Recent posts by Pustulio on Kongregate

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Topic: General Gaming / Bloons TD5 missing tracks?

I have noticed that Space Truckin’ isn’t on the list of tracks for Bloons TD5. There is even a daily challenge that claims to be for that track, but takes me to a completely different and much harder track, the track for the Protect Monkey Town special mission.

Strangely, I can’t find anyone else wondering about this. Is it just me? Is the deluxe version required for some tracks? The fact that the daily challenge was on the wrong track makes me think that something is somehow broken.

 
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Topic: Backyard Monsters / Game Hacking Detection

In my second day of player protection, I see a big red message at the top of the screen that says they have detected that I am trying to hack the game. And if they mistakenly detect that I am hacking the game once more, I will be banned forever.

Has anyone else gotten this message? If this happens once every couple days, then I should probably just quit now. I’d rather not invest any time in a game like this when I’m inevitably going to be banned!

I’d really like to hear that this is so rare that I don’t have to worry about a second mistaken hack detection ever happening, and also that the big red message is going to go away eventually, because it’s a little bit insulting.

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by Flexcool354:

This seems stupid, why should this game be free?

The developer put allot of work in it
Personally i dislike the demo and i’m not buying buying the game, but that doesn’t do that it has to be free

It seems you have answered your own question. This game’s biggest problem is that it’s demo isn’t good enough to justify the price tag. It doesn’t matter how great the full version is because it is the demo that has to sell it, and this demo really doesn’t. It needs a better demo or a cheaper full version.

 
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Topic: Kongregate / Top Comments and Kreds

Originally posted by Ducklette:

We can remove comments if they’re flagged, but not if they’re only downvoted.

That raises a whole huge new issue! I had no idea that comments could not be removed unless they were flagged. This means that we should give serious consideration to flagging any comment that should be removed because it cannot be removed otherwise. We cannot leave such things entirely to the staff.

That system makes a lot of sense. It requires that at least two people think a comment should be removed before it can be removed and that prevents any one person from going wild. At the same time, this means that we cannot be conservative about what comments we flag. We need to go through and flag every individual spam comment in a sea of spam comments whenever we find one. It is actually our duty to flag comments that have nothing to do with the game; it is performing a service, because the staff want to remove those comments be cannot do it without our help.

 
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Topic: Kongregate / Top Comments and Kreds

Do the staff really choose not to remove comments about kreds, or do they just not have the resources to search through all the comments on the site looking for inappropriate comments like that? Should we be flagging those comments and other comments which are not about the game itself? Does being off-topic mean that a comment should be flagged, or does it have to be worse than that for flagging to be appropriate? It seems that flagging should solve this problem.

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by Tukkun:
Yeah, after playing the full version for about 4 hours, I find the demo too lame to be enjoyable.
Originally posted by Tukkun:
My rating of 5/5 stays.

You are proof of my worst fears about how people are rating this game. It is not right to rate an unenjoyable game 5/5 for any reason! At most rate it 4/5. It is unenjoyable.

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by Pokerhappy:
So people rate games they don’t enjoy highly now?

This is the internet. There is no limit to what people will do. I expect that some people give every game a random rating just to get the 1 point each time.

Originally posted by Pokerhappy:
You think people will form some cult in which they rate horrible games 5/5 for no apparent reason? Or that people like games they don’t enjoy? That doesn’t happen. If anything, you’re ruining the rating system by giving anything with “demo” in its name a 1/5.

I didn’t say that it would happen. I just said that it would be bad if it did happen. Someone asked how VVVVVV Demo could possibly hurt the site, and that’s how: bad games given high ratings. Likely or not, I’m sure you agree that it’s a bad thing.

I wouldn’t give a game with “demo” in its name a low rating if it were not actually a demo. You should try to stay away from obvious straw men; they are no good for anyone.

Originally posted by Pokerhappy:
What happened to “no one will ever buy it at $15 with such a crappy demo”? Surely the few people who did wouldn’t slant the ratings that much?

Actually, it may surprise you to learn that the full version of VVVVVV is very popular. The people who buy it seem to think that it is worth $15 and more. As far as I can tell without playing it, it is much better than the demo makes it look.

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by Pokerhappy:
And the thousands of games in the “New” tab are perfectly fine? They have more gameplay, more entertainment, deserve a higher rating?

You are missing my point. VVVVVV Demo is overrated. A bad game isn’t a serious problem as long as it gets a 1/5 star rating, because that puts it with all the other bad games and easily ignored. It would be better if we could avoid bad games entirely, but giving them a low rating is almost as good.

Originally posted by Pokerhappy:
You realize that means people enjoy the game, right?

