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  <post>
    <body>Kong must beat applications like Mafia Wars 2 and Farmville! It must!</body>
    <body-html>&lt;p&gt;Kong must beat applications like Mafia Wars 2 and Farmville! It must!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T17:24:46-08:00</created-at>
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    <forum-id type="integer">1</forum-id>
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    <id type="integer">1475276</id>
    <post-number type="integer">8</post-number>
    <topic-id type="integer">65324</topic-id>
    <updated-at type="datetime">2009-11-18T17:24:46-08:00</updated-at>
    <user-id type="integer">194885</user-id>
  </post>
  <post>
    <body>SnailGame did not upload HoG because he felt like it. There was an articulated agreement prior to its publication, hence the Kreds system. Kong would not have agreed to host and promote the game if it meant a potential lawsuit. 

Also: If HoG is breaking the law, then HoM&amp;M broke the law and were lucky that the J.R.R. Tolkein foundation didn't sue them based on intellectual copyrights.

As far as the mechanics are concerned, you cannot copyright a game mechanic. You can copyright the source code that makes a mechanic do what it does, but not the concept of the mechanic itself. This means that if the developers of HoG found a way to get the same mechanical effect as HoMM using a different coding structure (which they obviously had to do since this is coded in Flash, not C++), then the mechanic is legitimate and wholly legal.

Learn what can and cannot be copyrighted.</body>
    <body-html>&lt;p&gt;SnailGame did not upload HoG because he felt like it. There was an articulated agreement prior to its publication, hence the Kreds system. Kong would not have agreed to host and promote the game if it meant a potential lawsuit.&lt;/p&gt;
&lt;p&gt;Also: If HoG is breaking the law, then HoM&amp;amp;M broke the law and were lucky that the J.R.R. Tolkein foundation didn&amp;#8217;t sue them based on intellectual copyrights.&lt;/p&gt;
&lt;p&gt;As far as the mechanics are concerned, you cannot copyright a game mechanic. You can copyright the source code that makes a mechanic do what it does, but not the concept of the mechanic itself. This means that if the developers of HoG found a way to get the same mechanical effect as HoMM using a different coding structure (which they obviously had to do since this is coded in Flash, not C++), then the mechanic is legitimate and wholly legal.&lt;/p&gt;
&lt;p&gt;Learn what can and cannot be copyrighted.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-18T16:27:33-08:00</created-at>
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    <forum-id type="integer">29</forum-id>
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    <id type="integer">1475127</id>
    <post-number type="integer">47</post-number>
    <topic-id type="integer">65086</topic-id>
    <updated-at type="datetime">2009-11-18T16:41:08-08:00</updated-at>
    <user-id type="integer">194885</user-id>
  </post>
  <post>
    <body>Your sense of humour is too original, squally. You can't be Jack Black.</body>
    <body-html>&lt;p&gt;Your sense of humour is too original, squally. You can&amp;#8217;t be Jack Black.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-17T21:30:52-08:00</created-at>
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    <forum-id type="integer">1</forum-id>
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    <id type="integer">1473193</id>
    <post-number type="integer">11248</post-number>
    <topic-id type="integer">2914</topic-id>
    <updated-at type="datetime">2009-11-17T21:30:52-08:00</updated-at>
    <user-id type="integer">194885</user-id>
  </post>
  <post>
    <body>Bloodninja.</body>
    <body-html>&lt;p&gt;Bloodninja.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-16T21:09:57-08:00</created-at>
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    <forum-id type="integer">1</forum-id>
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    <id type="integer">1470248</id>
    <post-number type="integer">358</post-number>
    <topic-id type="integer">40582</topic-id>
    <updated-at type="datetime">2009-11-16T21:09:57-08:00</updated-at>
    <user-id type="integer">194885</user-id>
  </post>
  <post>
    <body>Photoshopped. Clearly photoshopped. The reflections of Ducky's porcelain skin are all wrong.</body>
    <body-html>&lt;p&gt;Photoshopped. Clearly photoshopped. The reflections of Ducky&amp;#8217;s porcelain skin are all wrong.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-15T21:23:39-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">1</forum-id>
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    <id type="integer">1467134</id>
    <post-number type="integer">11191</post-number>
    <topic-id type="integer">2914</topic-id>
    <updated-at type="datetime">2009-11-15T21:24:13-08:00</updated-at>
    <user-id type="integer">194885</user-id>
  </post>
  <post>
    <body>100% of *Tips* go to the developer. Microtransactions have a handling fee attached to them, so Kong does make a little bit of money on them.</body>
    <body-html>&lt;p&gt;100% of &lt;strong&gt;Tips&lt;/strong&gt; go to the developer. Microtransactions have a handling fee attached to them, so Kong does make a little bit of money on them.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-14T21:34:15-08:00</created-at>
    <flaggings-count type="integer">0</flaggings-count>
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    <forum-id type="integer">29</forum-id>
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    <id type="integer">1462229</id>
    <post-number type="integer">6</post-number>
    <topic-id type="integer">64777</topic-id>
    <updated-at type="datetime">2009-11-14T21:34:15-08:00</updated-at>
    <user-id type="integer">194885</user-id>
  </post>
  <post>
    <body>Are you offering to pay for the insane cost of the servers (note: plural) that would be necessary to run such a feature? Kong doesn't exactly have capital flowing out their ears right now. :P</body>
    <body-html>&lt;p&gt;Are you offering to pay for the insane cost of the servers (note: plural) that would be necessary to run such a feature? Kong doesn&amp;#8217;t exactly have capital flowing out their ears right now. :P&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-13T10:32:55-08:00</created-at>
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    <id type="integer">1456360</id>
    <post-number type="integer">3</post-number>
    <topic-id type="integer">64608</topic-id>
    <updated-at type="datetime">2009-11-13T10:33:31-08:00</updated-at>
    <user-id type="integer">194885</user-id>
  </post>
  <post>
    <body>The Heroes of Gaia Happy Hour (Which is active from 2000 EST to 2200 EST) currently affords an unfair advantage to North American and South American players. As it stands, Happy Hour takes place during the early hours of the morning over in Europe. Given my observations, I assume that at least 20% of Kong's traffic for Heroes of Gaia is from Europe. 

