Recent posts by Doreus on Kongregate

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Topic: Swords & Potions / El Gremio Hispano (S&P comunidad en español)

Juego todos los dias, costurero y hechicera nivel 20. Me encatnaria porder unirme

 
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Bug Reports - Official

At my first draft today i played 3 or so cards against my opponent that did no dmg when they should. My opponent had no effects active that could cause this at those times (also had no cards with such effects at all). Last of my attack was finishing blow which i casted at 15+ depletion pile and doing 6 dmg should easily finish off my opponent, instead it did 0 dmg and i lost.

I had a very decent deck, but because of that ended only third, where I had a very good chance to be first.

So I hope to receive back the 2 draft packs that i lost do to that.

P.S. Hope this is the right spot to make this requests, never done it before. (Althou i had exactly the same issue a couple of weeks ago, lost because of it then also) If i’m at the wrong place please be as kind as to inform me of that:)

 
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Topic: Outernauts / "Add me" topic

fell free to add me too

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Are pramins over priced in your opinion?

Pretty much all internet games are overpriced nowadays. The thing is that compared to others this one has a pretty decent pricing.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] oh no there's a problem

I almost never get the “oh theres a problem” message. Instead my browser shuts down about once a hour, tried firefox and opera, both with same results..

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Needs an auto-attack

All this dragging each fight is simply annoying. There should be an button to turn auto attack on, so that troops start automatically attacking random mobs, until they won’t be given new commands.

Optimally each character would have his own auto button, and some options to it like “heal, when possible” or “attack thermal opponents first”, but thats probably to much to ask.

Also the “next” button should appear immediately after the battle is over, not after all the resources drop, going from room to room takes much to long and is awfully boring.

Grinding would be much more bearable if those 2 things would be implemented. Just my two cents.

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Sweeper Stu

Sweeper Stu is much easier found in Griffinite Dungeon, did my quest on my first or second run there

 
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Topic: Legacy of a Thousand Suns / Raid URLs

NM Cake fresh
http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=6025845&kv_difficulty=4&kv_raid_boss=birthday_cake_of_doom&kv_hash=PACWUONFty

 
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Topic: Legacy of a Thousand Suns / Bugs!

U sure they weren’t brown? I though I was getting orange too one time but they turned to be brown later..

 
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Topic: Technical Support / Unable to connect

ok, it works now, hopefully will stay this way. it was either a virus or firewall related, not sure which as i was working at both the same time, so not sure wich one fixet it. thanks for the response thu.

 
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Topic: Technical Support / Unable to connect

it’s red. i have tried a couple of things since then, and i managed to play an online game twice, without ever connecting to kong chat thu. I have tried to play o my account on another comp, and it worked all right, so it’s definitivly something about my comp. i tried to swich out my firewall but can’t access it, apparently cuz of an unknow error. think all this may be virus related.

edit: acctually chat sort of connected, the “connecting to chat” dissapeared, but the chat did’t work anyhow, neither did change room and such.

 
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Topic: Technical Support / Unable to connect

Got same problem, kongregate chat won’t load. Can play normal games, but not the multiplayer ones, and those are the ones I want to play.. not really in the mood to go thru the forums right now, so if someone just told me if there is a fast way to fix it, I would be thankfull.

 
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Topic: General / Post your Raid URLs here

http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=117908&kv_difficulty=4&kv_raid_boss=ogre&kv_hash=1o0vVntUAT

Grune NM

 
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Topic: General / Post your Raid URLs here

http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=112445&kv_difficulty=4&kv_raid_boss=scorp&kv_hash=0o2J5z2Kig

mazalu hard

 
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Topic: General / Post your Raid URLs here

http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=107718&kv_difficulty=1&kv_raid_boss=kobold&kv_hash=67FnFL8fe4

horgrak

 
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Topic: General / ADD FRIEND POST

Open for adding

 
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Topic: King's Bounty: Legions / Been about a week, Here's my Thoughts

I may have misunderstand what u were saying.. Just kinda fast forwarded on it (was kinda long:)) and posted a respond not being perfectly sober.. Not really in the mood to read again what we both said right now, but about the last part I did not mean that against u, just keep seeing a lot ppl complaining about everything and it’s starting to get on my nerves, so sry if I kinda unloaded it on u without even paying to much attention to what u wrote:(

As for the right place I still dun belive it is. I know that Nival been posting on this forums, but the forums grew much bigger since they last post and since they will continue to grow fast I really doubt they will be going to read all the topics.. So I would assume it’s a better idea to write ur ideas somwheere where they will read it instead of a random topic.

 
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Topic: King's Bounty: Legions / Been about a week, Here's my Thoughts

lynxx420

A) There are plenty rewards from the wanted, many units to choose from and for sure devs will be adding more. That ppl consider only some of them are ‘viable’ well thats the question of ones tactics, and unit balance. The rewards ain’t that bad, u are meant to spend some time grinding for immortals/legendarys. They also get better when u progress in the game. But sure I would like getting some better rewards thu, just not to an extend in which everyone has more special units than he needs without even trying to much. I said before and i say it again tis is an MMO and it requires grinding. Ppl keep complaining about everything going to slow, when it’s acctualy going pretty fast. Within a week u can have playied thru most of the game, so to say it should go faster is just silly. I do agree the game needs SOME balancing, but the way it is is totally playiable and fun. Wish ppl stop complaining about how they want to get everything faster and more of. Not that I dun want it too, but some reason behind such request woud be nice.

