Recent posts by Endovior on Kongregate

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Topic: AdVenture Capitalist / Too easy

Originally posted by Zyzzyzus:
Originally posted by Gallowyn:

There is this currency called Kreds that allows you to buy unlimited amount of x3 multiplier to get ahead quickly.

But 2000 requires about 1.4 trillion times as much as 1800. So you’d need a LOT of kreds for it to be feasible this quickly considering most are not even at 1800.

This, particularly since x3s stack additively, instead of multiplicatively.

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Topic: AdVenture Capitalist / Too easy

I was in the same situation as OP claimed, newspaper-wise… and though I have unlocked all the upgrades since, and gone from septillions of AIs to undecillions of them, I’m still struggling to hit 1800 newspapers. I imagine things are just going to get slower from here on out, since upgrades are filled out and AI gain is levelling off, so I’d be rather surprised if faster progression was somehow possible.

@OP: pics, or it didn’t happen.

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Topic: AdVenture Capitalist / So, Who's above 2000 everything? (:

Originally posted by Ytratze:

I’ve made it my mission to meet the soft-Cap before an update at least once. Every time there’s been an endgame update I’ve been miles away from meeting the last one lol.

Me, too… but, alas, I’m not quite close enough. I am not going to get another 40 newspapers before the update.

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Topic: War of Omens / Difference between Deceit and Impersonate

Yeah, Deceit pulls from the deck, Impersonate from the hand.

You benefit more from Deceit, since you get two cards. Impersonate hurts them more, since losing a card from their hand is lost income, while losing a card from their deck is a temporary inconvenience (unless it’s a worthwhile card, AND you hang onto it, as Metris might).

For obvious reasons, Impersonate is super-effective against Endazu.

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Topic: War of Omens / Is "Copy" supposed to "Play"?

What Daikoru said; the Overseer synergy would be too powerful otherwise, so the card would have to be more expensive. It’s still pretty awesome, just not improbably overpowered.

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Topic: War of Omens / Please remove or change the "Win X Games in a Row" Daily Quests

Originally posted by AjnaSahasarara:

On the note of new quests… Why not make quests a bit more interesting than just “do this thing”? Give a player a card and say “win five matches with this in your deck somewhere”. Maybe it’s a card they already use? There are good odds not, though. Bonus points: If everyone has a different card (or cards, there are multiple quests in a day), there’s a chance that we might see people messing around with some slightly different decks, instead of mostly similar ones repeating.

This is the best idea. That’s a lot more fun than merely ‘do this thing’.

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Topic: War of Omens / Oak pack (and others) chances - come help

Got it. Added in data from another 48 oak packs (38 common, 10 uncommon) to the doc.

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Topic: War of Omens / Oak pack (and others) chances - come help

I haven’t been tracking my stats thus far, but I’ve gotten more than one epic from oaks (and several from silver).

Just now opened 30 oak, got:

20 common
9 uncommon
1 scarce

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Topic: War of Omens / Turn Time

Originally posted by FabioF1:

You don’t go to Multiplayer if you don’t already know every card.
MP turn times are already VASTLY exaggerated, 30 sec plus the reset every time you play a card (including coins) is way way more than you’d ever need.
I mean once you get decent you shouldn’t take more than 5 sec to take a turn.

The main reason I mostly avoid MP is how people take so long to end a turn, which is very irritating to me.
In real life card games vs strangers you don’t get a whole 30 sec to take a turn in most games, you are supposed to know what is what by practicing before with friends.

Use the computer AI to practice, and once you are good you go to MP else don’t bother, you just irritate people who want to have fun.

I disagree completely.

People who are actually new and don’t know what they’re doing will get ranked low anyways, so they’ll be playing against other newbies. That’s the best way to learn, really, since the AI is stupid, and other people will at least use human strategies. And if it does take them a little while to think of what they’re doing… so what? It’s not like there’s really high stakes or anything, it’s a game. No need to punish people for taking some time to think… after all, they probably know their own deck, but they might not know what YOURS does, and even the ‘worst case’ of 30 seconds isn’t really a big deal.

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Topic: War of Omens / Adobe go to hell.