Because of this, they deserve to have *convenient* access to the same events that the North and South Americans have: Happy Hour.

I propose a new system for Happy Hour, one that allows the user to choose when they wish to engage in the event. The programming side of this is relatively simple: Create a buff that reduces AP costs by one-half for 1 hour, then make that buff the reward for one of the daily quests. As a daily quest, the player would only have the option to participate in Happy Hour once per day. 

With this solution there is the argument that a player could occasionally claim two Happy Hour buffs in one day if they break a fame rank (which resets your daily tasks), but that is quickly becoming a rare occurrence for the top players, but this would also help lower players keep up and/or catch up since they advance in rank faster than the top players do.

Another alternative would be to have 2 One-hour Happy Hours, one at 0700 EST, and another at 1900 EST.

I consider the first solution to be the fairest as it removes any and all timezone limitations and allows every user to participate in Happy Hour.</body>
    <body-html>&lt;p&gt;The Heroes of Gaia Happy Hour (Which is active from 2000 &lt;span class=&quot;caps&quot;&gt;EST&lt;/span&gt; to 2200 &lt;span class=&quot;caps&quot;&gt;EST&lt;/span&gt;) currently affords an unfair advantage to North American and South American players. As it stands, Happy Hour takes place during the early hours of the morning over in Europe. Given my observations, I assume that at least 20% of Kong&amp;#8217;s traffic for Heroes of Gaia is from Europe.&lt;/p&gt;
&lt;p&gt;Because of this, they deserve to have &lt;strong&gt;convenient&lt;/strong&gt; access to the same events that the North and South Americans have: Happy Hour.&lt;/p&gt;
&lt;p&gt;I propose a new system for Happy Hour, one that allows the user to choose when they wish to engage in the event. The programming side of this is relatively simple: Create a buff that reduces AP costs by one-half for 1 hour, then make that buff the reward for one of the daily quests. As a daily quest, the player would only have the option to participate in Happy Hour once per day.&lt;/p&gt;
&lt;p&gt;With this solution there is the argument that a player could occasionally claim two Happy Hour buffs in one day if they break a fame rank (which resets your daily tasks), but that is quickly becoming a rare occurrence for the top players, but this would also help lower players keep up and/or catch up since they advance in rank faster than the top players do.&lt;/p&gt;
&lt;p&gt;Another alternative would be to have 2 One-hour Happy Hours, one at 0700 &lt;span class=&quot;caps&quot;&gt;EST&lt;/span&gt;, and another at 1900 &lt;span class=&quot;caps&quot;&gt;EST&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;I consider the first solution to be the fairest as it removes any and all timezone limitations and allows every user to participate in Happy Hour.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-13T09:59:59-08:00</created-at>
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    <topic-id type="integer">64606</topic-id>
    <updated-at type="datetime">2009-11-13T10:02:21-08:00</updated-at>
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  </post>
  <post>
    <body>bq. not generic old games that no-one would play otherwise

