Recent posts by TheSilenT on Kongregate

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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ Show off your best gear/screenshots here!

Originally posted by Zumato:

Most Valuable Item!

Too bad that speed roll is literally useless now. RIP in pepperonis.

 
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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ Show off your best gear/screenshots here!

My final rating before they get hidden. RIP

 
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Topic: Rise of Champions / Idea: Name change ticket

I’m trying to gauge interest on Kong for a feature request.

If you could change your in game name for some amount of diamonds, would you consider buying one?

A relatively common item/idea among other MMOs is the concept of a “Name change ticket”. It also exists on services such as XBL. People usually to have a little fun with it by messing with their name, and it’s a non-p2w purely cosmetic shop item that could help draw some funds for the devs.

However, there has to be enough interest for this in order for Blake and Ryan to consider spending dev time on it. Tell me what you think.

 
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Topic: Technical Support / FREE KREDS NOT WORKING

A large number of the “free” Kred offers are outright scams, that’s just the nature of the beast.

The survey/app providers will tell you that you did something wrong if confronted with it, but I’ve been doing these long enough to know half of them won’t report a completion of the offer (either for everyone or for certain people). There are also a large number of survey sites (or anything else that collects personal information) that will take your information, keep it and then run you in circles saying you didn’t qualify for any survey and/or link you to some phishing site. Even when you know exactly what the survey is supposed to be aimed at and answer accordingly, you get looped in circles while they data gather.

If you’ve ever used your real/permanent e-mail or address for these kinds of things, you now know one of the reasons you’re flooded with spam.

Of course, none of this is directly Kong’s fault, but they still chose to be affiliated with them and put those offers up on Kong.

 
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Topic: Rise of Champions / Advice against 2xWarrior, 2xRogue?

Originally posted by rifathossain:

I am level 16 and my 4 warriors can defeat 2 war and 2 rogue with daggers team because of the strength and speed. You must make sure that the speeds of your all party members are greater than the opponent’s 2 warriors and you can defeat 2 war and 2 rogue build. You should also use your gears and skills wisely. Remember,there is no such thing as unbeatable party.

Properly built 2W2R intimislash beats properly built 4W, including at 20. Plus, their gear will be better on average because they can use 2 classes worth of Epic/Legendary rerolled drops while you’re limited to only Warrior gear (so you’ll be using a lot of crafted junk).

The best build to counter 2W2R intimislash is level 20 2W2M. And 4W beats that build, kind of like a rock paper scissors. There are other builds out there, though, and there’s always room for experimentation. Like Zumato and his Headshot archer mage pickoff comp.

 
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Topic: Rise of Champions / Major update in the works

Mage’s burn passive: either replace it with something completely different, or only work with actual fire skills, not freezing wind.

It doesn’t. Freezing Wind will apply burn stacks with that passive, but only Fire Arrow, Fireball, Firestorm and Inferno will proc the bonus damage of burn. There’s no way to change that, it’s hard coded that way.

 
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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ Show off your best gear/screenshots here!

Bragging, you say?

 
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Topic: Rise of Champions / Does Blazing Weapons give unseen burn buff?

Originally posted by Gameguy602:
Originally posted by TheSilenT:

Adding burn to your attacks without Burn on them already (through the Mage passive) doesn’t make them apply burn.

Uh, yeah it does.

I mean unless freezing winds are supposed to apply burn naturally, but I don’t think that’s it.

That’s not applying bonus damage from burn, that’s just adding burn stacks. That freezing wind won’t do extra damage no matter how much burn you put on your opponent. Neither will any other attack aside from Fire Arrow, Fireball, Firestorm and Inferno.

 
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Topic: Rise of Champions / Advice against 2xWarrior, 2xRogue?

There’s no counter to the 2x Warrior 2x Rogue build until level 20. Even then, it’s a top build. In the 16-19 range, it’s absolutely dominant and unbeatable.

The 2x Warrior 2x Mage build gets good at 20, since mages get an insane passive damage boost, a full +45%. And there’s another good build at 20, which is the 4x Warrior build.

 
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Topic: Rise of Champions / Does Blazing Weapons give unseen burn buff?

Adding fire to your attacks doesn’t make them apply burn. Adding burn to your attacks without Burn on them already (through the Mage passive) doesn’t make them apply burn. However, Fire Arrow, which doesn’t do fire damage (it does Ranged damage), does apply burn.

Burn is coded as such that it only applies the bonus damage on abilities which apply burn naturally. Those being Fire Arrow, Fireball, Firestorm and Inferno.

 
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Topic: Rise of Champions / Major update in the works

Sounds like a great update, rekindled my interest in the game.

Though I hope we get a free respec if there are major, sweeping balance changes. Even if it’s cheap, I have a feeling a lot of people are going to want to 4x respec.

 
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Topic: Rise of Champions / Trouble after speed nerf.

The 4x Firestorm comp is a cheesy AI farming comp which has inherent weaknesses. Switch to something with more sustained or burst damage if you don’t want to get outclassed by everything, including easy PvE events.

At 16, you’re going to run into a lot of melee rogues due to Intimidate being OP, and those melee rogues will shred at least one of your front row mages before he gets his firestorm off, which means you have no chance of AoEing anything to death.

