs or even just Tank upgrades that every player obtains eventually. I’m sure that there are a few Level 1 tanks with max shields and fuel, but if you encounter a player who Spams his bubble shield EVERY GAME, then Yes you should kick them next game. But i don’t believe you should focus on players who just have the Deluxe mode active (there are options to hide it, and alot of players do).

You can also buy Weapon packs, Tank Upgrade tokens and weapon tokens. All of which give you a sizable advantage against anyone.

And the difference in weapon quality to someone who has the Premium weapons and weapon packs vs someone who doesn’t is gigantic.

 
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Topic: ShellShock Live 2 / Extra features

Originally posted by Zakhep2:

I think a mute button would be a better idea.

There is one. Click on the tank of the person you want to mute.

But there are still people who are directly disruptive to gameplay, like shooting their own team mates and taking 40 seconds to shoot each time on purpose.