Recent posts by Endovior on Kongregate

Flag Post

Topic: War of Omens / Hand Size on Daru?

Daru allegedly has two abilities: an extra draw per turn, and an extra card in hand. The first ability works normally, but the second doesn’t. If Daru ends his turn with 0 or 1 card, he’ll draw 4 (3+1). If he ends his turn with 2 cards, he’ll only draw 3 (3+1-1), and so on down if he has more than 2 cards. This works exactly like the hand size of anyone else, implying that he has no hand size related ability.

This has been an issue for a while, now; reporting it so it can be fixed.

 
Flag Post

Topic: War of Omens / AI Banishes Underworld Barge

The scenario desciclope described would actually make sense, but the AI does actually do a related thing which doesn’t:

When you have two allies, and they have 3+, I’ve seen the AI seduce one of them, and then use Mayhem to banish everything. Generally speaking, most uses of Mayhem to banish everyone when the AI controls one or more of your allies seem dubious, as do uses of Mayhem to banish allies when the AI has an ally advantage.

 
Flag Post

Topic: War of Omens / AI Banishes Underworld Barge

A minor AI issue, here; generally speaking, the AI likes to use Banishing Gust to preferentially pick off the most-charged card you have. That’s normally a good rule of thumb, sure, but when that most-charged card is a heavily-laden Underworld Barge behind your defences, it should probably instead banish the Golem blocking the way, or the Scribe you have filling the Barge, or generally anything but the Barge itself, since Banishing the Barge will lead very quickly to defeat. After all, that’s the exact situation when you’d want to Banish your own Barge, so the AI should be tweaked to not do that for you, at the very least.

 
Flag Post

Topic: War of Omens / Chrome Performance Issues

I’d been having occasional game crashes with Chrome here. It does seem to be a performance issue, since it’s always associated with a noticeable slowdown, but FCG doesn’t have any advice for this problem than ‘clear your cache’, which doesn’t actually work. This problem never happens immediately after a fresh reboot, and it only seems to happen with War of Omens.

Investigating more closely, I found the Chrome Task Manager, which provides a workaround. Any time War of Omens seems to be misbehaving, I note that Chrome’s “GPU Process” task is hogging ~1GB of memory itself. I decided to kill that process with the Chrome Task Manager, after which it vanished briefly before respawning at a more reasonable memory level. I’ve done this a few times, and each time, I’ve been able to go on to play War of Omens afterwards without any issues.

 
Flag Post

Topic: War of Omens / Daily Reward Rescheduling

I’ve never had this happen. I set the reward thing once, it changed then (not taking effect until the next day, of course), and has since been static.

If you keep fiddling with it, I’d naively expect it to continuously get pushed back. If it’s doing weird things on its own, I could not explain why.

 
Flag Post

Topic: AdVenture Capitalist / (Bug?) Different calculations for buyng 100 than for buying 10?

This definitely looks like a rounding error, yeah.

It’s probably inevitable that small rounding errors will be present in a game like this that’s constantly calculating such huge numbers, but it shouldn’t have more than a tiny effect on the overall results.

 
Flag Post

Topic: War of Omens / Madam Aline OP?

Luck will always be a thing, but some decks have too many high cost cards in them, and thus are particularly vulnerable to a ‘bad draw’. You were the one who picked the cards that went in, so if that’s often a problem, the thing that’s wrong is your deck design.

 
Flag Post

Topic: War of Omens / Madam Aline OP?

If you can’t kill two courtesans early, you have other problems with your deck. If you don’t have any sort of early-game field control, you’re vulnerable to many more decks than just an AI Madam Aline.

 
Flag Post

Topic: War of Omens / Can't Feed hero mana at 99hp, please fix!!!

And, it’s fixed now.

Related: Enchanted Treaty got nerfed; now they’re only one mana per turn. They feed x3 now, but that’s still less mana per turn AND less mana efficiency, which makes them a lot less appealing.

 
Flag Post

Topic: War of Omens / Restock is NOT random

Originally posted by kikix12:

The game quite often show some very improbable results (AI redrawing non-coin cards from their hand nearly every round, they getting two, three coins to activate few rounds in a row etc.), but that may very well just be a result of the player focusing on those improbable (but certainly still possible) results, with the amount of typical results just not being properly discerned.