Yeah, greg. Don't give those people who played Battalion prior to it receiving badges the privilege of acknowledgment. Everyone knows that these games aren't worth playing without the badges!</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;not generic old games that no-one would play otherwise&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Yeah, greg. Don&amp;#8217;t give those people who played Battalion prior to it receiving badges the privilege of acknowledgment. Everyone knows that these games aren&amp;#8217;t worth playing without the badges!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T22:31:54-08:00</created-at>
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    <id type="integer">1434244</id>
    <post-number type="integer">4</post-number>
    <topic-id type="integer">63614</topic-id>
    <updated-at type="datetime">2009-11-05T22:31:54-08:00</updated-at>
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  </post>
  <post>
    <body>A single rename upon taking the castle with future renames requiring the cash shop card seems reasonable to me.</body>
    <body-html>&lt;p&gt;A single rename upon taking the castle with future renames requiring the cash shop card seems reasonable to me.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T19:02:45-08:00</created-at>
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    <post-number type="integer">37</post-number>
    <topic-id type="integer">62962</topic-id>
    <updated-at type="datetime">2009-11-05T19:02:45-08:00</updated-at>
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  <post>
    <body>bq. the winners will be announced Jan. 5, 2010!

GO AWAY, 2010. GO AWAY!

I'm scared of the new decade. :(</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;the winners will be announced Jan. 5, 2010!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;GO &lt;span class=&quot;caps&quot;&gt;AWAY&lt;/span&gt;, 2010. GO &lt;span class=&quot;caps&quot;&gt;AWAY&lt;/span&gt;!&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m scared of the new decade. :(&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-05T13:14:05-08:00</created-at>
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    <id type="integer">1432769</id>
    <post-number type="integer">10</post-number>
    <topic-id type="integer">63551</topic-id>
    <updated-at type="datetime">2009-11-05T13:14:05-08:00</updated-at>
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  <post>
    <body>It looks like a t-shirt to me. o_o</body>
    <body-html>&lt;p&gt;It looks like a t-shirt to me. o_o&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-04T09:25:51-08:00</created-at>
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    <post-number type="integer">10903</post-number>
    <topic-id type="integer">2914</topic-id>
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  </post>
  <post>
    <body>There appears to be a bit of latency between the chat/games page and the new badges page. Is this expected to be an ongoing issue or should this go away once the kinks are ironed out? 

http://img43.imageshack.us/img43/7710/badgepagelatency.png

http://img42.imageshack.us/img42/9224/badgepagelatency3.png

*EDIT:* The images are too massive for Kong forums. You'll have to use the links so that you can get a fullscreen view. :(</body>
    <body-html>&lt;p&gt;There appears to be a bit of latency between the chat/games page and the new badges page. Is this expected to be an ongoing issue or should this go away once the kinks are ironed out?&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://img43.imageshack.us/img43/7710/badgepagelatency.png&quot;&gt;http://img43.imageshack.us/img43/7710/badgepagelatency.png&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://img42.imageshack.us/img42/9224/badgepagelatency3.png&quot;&gt;http://img42.imageshack.us/img42/9224/badgepagelatency3.png&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;caps&quot;&gt;EDIT&lt;/span&gt;:&lt;/strong&gt; The images are too massive for Kong forums. You&amp;#8217;ll have to use the links so that you can get a fullscreen view. :(&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-02T23:44:00-08:00</created-at>
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    <id type="integer">1427633</id>
    <post-number type="integer">26</post-number>
    <topic-id type="integer">63276</topic-id>
    <updated-at type="datetime">2009-11-02T23:45:09-08:00</updated-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/2914?page=432#posts-1417001'&gt;Gevock&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I&amp;#8217;m going to marry the stud in your picture sponty!!!&lt;/p&gt;&lt;/blockquote&gt;

Back off, Fox.