That sounds reasonable, but somehow it is wrong. Upgrade Complete is clearly not a good game, yet it is rated highly. If Kongregate somehow acquires a large number of players who give bad games high ratings, then the rating system will be ruined and Kongregate will be enormously weakened. I suspect that people are inappropriately inflating the rating for VVVVVV Demo because they like the full version.

I’m not saying that a trend of putting demos on Kongregate is likely to happen. I’m just saying that the more demos we have, the more likely this site is to become thought of as a demo site and the more demos we are likely to get. Even if it is unlikely to ever happen, it would still be a bad thing if it did happen.

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by Darkruler2005:
In what possible way does having a free game on the site which has the option to pay for the full version hurt you?

Having a demo on this site hurts us all by reducing the average quality of games on this site, and the higher VVVVVV Demo gets rated, the more it hurts us. Naturally, one game only hurts us a little, but if it starts a trend of including more demos on Kongregate, then it’s a sad day for the site.

 
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Topic: General Gaming / What do you want in a Roguelike RPG?

Originally posted by SavageWolf:
If a monster stands on something the tiles will “overlap”.

Overlapping tiles do nothing. You can use that to indicate what sort of floor a monster is standing on if you will have more than one sort, so long as the important information is visible just from the edges of the tile. However, an item image would be completely obscured by having a monster image put on top of it.

 
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Topic: General Gaming / What do you want in a Roguelike RPG?

Not all roguelikes need to use ascii. If you do use ascii then you need to help your player remember what each ascii symbol means to your game. If you don’t use ascii then the symbols more directly show what they represent, but they are harder to see. Either way, it’s important to help the player along.

It is the same with the controls. There should be an easily accessible help screen, available with one keystroke and hopefully one click as well at any point during the game (not just from the main menu). And that screen should show at a glance all the controls. If you cannot fit all the controls onto one screen, then something is seriously wrong.

 
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Topic: General Gaming / What do you want in a Roguelike RPG?

Originally posted by Bartawe:
Roguelikes are a bout exploration and trial and error. I would hope in your game items (and enemys) are random and unidentified, thus defeating the purpose anyway. And once you’ve seen an enemy you can generally I.D. it by appearance.

I did not mean for my suggestion to be taken as an alternative to identification. I certainly consider item identification to be a fine mechanism in some roguelike games. If an item is unidentified, then simply say that in the heads up display. And you could do that just as well for monsters, but I do strongly suggest that anything you intend for the player to be aware of from the symbol should be made clear in the heads up display. The symbols are inevitably small and often unclear, and all good roguelikes provide a way for you to look up what the symbol is supposed to represent. It is not a way to avoid the normal process of identification; it is more like a context-sensitive help feature. It also allows you to use the same symbol to represent more than one thing, should you need to.

 
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Topic: General Gaming / What do you want in a Roguelike RPG?

I wish you luck! People often underestimate the size of a project like that.

One thing I have always wanted in a roguelike is for it to not cover things up. Keep everyone on its own square so there is no difficulty in seeing what is going on. Often in a roguelike you can have more than one item in a single square and only one of those items is visible. It’s even more common for a monster to be able to walk over an item and hide it. How about the monster swaps places with the item instead of the monster covering the item?

Pick some corner of the screen and devote it to displaying information about monsters and items. Pick the closest monster, highlight it, and explain what it is in the corner. This saves the player from having to ask what each monster is, but you should also allow the the player to change which monster is highlighted in case there are more than one. You can have ranged attacks automatically go to the highlighted monster too. And if there are no monsters, highlight one of the items in the room and display info about that.

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by samwarrior:
VVVVVV is not worth the $15 (at least the demo wouldn’t say so)

This is another reason why demos are so bad. I keep seeing stuff on the internet that says that the full version of VVVVVV is great, worth at least $15. It seems like $15 is a great deal. If it weren’t for the demo, I would probably have bought it already. But because I’ve played the demo I can’t buy VVVVVV. If I buy it and it turns out to be as bad as the demo makes it look, I’d feel like a total fool, so I’m stuck with never knowing, but wanting to know and blaming the demo.

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by Bartawe:
I was actually talking more about games from designers with similar histories of releasing free games.

I must admit that I don’t know any of the games that you mentioned, but if I may speak for all those who complain about the price of VVVVVV, the complaining has nothing to do with what previous games the dev has made. I complain about the price of VVVVVV based only upon the weakness of the demo. I really would buy VVVVVV if the price were more reasonable, mostly thanks to the positive reviews, and I’m sure that there are many others who think the same way.

