Recent posts by FallenCake on Kongregate

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Topic: Reactor idle / Anything better than 1:1?

In theorie 4:1 is the best. The more gens the more heat you can convert into power. And power = money.
In praxis it depends. First of all is the map. On some maps a 3:1 just fits better and u can place more gens with 3:1 then with 4:1. The next thing can be the heat cell upgrade. The more expensive a heat cell upgrade is the more is a smaller build then 4:1 worth. For example, when a heat cell upgrade costs 100 but a gen upgrade only costs 10, then a smaller build is more efficient, then u can just upgrade the gen more in a 1:1 and get more power out of it.

 
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Topic: Reactor idle / What do we want? An Update! When do we want it? 3 weeks ago...

I totaly support the offline gain problem.

I dont like that I need to have the game open all time. For example when i have to work I close the game.
So best would be just give as much extra ticks as we would get when we are online. No limit of ticks. Then add a Very Fast button where the tick is just set to 1milisec and the game runs as fast as the CPU allows it.
And I never tested it myself but people say it runs slower when its not in an active window. But this is prio 2 and I dont know if the dev can do something about it.

The balance and prices however are fine. I am at City now and so far I like the progressionspeed for an idle game.

Again: I hate when an Idlegame forces me to have the game open und active all time. And i think this will be the reasion to stop play this game in the future.

Would be great if the dev read this and react, cause i think that wont be that big deal of a change.

 
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Topic: Reactor idle / When is the best time to start thermonuclear?

Hey when u do 2:1 dry with nukes then i assume you are ready to switch into thermo with a wet build. Check out my “My waterbuilds on map1-3” thread and u can see how i switched from nukes to thermo

 
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Topic: Reactor idle / My waterbuilds on map1-3

Note, they were lower when I switched into that build

 
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Topic: Reactor idle / Best opening solar panel/generator build?

Maybe a 1:2 build?

As cell upgrades get expensive and this way u can focus on generator upgrades that u need anyway for coal

 
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Topic: Reactor idle / Best opening solar panel/generator build?

Us the smaller islands too
On top u can make 1 solar-gen combo and on bottom islands 2 each. that gives you 5 more gens

 
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Topic: Reactor idle / My waterbuilds on map1-3

And with the incomeboost from that first thermobuild i could go into 3:1 wet thermo lvl1 making 1 bill now!

 
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Topic: Reactor idle / My waterbuilds on map1-3

With a bit of edit i get to this

it works and is stable and i have 850mill income

The only thing is that upgradeding stuff is like rocketscience ( need to scale it with iso to get a good heat balance)

thermo lvl is on 4.

 
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Topic: Reactor idle / My waterbuilds on map1-3

I switched to thermonukes:
http://puu.sh/lOaQB/a1ba9001f6.png

The income I get (including replacement costs) is about even to the income I would get when i spend all the money for 1 more +25% upgrade costs on all components on the 2:1 wet build.

I am not sure if its 100% worth it (if not it is at least really close). But i think it is anyway, cause the most expensive upgrade in the +25% upgradechain was the nuclear cell.

If anyone find a way to fit in 1 more gen or 1 more office I would highly appreciate that!

 
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Topic: Reactor idle / My Most Efficient Reactor Designs

Is there any good 4:1 wet build for region (with only normal water pumps) that fits at least 12 heat cells in?
I didnt found a solution so far

 
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Topic: Reactor idle / My waterbuilds on map1-3

26 nukes? Oh I will try that, if it works i get a bit more out of it thanks!

What I am looking for is something like a 4:1 wet build on region now.
My gens can handle 9 mill heat now, so i am getting close

 
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Topic: Reactor idle / Map 3 advice needed, switch to water or stay 2:1 gen-nukes

Wow Gen 61? Thats very high for me and I make half of your income.

yes u should switch to water right now. it will boost your income alot, maybe with water you can just switch into thermonuclear.

My upgrades are:
Gen 54 (next upgrade only cost 1.2 trill)
Gen max water 8
water pump 4
nuke: 9

And I make +223 mill (so half of yours, but with alot lower and cheaper upgrades).
My setup is 2:1 wet (50 gens, 25 cells)
And gen make 66% of its power with water

 
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Topic: Reactor idle / Ideas

SIMPLE CHANGES
- In the power plant overview I would love to see the batterystorage % and the power income.
- A bit more In-Game infos how water affects generators (for example: “for each used water the gen can convert 100 extra heat into power”)

COOL STUFF
- A lategame generator that need more components to work (maybe a fusion reactor?)
- Aditional Support buildings. For example a cooling tower that increases the power of a wet generator by a upgradeable % (like the iso for cells)
- Oilfield in the sea (U need a building on land and a pipeline to the oilfield). Oil is selled automaticly. Just a few spots where you can gather oil per map.

