Recent posts by Rafael20x on Kongregate

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Topic: Spellstone: General / If you were to design a Battleground Effect, what would it be?

Vengeance – Vengeance damage is doubled
Please make it happen!

 
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Topic: Spellstone: General / Vanguard Box review

My thoughts when I saw the vapor warden for the first time was that it’s a weaker winter blacksmith, and I still hold this position. Definitely this box is really weak, I’m still holding on my shards for a better one.

 
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Topic: Spellstone: General / How's your rare+ drops lately?

Originally posted by roninxt:

I sometimes get all commons. No epic for this week unfortunately. Someone listed the drop rates before with a thousand cards? What’s the current drop rates now? Interested to know the figures.

https://docs.google.com/spreadsheets/d/1xWvgvKrseXzy_K0ajQZzdbcvEK84M6AeoYZ__jxpWgE/edit#gid=90493567

Chance of getting at least one epic drop on a 10 card gold pack is 7,53% (roughly one in 13 packs), and chance of getting a legendary is 1,24% (roughly one in 80 packs). This is average through time though, so most people will go through periods of not getting any and periods of being really lucky.

 
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Topic: Spellstone: General / When is next chance pack or box?

Probably 1 day before the current box expires

 
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Topic: Spellstone: General / How's your rare+ drops lately?

Normal, its only the epics that are a problem. In the last 2 weeks I’ve only got 2 epics from gold packs and both assassins = dust

 
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Topic: Spellstone: General / On Power Creep and the current P2W model.

The new box is crap, I dont see the power creep you talk about

 
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Topic: Spellstone: General / [To Devs/Obyto] We want Guild Clash not Guild Brawl!

Even though the guild I’m in benefitted the most from the brawl format, I agree with OP. It was disheartening to see what happened last guild brawl.

 
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Topic: Spellstone: General / Runeshell Droprates [to dev]

It’s though luck. Sometimes you spend 50k gold on packs and get no epics, other times you get 2 epics on the same lonely 1k gold pack. There are people who got 4+ legendaries from gold packs over 2 months playing, and there are people to who never got a legendary in a gold pack who have been playing for 5 months. Don’t let the salt take over you people, its just a game.

 
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Topic: Spellstone: General / Profile help

You should use the web version of the game on kongregate until you figure out how to fix it, just a tip.

 
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Topic: Spellstone: General / Have you embedded any cards with a Rune? If so, which one?

Vengeance rune on boneclaw giant
It now has 7 vengeance, really OP

 
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Topic: Spellstone: General / Anyone noticing an increase in drops?

People in my guild are getting epics and legendaries like crazy yet I spent 50k gold yesterday and didn’t get a single epic.

 
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Topic: Spellstone: General / Time to Clash! The battle has begun!

From what I’m seeing here it looks like clash has more to do with metagaming and tricks than game strategy. Shame on you devs.

 
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Topic: Spellstone: General / Add more heroes

The stronger the hero, the less the cards it uses matter. You see, there are pve battles on void where the enemy hero use rare cards and still beat full quad epic decks. If the cards stop being the most important, then box sales will slow down.

 
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Topic: Spellstone: General / Favorite Card

Boneclaw Giant

7 attack
22 HP
3 delay

6 vengeance
weaken all 2
4 poison

OP card, I love seeing delay 1 cards like avenging angels getting rekt by 6 vengeance. I’d even go farther to say its better than most legendaries in the game.

 
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Topic: Spellstone: General / Guild Wars went great for us, how about your guild?

We got matchmaker with 2 top guilds (Padawans and дракон) on the last rounds and that sent us to rank 71#. I see that guilds we defeated ranked higher than us, that sucks tbh. The best battle of all was against Bipolar Bairs, I had never seen an opponent use atlas and zhu long before, we got shreked of course.

 
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Topic: Spellstone: General / A possible solution.

A good player gets 4k gold per day more or less
4 box pulls per month, which is really low, and the player wouldn’t have money to buy gold packs and his deck would suck.

 
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Topic: Spellstone: General / What did you get ?

I’ve got an Avenging Angel from the pack. One guy on my guild also got it on his pack.

 
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Topic: Spellstone: General / [To Devs] Please extend the dual epic reward

@Lionheartwolf
@Syrialia
That’s okay, no need to bash me, by this time now I’m already convinced that there are enough players from top guilds willing to pay their way into the top 100 dual epic reward, but I still don’t agree with how it’s done. They might as well sell the reward in a limited bundle instead of tricking people into thinking this is competition and putting our hopes high, because we aren’t in a competition.

@wd2535
@manyue2003
I agree it isnt good, the epic is garbage at most but I would still like to get a meaningful reward after winning 100% of bounties

 
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Topic: Spellstone: General / Fantasy $pell$stone deck battles.

@Randallwho

Won against you 4 out of 5 times

rash: FAJneA_AGfgotx_Antw_ATQQnOhRZR_Amtk_AQPo_A

General Groc
Boneclaw Giant x2; Atlas x1; Webtalon Dragon x2; Grandmane Dragon(5) x2; Stormcleaver Dragon; Silverskin Dragon; Tide Elemental x2; LifeBlood Drake x2; Astral Pegasus x2

 
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Topic: Spellstone: General / [To Devs] Please extend the dual epic reward

@Shirahago
@Lionheartwolf

It’s not something from other world to ask the devs for common sense on this one. It’s not like I’m a socialist asking for redistribution of rewards, I’m only making a point that top players who didn’t lose A SINGLE BOUNTY can’t even get to top 100 rank, and the rewards from the brackets 101-5000 are basically the same so unless you use bounty refils no matter if you won 100% of the bounties the reward you get is basically the same as the one a low ranked player get.

 
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Topic: Spellstone: General / [To Devs] Please extend the dual epic reward

Please devs, extend the dual epic reward in the current event from the top 100 to the top 150 or 200 at least.
I’m currently at BR13, and before the brawl I saved the bounties so I would have all 10 at the beginning, I also won every bounty so far not wasting a single one and yet I’m ranked at 131# with 4050 points.
Well, I was silly for wasting the bounties refils I saved on the double gold weekend, but that was before you announce the brawl just 3 days before the start. The point is that at this current event, it’s impossible to be at the top 100 without spending money on bounty refils even if you win every bounty possible.
An extension of the bracket for the dual epic reward would be appreciated.

 
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Topic: Spellstone: General / Please Let Me Opt Out of Brawls

Brawl uses matchmaking? I always thought it was normal bounties.

 
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Topic: Spellstone: General / An Idea

Originally posted by Synfulshadows:

Maybe you could charge a subscription for packs. Like $5 a month gets you 2 non standard epic packs, $10 a month gets you 4, etc. This way, kongerate gets a steady income, and players get more packs and chances to compete. Shards would still stay in place for those that wanted to accelerate the process.

Currently it is $10 for 5 epics packs with the shardbot

 
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Topic: Spellstone: General / Rainbow vs Synergy in a f2p deck

Pure synergy decks so far is something only p2w players can achieve.
F2P don’t have much choice, we must make it work with what we have on our hands

 
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Topic: Spellstone: General / How full is your guild currently?

We are full now but after last guild war we lost a lot of top players and an officer, after kicking the innactives our guild was half the size it was.