To be fair, this is not a Kongregate issue, it’s an Adobe issue. Flash itself is starting to wind down, as developers switch to HTML5. Adobe stepping down on their update availability is a sign of the end.

To be fair, it’ll be a long time in coming still, but the writing is on the wall.

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Topic: War of Omens / Multiplayer matching times

It’s been my experience that the matchmaking is occasionally glitchy. As a workaround, if it ever takes longer than a minute to find a match, I cancel and try again. This usually results in a match within 15 seconds.

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Topic: War of Omens / Mutual Defeat Worth More?

The unlikely case of a true tie should probably be worth more.

On the other hand the ‘mutual defeat’ of a connection issue, which is worthless to both players, should be changed to simply be a true defeat for whoever disconnected, the same as if they forfeit the game.

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Topic: War of Omens / Ysadora nerf when?

“Randomly do x” is not a Vespitole mechanic.

Also, Ysa really isn’t all that strong as is. I maintain that Ysa is like a less-subtle Mogesh. Mogesh is often more powerful, since his attacks scale upwards from 2 damage and one healing for the weakest of creatures… AND he does lots more damage when murdering large creatures, AND can amplify that damage with shrines, AND can recycle those creatures with other shrines… but he’s limited somewhat by creature and magic availability, which can just as easily screw him over. In comparison, Ysa is more consistent. One damage, one healing, all the time, with food or magic (or maybe with Benediction or something, if you’re doing a less-typical Ysa strategy).

There’s an abundance of cards out that let you trade one resource for two effects. Vespitole do it with Inquisitor, and in a more limited sense with stuff like Mercenary (if you’ve got a wounded military card, and you feed it, you’re doing what Ysa does). Daramek does it all over the place, from war animals which attack multiple times when fed, to idols that add permanent benefits to ‘feed hero magic’. Metris is the only faction that completely lacks this sort of feed effect, but Assassins do something sort of similar, with the free attack when gaining skulls thing.

Ysadora’s ability is not unprecedented, in terms of a card ability, nor hero ability, and it’s not exactly overpowered for what it does. Simple attacks are the least powerful form of damage in the game, after all. It would be different if she had something like ‘on feed: gain skull’; that WOULD be overpowered, since directable damage is a lot more powerful than an untargeted attack. As is, though, the ability is well in line with what else is out there. Also, as mentioned, the easy availability of Loans and stockpile incentives makes +resource a lot more valuable than Ysa’s unconditional conversion.

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Topic: War of Omens / Ambush

It’s an issue with frequentist statistical methods… people who know a little bit of statistics throw together some numbers, conclude that their own specific situation would only occur ~2% of the time or whatever, and since that’s less than 5%, they conclude that that’s significant enough to complain about… ignoring the fact that numbers like that will pop up reasonably often in a population of hundreds or thousands.

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Topic: War of Omens / Babarus Underpowered NEEDS BUFF

“Babarus now converts 25% of skulls and food he receives into magic”

Okay, now 5CG are explicitly trolling us.

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Topic: War of Omens / Baba Predictions?

Best bet is a change to 1 random resource per turn, since that’s the standard Daramek income pattern.

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Topic: War of Omens / Babarus Underpowered NEEDS BUFF

10/10 trolling, got me to respond.

That said, and in all seriousness… yeah, 1 magic per turn is pretty powerful. Magic is already the most valuable resource, so Babarus is now strictly more powerful than the three main Vespitole heroes. Given the obvious synergy between Daramek’s ONLY guaranteed source of magic, and the recent line of ‘spend magic to win’ idols, expect a nerf in the near future. Best bet is a change to 1 random resource per turn, since that’s the standard Daramek income pattern.

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Topic: War of Omens / Un-upgraded cards

This is, alas, pretty much the core mechanic of the pack system. It doesn’t check for whether or not you have the card, if just offers three random cards. Sometimes, that’s helpful, in that you can collect level-up silver from the heroes you don’t use, which more than pays for the pack. More often, though, it’s just a silver sink. It took me at least 30 oak packs to get the last of my commons maxed, and I’m starting to run into the same issue with the silver packs.

