Recent posts by FiniteParadox on Kongregate

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Topic: Transport Defender / What stage of the game am I in?

Don’t ignore Hamster, either, as that’s a really good boost to your cargo. As the reward it talks about is locked containers.

 
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Topic: Transport Defender / Custom Export Crate Run

Originally posted by Orakio:

So the goal of the challenge is to see who can open the most containers in an hour? Not sure you’re going to get any good insight for your own gameplay from a challenge where the goal is contradictory to efficiently progressing. :)

EDIT: I guess I didn’t realize you start at level 1 of a new transfer, in which case you would be opening all cargo to start. However, that being the case, everyone’s first hour of play is going to be almost exactly the same.

Not quite true. Some people will transfer as soon as possible, others will push, some will transfer sometime in the middle. All those changes will make things vary.

 
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Topic: Transport Defender / How does the number of mastery points scale with level?

The Formula is 5N + Fishing Pole Modifier

Whereas N is your number of mastery resets, including the one you’re just now doing.

 
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Topic: Transport Defender / Not auto upgrading

Increase batch size, it’s probably buying, it’s just taking a long time to do so.

 
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Topic: Transport Defender / [BUG] JitB @ max level gives 10 instead of 1000 sometimes

You sure it’s not the sector bonuses?

 
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Topic: Transport Defender / Auto-upgrade is wonky when receiving a large amount of money

Another alternative is when you’re around, is to buy a level in your best weapon, it’ll then focus on that one. And do the same for the rest of your weapons if desired.

 
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Topic: Transport Defender / Stuck around sector 5000

Originally posted by zzxxzz3:

Perhaps you’re right as turning off black box during overdrive had no effect.

Turning off Karaoke Bar reduced damage to 0.000583%. That still doesn’t really account for all the “gone” damage bonuses from gunner clown + empty room because Karaoke Bar normally works without overdrive too. I should be 5-6 orders of magnitude less damage the second I use overdrive, but I’m not…

I won’t disagree with the early-to-mid game power that waterpool has, but Karaoke Bar does eventually fall off, and when that happens, Waterpool becomes far less significant in strength than Empty Room. Especially with Gunner Clown included.

 
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Topic: Transport Defender / Stuck around sector 5000

I did test this myself. That’s where the statement came from. The damage might come from Karaoke Bar, though, if you have that.

 
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Topic: Transport Defender / Stuck around sector 5000

Originally posted by zzxxzz3:

DPS wise per container invested overdrive is actually better, BUT it requires maxed black box, which is pretty expensive.

That’s actually false. Black Box doesn’t interact with Overdrive, outside of overdrive affecting auto-weapons through Waterpool and Empty Room, but the multiplier from Overdrive ignores Black Box in its entirety. As such, Empty Room is actually superior to Waterpool.

 
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Topic: Transport Defender / Improvements

Originally posted by RobitusinZ:
Originally posted by FiniteParadox:

I take it by this you mean it basically calculates how much you get from Moneylender, and instantly buys up those levels in place of Auto-Upgrade for an increase in speed late-game?

It doesn’t have to calculate anything with Moneylender, it’ll just buy up to the level you set, given resources on hand. I think the intention is to not have to wait for ML to make the initial buy of all your towers. I like it, but I would make the cost 1 crate/level, like Tsar, and have the min tower level be Preorder level * 1000. I can buy towers up to 680K. That would make this feature cost bazillions of dollars. :D Not convenient, but 680 crates is worth it just to have that initial convenience each run.

In that case, how is it any different from auto-upgrade?

 
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Topic: Transport Defender / Improvements

Originally posted by Snowspider:

[Feature]
Name: Preorder
Max level: None
Cost: 100 * level
Effect: Upon transfer, attempts to buy 10*(level) number of all weapons – if unable to, buys to nearest 10 (rounded down)
…Because you can bribe your way to the front of any line.

I take it by this you mean it basically calculates how much you get from Moneylender, and instantly buys up those levels in place of Auto-Upgrade for an increase in speed late-game?

 
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Topic: Transport Defender / Improvements

Originally posted by spidergoe:

This may have already been said but I wish Overdrive affected all weapons not just the HT

Empty Room and Waterpool say hi.

As for my own suggestion, ability to reset defense mastery points.

 
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Topic: Transport Defender / "What features should i get?"

Originally posted by Schizmo:

The amount of money you gain from Casino and Tiger is negligible in the long run because no matter how far you go you will never get more than 11 crates per drop and never more than 0.1% chance per enemy, and since the enemy limit does not increase beyond a certain point, you’re left with an even chance across all waves for it to fire, so no matter how deep you go its effect and chance are constant. Mine fire once every 50ish waves.

Hamster and rabbit, however, apply to boss rewards which scale as you advance into deeper and deeper sectors, meaning their effect grows the further you are. It doesn’t take very long (only a few hundred waves, if I recall) before bosses start giving more than 11 crates per kill, then on to hundreds, eventually thousands, etc. This is amplified by Hamster and Rabbit up to 250% with a 1/20 chance to double on top of that.

Casino + Tiger only has one small benefit and that is the crate rewards are instant and you do not have to reset, but honestly I think the 95K I could stand to earn from selling them (without return policy) would be better spent on Tsar Cannon at this point.