This. When you restock the same card seven times in a row, it’s highly memorable, and you’ll be left thinking there’s something wrong with the RNG… forgetting entirely the hundreds of games in which nothing at all unusual happened with the RNG.

 
Flag Post

Topic: AdVenture Capitalist / Great update to the update!

I was among the people who were really frustrated with the update.

I’m definitely happy with the quick dev response, though; it’s a much better experience now. I think I’d still prefer the old interface to the current one, in all honesty… but the new one has a few things going for it now, and it’s got room to grow.

 
Flag Post

Topic: AdVenture Capitalist / How would you rate AdCap if this upgrade was what it started with?

Originally posted by JohnS1173:

none of you truly liked the game, or you wouldn’t have completely ditched it the moment they screwed it up.

“No true scotsman” is not a proper argument. It’s entirely possible to have liked the game before, and now to dislike it because the interface is screwed up; that kind of dislike doesn’t rule out coming back if/when it gets fixed.

 
Flag Post

Topic: AdVenture Capitalist / Do you like the new design?

Voted that the new update is worse, which puts me in the overwhelming majority; so far 92% of respondents seem to think this was a bad thing.

 
Flag Post

Topic: AdVenture Capitalist / Everything Wrong with this Update

Agreeing with everything that’s been posted; the new UI is appalling.

It is not acceptable to trade away interface usability for ‘prettiness’, even when it’s a legitimate artistic improvement. And tastes can differ where art is concerned. I don’t really like the new design on it’s own aesthetic merits, but I could live with it if it was just as usable as the old version. It’s not, though, so to me, this version looks uglier, and wastes important space on being ugly.

 
Flag Post

Topic: War of Omens / Building an Army on Paper: The Ultimate (Impossible) OP Hero/Deck Combo

Originally posted by Garnakan:

SoR + Draw a card = instant infinite?

Given that Tournaments are a thing, now, and we can actually try some of this stuff…

This absolutely works. If your deck only contains Vespitole cards (which is to say, that your other stuff is all permanents or Metris one-shots), and you have even a single Shrine of Rebirth on the field, you can go infinite in two turns. I did this twice, earlier; it happened at around 7 green cards in-deck, including 3x Scrolls; cycling your cards builds up your combo, and then you go infinite.

Problem is, it’s unreliable, and you need to make some sacrifices to get there. Two wins, three losses; too much slow and fat green, which loses hard to early creature rush or resource denial.

 
Flag Post

Topic: AdVenture Capitalist / iOS vs. Android: Which do you use?

android

 
Flag Post

Topic: War of Omens / Upgraded all commons, unsure what to do next

Speaking personally, I’m of the opinion that if you’re spending enough of your time on something to actually start maxing stuff out like that, you may as well contribute a little money.

It’s not actually all that much, all told, and if you’ve maxed out your commons, the value/entertainment ratio probably justifies the expense. YMMV, of course; if you don’t feel like the game’s worth the small sum it’d take you to continue to progress efficiently, you may wish to consider whether you feel it’s still worth your time at all.

 
Flag Post

Topic: War of Omens / Building an Army on Paper: The Ultimate (Impossible) OP Hero/Deck Combo

Originally posted by Garnakan:

SoR + Draw a card = instant infinite?

Huh, should’ve thought of that one. Yeah, Shrine of Rebirth would be ridiculously OP on Vespitole. Not quite to the point of winning instantly, but still improbably strong, since your spellchains would accelerate instead of diminishing. You couldn’t immediately go infinite, but you’d have a vastly easier time of it.

 
Flag Post

Topic: War of Omens / Cards that need nerf or buff

I’ve used Burglary recently; it’s not terrible, when fully upgraded, since it’s more discriminating than Forgery, and denies the enemy a card, and CAN be cheaper than Stolen Plans. Still, that’s sort of circumstantial, and a 1-gold cost buff would make it a lot better.

Agreed on the Apothecary’s heal being useless. She’s only reasonable to use for stocking poisons, and I wouldn’t use her for that capacity without full upgrades, since the stocked poisons are the same upgrade level as she is (as with all restocking cards).