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Topic: War of Omens / Stop the Insanity

Yeah… that’s a core game mechanic, and effectively a win condition. If you get bored of your opponent playing cards forever, there’s a shiny concede button for you to click.

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Topic: War of Omens / Share your deck

Originally posted by prophit618:

The problem after that edit is that I still have a hard time getting going, due to only one and a half cards in the deck that produce Magic (Ritual Slaughter can at any time, and Sacrificial Lamb can only when paired with that or Feast). Any suggestions on how to get around that? At the moment I’m using the edits KingdomDefender suggested, but also switched out Sacred Tortoise for Rite of Brood (5), in an attempt to get more reliable Magic. It isn’t working so great so far.

Magic production is never going to be reliable with red. The random chance you get off herds and scavengers is only a 25% chance, and it’s attached to things that are likely to die to enemy field control. Rite of Brood and such offer better odds, since they’ll proc multiple times, but you probably don’t want more than one of them, since you need creatures to make use of your special power. Ritual Slaughter does better, especially when paired with Sacrificial Lamb. Really, Sacrificial Lamb is pretty much your key card. If you have magic, you can feed it to Mogesh with a Sacrificial Lamb out, you’ve got a 50% chance of getting that magic back, AND you attack for two.

That said… personally, I’d be inclined to run Scavengers over Orphan Gang. Yeah, it’s a pretty low chance, but Scavengers are cheap, Mogesh doesn’t need creatures with the attack ability to do damage, and that extra chance to add some magic is pretty important, especially when you’re running Sacred Tortoise. As a side note, though, if you ARE running Sacred Tortoise, consider running some more expensive cards, like Herd of Oxen instead of Lepers, or a more powerful rite than you’d normally like. It’ll slow down your early game, but add a lot of power to your lategame, and Sacred Tortoise always winds up giving you TOO much gold in the long run (particularly since red doesn’t have a proper gold sink like green does).

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Topic: War of Omens / balance issues

Originally posted by DrewQwe:

I really think Metris needs to be drastically reduced in strength. They have an advantage on both of the other card types and Daramek needs to be strengthened. The higher level Metris opponents can play all of their cards for basically no cost

Disagree strongly. Sure, on a card-for-card basis, Metris cards are stronger than Vespitole or Daramek cards, either in effect or in cost. However… they’re one-time-only deals; you don’t (usually) get them back. That’s the balancing factor, and it’s a pretty big deal; Metris absolutely needs to win early, because they have a poor lategame. Lots of cheap or revenue-neutral cards can often be a downside with Metris, since they don’t have a reliable way to dispose of surplus gold, and can’t count on restocks the way the other factions can.

Daramek doesn’t ramp in the same way as Vespitole, to be sure… but Shrines are a pretty big deal regardless. Shrine of Rebirth stacks to a close approximation of a Vespitole-style infinite combo. Sacred Turtle gives Daramek more gold than they really need, and though they don’t get a generic restock like Synod, Shepherd can give a herd restock, which can nicely soak up excess lategame gold.

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Topic: War of Omens / From Epic to Oblivion, a Babarus Obituary

Kind of a puzzling nerf… I’d always felt that Shrine of Rebirth was OP, and Babarus’ ability somewhat strong, but not ridiculously so. The change makes Babarus himself less worth using, without in any way affecting his OP card.

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Topic: War of Omens / How do you counter these cards?

Personally, I’d say Shrine of Rebirth probably overreaches at this point… notably, if blue draws red cards (Deceit, Subterfuge, etc…) and plays them, that 15% proc can trigger, which seems odd, since you aren’t really discarding that card. But that’s quibbling; it’s pretty obvious that SoR is too cheap at that price.

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Topic: War of Omens / Need help with Vespitole

Off the top of my head, I’d suggest something like:

Courtly Intrigue
Spice Route
Merchant Guild
Collect Taxes
Wealthy Patron
Trade Company

Try that for a bit, see how it works.

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Topic: War of Omens / Birondelle Bot Bug

Maybe Coordinate should be patched to reduce the count of Loan by one? It’s an unlikely sort of interaction, but it’d make sense for Metris to be able to deal with that kind of thing.