This one's mine!

/StarFox</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/2914?page=432#posts-1417001&quot;&gt;Gevock&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;I&amp;#8217;m going to marry the stud in your picture sponty!!!&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Back off, Fox.&lt;/p&gt;
&lt;p&gt;This one&amp;#8217;s mine!&lt;/p&gt;
&lt;p&gt;/StarFox&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-29T17:59:19-07:00</created-at>
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  </post>
  <post>
    <body>Such sexy calves. *drools*</body>
    <body-html>&lt;p&gt;Such sexy calves. &lt;strong&gt;drools&lt;/strong&gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-29T14:32:15-07:00</created-at>
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  </post>
  <post>
    <body>Let's seriously try to keep this discussion civil.

Sockem you need to stop completely disregarding valid reasons from users who have worked intimately with badge creation system.

It is generally a good rule of thumb that if a game has higher than a 3.25 rating before badges, then the rating reflects a mostly positive reception. Through extrapolation, Greg can use that reception in order to reach a reasonable conclusion as to how the badges will be received. Greg doesn't want (and shouldn't have to) go through the trouble of badging a game with a 2.0 rating just because a vocal minority enjoys the game. While the game may offer badge-worthy statistics, the backlash incurred through the badges would be terrible for both Kongregate.com and the developer who created the game. 

Even some of the highest rated games have received flak because of their badges. Look at developers like Edmund and Rudy_sudarto; they have some of the most played games on the website, yet a large group despises their games.

Badges are a double-edged sword. Badges will (for the short term) increase ad revenue and notoriety to a significant degree; however, for some developers the notoriety gained is negative and places a permanent negative association on future productions from that same developer. For an example take a look at AdultSwimGames: Bible Fight generated a stigma that AdultSwimGames are horribly over-rated. Because of this association, a lot of people vote 1/5 on AdultSwimGames just because of how they reacted to Bible Fight.

Greg has already stated that Pel may or may not receive badges once he finishes with the other games he has currently slated for badges. So please stop attacking other users. Such immature reactions only discredit your opinions.</body>
    <body-html>&lt;p&gt;Let&amp;#8217;s seriously try to keep this discussion civil.&lt;/p&gt;
&lt;p&gt;Sockem you need to stop completely disregarding valid reasons from users who have worked intimately with badge creation system.&lt;/p&gt;
&lt;p&gt;It is generally a good rule of thumb that if a game has higher than a 3.25 rating before badges, then the rating reflects a mostly positive reception. Through extrapolation, Greg can use that reception in order to reach a reasonable conclusion as to how the badges will be received. Greg doesn&amp;#8217;t want (and shouldn&amp;#8217;t have to) go through the trouble of badging a game with a 2.0 rating just because a vocal minority enjoys the game. While the game may offer badge-worthy statistics, the backlash incurred through the badges would be terrible for both Kongregate.com and the developer who created the game.&lt;/p&gt;
&lt;p&gt;Even some of the highest rated games have received flak because of their badges. Look at developers like Edmund and Rudy_sudarto; they have some of the most played games on the website, yet a large group despises their games.&lt;/p&gt;
&lt;p&gt;Badges are a double-edged sword. Badges will (for the short term) increase ad revenue and notoriety to a significant degree; however, for some developers the notoriety gained is negative and places a permanent negative association on future productions from that same developer. For an example take a look at AdultSwimGames: Bible Fight generated a stigma that AdultSwimGames are horribly over-rated. Because of this association, a lot of people vote 1/5 on AdultSwimGames just because of how they reacted to Bible Fight.&lt;/p&gt;
&lt;p&gt;Greg has already stated that Pel may or may not receive badges once he finishes with the other games he has currently slated for badges. So please stop attacking other users. Such immature reactions only discredit your opinions.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-26T09:29:13-07:00</created-at>
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  </post>
  <post>
    <body>We just founded our clan's kingdom, which allows us to construct buildings that grant the clan members permanent stat boosts. It's never been easier to get started so sign up and send one of us a shout on Kong with your Stratshire name!</body>
    <body-html>&lt;p&gt;We just founded our clan&amp;#8217;s kingdom, which allows us to construct buildings that grant the clan members permanent stat boosts. It&amp;#8217;s never been easier to get started so sign up and send one of us a shout on Kong with your Stratshire name!&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-13T15:16:48-07:00</created-at>
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  <post>
    <body>This looks very nice. Glad to see new feature layouts are being kept consistent with the minimalist layout Kong offers. :)</body>
    <body-html>&lt;p&gt;This looks very nice. Glad to see new feature layouts are being kept consistent with the minimalist layout Kong offers. :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-12T21:36:22-07:00</created-at>
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    <post-number type="integer">26</post-number>
    <topic-id type="integer">60471</topic-id>
    <updated-at type="datetime">2009-10-12T21:36:22-07:00</updated-at>
    <user-id type="integer">194885</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='http://www.kongregate.com/forums/3-general-gaming/topics/60412-free-browser-based-text-rpg-stratshire#posts-1363604'&gt;Zshadow&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;
    &lt;p&gt;Thanks Kyru!&lt;/p&gt;
    &lt;/blockquote&gt;