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by Bartawe:
Would you complain so much if this game were not a flash game but was built in some other engine?

I think if you put the full version of VVVVVV onto an Xbox 360 disk, the resulting complaining would be epic. I’m sure it gets less complaining for being a flash game because the standards are lower.

Personally, I like to consider myself a fair judge of games, so I won’t admit to complaining any more or less just because of the system I would play it on.

 
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Topic: General Gaming / VVVVVV Discussion

No way. Seriously, I would definitely buy that game for $5. Of course I would still rate it 1/5, because that’s the rating I’m giving the demo and the price of the full game is totally irrelevant.

I admit that I’ve got some serious complaints about the play control of the demo and I found it annoyingly twitchy, but that just means that I would never pay serious money for the full version. On the other hand, I’ve heard that the full version has gotten some good reviews and I am curious about why. If it were $5 I would definitely satisfy that curiosity, just to see. If it were $10 I would be seriously tempted, but probably still wouldn’t do it. I think the dividing line is somewhere around $7 maybe?

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by arcticwolf15:
The dev needs money.

I wonder how well the dev understand economics. It’s pretty basic that you can make a graph of how much money you make in sales versus the price you are charging, and that graph starts going up, reaches a peak, then goes down forever after that. In other words, when the price is low enough you can raise your price and make more money, because even though fewer people will buy your game, it will still be compensated by how much more people are paying. On the other hand, once the price gets high enough, increasing the price causes you to make less money because you are on the wrong side of the graph.

Seriously, I think the dev has priced his game way beyond the point where he’s causing himself to make less money. Judging from my own estimate of the real value of that game and from how many people are complaining about the game being overpriced, I don’t think it’s even a close thing. I’d bet that he could cut the price in half and end up making more money because of it. It’s really unfortunate to see a obviously skilled dev wasting an opportunity like this and it will probably mean fewer good games in the future.

 
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Topic: General Gaming / ImmorTall discussion

Originally posted by ubuntar12:
The first time I played it, all four of my little people survived.

This is why everyone hates beginner’s luck. It is so unfair.

 
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Topic: General Gaming / ImmorTall discussion

It’s really strange that it seems like I’m the only one who found this game challenging. If a game needs challenge to be called a game without quotation marks, then I think ImmorTall has plenty, but it seems that everyone else saw an easy secret to the game that I missed.

There are bullets and bombs coming from every direction. I can’t see how you get enough warning to catch them all. A guy walks up on each side, waits some unknown amount of time, then shoots. Without knowing which one will shoot first, how can you be in the right place at the right time? The only way I can see is to memorize the pattern in which the enemies shoot. That means playing it many many times before you win.

Is that what all the people who say it has no challenge did?

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by JudeMaverick:
Ignoring humongous man-power issue, I can tell you the series/franchise will soon be criticized as boring and dull if they do such a model. Dynasty Warriors did that and the critical reviews came from high to just passable ratings.

You are right to ignore man-power issues. This whole discussion got started because I was suggesting this for VVVVVV. For any more elaborate game that requires serious work, it would be totally impractical. That doesn’t mean that it would be a bad idea if you could do it; it just means that it will never actually happen.

As for criticism, that’s why you release everything at once, so it all gets judged at the same time. You completely avoid the press moaning about more of the same, because you’re not making any new releases. Instead, you keep your fans buying and buying with very little hype or advertising costs. It would work especially well if you save the player’s credit card info and when the end credits roll for one game you offer to sell them the next game with one click.

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by chesshawk:
I think this is a poor reason to rate a game 1/5 SOLELY on this fact. There are way too many factors: graphics, gameplay, handling to name a few though.

Don’t forget shortness. Demos are almost always short in addition to not having a satisfying story. They tend to have just as good graphics and gameplay as a full game, but the shortness really ruins it.

Even though being a demo only naturally causes weakness of story and length, VVVVVV is also weak on graphics and gameplay. It would have to be a better demo than VVVVVV before I’d consider giving it higher than 1/5 stars.

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by Dr_Stein:

Oh really? Do you have proof of that, or did you just come up with that in your head to pretend you’re proving a point?

I admit that I have no proof. On the other hand, I am currently waiting for the next games in some of my favorite series. If those games came out today, I’d buy them immediately. I’m being forced to wait and that’s not good for anyone. Maybe in a few months I will have a change of heart and buy some other game instead. That would be a game publisher making a critical mistake.

There are well over 25 Final Fantasy games; I don’t know about you, but I, nor can anyone I know, can not go out and buy 25 new games at once. Instead, if Square went your way, they would buy one at a time, and before long, people wouldn’t buy them anymore because they are “old games” with “old graphics,” with no hype about them.

