Recent posts by TheSilenT on Kongregate

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Topic: Rise of Mythos / Standard pack or Elite pack?

If you have a deck that’s all Rare or above of the cards you want, start buying Elite packs instead.

Standard pack helps fill out your collection since it’s cheaper, but when you’re just looking for Epic or Legendary cards, Elite packs are more cost efficient.

 
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Topic: Rise of Mythos / Battle Priestess and Battle Abbess

Originally posted by GF_Stormshade:

Hey Folks,

I’m sorry about the late reply. I was out of the office for the weekend. We will forward this feedback on to the developers. In the mean time, please remember that their are counters to cards with the faith ability. It’s possible to kill them with creatures if they are not well protected. You can hit them with direct damage using skill cards like smite and fireball, Rangers can unsummon them if they become too much of a problem, and card with the fear ability have the possibility of doing the same.

Faith is definitely a powerful ability, but so is the heroic and rage abilities.

It’s not all about one card, it’s about the whol deck and what you can do with it as a player.

Thanks,

Stormshade

Just because something can be countered doesn’t make it balanced. You have to consider just how much of an impact one card has. And BPs and BAs have too much of an impact.

 
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Topic: Rise of Mythos / auction house for paying players only?

Originally posted by lemonbone:

You actually can easily get over 150G a week. So again I don’t understand what you are complaining about.

Mainly from the fact that the AH gives Rubies instead of Gold. Which is total BS.

 
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Topic: Rise of Mythos / Battle Priestess and Battle Abbess

Originally posted by felixng2013:

I agree they are a bit op early game but when you get some spells to counter them they are no problem. They are snowballers that are easy to kill initially but once they start rolling they are hard to stop.

That applies to Heroic cards or Pegasus cheesing. But BPs and BAs are always overpowered. Especially against classes light on high damage removal.

A 3 CD card shouldn’t read “Answer me with removal or die”. That’s too much pressure for a single card to exert. And if they throw something like a Life Blessing on it, good luck.

 
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Topic: Rise of Mythos / Battle Priestess and Battle Abbess

They’re basically auto win cards if you don’t have direct removal. If left alone for 2 or 3 turns, they’re literally unkillable and do absurd unpreventable damage.

If one is on your opponent’s side and you don’t have a strong enough removal spell to kill it (like if your opponent enchants it), your only option to make sure you kill all of their creatures in one turn and don’t damage any of the others. Which is WAY too much pressure for one card. Heroic cards getting out of control are one thing, but BPs get extra Life too.

 
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Topic: Rise of Mythos / auction house for paying players only?

Originally posted by Pinchfire:

Or you can simply play the game for 1-2 weeks, reach level 35 and unlock the ability to use the auction house.

Which you then can’t use because it’s gold only, and there’s a rather high minimum on what cards can be sold for. And you can’t make Gold off the Auction House, only Rubies.

 
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Topic: Rise of Mythos / SCAMMERS!

Originally posted by lemonbone:

They basically act as the same thing.

Not really. You can’t finish quests, buy items in the AH, donate to a guild or trade with rubies.

It’s a stupid system that serves only to prevent free players from accumulating any significant amount of premium currency.

 
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Topic: Rise of Mythos / Best stragety suggestion thread

Pegasus rush only really works in low levels when people’s cards suck.

Honestly, a balanced deck works the best. Having too many units of one type works against each other.

i.e Too many mages means only the one in front will attack (it will stop at range and the one behind it will just sit there). Too many 3 range archers means armor is good against you and you have the same problem. Too much Cavalry and you’re going to get cockblocked by heavy melee units, but not enough Cavalry and you’ll have trouble punching through or punishing lone ranged units.

That doesn’t mean you can’t have a strategy, like a low CD rushdown deck or a stall attrition deck. But a good deck of any type has a clear front line (armor, high health, etc) and diversified threats in the back line.

The game is actually very well balanced, something rare for a flash CCG. Everything has a counter.

 
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Topic: Rise of Mythos / Restart

If you picked a class you don’t like, don’t worry. A Class Change gem is pretty easy to get once you get to level 15+.

 
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Topic: Sword & Magic / Why I think mage is the strongest and possibly OP

Originally posted by cervantes01:

You forget to factor in armor values.. fighters are tanks, mages are glass cannons.. how it is in every game.

Armor is almost completely irrelevant in PvP at higher levels. You are usually going to kill or be killed in two hits. Raw maximum HP is the only stat worth crap. Both fighter classes get 1k free HP off Vigor and Knights get a massive % increase, which makes them far and away the tankiest.