Hedge Guardian is awesome, what are you talking about. The synergy is with Golems, not wards, of course; random attacks against a golem+guardian line will randomly hit the guardians instead of the golems, and those flowers can be kept alive. Not all decks are able to be discriminating enough to avoid giving you flowers this way (re: Daramek), so it can be pretty awesome and effective. And, of course, it’s a 10-strength wall otherwise.

Yarakeen is ok, but expensive. I can usually do more earlier with cheaper things, though, so there winds up being no room for it.

Harvest isn’t bad; apples are cheaper to produce than magic, and apples can be turned whatever you like if you’ve got the right allies. Alternatively, combo with Merchant Guild to make gold. It’s a combo card, and it shows, but if you’ve got the allies on the field to make use of it in the first place, none of it’s drawbacks really apply.

Agreed on Warship. It’s too expensive and too circumstantial; if you had the money for a warship, you’d probably rather have a Knight; if you had the supporting Marshals and Benedictions available to make Warship more effective than a Knight, you could’ve already been winning the game with Knights and the rest. Warship didn’t get updated after the rest of the stuff did, so it lags behind. I’d recommend something like ‘ignores retaliation’ for the Warship; that’d give it a proper role again.

 
Flag Post

Topic: War of Omens / Thought on Jesmai & suggested change

Originally posted by Braingeyser:

Is the problem entirely on Jes, or is it the flower? Cap the flower’s charges at 3 and she may be tolerable.

This thread is only around now because of necro, but you’ll note that this is exactly what the devs did, and the fix did seem to work. The issue with flowers was that they were too cheap for how awesome they could get, and it was only particularly obvious with Jesmai because she had the easiest time boosting her flowers.

3 proved to be too little actually, so they were buffed back up to 4, which still seems a lot more reasonable than 10. Jesmai’s still pretty good with 4-magic flowers; she just needs to use some other cards with them instead of just turtling and reinvesting her magic.

 
Flag Post

Topic: War of Omens / Building an Army on Paper: The Ultimate (Impossible) OP Hero/Deck Combo

Off the top of my head, I’d run mostly Vespitole cards, plus some permanents from the other factions. I’d probably take Infiltrate in any such arrangement, for increased card-draw potential, but it diverges after that, based on what I’m trying to do. Ysadora would be frightening if supported by some Serpent Shrines, for instance; similarly, Listrata could run the Turtle-Boar combo better than most Daramek decks by converting abundant apples with a Supplicant.

That said, in terms of reasonable theorycrafting, I’d expect that you probably wouldn’t be able to just load up any arbitrary hero with any arbitrary cardlist. I’d be more inclined to suspect playable heroes like Daru, with the hero power of ‘uses cards from faction X and Y’. That’d be quite enough, if you combined cycling Vespitole spells with Metris permanents, or maybe cycling Vespitole walls and guards protecting fragile Metris allies.

If you want to create a reasonable deck that you might actually get to use, I’d challenge you to pick two factions, and assume that your hero power is simply the ability to combine the two factions. That really should be all you need.

 
Flag Post

Topic: War of Omens / Cards that need nerf or buff

The thing about Bloodlust is that Daramek is the only faction that doesn’t really do walls. Goat Riders don’t really compare with massed Vespitole ranks, or Endazu wards; even Metris usually fields more Intercept then Daramek, if they chose any allies at all.

Accordingly, it’s kind of appropriate to give them a counter to walls. It’s very situational… against a non-wall using deck, it probably won’t do more than attack once or twice, and is very much a dead card. Direct counters shouldn’t be considered OP when they’re doing what they’re supposed to do. ‘This card which is specifically a hard counter to X is OP against X’ is meaningless; it’s a hard counter, it’s supposed to be super-effective. The question is, how often does it actually get to see use as a hard counter, and how problematic is it to have around at other times.

Best comparison is Malediction, which is a hard counter to spamming low-health minions. It’s so effective, that it drove the Herd of Rats more or less out of circulation until their mechanic was changed entirely. You don’t often see that kind of thing anymore, since people know that it can be countered easily; that’s why you see more walls and stronger allies around. Bloodlust falls under much the same category; its existence should make walls a less attractive way of sheltering weak allies. If Bloodlust gets popular, it’ll push Endazu to prefer regenerating Golems over fragile wards, and Vespitole to prefer retaliating Knights over breakable walls. There ARE counters, you just need to think about the problem and apply them instead of panicking and whining.

