Recent posts by Endovior on Kongregate

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Topic: War of Omens / Cattle / Humble Offering

A bit of a minor quibble, but can Cattle be set to destroy on discard (instead of merely on kill), like other coin-summoned disposable allies? It’s a massive kick in the teeth to have Metris pop Mayhem and send two or three Cattle back into your deck, there to clutter up your draw pile, and Humble Offering is the only epic coin with this problem.

Given that it’s arguably the weakest of the ally-summoning coins as is (Cattle block two attacks, which is ok, but it’s not on the same level as Argoreth’s magic generation or Berserkr’s attack/retaliate), it could use not having this particular drawback.

 
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Topic: War of Omens / Guthrak's Midden

Screenshots are non-indicative in this case.

But yeah, given the testing I’ve done, I’d be extremely surprised if skulls were actually working properly, in the sense of ‘10% chance per skull spent should be gained’.

Nearly as surprised regarding magic, now; I saw 20 magic fed to the hero against 3 Middens earlier, and didn’t gain any. Magic is scarcer, and 20 whiffs at 30% isn’t at all the same as 70 whiffs at 50%, but it does suggest something.

 
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Topic: War of Omens / Guthrak's Midden

Guthrak’s Midden is an interesting card, but it feels unfairly limited. It says that it gives you a 10% chance to gain any resource that gets spent, but it actually doesn’t seem to be able to obtain any resources but coins (when used to purchase things) and apples (when fed to heroes or allies). Can I get some confirmation as to whether this is intentional, or the result of a bug?

Spending skulls to attack doesn’t trigger GM, period. I’m completely certain about this, I’ve seen 70+ skulls played against 5 middens, with none gained from the event.

Also, I haven’t ever seen GM trigger for magic. I’m fairly certain that it doesn’t trigger on magical attacks, in the same way as for skulls (large numbers of magical attacks result in no regained magic), but I haven’t seen large-scale magic feeding against multiple GMs, and cases of magic spent on cards could be returning coins because of a mix of resources spent in the process.

If there’s something broken about GM that’s stopping it from getting resources that it should get, that should be fixed. If it was intended that GM not be able to harvest resources used to attack, could that be changed? GM is sort of a minor effect, as it stands, but it could be an effective counter against economy decks if it was able to gather offensive resources instead of merely economic ones.

 
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Topic: War of Omens / Cards that need nerfs with other cards as precedent

Originally posted by RaceBandit:

The problem I see with Lucca is that his ability cannot proc on a turn where the opponent spent all of their resources. I don’t know how commplace this scenario has exploded into, but I can imagine it at least being uncommon.

That’s kind of a subtle thing. Sure, it’s possible that your opponent might play in such a way as to not have any resources left at the end of their turn… but that might be advantageous. Suppose you have Veil Warden in play, and your opponent has some skulls, but not enough to kill Veil Warden. They are then faced with the choice of either letting you take a skull from them, or throwing their skulls at Veil Warden (allowing you to buff it up). Neither is really great. Also, it might be better for your opponent to save up for more expensive cards, instead of just playing whatever cheap junk they can afford with a single turn’s worth of coins. If they focus on the choice that doesn’t let you steal any coins over the choices that actually help them win, that’s far more valuable than mere coins. Finally, a lot of the time the math doesn’t work out well for preventing a theft of a coin, and the only way to stop the theft is by leaving 2 coins in hand. That’s also an advantage, since at the very least you’ve forced them to lose a coin, and you also cost them the chance to draw some useful non-coin card.

As for Miracle, it definitely doesn’t need a buff! If you’re playing with Miracle, you are explicitly gambling. Sometimes you’ll chain Miracles and fill your side of the board with awesome, sometimes you’ll get a single rat and then be stuck in debt.

 
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Topic: War of Omens / Cards that need nerfs with other cards as precedent

Originally posted by XionUnborn01:

What about if it started at 1hp and then you had to pay 3 per hp, and then once it’s maxed you can heal it for 2 per hp.

That might make it more calm and manageable. You have to start it before it’s good. otherwise it’s basically a reusable frame unless you max it’s hp.

That sounds like FAR too much of a nerf to implement immediately, not without considerably lowering the cost. I would not make any immediate change but make the Veil Warden spawn with 1/5 HP instead of 5/5, and let it be healed up to 5/5 at the usual rate of 1 HP per notch. If it still seems problematic at that point, it might be reexamined later, but probably with a price nerf instead of a functionality nerf.