If you believe that demos work to get people to buy games, then it’s not hard to see why people might keep buying a series of games that is released at once. They don’t have to buy all the games at once. They most likely would just buy the first game (especially if it is cheap to get them hooked). And once they have finished that game and while they are still hungry for more, they can immediately buy the next game instead of being forced to wait for months, allowing their excitement to cool down. If you can sell them the next game the very moment the previous game is finished, then you don’t even need hype. You get it for free. Each game becomes a demo for the next.

If that doesn’t lead to more profit then advertisement is much cheaper than I had guessed.

Now if they had released them all at once, a lot of the games would have gone unnoticed because people can’t afford to buy 25+ games at once, and would probably get tired of playing 25 Final Fantasy games all in one short period of time anyway.

That’s not how games work in my experience. Each one is worth hours and hours of gameplay. I don’t sit down and play them from start to finish all at once. I have other things to do, and when I get finished with a game weeks or months after starting it, I am quite ready for the next one. There is no short time period involved, unless you mean the time that players choose to spend with one game before moving on to the next, which is a choice best left to the player.

I would love it if my favorite series was available right now without the waiting. I’d buy each game much more quickly if I weren’t forced to wait. Isn’t that obvious?

 
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Topic: General Gaming / ImmorTall discussion

Originally posted by Pokerhappy:

That’s not a good analogy, seeing as if you hit the ball back in tennis, there’s a different outcome, something to go for. Unlike in ImmorTall, where you get the same ending whether you block them or not.

The difference between the endings is no less than the difference between life and death for the little people. Don’t they look cute to you? How can you let those cute little people die and then talk as if it makes no difference? You don’t have to consider it winning to keep them alive, but it is absurd to talk as if it were the same either way. It’s a much bigger difference than numbers on a scoreboard, which is the best you can hope for in tennis.

 
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Topic: General Gaming / VVVVVV Discussion

Originally posted by JudeMaverick:

For Python’s sake, the idea of “9 more similar games” has been used in Dynasty Warriors (and if you want a Flash example, the Differences series, although I liked it) and most of us are sick of it. “More of the same” games are frowned upon and VVVVVV Demo doesn’t fall into that category. Hell, Final Fantasy started experimenting in the start of VIII because Squaresoft know it’s going to be boring if they keep doing the same thing.

If people didn’t like more of the same, then demos wouldn’t work at all. The only reason new games in a series find that they need to innovate so much is because they take years between releases. If they released the entire Final Fantasy series at once when the first Final Fantasy was released, then it would have been hugely more successful than it was. It would have been so much more successful that they could have made all the games with the technology of the time and they would still have made more profit at the time than they made with the entire series until now.

This indie game is critically acclaimed as garin had pointed out.

I can’t really comment on that since I’ve only played the demo, but I can say that the demo is a terrible advertisement if the game is really that great. If I’d read a good enough review instead I might have been willing to part with $15. Now that I’ve played the demo, it’s too late. You can’t convince me that the real game isn’t just a bigger version of the demo.

It’s stupid to rate it a 1/5 just because of its cost and its status as a demo. People should just rate the only two playable levels instead. Then, it will be ok to vote 1/5 on the basis of their experience.

You make it sound like demo status is some sort of mark against the game, like a freezing glitch or something. I don’t rate demos as 1/5 stars because they have ‘demo’ in their title, I rate them 1/5 stars because they are demos. In other words, I rate them 1/5 stars because they feel incomplete. They are short. The story has no proper ending. It’s unsatisfying to ‘finish’ them, with no feeling of accomplishment. Give me a demo without those qualities and I’d happily give it a higher rating.

In addition to all the normal nasty qualities of being a demo, VVVVVV also suffers from other problems which convince me that the full version isn’t worth the high price that’s been charged. You jump too fast, causing it to be a game of twitches. I find it hard to blame myself for dying because I didn’t twitch at just the right moment, so I blame the game and call it bad control. The first time I encountered a gap that you had to jump across, for a moment I couldn’t believe that I was actually expected move during one of those split-second jumps.

Even for a demo the story seems awfully weak. If the story had compelled me, I might have lost my senses and in a moment of weakness blown 150 kreds on a game that I expected was pretty bad just to see how the story goes. Unfortunately, that didn’t happen.

In summary, I have no doubts about rating VVVVVV 1/5 stars. From the way you are talking, you’d probably prefer it if I rated the game ‘as a demo’, meaning that I rate this demo as I would rate the full version and ignore the fact that this demo is not the full version. That would be an insult to all the full version games that we have here.