 
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Topic: Rise of Champions / Punish Page Refreshers!

The fastest way to remedy this is to simply award a potential win/loss at the moment of the match being made, instead of when both players load. The second you queue into someone and see their scouting information, you should be locked into a match, and a refresh is just a forfeit.

 
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Topic: Rise of Champions / Top Guild Recruiting

kong194176

Level 16, playing for a week. High rated and active.

My current guild has a lot of inactive people, looking to switch. PM me in chat if you get the chance.

 
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Topic: Rise of Champions / Rise of Champions - Player Ideas/Suggestions

Another suggestion

Queue dodge prevention/compensation

As queue dodging (aka: people refreshing when they see they’re matched to opponent they might lose to) is a huge problem in the game right now, a win/loss should be awarded at the moment two players get matched, not only if both of them load. Right now, if someone refreshes, you’re stuck waiting about 3 minutes for it to spit you back out into town with an error and no compensation, while your dodging opponent receives no penalty and even gets back in faster.

As things currently stand, it’s nearly impossible to get a PvP match, especially at higher levels.

 
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Topic: Rise of Champions / How to beat 4 Firestorm Mages?

Melee rogues stomp the firestorm comp.

At level 16+, the 4 melee (2 Warrior 2 Rogue being the most common) comp is really dominant. Intimidate is outright broken and makes hard tanks completely useless, they’ll get shredded no matter what they do. Even worse is if you have 1 or 2 mages in the front, they’ll die to a single gut. And mages absolutely cannot outspeed Rogues due to their +15% passive and only needing 7 points in non-AGI stats.

What the firestorm comp is really good at is farming AI, since they can clear most AI teams way faster than anything else.

 
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Topic: Rise of Champions / Rise of Champions - Player Ideas/Suggestions

General balance idea

Quickest and easiest way to fix the dominance of rush down/speed comps is to increase the base health of every class (as well as the bonus given by CON). Also, maybe apply the diminishing returns that AGI gives to speed to the speed stat itself instead.

I believe something like an across the board 25% health increase would increase the diversity of builds seen in the game.

 
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Topic: Rise of Champions / Speed is OP

Edit: Retracting my previous statement, the game really, really changes at level 16. Largely because Intimidate is broken as hell, making tanks completely useless, which in turn breaks the balance of the game wide open.

 
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Topic: Rise of Champions / Mage op as shit.

except a melee rogue has literally never

Originally posted by BlackAeigis:
Originally posted by TheSilenT:

Full speed rogues will take out mages. Also, if you have mages in the front, their Warrior (even if it’s a full tank) will 1-2 shot them.


Mages are good, but every class has it’s use. The balance is good right now. Except melee rogues, they suck.


Execuse me, and why exactly does melee rogues suck? lol..
Blood frenzy can take out a full tanky knight in 4 turns without any help of party members.
Melee rogue is GUT.

Except a melee rogue literally bounces off my tank, even if I give him a million turns to set up that phys resistance debuff and his damage buff.

If you’re facing crappy speed bludgeon Warriors, you’re going to cut them to ribbons, but I guarantee he’s going to do nothing to my team or most teams for that matter. The only way to beat a current “meta” team is to take out their back line ASAP.

For reference, my PvP record is something like 200-20, and exactly 0 of those losses were against teams with melee rogues or two warriors. In fact, those are by far the easiest wins.

 
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Topic: Rise of Champions / Mage op as shit.

Full speed rogues will take out mages. Also, if you have mages in the front, their Warrior (even if it’s a full tank) will 1-2 shot them.

Mages are good, but every class has it’s use. The balance is good right now. Except melee rogues, they suck.

 
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Topic: Rise of Champions / Guild recruitment

kong194176

Level 12, active and strong, looking for a guild.

 
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Topic: Rise of Champions / Heaven or Hell recruiting

kong194176
lvl 10
active player looking for a strong guild

 
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Topic: Rise of Mythos / Standard pack or Elite pack?

If you have a deck that’s all Rare or above of the cards you want, start buying Elite packs instead.

Standard pack helps fill out your collection since it’s cheaper, but when you’re just looking for Epic or Legendary cards, Elite packs are more cost efficient.

 
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Topic: Rise of Mythos / Battle Priestess and Battle Abbess

Originally posted by GF_Stormshade:

Hey Folks,

I’m sorry about the late reply. I was out of the office for the weekend. We will forward this feedback on to the developers. In the mean time, please remember that their are counters to cards with the faith ability. It’s possible to kill them with creatures if they are not well protected. You can hit them with direct damage using skill cards like smite and fireball, Rangers can unsummon them if they become too much of a problem, and card with the fear ability have the possibility of doing the same.

Faith is definitely a powerful ability, but so is the heroic and rage abilities.

It’s not all about one card, it’s about the whol deck and what you can do with it as a player.

Thanks,

Stormshade

Just because something can be countered doesn’t make it balanced. You have to consider just how much of an impact one card has. And BPs and BAs have too much of an impact.

 
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Topic: Rise of Mythos / auction house for paying players only?

Originally posted by lemonbone:

You actually can easily get over 150G a week. So again I don’t understand what you are complaining about.

Mainly from the fact that the AH gives Rubies instead of Gold. Which is total BS.