Np. :)

Activity is up today, which is good, but it's nowhere near what we'd like it to be. :(</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;http://www.kongregate.com/forums/3-general-gaming/topics/60412-free-browser-based-text-rpg-stratshire#posts-1363604&quot;&gt;Zshadow&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;br /&gt;
    &lt;p&gt;Thanks Kyru!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Np. :)&lt;/p&gt;
&lt;p&gt;Activity is up today, which is good, but it&amp;#8217;s nowhere near what we&amp;#8217;d like it to be. :(&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-12T13:11:40-07:00</created-at>
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  </post>
  <post>
    <body>bq. Did I really act beyond my authority as an average user?

Yes. You should not be using the word &quot;warnings&quot; or threatening users with silences. Not even us mods are allowed to threaten users. ;)

It should be noted that minimodding is neither productive nor encouraged. In fact, it is quite simply annoying.</body>
    <body-html>&lt;blockquote&gt;
&lt;p&gt;Did I really act beyond my authority as an average user?&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Yes. You should not be using the word &amp;#8220;warnings&amp;#8221; or threatening users with silences. Not even us mods are allowed to threaten users. ;)&lt;/p&gt;
&lt;p&gt;It should be noted that minimodding is neither productive nor encouraged. In fact, it is quite simply annoying.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-11T21:03:11-07:00</created-at>
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    <topic-id type="integer">60421</topic-id>
    <updated-at type="datetime">2009-10-12T08:46:25-07:00</updated-at>
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  </post>
  <post>
    <body>Well you know how they say old habits die hard? Well one of mine has recently resurfaced. I uncovered the reincarnation of one of my favorite Text RPGs from back in '02-'04. It's a bit unkempt at the moment, but I'm actually hoping to give it a bit of a lively spark again. 

www.stratshire.com

The game is entirely text based. So aside from the chat function it is played entirely with the mouse. *NOTE:* This is _not_ a MUD.

The server can only handle 30 people online at a time because it hasn't been busy enough recently to bother investing in anything beyond that. I spoke to the owner of the game and he is willing to expand as needed so long as the players are contributing to the expansion budget. 

If you're interested, sign up and feel free to apply for the clan &quot;Midgard&quot;. That's the clan I am running for Kongites.

*IMPORTANT:* Read the manual PRIOR to making an account. Your race and class combination DOES matter.