 
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Topic: War of Omens / Cards that need nerfs with other cards as precedent

With Veil Warden, it’s probably fairest to compare it with Frame. Compared to Frame, it is 1 cheaper and reflects one more damage, which makes it outright superior even before you consider the fact that you can heal it to increase damage dealt further, and that it is not permanently destroyed after use. The entire point of Metris is that it does awesome things for much cheaper than the other factions… but only once. As such, Frame should absolutely be the gold standard of cost effectiveness for straight reflection. Instead Veil Warden is just improbably better; that can’t be allowed to stand.

I think the problem is that Veil Warden doesn’t work like the other Goetia allies. They all require you to sacrifice some health before they’re awesome, while Veil Warden is spawned at full. If Veil Warden was summoned at 1 HP, and needed to be fed HP in order to be at full power, it’d be a lot more reasonable at its current price.

 
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Topic: War of Omens / Veil Warden bug?

Speaking of Veil Warden, it’s very obviously overpowered.

Best thing to compare it to is Frame. Compared to Frame, it is 1 cheaper and reflects one more damage, which makes it outright superior even before you consider the fact that you can heal it to increase damage dealt further, and that it is not permanently destroyed after use.

 
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Topic: War of Omens / Intercept and Cancel

Intercept means the attack hits the interceptor instead of whatever else it might hit. Note that Intercept triggers on walls before allies, so stuff like Palisade, Frame, and Halting Rebuke will Intercept attacks until destroyed before they get through to stuff like Knight, Bodyguard, and Golem.

Cancel means the attack is negated entirely. It also triggers before any type of Intercept, which is probably only relevant if you’ve got both Shepherds and Goat Outriders, since Daramek isn’t big on blockers.

Anything that ignores Intercept also ignores Cancel, causing the attack in question to behave however it normally would otherwise… which may or may not involve hitting an Intercept-capable ally anyways, since attacks can be random like that.

 
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Topic: War of Omens / Veil Warden bug?

Veil Warden builds up charges pretty quickly anyways. It’d be absurdly overpowered if the charges were permanent.

 
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Topic: War of Omens / Hand Size on Daru?

Daru allegedly has two abilities: an extra draw per turn, and an extra card in hand. The first ability works normally, but the second doesn’t. If Daru ends his turn with 0 or 1 card, he’ll draw 4 (3+1). If he ends his turn with 2 cards, he’ll only draw 3 (3+1-1), and so on down if he has more than 2 cards. This works exactly like the hand size of anyone else, implying that he has no hand size related ability.

This has been an issue for a while, now; reporting it so it can be fixed.

 
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Topic: War of Omens / AI Banishes Underworld Barge

The scenario desciclope described would actually make sense, but the AI does actually do a related thing which doesn’t:

When you have two allies, and they have 3+, I’ve seen the AI seduce one of them, and then use Mayhem to banish everything. Generally speaking, most uses of Mayhem to banish everyone when the AI controls one or more of your allies seem dubious, as do uses of Mayhem to banish allies when the AI has an ally advantage.

 
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Topic: War of Omens / AI Banishes Underworld Barge

A minor AI issue, here; generally speaking, the AI likes to use Banishing Gust to preferentially pick off the most-charged card you have. That’s normally a good rule of thumb, sure, but when that most-charged card is a heavily-laden Underworld Barge behind your defences, it should probably instead banish the Golem blocking the way, or the Scribe you have filling the Barge, or generally anything but the Barge itself, since Banishing the Barge will lead very quickly to defeat. After all, that’s the exact situation when you’d want to Banish your own Barge, so the AI should be tweaked to not do that for you, at the very least.

 
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Topic: War of Omens / Chrome Performance Issues

I’d been having occasional game crashes with Chrome here. It does seem to be a performance issue, since it’s always associated with a noticeable slowdown, but FCG doesn’t have any advice for this problem than ‘clear your cache’, which doesn’t actually work. This problem never happens immediately after a fresh reboot, and it only seems to happen with War of Omens.

Investigating more closely, I found the Chrome Task Manager, which provides a workaround. Any time War of Omens seems to be misbehaving, I note that Chrome’s “GPU Process” task is hogging ~1GB of memory itself. I decided to kill that process with the Chrome Task Manager, after which it vanished briefly before respawning at a more reasonable memory level. I’ve done this a few times, and each time, I’ve been able to go on to play War of Omens afterwards without any issues.