 
Flag Post

Topic: War of Omens / Arsenic over Wagon Bomb

Originally posted by Charles0Prefect:

I agree mostly, however arsenic wont always eventually kill your opponent, having some charged endazu peacocks, vespitole allies like supplicant and bishop and daramek herds can all provide enough apples to fully heal the damage from two arsenic. It’s never happened to me but I think that by the time you get three or even four arsenic they can simply get more and more allies to heal the damage each turn. But I see that walls and retaliate can be major problems for bombs.

Another thing is hemlock, which is cheaper than arsenic, one does more damage, two do the same damage so maybe it’s better to use hemlock of arsenic as a finisher?

No. Arsenic is a long-term strategy for Metris. One Arsenic is weak, two are pretty decent, three are dangerous, and it keeps escalating. Sure, it takes you awhile to get there… but most of the enemies that get to super-high levels of health are playing the long game, and won’t be able to kill you outright. As such, Arsenic gives you a chance to win the long game.

Metris isn’t usually seen as having a good long-term strategy, but it can be pretty strong in the long game, if built right. Infiltrate increases your income, and/or gives you the strength of the enemy deck, Charlatan lets you spend unlimited amounts of money on enemy cards, Ransack lets you steal enemy cards directly, and so on. It’s a hard balance between long-term optimization and short-term survival, but you need that balance, unless you think you can kill off every slow-burning deck with your initial rush. Given the increased popularity of some very strong and powerful defences (walls, wards, etc…), cards like Arsenic that give Metris real and powerful long-term options are essential.

That said, Apothecary is another viable choice, if leveled properly. A 1-coin tax on poison restocks is worth paying, for the effective inclusion of one of each kind of poison, and the possibility of multiple restocks, if it survives destruction. The ‘fully heal allies’ thing is unlikely to come up, but you might get lucky.

 
Flag Post

Topic: War of Omens / Lead the Charge bug

Firstly, “Ignore Intercept” doesn’t mean ‘Will not attack allies with Intercept’. It means ‘Disregarding all sources of Intercept, attack normally’. Normal attacks are sort of random, so you should expect some spread. That can make it hard to distinguish a genuine bug from RNG screw.

Originally posted by DrZomboss:
Originally posted by Sueliman:

No, they went straight to the knight. This has also happened with attacks going to a golem when a warding circle was out. My guess is that if there is a non-ally intercept for some reason that is the only intercept that is ignored and all allies are fair game whether they have intercept or not.

That’s definitively not true. I’ve seen Lead the Charge attack informants and lackeys when there were bodyguards on the field.

For it to be definitively untrue, it’d need to hit random blue minions who are behind BOTH a Bodyguard AND a Frame/Misdirect. The issue seems to be that Lead the Charge, when presented with BOTH Intercepting allies and Intercepting non-allies, will ignore non-ally Intercept, but not ally intercept. I believe I’ve seen this behaviour before, but it’s hard to tell if it’s actually a bug, or just weird RNG screw; more data is needed. I’ll keep an eye out.

 
Flag Post

Topic: AdVenture Capitalist / I completed the game

Originally posted by SolarstrikeVG:
Originally posted by Endovior:

http://gyazo.com/5a7548cab6cfdecf1a9b4e0f9b9f2e8e

A lot of people are getting maxed out now… and I’m one of them. :)

Yu lucky, I’m just a trigintillionaire here.

You’re close, the 2000th newspaper costs in the untrigintillion range.

Originally posted by Zuckas:

Gratz!

Geez, I don’t think I’ll ever get up to 88 tredecillion AIs until after the patch, at 4.125 tredecillion now with 2.0 in the pipeline. How many multipliers do you have to get up to that many trignillion in cash on your Oil?

Edit: Whoops,d idn’t see there was new upgrades :P

x9, as it happens. Also, banks are where it’s at, post 1950 newspapers; I’m making more than twice as much off them as from oil.
Also also, the big deal here is being able to throw 2 tredecillion AIs at “The Good News”; the extra 50 newspapers make all the difference.