The clan is run by myself and KilleroftheGods.</body>
    <body-html>&lt;p&gt;Well you know how they say old habits die hard? Well one of mine has recently resurfaced. I uncovered the reincarnation of one of my favorite Text RPGs from back in &amp;#8216;02-&amp;#8217;04. It&amp;#8217;s a bit unkempt at the moment, but I&amp;#8217;m actually hoping to give it a bit of a lively spark again.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.stratshire.com&quot;&gt;www.stratshire.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The game is entirely text based. So aside from the chat function it is played entirely with the mouse. &lt;strong&gt;&lt;span class=&quot;caps&quot;&gt;NOTE&lt;/span&gt;:&lt;/strong&gt; This is &lt;em&gt;not&lt;/em&gt; a &lt;span class=&quot;caps&quot;&gt;MUD&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;The server can only handle 30 people online at a time because it hasn&amp;#8217;t been busy enough recently to bother investing in anything beyond that. I spoke to the owner of the game and he is willing to expand as needed so long as the players are contributing to the expansion budget.&lt;/p&gt;
&lt;p&gt;If you&amp;#8217;re interested, sign up and feel free to apply for the clan &amp;#8220;Midgard&amp;#8221;. That&amp;#8217;s the clan I am running for Kongites.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span class=&quot;caps&quot;&gt;IMPORTANT&lt;/span&gt;:&lt;/strong&gt; Read the manual &lt;span class=&quot;caps&quot;&gt;PRIOR&lt;/span&gt; to making an account. Your race and class combination &lt;span class=&quot;caps&quot;&gt;DOES&lt;/span&gt; matter.&lt;/p&gt;
&lt;p&gt;The clan is run by myself and KilleroftheGods.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-11T19:24:58-07:00</created-at>
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  </post>
  <post>
    <body>A thread like this honestly does not belong anywhere on the forums, but if you absolutely must post it then I suggest you move it to Offtopic.</body>
    <body-html>&lt;p&gt;A thread like this honestly does not belong anywhere on the forums, but if you absolutely must post it then I suggest you move it to Offtopic.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-09T15:48:17-07:00</created-at>
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  </post>
  <post>
    <body>Male - Bill (as suggested by Carados; therefore, +1)

Female - Lisa (Or Lisa Meitner)

Mayor - Copernicus (Or Nicolaus / Nicolaus Copernicus) (Galileo could work too)

Robot - .dllan (Dylan)</body>
    <body-html>&lt;p&gt;Male &amp;#8211; Bill (as suggested by Carados; therefore, +1)&lt;/p&gt;
&lt;p&gt;Female &amp;#8211; Lisa (Or Lisa Meitner)&lt;/p&gt;
&lt;p&gt;Mayor &amp;#8211; Copernicus (Or Nicolaus / Nicolaus Copernicus) (Galileo could work too)&lt;/p&gt;
&lt;p&gt;Robot &amp;#8211; .dllan (Dylan)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-08T21:19:14-07:00</created-at>
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    <post-number type="integer">26</post-number>
    <topic-id type="integer">58990</topic-id>
    <updated-at type="datetime">2009-10-08T21:20:32-07:00</updated-at>
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  </post>
  <post>
    <body>Epic, Garin, epic.

I wish you the best of luck and am envious of all who get to test. :P</body>
    <body-html>&lt;p&gt;Epic, Garin, epic.&lt;/p&gt;
&lt;p&gt;I wish you the best of luck and am envious of all who get to test. :P&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-08T15:16:00-07:00</created-at>
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    <updated-at type="datetime">2009-10-08T15:18:27-07:00</updated-at>
    <user-id type="integer">194885</user-id>
  </post>
  <post>
    <body>Edmund is a pretty cool guy. He makes games that pwn you and doesn't afraid of anything. :O

I'll have to look into tipping him for Time Kcuf and Meat Boy 1.</body>
    <body-html>&lt;p&gt;Edmund is a pretty cool guy. He makes games that pwn you and doesn&amp;#8217;t afraid of anything. :O&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ll have to look into tipping him for Time Kcuf and Meat Boy 1.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-10-06T15:20:34-07:00</created-at>
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    <updated-at type="datetime">2009-10-06T15:20:34-07:00</updated-at>
    <user-id type="integer">194885</user-id>
  </post>
</posts>