OFFLINE
The extra ticks I get from beeing offline are nice, but a bit low. How about we just get the ticks like we would get when we are online? And then have a Fast button and a Very Fast.

 
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Topic: Reactor idle / My waterbuilds on map1-3

I love this game and thats why I wanna share my builds ;)

I am new to water pumps and so I changed my 3 maps to a water builds. It increased my income ALOT.

map1:

It gives me a nice little income of +11.72 mil
Gen: 48, Gen max water 4, nuclear cell 3
(75% of generator power comes from water)

map2:

a wet 1:1 build that gives me +60.7mil
Gen 51, Gen max water 6, nuclear cell 3

(with a Iso +15% next to a cell there is 2 water left in the reactor, so very effective ;)

map3:
before water:

old:

25 cells and 50 wet reactors. Just after the redesign without any gen or cell upgrade and just a few cheap water ups I got a +95 mill income.
With upgrades I got +123 mil. To increase Income more I had to invest much in water pumps and they get expensive really fast.

So I copied a design from the forum..
new:

still 25 cells and 50 reactors, but the cooling is much better, so I was able to upgrade the cell ~2 times and get +178 mil now
Gen: 53, Gen max water: 8, cell 8.

I am not sure what my next steps will be, 1 more nuclear cell upgrade costs $1.01 trill for that I need to upgrade water and/or gen that costs each around 800 bill.
Or I could save ALOT of money and then go into thermonuclear.
Or I go into research and get me the chronometer update.

 
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Topic: Reactor idle / Water, how usefull is it for me right now?

This was my build on region before water:

making 70 million

And this with water:

making 97 million
any idea for improvments?
gen: converts 985’288 heat, 15269 water
cell: produce 3’660’000 heat

I cant switch to hermonuclear yet, would need at least 1 more max heat on gens or just upgrade gens and water and both is too expensive.

 
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Topic: Reactor idle / Water, how usefull is it for me right now?

This is how my second map now looks like:

making 46.88 million power

What I now try is to switch the 3rd map from a 4:1 build with nuclear cell to a thermonuclear build with water cooling.
I calculated that I need 23 cooled generators for 1 thermonuclear.

 
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Topic: Reactor idle / Water, how usefull is it for me right now?

Ahh I see it now, thanks.

With that maybe I can soon switch to thermonuclear

 
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Topic: Reactor idle / Water, how usefull is it for me right now?

I just researched waterpump and waterpipe and play around with it.

So i figured out that generator with water convert 500’000 more heat into energy. Is that really usefull? Map2 is my testmap for this and a generator on map2 converts 788’230 heat, so instead of building waterpumps and pipes i just build more generators and can convert more heat.

I just dont find out why water would be good and not just a waste of space.

For map1 its different, there my generator only convert 132’243 heat so the 500’000 waterbonus is really worth it. But as soon a generator convert more then 500’000 heat its better to use the space for more generators then for water.

Or do I miss something?

 
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Topic: Kongregate APIs / HTML5 Games

Hi there
I have a few questions about HTML5 Games on kong.

I found this: “For MMOs, we are willing to host them within an iframe as well, which can open up HTML5 and Java, but those are on an approval-only basis”

So, how this approval works? And how can i add Ads to my HTML5 Game? You have any API for that or can i implement my own Ads? Are there some restrictions for the Ads if I place them myself?

And the game i currently work on is a HTML5 SINGLEPLAYER game. The Target is to create a MMO, but not in the first step.

Cant I host a HTML5 Game if its is singleplayer?

And if I can, what is the max resolution of the iframe where the game is in?

And what APIs can i use with HTML5/JavaScript? Again: – Ads? – Can i sell stuff for Kreds?

Also.. are there other big sides i can host HTML5 Games?

Also.. are there other big sides i can host HTML5 Games?Reason for all that is im a realy beginner in Flash, but good in HTML5 and JavaScript. My little dream is my own game, but i dont wanna learn Flash for that when i can create the stuff also with HTML5.
On the other hand, there is much support for Flash Games, but nearly nothing for HTML5 games.

Also.. are there other big sides i can host HTML5 Games?Reason for all that is im a realy beginner in Flash, but good in HTML5 and JavaScript. My little dream is my own game, but i dont wanna learn Flash for that when i can create the stuff also with HTML5.
On the other hand, there is much support for Flash Games, but nearly nothing for HTML5 games.thx alot for all the infos!