B) Money is only a problem at lower lvls i totally agree with that, like i said it is tad unballanced. But how I see it it’s fine tis way. At beggining u have to spare ur troops where later u can afford to do some pvp at which poor low lvls complain so much (not that I dun think PvP should be improved)

C)The game will get expanded so take this into calculation. High cost of best uprages are totally understandable seeing as how much gold one starts earning later in the game u said urself that u 1 week into the game and already earnnng to 100k a day. It would suck if one could have all his units upraged to max lvl at second week of playing would’t it? Personally I would just olve to see more upraging options instead of it getting cheaper..

D)PVP needs to be worked on, but nival stated already they will..

E) Wiki will come to exist sooner or later, they just made this game.. Players tend to do this things into they own hands u know? I’m sure it will happen here aswell, without need of gems for rewards.
When u ask for such reduction in stamina why not just ask for removing it completly? U gain slowly more of max stamina with levels and after a while it will be more than a casual gamer can posibly spend, so what would be the point of it? Althou I do agree stamina should regenerate in battles, other than that it works fine.
Restricted time when u pay? U can pay for unrestricted play-time so i dun really see ur point..

F)U should pont ur suggestions to the proper place and not just create a new threat, which the devs may or may not read..

G)There is a edit button u know, no need for double posting

H)Sorry for being an ***hole and neglecting most of what u say, but ppl keep complaining without suggesting anything in return that would keep game balace alive. The way I see it better spend devs reading time with something constructive instead of the consistend “I wanna more of tis and that and i dun like tis and that so u have to change it to the way i wan it, even if it breaks the game”

 
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Topic: King's Bounty: Legions / You ask - we reply!

Personally i believe the stamina costs are pretty well balanced, exept mayby for the later places where stamina costs for travelling increase from 1 to more. Think 1 base cost for travelling is an better option.
What I would like to see instead of decreased costs is stamina recovery in battle. Never played a game where stamina recovery would just pause and I reallly think this sucks in this one. Battles is where one spends a lot of time and wants to enjoy and think them over instead of having to hurry up in order to start recovering stamina.

 
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Topic: King's Bounty: Legions / Friend list problem

http://www.kongregate.com/forums/139-kings-bounty-legions/topics/256263-revamp-the-friends-system-please-game-breaking-bug-report

 
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Topic: King's Bounty: Legions / You ask - we reply!

I have an issue with the game that I haven’t seen discused before and which I believe is decreasing playability big time. It’s about the info screens within a battle.

I think all the info on troops should be avalible to see in battle, like it was in solo KB. I seen this being mentioned before but the issue does’t end with learning about the troops after u have gained them.

First off other than learning about them and their skills u have to memorize it, which will get harder and harder in the long term when u will be adding more units. This would be one thing if u wanted that the best players were those who memorized all the skills and what they do AFTER the got those units. But in practice most players will just go to a wiki related page to look it up (after it gets created of course) wich makes just for an unpleasurness and does not add anything to the game. If u wan that the playiers get the info about the creatures then make it so that the info about them is avalible after u “research” them instead of not being avalible at all!

Other thing about it are the skills affecting the creatures, do we really have to memorize what each picture means? I get it ain’t all that hard and will happen over time, but com’on why do we have to do that? I just want to look at the picture and see what effect it has without having to memorize it or checking for it on-line.

Ok, and here is the part that bothers me most. (as I use inquisitors a lot) In solo KB u could see what ur max units were in battle screen, here u can’t. Neither can u see how much healed/ressurected an stack will be (info about how much dmg some skills will do is also not shown) This means, among other things, that I have to manually remember how many of each unit were before the start of the battle, which is very annoing considering I constantly exchange my troops, and even more so that u can heal/resurrect stacks even when they are at they full hp. The function to see how much u heal was avalible in solo KB why isn’t it here?

All this comes to a point where one wonders if the game just misses those basic functions to see in-battle info or u guys just expect us to memorize everything and count all the numbers ourself. Either way hope tis will get changed..

On a totally other note, what’s up with the locked spell slots? “Coming soon” ?? Why is’t that unlocked already? We could for sure use them slots, 3 is way to many. U guys waiting till u add some more spells first or has one to do something to do to unlock it?

 
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Topic: King's Bounty: Legions / Battles scaling with level. AKA don't level up

The scaling thing dun seem that bad to me as u guys making it look. From what I seen when u come back to a harder battle later, it still is easier than before even after it scaled. Also not all the dailys scale, making the ones who does’t really easy to repeat and replenish ur troops. I do agree thu that the speed at which the battles scale should be reduced atleast a bit.

If u losing most of ur troops then u probably just speeding to much. This is an MMO, and as such requires grinding. If the battles are to hard and u lose more than u earn then go back and keep ur self busy with daily quests u can do. The rewards are nice and u can easly earn money and troops that way until the time that u can do more diffcut battles. This game ain’t supposed to be played thru in a week.. Other than that inquisitors are the best money savers later on, so try to get them a.s.a.p. And remember this is a strategy game, so try using more strategy. The game IS playable the way it is now and it IS possible to be making more money than loosing later on. If it isn’t for u then u are probably the one doing something wrong.

Having said that I do believe this game is made much more for startegy gamers, than casual gamers and will probably lose many players who ain’t too good at strategy because of that. Personaly I like it as much as many others do thu:)

 
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Topic: King's Bounty: Legions / Lookup Helper Thread

Nice guide. How about adding where daily missions with the non-buiable mortars are lokated? Like for eye beast for instance? Also someone should make this a sticky for easy reference.

 
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Topic: King's Bounty: Legions / Good Army set up

Differs from enemy to enemy of course, but personaly I find myself using 3 mages (including inquisitors) and 2 defenders most of the battles.

 
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Topic: King's Bounty: Legions / Medals of Honor & locked units

Dun know how many are in game but the number 4/8 indiacates how far u are before getting to next unit gain, not how many medals there are in-game. When u hit 8/8 u will get the option to choose between inquisitors and necromancers, but it takes quite a while.