It’s different in PvE because there are a lot of mobs and you have to be able to take a lot of hits. Also healing is more effective if you’re mitigating damage instead of soaking it.

 
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Topic: Sword & Magic / Why I think mage is the strongest and possibly OP

Here’s my two cents. Right now in PvP, it’s

Knights => Berserkers > Archmage > Assassin > Priest > Ranger

Knights and Berserkers want 100% of their points in STR, Archmages want 100% of their points in INT, Assassins want to go for pure Dodge (really the only reason to go Assassin) so they go pure DEX. Don’t waste stat points on stats that give HIT chance, you can get much higher HIT rolls from gear, and the only people who you’re going to be missing against are Assassins.

At higher levels it’s very luck/RNG based. Your potential damage skyrockets, while your defensive stats become almost useless. Raw HP is the only defense stat you want, since it increases your chances of surviving a high-end hit or crit. This is why Knights are so strong, they get two passives that give extra HP, also Dual Wielding 1H + Dagger gives more raw DPS than a 2H and has more bonus stat rolls (12 vs 6).

 
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Topic: Sword & Magic / [Poll] Reset or not at open this game - this was closed :)

I’d be okay with a reset, as long as all Crystals spent by beta testers were refunded. Also, maybe a small bonus depending on what level they reached in the beta.

As was mentioned earlier, the point of the beta is to test the game, not to give beta testers a stifling advantage against newer players.

 
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Topic: ShellShock Live 2 / Frustrations. Better pay system needed.

Originally posted by akiko01:

Deluxe mode is the only ‘Obvious’ difference between players, and the Deluxe advantages are not very useful in combat (its mostly just Double experience). So i cannot see why you would kick players for having the deluxe icon aside from the idea that they used all of their Tank coins on Bubble Shield, although very few people would do that with all of the extra content they could buy instead, exp. Custom Maps, Themes, Tanks, Weapon packs or even just Tank upgrades that every player obtains eventually. I’m sure that there are a few Level 1 tanks with max shields and fuel, but if you encounter a player who Spams his bubble shield EVERY GAME, then Yes you should kick them next game. But i don’t believe you should focus on players who just have the Deluxe mode active (there are options to hide it, and alot of players do).

You can also buy Weapon packs, Tank Upgrade tokens and weapon tokens. All of which give you a sizable advantage against anyone.

And the difference in weapon quality to someone who has the Premium weapons and weapon packs vs someone who doesn’t is gigantic.

 
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Topic: ShellShock Live 2 / Extra features

Originally posted by Zakhep2:

I think a mute button would be a better idea.

There is one. Click on the tank of the person you want to mute.

But there are still people who are directly disruptive to gameplay, like shooting their own team mates and taking 40 seconds to shoot each time on purpose.

 
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Topic: ShellShock Live 2 / Chat Moderation/Reporting

Also, it’s the internet. You can’t get flustered at every little comment made by some 12 year old.

It annoys me a lot more when they spam and try to ruin the game in some way, like purposely taking 40 seconds to shoot each time or shooting teammates.

In both cases, a votekick feature would be nice.

 
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Topic: ShellShock Live 2 / Extra features

Originally posted by miscrits:

Originally posted by 1337al:

ability to kick morons ingame via a vote or something, i would pay tank coins for this

dude.Thats not a very good idea…I mean.People could use it to kick the whole enemy team…And thats just unfair…

You would need a large consensus, like votes from your own team.

Maybe 4/5 of the other players agreeing to kick in a 3v3, or all 3 of the other players agreeing in a 2v2.

Many other games have a votekick option. It’s rarely abused.

 
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Topic: ShellShock Live 2 / Extra features

Originally posted by 1337al:

ability to kick morons ingame via a vote or something, i would pay tank coins for this

This. For some reason, the SSL2 community is incredibly grating on my nerves, and every 3v3 has at least one trash talking 12 year old spamming up the chat.

You’d rarely see people like that in SSL1.

 
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Topic: ShellShock Live 2 / How do you use tank coins?

Originally posted by NK12:
Originally posted by TheSilenT:

1 or 2 doesn’t do anything. The Tank coins in the boxes are mostly to tempt you into buying more.

I swear, SSL1 was a great example of how a multiplayer flash game could be balanced and not money grubbing. Now there’s pay2win elements all over this game. I guess kChamp stopped giving a crap and went for an easy cash grab.

Though being able to earn Tank coins in game is better than not, I suppose. As long as there isn’t a limiter stopping you from getting more than 10 or some bullshit like that.