 
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Topic: War of Omens / Daily Reward Rescheduling

I’ve never had this happen. I set the reward thing once, it changed then (not taking effect until the next day, of course), and has since been static.

If you keep fiddling with it, I’d naively expect it to continuously get pushed back. If it’s doing weird things on its own, I could not explain why.

 
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Topic: AdVenture Capitalist / (Bug?) Different calculations for buyng 100 than for buying 10?

This definitely looks like a rounding error, yeah.

It’s probably inevitable that small rounding errors will be present in a game like this that’s constantly calculating such huge numbers, but it shouldn’t have more than a tiny effect on the overall results.

 
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Topic: War of Omens / Madam Aline OP?

Luck will always be a thing, but some decks have too many high cost cards in them, and thus are particularly vulnerable to a ‘bad draw’. You were the one who picked the cards that went in, so if that’s often a problem, the thing that’s wrong is your deck design.

 
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Topic: War of Omens / Madam Aline OP?

If you can’t kill two courtesans early, you have other problems with your deck. If you don’t have any sort of early-game field control, you’re vulnerable to many more decks than just an AI Madam Aline.

 
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Topic: War of Omens / Can't Feed hero mana at 99hp, please fix!!!

And, it’s fixed now.

Related: Enchanted Treaty got nerfed; now they’re only one mana per turn. They feed x3 now, but that’s still less mana per turn AND less mana efficiency, which makes them a lot less appealing.

 
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Topic: War of Omens / Restock is NOT random

Originally posted by kikix12:

The game quite often show some very improbable results (AI redrawing non-coin cards from their hand nearly every round, they getting two, three coins to activate few rounds in a row etc.), but that may very well just be a result of the player focusing on those improbable (but certainly still possible) results, with the amount of typical results just not being properly discerned.

This. When you restock the same card seven times in a row, it’s highly memorable, and you’ll be left thinking there’s something wrong with the RNG… forgetting entirely the hundreds of games in which nothing at all unusual happened with the RNG.

 
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Topic: AdVenture Capitalist / Great update to the update!

I was among the people who were really frustrated with the update.

I’m definitely happy with the quick dev response, though; it’s a much better experience now. I think I’d still prefer the old interface to the current one, in all honesty… but the new one has a few things going for it now, and it’s got room to grow.

 
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Topic: AdVenture Capitalist / How would you rate AdCap if this upgrade was what it started with?

Originally posted by JohnS1173:

none of you truly liked the game, or you wouldn’t have completely ditched it the moment they screwed it up.

“No true scotsman” is not a proper argument. It’s entirely possible to have liked the game before, and now to dislike it because the interface is screwed up; that kind of dislike doesn’t rule out coming back if/when it gets fixed.

 
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Topic: AdVenture Capitalist / Do you like the new design?

Voted that the new update is worse, which puts me in the overwhelming majority; so far 92% of respondents seem to think this was a bad thing.

 
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Topic: AdVenture Capitalist / Everything Wrong with this Update

Agreeing with everything that’s been posted; the new UI is appalling.

It is not acceptable to trade away interface usability for ‘prettiness’, even when it’s a legitimate artistic improvement. And tastes can differ where art is concerned. I don’t really like the new design on it’s own aesthetic merits, but I could live with it if it was just as usable as the old version. It’s not, though, so to me, this version looks uglier, and wastes important space on being ugly.

 
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Topic: War of Omens / Building an Army on Paper: The Ultimate (Impossible) OP Hero/Deck Combo

Originally posted by Garnakan:

SoR + Draw a card = instant infinite?

Given that Tournaments are a thing, now, and we can actually try some of this stuff…

This absolutely works. If your deck only contains Vespitole cards (which is to say, that your other stuff is all permanents or Metris one-shots), and you have even a single Shrine of Rebirth on the field, you can go infinite in two turns. I did this twice, earlier; it happened at around 7 green cards in-deck, including 3x Scrolls; cycling your cards builds up your combo, and then you go infinite.

Problem is, it’s unreliable, and you need to make some sacrifices to get there. Two wins, three losses; too much slow and fat green, which loses hard to early creature rush or resource denial.

 
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Topic: AdVenture Capitalist / iOS vs. Android: Which do you use?

android