One small correction, for those who might misunderstand, even if you realize it’s true nature. Hamsters is +250% for a total of x3.5 Containers.

 
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Topic: Transport Defender / "What features should i get?"

The reason Casino and Tiger for Casino aren’t worth getting is because when the crates they give are actually noticeable, you’re still paying them off, and when you finally pay them off, they’re no longer noticeable. Not to mention a run should only take like 60s at the most or so.

 
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Topic: Transport Defender / Post your Combos

Okay. Casino and Tiger for Casino are very unworth worth it. Not only is the crates gained insignificant, with both maxed it takes 11 million ship kills on average for it to pay for itself.

 
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Topic: Transport Defender / Earned income does not keep pace with player progress

Like brought up at the beginning, the concern is the resources you gain from kills and from resource packs. I do agree that moneylender should be removed, but only after the resource balanced is properly addressed, meaning that in a patch with moneylender still in, resource packs and money from kills is either equal in strength, or even somewhat superior, to what moneylender gives. If moneylender is left i, what it should do is just a boost to your start! Not make it so you can suddenly go super far. I’d change things so that Moneylender was a one level skill, and that one level just made it grant you something like a free resource pack. Something along those lines.

Additionally, I don’t think that 95% of the progress you make should be from weapon levels. Ideally, a new feature that would either be a new multiplier that is compatible with both Empty Room and Waterpool or a multiplier multiplier of sorts should be included.

For clarification on what I mean by multiplier multiplier, an example is that at so-and-so level, it makes your multipliers 10x as effective. So 100x becomes 1000x, and 50x becomes 500×. It’d be a feature that is really strong, but only when used in conjunction with other features. By itself, it would do nearly nothing.

 
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Topic: Transport Defender / Can you still get MK upgrades from containers?

Numbers suggest that the chance was changed from 1/100 to 1/500.

 
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Topic: Transport Defender / Improvements

And an ability to open more containers at once — 10k isn’t enough.

 
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Topic: Transport Defender / Jumphole generator ?

Originally posted by LittleKimmy:

And do we get some ressources to actualy be able to resume after the passed sectors?

No, but with either usage of the moneylender feature or merely opening some crates you get enough to progress.

 
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Topic: Transport Defender / Jumphole generator ?

Originally posted by zzxxzz3:

Hardly matters as Jumphole Generator drastically increases your container gain/second even if you don’t get locked containers:

Say you can make it to wave 1500. That’ll give you about 10100 locked containers. If you skip the first 500 waves, you’ll get to 1500 in 66% of the time, and only miss out on ~900 of those containers.

“Only 900”

That’s saying, “Oh, hey. You’re only losing 10% of your income, that’s no trouble, right?”

 
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Topic: Transport Defender / Improvements

Originally posted by anpoon430:

I think the cost of jumphole generator should be reduced to at most 2xlevel per level. I am around sector 1200, and every reset is taking me a good 45 minutes-ish which is really long!

The cost per level isn’t the issue, but its total number of levels. The way it should work instead is to reduce the total levels, make it so it gives multiple sectors per level, and maybe increase its cost a little. Tentative number suggestions would be:

50 x Level per Level
10 Sectors Per Level
Max of 2000 levels

What this would do is to get it to reach 1000, which is generally a pretty good spot for most of the advanced players right now, it would cost: 100(100+1)/2 * 50, or in other words, 252,500 containers. A decent investment, but not absurd like it is right now, which is: 1000(1000+1)/2 * 3, or in other words, 1,501,500 containers.

And then if you look at how much it would cost to max these out, the current status would put it at 20,000(20,000+1)/2 * 3, or in other words, 600,030,000 containers, whereas my suggested system would put it at 2,000(2,000+1)/2 * 50, or in other words, 100m containers.

That is still an extreme investment, but it’s a lot more practical.

 
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Topic: Transport Defender / Jumphole generator ?

Originally posted by LittleKimmy:

Do we get the containers and random rewards of passed sectors?

Random rewards, no. Locked containers, yes.

 
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Topic: Transport Defender / Fitness Center?

Originally posted by linkinprk1981:
Originally posted by CheezezbergrPls:
Originally posted by KingDrake_:

wow… really? we need to spend thousands of containers for -0.5% less boss hull…? This feature sounds pretty useless too me then :(

At maximum, it permanently halves boss HP, IIRC.

If it’s truly 0.005% then at lvl 150 it would take off 3/4 of a percent of total HP. If 0.005 was to represent a percentage (i.e 1/2%) then maxed out it would take off 75% of the boss’s HP.

Only one way to find out

Well, I’ve got it, and it’s indeed 75%.

 
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Topic: Transport Defender / [feature]: Buy in Batches should buy until requested level.

Originally posted by kaiwoklaw:

I would also really like an option to have the auto buy in batches only buy up to the next multiple of 25 or 100.

That’s been added in as of the 1.08 patch.

 
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Topic: Transport Defender / Request -- Damage Formula

I was wonder if you would be willing to provide the damage formula. How additive damage bonuses are taken into account, how multiplicative damage bonuses are taken into account. Where each little feature affects the whole.

It would be greatly appreciated.