What are you talking about? This game has less things to buy for tank coins, and some of the stuff that cost them in the first game is free here. The tank coins are also decently common, and you could easily save them over time.

There are stats that directly influence gameplay, though. Like Fuel, Traction, Armor, Luck and weapon levels. Also a lot more weapons not available to free players, and the difference in weapon quality is huge between having them and not.

Yes, you get a couple stat points from leveling up, but only half what you would need to max your stats (and that’s at level 50, which takes forever without the deluxe EXP boost). You also can level weapons through normal gameplay, but level 5 on all weapons takes such an ungoldy amount of experience you’re hard pressed not to use a weapon token.

After a week straight of playing, I’ve accumulated 8 Tank coins from boxes. Eight. That’s not enough to do jack shit, and mostly serves as an incentive to buy more tokens.

While the approach taken here is certainly less offensive than those god awful pay2win MMOs spammed on Kong, it’s still manipulative and it’s still damaging to game balance, just to a lesser degree. A level 10 free player will never beat a level 10 player who bought 500 tank tokens to get deluxe, weapon packs and tank upgrade tokens.

 
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Topic: ShellShock Live 2 / Delux?

Double EXP and 20 new weapons. Some of them are good, some not so much, so on average your quality of shots only goes up a little.

 
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Topic: ShellShock Live 2 / How do you use tank coins?

1 or 2 doesn’t do anything. The Tank coins in the boxes are mostly to tempt you into buying more.

I swear, SSL1 was a great example of how a multiplayer flash game could be balanced and not money grubbing. Now there’s pay2win elements all over this game. I guess kChamp stopped giving a crap and went for an easy cash grab.

Though being able to earn Tank coins in game is better than not, I suppose. As long as there isn’t a limiter stopping you from getting more than 10 or some bullshit like that.

 
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Topic: ShellShock Live 2 / [Unofficial] Ideas for weapons?

Switch
A small projectile that does 20 damage and makes you trade places with the tank it hits.

Terraformer
A large shot that stops and splits when it hits the top of it’s firing arc. It then rains down a random assortment of Bulgers, Flatteners and Heavy Shots. This should completely reform the ground on a good portion of the map.

Slinky
Behaves like a slinky, does 10 damage every time it moves on the ground, when it finally stops it explodes for 40 damage.

 
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Topic: ShellShock Live 2 / The 4 tanks

They’re purely cosmetic. “Lucky” is just because that tank is shaped like a 4-leaf clover.

 
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Topic: ShellShock Live 2 / [unofficial] Shellshock bugs

If you use the tracer item, then attempt to change your shot trajectory, it often disconnects you from the game. Happened twice out of the 3 times I used the item.

 
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Topic: Kongregate / MMOs Are Ruining Kongregate...

Originally posted by adv0catus:
Originally posted by adv0catus:

Please provide evidence for your accusations.

TheSilenT, I’m waiting.

My evidence is your 30+ some odd posts in these threads all attacking anyone who dares to challenge our glorious MMO overlords. It’s circumstantial, but this is the god damn internet, and you post like you have an agenda. I could just as easily ask you to prove that you aren’t a viral marketer or a developer.

I could see you being a realist who’s tired of responding to stupid kids complaining, but these are legitimate complaints from a good part of the userbase. You’re just dismissing everything, like we should be happy to see Berserk and other shitty games like it on the front page thirty times.

Kongregate has the right to put it on the front page. We have the right to complain or move to another site.

 
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Topic: Kongregate / MMOs Are Ruining Kongregate...

Originally posted by Senekis93:
Whether “negative way” = “ruining the site” or not doesn’t matter… it’s just semantics. the real complaint is that people didn’t like the (kong’s) behavior they were witnessing. you have to read between the lines a bit…

I understand that, but among all these complains, there isn’t a single suggestion for an alternative. You can’t simply come and say “Hey, Kong, I hate the MMO spam. Remove them and go bankrupt.”, since that would actually ruin the site for everyone.

Of course, we’d all love an ads-free, pay-to-win-free Kongregate, but we also need to understand that Kong needs to make money and those things earn them money which, in the end, allows them to host and serve thousands of games for us to play for free.

The other option would be a subscription-based site where you don’t get access to the games unless you pay.
If you consider those options, you’ll notice that having a couple of annoying “Hey, play this stupid MMO” ads 8in the form of featured games or badges) in the site is a cheap price for having access to the rest of the site’s content.

Kong got along just fine without this bullshit before Gamestop took over. Not every exploitative tactic can be justified by “it’s just good business”.